IMU is outputting garbage value to the terminal
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SDFileSystem
main.cpp@2:ade842cb48e9, 2021-04-23 (annotated)
- Committer:
- Tito96
- Date:
- Fri Apr 23 01:03:49 2021 +0000
- Revision:
- 2:ade842cb48e9
- Parent:
- 1:618aa2c4ca6a
one player with IMU
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
michaeljson | 0:3817adfaeb06 | 1 | #include "mbed.h" |
michaeljson | 0:3817adfaeb06 | 2 | #include "SDFileSystem.h" |
michaeljson | 0:3817adfaeb06 | 3 | #include "wave_player.h" |
michaeljson | 0:3817adfaeb06 | 4 | #include "enemy.h" |
michaeljson | 0:3817adfaeb06 | 5 | #include "player.h" |
michaeljson | 0:3817adfaeb06 | 6 | #include "missile.h" |
michaeljson | 0:3817adfaeb06 | 7 | #include "globals.h" |
michaeljson | 0:3817adfaeb06 | 8 | #include "rtos.h" |
michaeljson | 0:3817adfaeb06 | 9 | #include <string> |
Tito96 | 2:ade842cb48e9 | 10 | #include "LSM9DS1.h" |
michaeljson | 0:3817adfaeb06 | 11 | |
michaeljson | 0:3817adfaeb06 | 12 | /* ==== Navigation Switch ===== */ |
Tito96 | 2:ade842cb48e9 | 13 | |
michaeljson | 0:3817adfaeb06 | 14 | |
michaeljson | 0:3817adfaeb06 | 15 | // Platform initialization |
Tito96 | 2:ade842cb48e9 | 16 | |
michaeljson | 0:3817adfaeb06 | 17 | uLCD_4DGL uLCD(p28,p27,p29); // LCD (serial tx, serial rx, reset pin;) |
michaeljson | 0:3817adfaeb06 | 18 | AnalogOut DACout(p18); // speaker |
michaeljson | 0:3817adfaeb06 | 19 | wave_player waver(&DACout); // wav player |
michaeljson | 0:3817adfaeb06 | 20 | SDFileSystem sd(p5, p6, p7, p8, "sd"); // SD card and filesystem (mosi, miso, sck, cs) |
Tito96 | 2:ade842cb48e9 | 21 | //Nav_Switch myNav(p16, p10, p11, p9, p12); //pin order on Sparkfun breakout |
Tito96 | 2:ade842cb48e9 | 22 | DigitalIn pb(p15); // push button for player misisle fir |
Tito96 | 2:ade842cb48e9 | 23 | Serial pc(USBTX, USBRX); |
Tito96 | 2:ade842cb48e9 | 24 | PwmOut red(p21); // added to dim and brighten red LED -- Brice |
Tito96 | 2:ade842cb48e9 | 25 | PwmOut green(p22); // added to dim and brighten green LED -- Brice |
Tito96 | 2:ade842cb48e9 | 26 | PwmOut blue(p23); // added to dim and brighten blue LED -- Brice |
michaeljson | 0:3817adfaeb06 | 27 | |
michaeljson | 0:3817adfaeb06 | 28 | // Initialize all global enemy objects |
michaeljson | 0:3817adfaeb06 | 29 | enemy_t enemy_1; |
michaeljson | 0:3817adfaeb06 | 30 | enemy_t enemy_2; |
michaeljson | 0:3817adfaeb06 | 31 | enemy_t enemy_3; |
michaeljson | 0:3817adfaeb06 | 32 | enemy_t enemy_4; |
michaeljson | 0:3817adfaeb06 | 33 | enemy_t enemy_5; |
michaeljson | 0:3817adfaeb06 | 34 | enemy_t enemy_6; |
michaeljson | 0:3817adfaeb06 | 35 | enemy_t enemy_7; |
michaeljson | 0:3817adfaeb06 | 36 | enemy_t enemy_8; |
michaeljson | 0:3817adfaeb06 | 37 | enemy_t enemy_9; |
michaeljson | 0:3817adfaeb06 | 38 | enemy_t enemy_10; |
michaeljson | 0:3817adfaeb06 | 39 | enemy_t enemy_11; |
michaeljson | 0:3817adfaeb06 | 40 | enemy_t enemy_12; |
michaeljson | 0:3817adfaeb06 | 41 | enemy_t enemy_13; |
michaeljson | 0:3817adfaeb06 | 42 | enemy_t enemy_14; |
michaeljson | 0:3817adfaeb06 | 43 | enemy_t enemy_15; |
michaeljson | 0:3817adfaeb06 | 44 | |
michaeljson | 0:3817adfaeb06 | 45 | // Initialize variables |
michaeljson | 0:3817adfaeb06 | 46 | int numOfEnemies = 0; |
michaeljson | 0:3817adfaeb06 | 47 | int ENEMY_MOVE = 1; |
michaeljson | 0:3817adfaeb06 | 48 | int MOVE_DOWN = 0; |
michaeljson | 0:3817adfaeb06 | 49 | int DIRECTION = 1; |
michaeljson | 0:3817adfaeb06 | 50 | int firing_col = 0; |
michaeljson | 0:3817adfaeb06 | 51 | int hit_player = 0; |
michaeljson | 0:3817adfaeb06 | 52 | bool lose = false; |
Tito96 | 2:ade842cb48e9 | 53 | int lives1 = 3; |
Tito96 | 2:ade842cb48e9 | 54 | int lives2 = 2; |
Tito96 | 2:ade842cb48e9 | 55 | int lives3 = 1; |
Tito96 | 2:ade842cb48e9 | 56 | //int max_lives = 3; |
michaeljson | 0:3817adfaeb06 | 57 | bool game_menu = false; |
michaeljson | 0:3817adfaeb06 | 58 | bool begin_game = false; |
michaeljson | 0:3817adfaeb06 | 59 | bool gameover = false; |
Tito96 | 2:ade842cb48e9 | 60 | int level = 1; |
Tito96 | 2:ade842cb48e9 | 61 | double inX,inY,inZ; |
Tito96 | 2:ade842cb48e9 | 62 | int pos = 0; |
michaeljson | 0:3817adfaeb06 | 63 | |
michaeljson | 0:3817adfaeb06 | 64 | // Initialize global player object |
michaeljson | 0:3817adfaeb06 | 65 | player_t player; |
michaeljson | 0:3817adfaeb06 | 66 | |
michaeljson | 0:3817adfaeb06 | 67 | // Intialize global player and enemy missile |
michaeljson | 0:3817adfaeb06 | 68 | missile_t missile; // player missile |
michaeljson | 0:3817adfaeb06 | 69 | missile_t enemy_missile; // enemy missile |
