Updated Space Invaders on the mbed. Improved upon Michael Son's "Mbed Space Invaders" at https://os.mbed.com/users/michaeljson/notebook/mbed-space-invaders/.

Dependencies:   mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem LSM9DS1_Library_cal_updated

Fork of Two-PlayerSpaceInvaders by William Minix

test

Revision:
0:3817adfaeb06
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/player.h	Tue Mar 15 19:09:51 2016 +0000
@@ -0,0 +1,33 @@
+#ifndef PLAYER_H
+#define PLAYER_H
+
+#include "mbed.h"
+#include "player.h"
+#include "missile.h"
+#include "globals.h"
+
+extern uLCD_4DGL uLCD;
+
+typedef enum {
+    PLAYER_DEAD = 0,
+    PLAYER_ALIVE = 1
+} PLAYER_STATUS;
+
+/// This struct contains the status of a player
+typedef struct
+{
+    int player_blk_x;   ///< horizontal position in the grid
+    int player_blk_y;   ///< vertical position in the grid
+    unsigned int player_old_blk_x; ///< old horizontal position in the grid
+    unsigned int player_old_blk_y; ///< old vertical position in the grid
+    int player_width;
+    int player_height;
+    int player_color;   ///< color of the player  
+    PLAYER_STATUS status;
+} player_t;
+
+void player_init(player_t * g, int blk_x, int blk_y, int color);
+void player_show(player_t *g);
+void player_erase(player_t *g);
+int check_player(player_t *g, missile_t *h);
+#endif //PLAYER_H
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