IMU is outputting garbage value to the terminal

Dependencies:   mbed wave_player mbed-rtos 4DGL-uLCD-SE SDFileSystem

Committer:
michaeljson
Date:
Tue Mar 15 19:46:47 2016 +0000
Revision:
1:618aa2c4ca6a
Parent:
0:3817adfaeb06
fixed bug

Who changed what in which revision?

UserRevisionLine numberNew contents of line
michaeljson 0:3817adfaeb06 1 #include "missile.h"
michaeljson 0:3817adfaeb06 2
michaeljson 0:3817adfaeb06 3 void draw_missile_object(int blk_x, int blk_y, int missile_color, int m_width, int m_height)
michaeljson 0:3817adfaeb06 4 {
michaeljson 0:3817adfaeb06 5 uLCD.filled_rectangle(blk_x,blk_y-1,blk_x+m_width,blk_y-m_height,missile_color);
michaeljson 0:3817adfaeb06 6 }
michaeljson 0:3817adfaeb06 7
michaeljson 0:3817adfaeb06 8 void erase_missile(int blk_x, int blk_y, int m_width, int m_height)
michaeljson 0:3817adfaeb06 9 {
michaeljson 0:3817adfaeb06 10 uLCD.filled_rectangle(blk_x,blk_y-1,blk_x+m_width,blk_y-m_height,BACKGROUND_COLOR);
michaeljson 0:3817adfaeb06 11 }
michaeljson 0:3817adfaeb06 12
michaeljson 0:3817adfaeb06 13 void update_missile_pos(missile_t *g)
michaeljson 0:3817adfaeb06 14 {
michaeljson 0:3817adfaeb06 15 if (g->missile_blk_y < 18)
michaeljson 0:3817adfaeb06 16 {
michaeljson 0:3817adfaeb06 17 g->status = PLAYER_MISSILE_EXPLODED;
michaeljson 0:3817adfaeb06 18 }
michaeljson 0:3817adfaeb06 19
michaeljson 0:3817adfaeb06 20 if (g->status == PLAYER_MISSILE_ACTIVE)
michaeljson 0:3817adfaeb06 21 {
michaeljson 0:3817adfaeb06 22 missile_erase(g);
michaeljson 0:3817adfaeb06 23 g->missile_blk_y = g->missile_blk_y-3;
michaeljson 0:3817adfaeb06 24 missile_show(g);
michaeljson 0:3817adfaeb06 25 }
michaeljson 0:3817adfaeb06 26 else if (g->status == PLAYER_MISSILE_EXPLODED)
michaeljson 0:3817adfaeb06 27 {
michaeljson 0:3817adfaeb06 28 missile_erase(g);
michaeljson 0:3817adfaeb06 29 g->status = PLAYER_MISSILE_INACTIVE;
michaeljson 0:3817adfaeb06 30 g->missile_blk_y = 109;
michaeljson 0:3817adfaeb06 31 }
michaeljson 0:3817adfaeb06 32 }
michaeljson 0:3817adfaeb06 33
michaeljson 0:3817adfaeb06 34 void update_enemy_missile_pos(missile_t *g)
michaeljson 0:3817adfaeb06 35 {
michaeljson 0:3817adfaeb06 36 if (g->missile_blk_y > 128)
michaeljson 0:3817adfaeb06 37 {
michaeljson 0:3817adfaeb06 38 g->status = ENEMY_MISSILE_EXPLODED;
michaeljson 0:3817adfaeb06 39 }
michaeljson 0:3817adfaeb06 40
michaeljson 0:3817adfaeb06 41 if (g->status == ENEMY_MISSILE_ACTIVE)
michaeljson 0:3817adfaeb06 42 {
michaeljson 0:3817adfaeb06 43 missile_erase(g);
michaeljson 0:3817adfaeb06 44 g->missile_blk_y = g->missile_blk_y+1;
michaeljson 0:3817adfaeb06 45 missile_show(g);
michaeljson 0:3817adfaeb06 46 }
michaeljson 0:3817adfaeb06 47 else if (g->status == ENEMY_MISSILE_EXPLODED)
michaeljson 0:3817adfaeb06 48 {
michaeljson 0:3817adfaeb06 49 missile_erase(g);
michaeljson 0:3817adfaeb06 50 g->status = ENEMY_MISSILE_INACTIVE;
michaeljson 1:618aa2c4ca6a 51 g->missile_blk_y = 2;
michaeljson 0:3817adfaeb06 52 }
michaeljson 0:3817adfaeb06 53 }
michaeljson 0:3817adfaeb06 54
michaeljson 0:3817adfaeb06 55 void missile_init(missile_t * g, int blk_x, int blk_y, int color)
michaeljson 0:3817adfaeb06 56 {
michaeljson 0:3817adfaeb06 57 g->missile_blk_x = blk_x;
michaeljson 0:3817adfaeb06 58 g->missile_blk_y = blk_y;
michaeljson 0:3817adfaeb06 59 g->missile_color = color;
michaeljson 0:3817adfaeb06 60 g->missile_width = 1;
michaeljson 0:3817adfaeb06 61 g->missile_height = 8;
michaeljson 0:3817adfaeb06 62 g->status = PLAYER_MISSILE_INACTIVE;
michaeljson 0:3817adfaeb06 63 }
michaeljson 0:3817adfaeb06 64
michaeljson 0:3817adfaeb06 65 void enemy_missile_init(missile_t * g, int blk_x, int blk_y, int color)
michaeljson 0:3817adfaeb06 66 {
michaeljson 0:3817adfaeb06 67 g->missile_blk_x = blk_x;
michaeljson 0:3817adfaeb06 68 g->missile_blk_y = blk_y;
michaeljson 0:3817adfaeb06 69 g->missile_color = color;
michaeljson 0:3817adfaeb06 70 g->missile_width = 1;
michaeljson 0:3817adfaeb06 71 g->missile_height = 8;
michaeljson 0:3817adfaeb06 72 g->status = ENEMY_MISSILE_INACTIVE;
michaeljson 0:3817adfaeb06 73 }
michaeljson 0:3817adfaeb06 74
michaeljson 0:3817adfaeb06 75 void missile_show(missile_t * g)
michaeljson 0:3817adfaeb06 76 {
michaeljson 0:3817adfaeb06 77 draw_missile_object(g->missile_blk_x, g->missile_blk_y, g->missile_color, g->missile_width, g->missile_height);
michaeljson 0:3817adfaeb06 78 }
michaeljson 0:3817adfaeb06 79
michaeljson 0:3817adfaeb06 80 void missile_erase(missile_t *g)
michaeljson 0:3817adfaeb06 81 {
michaeljson 0:3817adfaeb06 82 erase_missile(g->missile_blk_x, g->missile_blk_y, g->missile_width, g->missile_height);
michaeljson 0:3817adfaeb06 83 }