michaeljson | 0:3817adfaeb06 | 70 | |
michaeljson | 0:3817adfaeb06 | 71 | // Array of enemy objects |
michaeljson | 0:3817adfaeb06 | 72 | enemy_t * enemyArray[15]; |
michaeljson | 0:3817adfaeb06 | 73 | |
michaeljson | 0:3817adfaeb06 | 74 | // Function Prototypes |
michaeljson | 0:3817adfaeb06 | 75 | void move_enemy_down(); |
michaeljson | 0:3817adfaeb06 | 76 | void playstart(void const *args); |
michaeljson | 0:3817adfaeb06 | 77 | |
michaeljson | 0:3817adfaeb06 | 78 | // Draws the enemies at the initial starting location |
michaeljson | 0:3817adfaeb06 | 79 | void draw_enemies_level() |
michaeljson | 0:3817adfaeb06 | 80 | { |
michaeljson | 0:3817adfaeb06 | 81 | // Initialize local variables |
michaeljson | 0:3817adfaeb06 | 82 | unsigned int start_x_pos = 12; |
michaeljson | 0:3817adfaeb06 | 83 | unsigned int start_enemy_y_pos = 20; |
michaeljson | 0:3817adfaeb06 | 84 | numOfEnemies = 15; |
michaeljson | 0:3817adfaeb06 | 85 | |
michaeljson | 0:3817adfaeb06 | 86 | // First Row of Enemies |
michaeljson | 0:3817adfaeb06 | 87 | enemy_init(&enemy_1,start_x_pos,start_enemy_y_pos,WHITE); // initialize x-pos and y-pos and color of enemy |
michaeljson | 0:3817adfaeb06 | 88 | enemy_show(&enemy_1); // displays the enemy on uLCD |
michaeljson | 0:3817adfaeb06 | 89 | |
michaeljson | 0:3817adfaeb06 | 90 | enemy_init(&enemy_2,start_x_pos+15,start_enemy_y_pos,WHITE); |
michaeljson | 0:3817adfaeb06 | 91 | enemy_show(&enemy_2); |
michaeljson | 0:3817adfaeb06 | 92 | |
michaeljson | 0:3817adfaeb06 | 93 | enemy_init(&enemy_3,start_x_pos+30,start_enemy_y_pos,WHITE); |
michaeljson | 0:3817adfaeb06 | 94 | enemy_show(&enemy_3); |
michaeljson | 0:3817adfaeb06 | 95 | |
michaeljson | 0:3817adfaeb06 | 96 | enemy_init(&enemy_4,start_x_pos+45,start_enemy_y_pos,WHITE); |
michaeljson | 0:3817adfaeb06 | 97 | enemy_show(&enemy_4); |
michaeljson | 0:3817adfaeb06 | 98 | |
michaeljson | 0:3817adfaeb06 | 99 | enemy_init(&enemy_5,start_x_pos+60,start_enemy_y_pos,WHITE); |
michaeljson | 0:3817adfaeb06 | 100 | enemy_show(&enemy_5); |
michaeljson | 0:3817adfaeb06 | 101 | |
michaeljson | 0:3817adfaeb06 | 102 | // Second Row of Enemies |
michaeljson | 0:3817adfaeb06 | 103 | enemy_init(&enemy_6,start_x_pos,start_enemy_y_pos+12,WHITE); |
michaeljson | 0:3817adfaeb06 | 104 | enemy_show(&enemy_6); |
michaeljson | 0:3817adfaeb06 | 105 | |
michaeljson | 0:3817adfaeb06 | 106 | enemy_init(&enemy_7,start_x_pos+15,start_enemy_y_pos+12,WHITE); |
michaeljson | 0:3817adfaeb06 | 107 | enemy_show(&enemy_7); |
michaeljson | 0:3817adfaeb06 | 108 | |
michaeljson | 0:3817adfaeb06 | 109 | enemy_init(&enemy_8,start_x_pos+30,start_enemy_y_pos+12,WHITE); |
michaeljson | 0:3817adfaeb06 | 110 | enemy_show(&enemy_8); |
michaeljson | 0:3817adfaeb06 | 111 | |
michaeljson | 0:3817adfaeb06 | 112 | enemy_init(&enemy_9,start_x_pos+45,start_enemy_y_pos+12,WHITE); |
michaeljson | 0:3817adfaeb06 | 113 | enemy_show(&enemy_9); |
michaeljson | 0:3817adfaeb06 | 114 | |
michaeljson | 0:3817adfaeb06 | 115 | enemy_init(&enemy_10,start_x_pos+60,start_enemy_y_pos+12,WHITE); |
michaeljson | 0:3817adfaeb06 | 116 | enemy_show(&enemy_10); |
michaeljson | 0:3817adfaeb06 | 117 | |
michaeljson | 0:3817adfaeb06 | 118 | // Third Row of Enemies |
michaeljson | 0:3817adfaeb06 | 119 | enemy_init(&enemy_11,start_x_pos,start_enemy_y_pos+24,WHITE); |
michaeljson | 0:3817adfaeb06 | 120 | enemy_show(&enemy_11); |
michaeljson | 0:3817adfaeb06 | 121 | |
michaeljson | 0:3817adfaeb06 | 122 | enemy_init(&enemy_12,start_x_pos+15,start_enemy_y_pos+24,WHITE); |
michaeljson | 0:3817adfaeb06 | 123 | enemy_show(&enemy_12); |
michaeljson | 0:3817adfaeb06 | 124 | |
michaeljson | 0:3817adfaeb06 | 125 | enemy_init(&enemy_13,start_x_pos+30,start_enemy_y_pos+24,WHITE); |
michaeljson | 0:3817adfaeb06 | 126 | enemy_show(&enemy_13); |
michaeljson | 0:3817adfaeb06 | 127 | |
michaeljson | 0:3817adfaeb06 | 128 | enemy_init(&enemy_14,start_x_pos+45,start_enemy_y_pos+24,WHITE); |
michaeljson | 0:3817adfaeb06 | 129 | enemy_show(&enemy_14); |
michaeljson | 0:3817adfaeb06 | 130 | |
michaeljson | 0:3817adfaeb06 | 131 | enemy_init(&enemy_15,start_x_pos+60,start_enemy_y_pos+24,WHITE); |
michaeljson | 0:3817adfaeb06 | 132 | enemy_show(&enemy_15); |
michaeljson | 0:3817adfaeb06 | 133 | |
michaeljson | 0:3817adfaeb06 | 134 | // Put enemy objects into array |
michaeljson | 0:3817adfaeb06 | 135 | enemyArray[0] = &enemy_1; |
michaeljson | 0:3817adfaeb06 | 136 | enemyArray[1] = &enemy_2; |
michaeljson | 0:3817adfaeb06 | 137 | enemyArray[2] = &enemy_3; |
michaeljson | 0:3817adfaeb06 | 138 | enemyArray[3] = &enemy_4; |
