Updated Space Invaders on the mbed. Improved upon Michael Son's "Mbed Space Invaders" at https://os.mbed.com/users/michaeljson/notebook/mbed-space-invaders/.
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem LSM9DS1_Library_cal_updated
Fork of Two-PlayerSpaceInvaders by
test
player.cpp@20:ede4fa57d082, 2021-04-25 (annotated)
- Committer:
- wminix3
- Date:
- Sun Apr 25 03:13:50 2021 +0000
- Revision:
- 20:ede4fa57d082
- Parent:
- 0:3817adfaeb06
- Child:
- 21:a6b4c5598083
Improved analog click skin changes, add victory music, added victory LED lighting effect;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
michaeljson | 0:3817adfaeb06 | 1 | #include "player.h" |
michaeljson | 0:3817adfaeb06 | 2 | #include "missile.h" |
michaeljson | 0:3817adfaeb06 | 3 | |
wminix3 | 20:ede4fa57d082 | 4 | #define GREEN 0x00FF00 |
wminix3 | 20:ede4fa57d082 | 5 | #define BLUE 0x0000FF |
wminix3 | 20:ede4fa57d082 | 6 | #define PINK 0xFFC0CB |
wminix3 | 20:ede4fa57d082 | 7 | #define YELLOW 0xFFFF00 |
wminix3 | 20:ede4fa57d082 | 8 | #define BROWN 0xD2691E |
wminix3 | 20:ede4fa57d082 | 9 | #define DIRT BROWN |
wminix3 | 20:ede4fa57d082 | 10 | void draw_img(int u, int v, const char* img) |
wminix3 | 20:ede4fa57d082 | 11 | { |
wminix3 | 20:ede4fa57d082 | 12 | int colors[11*11]; |
wminix3 | 20:ede4fa57d082 | 13 | for (int i = 0; i < 11*11; i++) |
wminix3 | 20:ede4fa57d082 | 14 | { |
wminix3 | 20:ede4fa57d082 | 15 | if (img[i] == 'R') colors[i] = RED; |
wminix3 | 20:ede4fa57d082 | 16 | else if (img[i] == 'Y') colors[i] = YELLOW; |
wminix3 | 20:ede4fa57d082 | 17 | else if (img[i] == 'G') colors[i] = GREEN; |
wminix3 | 20:ede4fa57d082 | 18 | else if (img[i] == 'D') colors[i] = DIRT; |
wminix3 | 20:ede4fa57d082 | 19 | else if (img[i] == '5') colors[i] = LGREY; |
wminix3 | 20:ede4fa57d082 | 20 | else if (img[i] == '3') colors[i] = DGREY; |
wminix3 | 20:ede4fa57d082 | 21 | else if (img[i] == 'W') colors[i] = WHITE; |
wminix3 | 20:ede4fa57d082 | 22 | else if (img[i] == 'U') colors[i] = BLUE; |
wminix3 | 20:ede4fa57d082 | 23 | else colors[i] = BLACK; |
wminix3 | 20:ede4fa57d082 | 24 | } |
wminix3 | 20:ede4fa57d082 | 25 | uLCD.BLIT(u, v, 11, 11, colors); |
wminix3 | 20:ede4fa57d082 | 26 | wait_us(250); // Recovery time! |
wminix3 | 20:ede4fa57d082 | 27 | } |
wminix3 | 20:ede4fa57d082 | 28 | |
michaeljson | 0:3817adfaeb06 | 29 | void draw_player_object(int blk_x, int blk_y, int player_color, int p_width, int p_height) |
michaeljson | 0:3817adfaeb06 | 30 | { |
wminix3 | 20:ede4fa57d082 | 31 | //uLCD.filled_rectangle(blk_x,blk_y,blk_x+p_width,blk_y+p_height,player_color); |
wminix3 | 20:ede4fa57d082 | 32 | const int* colors = [ |
wminix3 | 20:ede4fa57d082 | 33 | uLCD.BLIT(blk_x, blk_y, e_width, e_height, |
michaeljson | 0:3817adfaeb06 | 34 | } |
michaeljson | 0:3817adfaeb06 | 35 | |
michaeljson | 0:3817adfaeb06 | 36 | void erase_player(int blk_x, int blk_y, int p_width, int p_height) |
michaeljson | 0:3817adfaeb06 | 37 | { |
michaeljson | 0:3817adfaeb06 | 38 | uLCD.filled_rectangle(blk_x,blk_y,blk_x+p_width,blk_y+p_height,BACKGROUND_COLOR); |
michaeljson | 0:3817adfaeb06 | 39 | } |
michaeljson | 0:3817adfaeb06 | 40 | |
michaeljson | 0:3817adfaeb06 | 41 | void player_init(player_t * g, int blk_x, int blk_y, int color) |
michaeljson | 0:3817adfaeb06 | 42 | { |
michaeljson | 0:3817adfaeb06 | 43 | g->player_blk_x = blk_x; |
michaeljson | 0:3817adfaeb06 | 44 | g->player_blk_y = blk_y; |
michaeljson | 0:3817adfaeb06 | 45 | g->player_color = 0x00FF00; |
michaeljson | 0:3817adfaeb06 | 46 | g->player_height = 8; |
michaeljson | 0:3817adfaeb06 | 47 | g->player_width = 8; |
michaeljson | 0:3817adfaeb06 | 48 | g->status = PLAYER_ALIVE; |
michaeljson | 0:3817adfaeb06 | 49 | } |
michaeljson | 0:3817adfaeb06 | 50 | |
michaeljson | 0:3817adfaeb06 | 51 | void player_show(player_t * g) |
michaeljson | 0:3817adfaeb06 | 52 | { |
michaeljson | 0:3817adfaeb06 | 53 | draw_player_object(g->player_blk_x, g->player_blk_y, g->player_color, g->player_width, g->player_height); |
michaeljson | 0:3817adfaeb06 | 54 | } |
michaeljson | 0:3817adfaeb06 | 55 | |
michaeljson | 0:3817adfaeb06 | 56 | void player_erase(player_t *g) |
michaeljson | 0:3817adfaeb06 | 57 | { |
michaeljson | 0:3817adfaeb06 | 58 | erase_player(g->player_blk_x, g->player_blk_y, g->player_width, g->player_height); |
michaeljson | 0:3817adfaeb06 | 59 | } |
michaeljson | 0:3817adfaeb06 | 60 | |
michaeljson | 0:3817adfaeb06 | 61 | int check_player(player_t * g, missile_t * h) |
michaeljson | 0:3817adfaeb06 | 62 | { |
michaeljson | 0:3817adfaeb06 | 63 | int player_died = 0; |
michaeljson | 0:3817adfaeb06 | 64 | if (g->status == PLAYER_ALIVE |
michaeljson | 0:3817adfaeb06 | 65 | && ((h->missile_blk_x >= g->player_blk_x) && (h->missile_blk_x <= (g->player_blk_x + g->player_width)))) |
michaeljson | 0:3817adfaeb06 | 66 | { |
michaeljson | 0:3817adfaeb06 | 67 | player_erase(g); |
michaeljson | 0:3817adfaeb06 | 68 | g->status = PLAYER_DEAD; |
michaeljson | 0:3817adfaeb06 | 69 | player_died = 1; |
michaeljson | 0:3817adfaeb06 | 70 | h->status = ENEMY_MISSILE_EXPLODED; |
michaeljson | 0:3817adfaeb06 | 71 | } |
michaeljson | 0:3817adfaeb06 | 72 | |
michaeljson | 0:3817adfaeb06 | 73 | return player_died; |
michaeljson | 0:3817adfaeb06 | 74 | } |