Updated Space Invaders on the mbed. Improved upon Michael Son's "Mbed Space Invaders" at https://os.mbed.com/users/michaeljson/notebook/mbed-space-invaders/.

Dependencies:   mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem LSM9DS1_Library_cal_updated

Fork of Two-PlayerSpaceInvaders by William Minix

test

Revision:
28:a2dac56af32f
Parent:
23:56f6a12aaebd
--- a/globals.cpp	Wed Apr 28 03:12:39 2021 +0000
+++ b/globals.cpp	Wed Apr 28 15:21:44 2021 +0000
@@ -1,10 +1,11 @@
 #include "globals.h"
 #include "mbed.h"
+
 // Modified from the RPG Game from ECE 2035. Draw more complex player object (with changing color).
-
 void draw_img(int u, int v, int width, int height, const char* img)
 {
     int colors[width*height];
+    // create the array used by uLCD.BLIT to create more complex sprites.
     for (int i = 0; i < width*height; i++)
     {
         if (img[i] == 'G') colors[i] = GREEN;