michaeljson | 0:3817adfaeb06 | 139 | enemyArray[4] = &enemy_5; |
michaeljson | 0:3817adfaeb06 | 140 | enemyArray[5] = &enemy_6; |
michaeljson | 0:3817adfaeb06 | 141 | enemyArray[6] = &enemy_7; |
michaeljson | 0:3817adfaeb06 | 142 | enemyArray[7] = &enemy_8; |
michaeljson | 0:3817adfaeb06 | 143 | enemyArray[8] = &enemy_9; |
michaeljson | 0:3817adfaeb06 | 144 | enemyArray[9] = &enemy_10; |
michaeljson | 0:3817adfaeb06 | 145 | enemyArray[10] = &enemy_11; |
michaeljson | 0:3817adfaeb06 | 146 | enemyArray[11] = &enemy_12; |
michaeljson | 0:3817adfaeb06 | 147 | enemyArray[12] = &enemy_13; |
michaeljson | 0:3817adfaeb06 | 148 | enemyArray[13] = &enemy_14; |
michaeljson | 0:3817adfaeb06 | 149 | enemyArray[14] = &enemy_15; |
michaeljson | 0:3817adfaeb06 | 150 | } |
michaeljson | 0:3817adfaeb06 | 151 | |
michaeljson | 0:3817adfaeb06 | 152 | // Draws the player at the initial starting location |
michaeljson | 0:3817adfaeb06 | 153 | void draw_initial_player() |
michaeljson | 0:3817adfaeb06 | 154 | { |
michaeljson | 0:3817adfaeb06 | 155 | int start_x_pos = 59; |
michaeljson | 0:3817adfaeb06 | 156 | int start_y_pos = 110; |
michaeljson | 0:3817adfaeb06 | 157 | |
michaeljson | 0:3817adfaeb06 | 158 | player_init(&player,start_x_pos,start_y_pos,WHITE); // intialize x-pos and y-pos and color of player |
michaeljson | 0:3817adfaeb06 | 159 | player_show(&player); // display player on uLCD |
michaeljson | 0:3817adfaeb06 | 160 | } |
michaeljson | 0:3817adfaeb06 | 161 | |
michaeljson | 0:3817adfaeb06 | 162 | // Checks all enemies in row 1 |
michaeljson | 0:3817adfaeb06 | 163 | void check_hit_enemy_row1() |
michaeljson | 0:3817adfaeb06 | 164 | { |
michaeljson | 0:3817adfaeb06 | 165 | int hit_enemy; |
michaeljson | 0:3817adfaeb06 | 166 | |
michaeljson | 0:3817adfaeb06 | 167 | // First Row of Enemies |
michaeljson | 0:3817adfaeb06 | 168 | hit_enemy = check_enemy(&enemy_1, &missile); // checks if the missile hits the enemy and returns 1 if hit, 0 if not hit |
michaeljson | 0:3817adfaeb06 | 169 | numOfEnemies = numOfEnemies - hit_enemy; // updates the number of enemies left |
michaeljson | 0:3817adfaeb06 | 170 | hit_enemy = check_enemy(&enemy_2, &missile); |
michaeljson | 0:3817adfaeb06 | 171 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 172 | hit_enemy = check_enemy(&enemy_3, &missile); |
michaeljson | 0:3817adfaeb06 | 173 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 174 | hit_enemy = check_enemy(&enemy_4, &missile); |
michaeljson | 0:3817adfaeb06 | 175 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 176 | hit_enemy = check_enemy(&enemy_5, &missile); |
michaeljson | 0:3817adfaeb06 | 177 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 178 | } |
michaeljson | 0:3817adfaeb06 | 179 | |
michaeljson | 0:3817adfaeb06 | 180 | // Same as check_hit_enemy_row1, but checks enemies at row 2 |
michaeljson | 0:3817adfaeb06 | 181 | void check_hit_enemy_row2() |
michaeljson | 0:3817adfaeb06 | 182 | { |
michaeljson | 0:3817adfaeb06 | 183 | int hit_enemy; |
michaeljson | 0:3817adfaeb06 | 184 | |
michaeljson | 0:3817adfaeb06 | 185 | // Second Row of Enemies |
michaeljson | 0:3817adfaeb06 | 186 | hit_enemy = check_enemy(&enemy_6, &missile); |
michaeljson | 0:3817adfaeb06 | 187 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 188 | hit_enemy = check_enemy(&enemy_7, &missile); |
michaeljson | 0:3817adfaeb06 | 189 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 190 | hit_enemy = check_enemy(&enemy_8, &missile); |
michaeljson | 0:3817adfaeb06 | 191 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 192 | hit_enemy = check_enemy(&enemy_9, &missile); |
michaeljson | 0:3817adfaeb06 | 193 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 194 | hit_enemy = check_enemy(&enemy_10, &missile); |
michaeljson | 0:3817adfaeb06 | 195 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 196 | } |
michaeljson | 0:3817adfaeb06 | 197 | |
michaeljson | 0:3817adfaeb06 | 198 | // Same as check_hit_enemy_row1, but checks enemies at row 3 |
michaeljson | 0:3817adfaeb06 | 199 | void check_hit_enemy_row3() |
michaeljson | 0:3817adfaeb06 | 200 | { |
michaeljson | 0:3817adfaeb06 | 201 | int hit_enemy; |
michaeljson | 0:3817adfaeb06 | 202 | |
michaeljson | 0:3817adfaeb06 | 203 | // Third Row of Enemies |
michaeljson | 0:3817adfaeb06 | 204 | hit_enemy = check_enemy(&enemy_11, &missile); |
michaeljson | 0:3817adfaeb06 | 205 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 206 | hit_enemy = check_enemy(&enemy_12, &missile); |
michaeljson | 0:3817adfaeb06 | 207 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 208 | hit_enemy = check_enemy(&enemy_13, &missile); |
michaeljson | 0:3817adfaeb06 | 209 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 210 | hit_enemy = check_enemy(&enemy_14, &missile); |
michaeljson | 0:3817adfaeb06 | 211 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 212 | hit_enemy = check_enemy(&enemy_15, &missile); |
michaeljson | 0:3817adfaeb06 | 213 | numOfEnemies = numOfEnemies - hit_enemy; |
michaeljson | 0:3817adfaeb06 | 214 | } |
michaeljson | 0:3817adfaeb06 | 215 | |
michaeljson | 0:3817adfaeb06 | 216 | // Checks if player is hit |
michaeljson | 0:3817adfaeb06 | 217 | void check_player_hit() |
michaeljson | 0:3817adfaeb06 | 218 | { |
michaeljson | 0:3817adfaeb06 | 219 | hit_player = check_player(&player, &enemy_missile); // checks if the missile hits the player and returns 1 if hit, 0 if not hit |
michaeljson | 0:3817adfaeb06 | 220 | } |
michaeljson | 0:3817adfaeb06 | 221 | |
michaeljson | 0:3817adfaeb06 | 222 | // Randomly selects an enemy to fire and updates the position of where the missile will fire from |
michaeljson | 0:3817adfaeb06 | 223 | void random_attack_gen() |
michaeljson | 0:3817adfaeb06 | 224 | { |
michaeljson | 0:3817adfaeb06 | 225 | firing_col = rand() % 5; // selects a random column |
michaeljson | 0:3817adfaeb06 | 226 | |
michaeljson | 0:3817adfaeb06 | 227 | // first checks if the 3rd row closest to the player is alive |
michaeljson | 0:3817adfaeb06 | 228 | if (enemyArray[firing_col+10]->status == ENEMY_ALIVE) |
michaeljson | 0:3817adfaeb06 | 229 | { |
michaeljson | 0:3817adfaeb06 | 230 | // If alive, the enemy missile position is updated to the center of the enemy |
michaeljson | 0:3817adfaeb06 | 231 | enemy_missile.missile_blk_x = enemyArray[firing_col+10]->enemy_blk_x + (enemyArray[firing_col+10]->enemy_width/2); |
michaeljson | 0:3817adfaeb06 | 232 | enemy_missile.missile_blk_y = enemyArray[firing_col+10]->enemy_blk_y + enemyArray[firing_col+10]->enemy_height + 1; |
michaeljson | 0:3817adfaeb06 | 233 | enemy_missile.status = ENEMY_MISSILE_ACTIVE; // sets the enemy missile as active |
michaeljson | 0:3817adfaeb06 | 234 | } |
michaeljson | 0:3817adfaeb06 | 235 | // if enemy at 3rd row is dead, checks the enemy in the 2nd row |
michaeljson | 0:3817adfaeb06 | 236 | else if (enemyArray[firing_col+5]->status == ENEMY_ALIVE) |
michaeljson | 0:3817adfaeb06 | 237 | { |
michaeljson | 0:3817adfaeb06 | 238 | // If alive, the enemy missile position is updated to the center of the enemy |
michaeljson | 0:3817adfaeb06 | 239 | enemy_missile.missile_blk_x = enemyArray[firing_col+5]->enemy_blk_x + (enemyArray[firing_col+5]->enemy_width/2); |
michaeljson | 0:3817adfaeb06 | 240 | enemy_missile.missile_blk_y = enemyArray[firing_col+5]->enemy_blk_y + enemyArray[firing_col+5]->enemy_height + 1; |
michaeljson | 0:3817adfaeb06 | 241 | enemy_missile.status = ENEMY_MISSILE_ACTIVE; |
michaeljson | 0:3817adfaeb06 | 242 | } |
michaeljson | 0:3817adfaeb06 | 243 | // if enemy at 2nd and 3rd row is dead, checks the enemy in the 1st row |
michaeljson | 0:3817adfaeb06 | 244 | else if (enemyArray[firing_col]->status == ENEMY_ALIVE) |
michaeljson | 0:3817adfaeb06 | 245 | { |
michaeljson | 0:3817adfaeb06 | 246 | // If alive, the enemy missile position is updated to the center of the enemy |
michaeljson | 0:3817adfaeb06 | 247 | enemy_missile.missile_blk_x = enemyArray[firing_col]->enemy_blk_x + (enemyArray[firing_col]->enemy_width/2); |
michaeljson | 0:3817adfaeb06 | 248 | enemy_missile.missile_blk_y = enemyArray[firing_col]->enemy_blk_y + enemyArray[firing_col]->enemy_height + 1; |
michaeljson | 0:3817adfaeb06 | 249 | enemy_missile.status = ENEMY_MISSILE_ACTIVE; |
michaeljson | 0:3817adfaeb06 | 250 | } |
michaeljson | 0:3817adfaeb06 | 251 | } |
michaeljson | 0:3817adfaeb06 | 252 | |
michaeljson | 0:3817adfaeb06 | 253 | // moves the enemy |
michaeljson | 0:3817adfaeb06 | 254 | void enemy_motion() |
michaeljson | 0:3817adfaeb06 | 255 | { |
michaeljson | 0:3817adfaeb06 | 256 | // will move the enemy every 6 loops |
michaeljson | 0:3817adfaeb06 | 257 | if (ENEMY_MOVE % 6 == 0) |
michaeljson | 0:3817adfaeb06 | 258 | { |
michaeljson | 0:3817adfaeb06 | 259 | // FIrst Row of Enemies |
michaeljson | 0:3817adfaeb06 | 260 | MOVE_DOWN = move_enemy(&enemy_1, MOVE_DOWN, DIRECTION); // moves the enemy based on the DIRECTION passed in and also sends global MOVE_DOWN to update in enemy.cpp |
michaeljson | 0:3817adfaeb06 | 261 | MOVE_DOWN = move_enemy(&enemy_2, MOVE_DOWN, DIRECTION); // MOVE_DOWN will be 1 enemies reach the left or right edge of the screen |
michaeljson | 0:3817adfaeb06 | 262 | MOVE_DOWN = move_enemy(&enemy_3, MOVE_DOWN, DIRECTION); // MOVE_DOWN will be 2 if enemies reach the player, otherwise 0 |
michaeljson | 0:3817adfaeb06 | 263 | MOVE_DOWN = move_enemy(&enemy_4, MOVE_DOWN, DIRECTION); |
michaeljson | 0:3817adfaeb06 | 264 | MOVE_DOWN = move_enemy(&enemy_5, MOVE_DOWN, DIRECTION); |
michaeljson | 0:3817adfaeb06 | 265 | |
michaeljson | 0:3817adfaeb06 | 266 | // Second Row of Enemies |
michaeljson | 0:3817adfaeb06 | 267 | MOVE_DOWN = move_enemy(&enemy_6, MOVE_DOWN, DIRECTION); |
michaeljson | 0:3817adfaeb06 | 268 | MOVE_DOWN = move_enemy(&enemy_7, MOVE_DOWN, DIRECTION); |
michaeljson | 0:3817adfaeb06 | 269 | MOVE_DOWN = move_enemy(&enemy_8, MOVE_DOWN, DIRECTION); |
michaeljson | 0:3817adfaeb06 | 270 | MOVE_DOWN = move_enemy(&enemy_9, MOVE_DOWN, DIRECTION); |
michaeljson | 0:3817adfaeb06 | 271 | MOVE_DOWN = move_enemy(&enemy_10, MOVE_DOWN, DIRECTION); |
michaeljson | 0:3817adfaeb06 | 272 | |
michaeljson | 0:3817adfaeb06 | 273 | // Third Row of Enemies |
michaeljson | 0:3817adfaeb06 | 274 | MOVE_DOWN = move_enemy(&enemy_11, MOVE_DOWN, DIRECTION); |
michaeljson | 0:3817adfaeb06 | 275 | MOVE_DOWN = move_enemy(&enemy_12, MOVE_DOWN, DIRECTION); |
michaeljson | 0:3817adfaeb06 | 276 | MOVE_DOWN = move_enemy(&enemy_13, MOVE_DOWN, DIRECTION); |
michaeljson | 0:3817adfaeb06 | 277 | MOVE_DOWN = move_enemy(&enemy_14, MOVE_DOWN, DIRECTION); |
michaeljson | 0:3817adfaeb06 | 278 | MOVE_DOWN = move_enemy(&enemy_15, MOVE_DOWN, DIRECTION); |
michaeljson | 0:3817adfaeb06 | 279 | |
michaeljson | 0:3817adfaeb06 | 280 | // if MOVE_DOWN is 2, then the enemies have reached the player |
michaeljson | 0:3817adfaeb06 | 281 | if (MOVE_DOWN == 2) |
michaeljson | 0:3817adfaeb06 | 282 | { |
michaeljson | 0:3817adfaeb06 | 283 | lose = true; // set global lose to true to go to gameover screen |
michaeljson | 0:3817adfaeb06 | 284 | } |
michaeljson | 0:3817adfaeb06 | 285 | |
michaeljson | 0:3817adfaeb06 | 286 | // if MOVE_DOWN is 1, update the y-pos of the enemies |
michaeljson | 0:3817adfaeb06 | 287 | if (MOVE_DOWN == 1) |
michaeljson | 0:3817adfaeb06 | 288 | { |
michaeljson | 0:3817adfaeb06 | 289 | move_enemy_down(); // updates the y-pos of the enemies |
michaeljson | 0:3817adfaeb06 | 290 | |
michaeljson | 0:3817adfaeb06 | 291 | // Flips the direction when the enemy moves down |
michaeljson | 0:3817adfaeb06 | 292 | if (DIRECTION == 1) |
michaeljson | 0:3817adfaeb06 | 293 | { |
michaeljson | 0:3817adfaeb06 | 294 | DIRECTION = 2; |
michaeljson | 0:3817adfaeb06 | 295 | } |
michaeljson | 0:3817adfaeb06 | 296 | else |
michaeljson | 0:3817adfaeb06 | 297 | { |
michaeljson | 0:3817adfaeb06 | 298 | DIRECTION = 1; |
michaeljson | 0:3817adfaeb06 | 299 | } |
michaeljson | 0:3817adfaeb06 | 300 | MOVE_DOWN = 0; // sets MOVE_DOWN back to 0 to stop down movement until |
michaeljson | 0:3817adfaeb06 | 301 | } |
michaeljson | 0:3817adfaeb06 | 302 | |
michaeljson | 0:3817adfaeb06 | 303 | ENEMY_MOVE += 1; |
michaeljson | 0:3817adfaeb06 | 304 | } |
michaeljson | 0:3817adfaeb06 | 305 | else |
michaeljson | 0:3817adfaeb06 | 306 | { |
michaeljson | 0:3817adfaeb06 | 307 | ENEMY_MOVE += 1; |
michaeljson | 0:3817adfaeb06 | 308 | } |
michaeljson | 0:3817adfaeb06 | 309 | } |
michaeljson | 0:3817adfaeb06 | 310 | |
michaeljson | 0:3817adfaeb06 | 311 | // moves all the enemies down in the y-direction |
michaeljson | 0:3817adfaeb06 | 312 | void move_enemy_down() |
michaeljson | 0:3817adfaeb06 | 313 | { |
michaeljson | 0:3817adfaeb06 | 314 | // First Row of Enemies |
michaeljson | 0:3817adfaeb06 | 315 | enemy_erase(&enemy_1); |
michaeljson | 0:3817adfaeb06 | 316 | enemy_erase(&enemy_2); |
michaeljson | 0:3817adfaeb06 | 317 | enemy_erase(&enemy_3); |
michaeljson | 0:3817adfaeb06 | 318 | enemy_erase(&enemy_4); |
michaeljson | 0:3817adfaeb06 | 319 | enemy_erase(&enemy_5); |
michaeljson | 0:3817adfaeb06 | 320 | |
michaeljson | 0:3817adfaeb06 | 321 | enemy_1.enemy_blk_y += enemy_1.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 322 | enemy_2.enemy_blk_y += enemy_2.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 323 | enemy_3.enemy_blk_y += enemy_3.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 324 | enemy_4.enemy_blk_y += enemy_4.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 325 | enemy_5.enemy_blk_y += enemy_5.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 326 | |
michaeljson | 0:3817adfaeb06 | 327 | // Second Row of Enemies |
michaeljson | 0:3817adfaeb06 | 328 | enemy_erase(&enemy_6); |
michaeljson | 0:3817adfaeb06 | 329 | enemy_erase(&enemy_7); |
michaeljson | 0:3817adfaeb06 | 330 | enemy_erase(&enemy_8); |
michaeljson | 0:3817adfaeb06 | 331 | enemy_erase(&enemy_9); |
michaeljson | 0:3817adfaeb06 | 332 | enemy_erase(&enemy_10); |
michaeljson | 0:3817adfaeb06 | 333 | |
michaeljson | 0:3817adfaeb06 | 334 | enemy_6.enemy_blk_y += enemy_6.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 335 | enemy_7.enemy_blk_y += enemy_7.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 336 | enemy_8.enemy_blk_y += enemy_8.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 337 | enemy_9.enemy_blk_y += enemy_9.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 338 | enemy_10.enemy_blk_y += enemy_10.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 339 | |
michaeljson | 0:3817adfaeb06 | 340 | // Third Row of Enemies |
michaeljson | 0:3817adfaeb06 | 341 | enemy_erase(&enemy_11); |
michaeljson | 0:3817adfaeb06 | 342 | enemy_erase(&enemy_12); |
michaeljson | 0:3817adfaeb06 | 343 | enemy_erase(&enemy_13); |
michaeljson | 0:3817adfaeb06 | 344 | enemy_erase(&enemy_14); |
michaeljson | 0:3817adfaeb06 | 345 | enemy_erase(&enemy_15); |
michaeljson | 0:3817adfaeb06 | 346 | |
michaeljson | 0:3817adfaeb06 | 347 | enemy_11.enemy_blk_y += enemy_11.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 348 | enemy_12.enemy_blk_y += enemy_12.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 349 | enemy_13.enemy_blk_y += enemy_13.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 350 | enemy_14.enemy_blk_y += enemy_14.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 351 | enemy_15.enemy_blk_y += enemy_15.enemy_height+4; |
michaeljson | 0:3817adfaeb06 | 352 | } |
Tito96 | 2:ade842cb48e9 | 353 | /* |
michaeljson | 0:3817adfaeb06 | 354 | // thread that plays sounds during game |
michaeljson | 0:3817adfaeb06 | 355 | void playstart(void const *args)//Th |
michaeljson | 0:3817adfaeb06 | 356 | { //Depending on the state of the game, |
michaeljson | 0:3817adfaeb06 | 357 | //queue either screen music or play sound effect upon fire |
michaeljson | 0:3817adfaeb06 | 358 | while(true) { |
michaeljson | 0:3817adfaeb06 | 359 | FILE *wave_file; |
michaeljson | 0:3817adfaeb06 | 360 | |
michaeljson | 0:3817adfaeb06 | 361 | // plays intro music during menu screen |
michaeljson | 0:3817adfaeb06 | 362 | while(game_menu) |
michaeljson | 0:3817adfaeb06 | 363 | { |
michaeljson | 0:3817adfaeb06 | 364 | wave_file=fopen("/sd/wavfiles/spacey_sound.wav","r"); |
michaeljson | 0:3817adfaeb06 | 365 | |
michaeljson | 0:3817adfaeb06 | 366 | waver.play(wave_file); |
michaeljson | 0:3817adfaeb06 | 367 | fclose(wave_file); |
michaeljson | 0:3817adfaeb06 | 368 | } |
michaeljson | 0:3817adfaeb06 | 369 | |
michaeljson | 0:3817adfaeb06 | 370 | // Checks in game sound conditions |
michaeljson | 0:3817adfaeb06 | 371 | while(begin_game) |
michaeljson | 0:3817adfaeb06 | 372 | { |
michaeljson | 0:3817adfaeb06 | 373 | // play firing sound when the player fires |
michaeljson | 0:3817adfaeb06 | 374 | if(!pb && missile.status == PLAYER_MISSILE_INACTIVE) { |
michaeljson | 0:3817adfaeb06 | 375 | |
michaeljson | 0:3817adfaeb06 | 376 | wave_file=fopen("/sd/wavfiles/4.wav","r"); |
michaeljson | 0:3817adfaeb06 | 377 | |
michaeljson | 0:3817adfaeb06 | 378 | |
michaeljson | 0:3817adfaeb06 | 379 | waver.play(wave_file); |
michaeljson | 0:3817adfaeb06 | 380 | fclose(wave_file); |
michaeljson | 0:3817adfaeb06 | 381 | } |
michaeljson | 0:3817adfaeb06 | 382 | |
michaeljson | 0:3817adfaeb06 | 383 | // if player hit, play hit sound |
michaeljson | 0:3817adfaeb06 | 384 | if (hit_player) |
michaeljson | 0:3817adfaeb06 | 385 | { |
michaeljson | 0:3817adfaeb06 | 386 | wave_file=fopen("/sd/wavfiles/1.wav","r"); |
michaeljson | 0:3817adfaeb06 | 387 | |
michaeljson | 0:3817adfaeb06 | 388 | waver.play(wave_file); |
michaeljson | 0:3817adfaeb06 | 389 | fclose(wave_file); |
michaeljson | 0:3817adfaeb06 | 390 | } |
michaeljson | 0:3817adfaeb06 | 391 | } |
michaeljson | 0:3817adfaeb06 | 392 | |
michaeljson | 0:3817adfaeb06 | 393 | // players gameover voice if player loses |
michaeljson | 0:3817adfaeb06 | 394 | while(gameover) |
michaeljson | 0:3817adfaeb06 | 395 | { |
michaeljson | 0:3817adfaeb06 | 396 | wave_file=fopen("/sd/wavfiles/game_over.wav","r"); |
michaeljson | 0:3817adfaeb06 | 397 | |
michaeljson | 0:3817adfaeb06 | 398 | waver.play(wave_file); |
michaeljson | 0:3817adfaeb06 | 399 | fclose(wave_file); |
michaeljson | 0:3817adfaeb06 | 400 | } |
michaeljson | 0:3817adfaeb06 | 401 | } |
michaeljson | 0:3817adfaeb06 | 402 | } |
Tito96 | 2:ade842cb48e9 | 403 | */ |
Tito96 | 2:ade842cb48e9 | 404 | |
Tito96 | 2:ade842cb48e9 | 405 | void ledEffects(void const *args)//Th |
Tito96 | 2:ade842cb48e9 | 406 | { //Depending on the state of the game, |
Tito96 | 2:ade842cb48e9 | 407 | //generate different patterns/colors of lighting |
Tito96 | 2:ade842cb48e9 | 408 | while(1) { |
Tito96 | 2:ade842cb48e9 | 409 | // gradually increases and decreases each color independently. (A chill build up effect?) |
Tito96 | 2:ade842cb48e9 | 410 | while(game_menu) |
Tito96 | 2:ade842cb48e9 | 411 | { |
Tito96 | 2:ade842cb48e9 | 412 | red = 0.0; |
Tito96 | 2:ade842cb48e9 | 413 | green = 0.0; |
Tito96 | 2:ade842cb48e9 | 414 | blue = 0.0; |
Tito96 | 2:ade842cb48e9 | 415 | for (float i = 0.0; i < 0.5; i = i + 0.05) { |
Tito96 | 2:ade842cb48e9 | 416 | red = i; |
Tito96 | 2:ade842cb48e9 | 417 | Thread::wait(10); |
Tito96 | 2:ade842cb48e9 | 418 | } |
Tito96 | 2:ade842cb48e9 | 419 | red = 0.5; |
Tito96 | 2:ade842cb48e9 | 420 | Thread::wait(300); |
Tito96 | 2:ade842cb48e9 | 421 | for (float i = 0.5; i > 0.0; i = i - 0.05) { |
Tito96 | 2:ade842cb48e9 | 422 | red = i; |
Tito96 | 2:ade842cb48e9 | 423 | Thread::wait(10); |
Tito96 | 2:ade842cb48e9 | 424 | } |
Tito96 | 2:ade842cb48e9 | 425 | red = 0.0; |
Tito96 | 2:ade842cb48e9 | 426 | for (float i = 0.0; i < 0.25; i = i + 0.05) { |
Tito96 | 2:ade842cb48e9 | 427 | green = i; |
Tito96 | 2:ade842cb48e9 | 428 | Thread::wait(10); |
Tito96 | 2:ade842cb48e9 | 429 | } |
Tito96 | 2:ade842cb48e9 | 430 | green = 0.25; |
Tito96 | 2:ade842cb48e9 | 431 | Thread::wait(300); |
Tito96 | 2:ade842cb48e9 | 432 | for (float i = 0.25; i > 0.0; i = i - 0.05) { |
Tito96 | 2:ade842cb48e9 | 433 | green = i; |
Tito96 | 2:ade842cb48e9 | 434 | Thread::wait(10); |
Tito96 | 2:ade842cb48e9 | 435 | } |
Tito96 | 2:ade842cb48e9 | 436 | green = 0.0; |
Tito96 | 2:ade842cb48e9 | 437 | for (float i = 0.0; i < 0.5; i = i + 0.05) { |
Tito96 | 2:ade842cb48e9 | 438 | blue = i; |
Tito96 | 2:ade842cb48e9 | 439 | Thread::wait(10); |
Tito96 | 2:ade842cb48e9 | 440 | } |
Tito96 | 2:ade842cb48e9 | 441 | blue = 0.5; |
Tito96 | 2:ade842cb48e9 | 442 | Thread::wait(300); |
Tito96 | 2:ade842cb48e9 | 443 | for (float i = 0.5; i > 0.0; i = i - 0.05) { |
Tito96 | 2:ade842cb48e9 | 444 | blue = i; |
Tito96 | 2:ade842cb48e9 | 445 | Thread::wait(10); |
Tito96 | 2:ade842cb48e9 | 446 | } |
Tito96 | 2:ade842cb48e9 | 447 | blue = 0.0; |
Tito96 | 2:ade842cb48e9 | 448 | } |
Tito96 | 2:ade842cb48e9 | 449 | // Checks in game sound conditions |
Tito96 | 2:ade842cb48e9 | 450 | while(begin_game) // added OR begin_game2 so that music/sounds play during one-player or two-player |
Tito96 | 2:ade842cb48e9 | 451 | { |
Tito96 | 2:ade842cb48e9 | 452 | // play firing sound when the player fires |
Tito96 | 2:ade842cb48e9 | 453 | if(!pb && missile.status == PLAYER_MISSILE_INACTIVE) { |
Tito96 | 2:ade842cb48e9 | 454 | red = 0.0; |
Tito96 | 2:ade842cb48e9 | 455 | green = 0.0; |
Tito96 | 2:ade842cb48e9 | 456 | blue = 0.0; |
Tito96 | 2:ade842cb48e9 | 457 | red = 0.5; |
Tito96 | 2:ade842cb48e9 | 458 | Thread::wait(200); |
Tito96 | 2:ade842cb48e9 | 459 | green = 0.15; |
Tito96 | 2:ade842cb48e9 | 460 | Thread::wait(200); |
Tito96 | 2:ade842cb48e9 | 461 | red = 0.0; |
Tito96 | 2:ade842cb48e9 | 462 | green = 0.0; |
Tito96 | 2:ade842cb48e9 | 463 | } |
Tito96 | 2:ade842cb48e9 | 464 | |
Tito96 | 2:ade842cb48e9 | 465 | // if player hit, play hit sound |
Tito96 | 2:ade842cb48e9 | 466 | if (hit_player) |
Tito96 | 2:ade842cb48e9 | 467 | { |
Tito96 | 2:ade842cb48e9 | 468 | red = 0.0; |
Tito96 | 2:ade842cb48e9 | 469 | green = 0.0; |
Tito96 | 2:ade842cb48e9 | 470 | blue = 0.0; |
Tito96 | 2:ade842cb48e9 | 471 | red = 0.5; |
Tito96 | 2:ade842cb48e9 | 472 | Thread::wait(60); |
Tito96 | 2:ade842cb48e9 | 473 | red = 0.0; |
Tito96 | 2:ade842cb48e9 | 474 | Thread::wait(60); |
Tito96 | 2:ade842cb48e9 | 475 | red = 0.5; |
Tito96 | 2:ade842cb48e9 | 476 | Thread::wait(60); |
Tito96 | 2:ade842cb48e9 | 477 | red = 0.0; |
Tito96 | 2:ade842cb48e9 | 478 | Thread::wait(60); |
Tito96 | 2:ade842cb48e9 | 479 | red = 0.5; |
Tito96 | 2:ade842cb48e9 | 480 | Thread::wait(60); |
Tito96 | 2:ade842cb48e9 | 481 | red = 0.0; |
Tito96 | 2:ade842cb48e9 | 482 | } |
Tito96 | 2:ade842cb48e9 | 483 | Thread::wait(500); |
Tito96 | 2:ade842cb48e9 | 484 | } |
Tito96 | 2:ade842cb48e9 | 485 | |
Tito96 | 2:ade842cb48e9 | 486 | // players gameover voice if player loses |
Tito96 | 2:ade842cb48e9 | 487 | while(gameover) |
Tito96 | 2:ade842cb48e9 | 488 | { |
Tito96 | 2:ade842cb48e9 | 489 | for (float i = 0.0; i < 0.25; i = i + 0.05) { |
Tito96 | 2:ade842cb48e9 | 490 | red = i; |
Tito96 | 2:ade842cb48e9 | 491 | Thread::wait(10); |
Tito96 | 2:ade842cb48e9 | 492 | } |
Tito96 | 2:ade842cb48e9 | 493 | red = 0.25; |
Tito96 | 2:ade842cb48e9 | 494 | Thread::wait(300); |
Tito96 | 2:ade842cb48e9 | 495 | for (float i = 0.25; i > 0.0; i = i - 0.05) { |
Tito96 | 2:ade842cb48e9 | 496 | red = i; |
Tito96 | 2:ade842cb48e9 | 497 | Thread::wait(10); |
Tito96 | 2:ade842cb48e9 | 498 | } |
Tito96 | 2:ade842cb48e9 | 499 | red = 0.0; |
Tito96 | 2:ade842cb48e9 | 500 | Thread::wait(500); |
Tito96 | 2:ade842cb48e9 | 501 | } |
Tito96 | 2:ade842cb48e9 | 502 | } |
Tito96 | 2:ade842cb48e9 | 503 | } |
Tito96 | 2:ade842cb48e9 | 504 | |
Tito96 | 2:ade842cb48e9 | 505 | |
Tito96 | 2:ade842cb48e9 | 506 | |
michaeljson | 0:3817adfaeb06 | 507 | |
michaeljson | 0:3817adfaeb06 | 508 | int main() { |
Tito96 | 2:ade842cb48e9 | 509 | LSM9DS1 lol(p9, p10, 0xD6, 0x3C); |
michaeljson | 0:3817adfaeb06 | 510 | // Initialization of Setup variables |
michaeljson | 0:3817adfaeb06 | 511 | int blk_x, blk_y; |
michaeljson | 0:3817adfaeb06 | 512 | pb.mode(PullUp); |
Tito96 | 2:ade842cb48e9 | 513 | lol.begin(); |
Tito96 | 2:ade842cb48e9 | 514 | if (!lol.begin()) { |
Tito96 | 2:ade842cb48e9 | 515 | pc.printf("Failed to communicate with LSM9DS1.\n"); |
Tito96 | 2:ade842cb48e9 | 516 | } |
Tito96 | 2:ade842cb48e9 | 517 | lol.calibrate(); |
Tito96 | 2:ade842cb48e9 | 518 | // Thread thread(playstart); // intializes the thread to play sound |
Tito96 | 2:ade842cb48e9 | 519 | Thread thread2(ledEffects); |
michaeljson | 0:3817adfaeb06 | 520 | uLCD.baudrate(500000); // set to 500000 to increase smooth gameplay |
michaeljson | 0:3817adfaeb06 | 521 | |
Tito96 | 2:ade842cb48e9 | 522 | |
michaeljson | 0:3817adfaeb06 | 523 | // Initialization of Game Menu variables |
Tito96 | 2:ade842cb48e9 | 524 | |
michaeljson | 0:3817adfaeb06 | 525 | const int title_x_pos = 2; // initial x-pos of title |
michaeljson | 0:3817adfaeb06 | 526 | const int title_y_pos = 3; // initial y-pos of title |
michaeljson | 0:3817adfaeb06 | 527 | int start_label_x_pos = 7; // start label x-pos |
michaeljson | 0:3817adfaeb06 | 528 | int start_label_y_pos = 7; // start label y-pos |
michaeljson | 0:3817adfaeb06 | 529 | int level_cursor_x_pos = 5; // level cursor x-position |
michaeljson | 0:3817adfaeb06 | 530 | int level_cursor_y_pos = 7; // level cursor y-position |
michaeljson | 0:3817adfaeb06 | 531 | int gameover_x_pos = 5; // gameover label x-position |
michaeljson | 0:3817adfaeb06 | 532 | int gameover_y_pos = 5; // gameover label y-position |
michaeljson | 0:3817adfaeb06 | 533 | int win_x_pos = 2; // congratulations label x-position |
michaeljson | 0:3817adfaeb06 | 534 | int win_y_pos = 5; // congratulations label y-position |
michaeljson | 0:3817adfaeb06 | 535 | int startover_x_pos = 3; // startover label x-position |
michaeljson | 0:3817adfaeb06 | 536 | int startover_y_pos = 8; // startover label y-position |
Tito96 | 2:ade842cb48e9 | 537 | int level_cursor_y_pos_end = 11; // BOTTOM CURSOR POS -- Added by Brice for more menu options |
Tito96 | 2:ade842cb48e9 | 538 | int level_cursor_y_pos_start = 7; //--Added by Brice |
michaeljson | 0:3817adfaeb06 | 539 | |
michaeljson | 0:3817adfaeb06 | 540 | // intialize temporary score and current score |
michaeljson | 0:3817adfaeb06 | 541 | int temp = 0; |
michaeljson | 0:3817adfaeb06 | 542 | int score = 0; |
Tito96 | 2:ade842cb48e9 | 543 | |
Tito96 | 2:ade842cb48e9 | 544 | uLCD.cls(); |
michaeljson | 0:3817adfaeb06 | 545 | // Begin game loop |
michaeljson | 0:3817adfaeb06 | 546 | while(1) |
michaeljson | 0:3817adfaeb06 | 547 | { |
michaeljson | 0:3817adfaeb06 | 548 | game_menu = true; // defaults to display menu screen |
michaeljson | 0:3817adfaeb06 | 549 | ENEMY_MOVE = true; // defaults to move enemy |
michaeljson | 0:3817adfaeb06 | 550 | DIRECTION = 1; // default to move right |
michaeljson | 0:3817adfaeb06 | 551 | hit_player = 0; // default to not player hit |
michaeljson | 0:3817adfaeb06 | 552 | MOVE_DOWN = 0; // default to not move down |
michaeljson | 0:3817adfaeb06 | 553 | lose = false; // default to not lose |
Tito96 | 2:ade842cb48e9 | 554 | lives1 = 3; // defaults to 3 lives |
Tito96 | 2:ade842cb48e9 | 555 | lives2 = 2; |
Tito96 | 2:ade842cb48e9 | 556 | lives3 = 1; |
michaeljson | 0:3817adfaeb06 | 557 | score = 0; // default to score of 0 |
michaeljson | 0:3817adfaeb06 | 558 | |
michaeljson | 0:3817adfaeb06 | 559 | uLCD.cls(); |
Tito96 | 2:ade842cb48e9 | 560 | while(!lol.accelAvailable()) { |
Tito96 | 2:ade842cb48e9 | 561 | pos = 0; |
Tito96 | 2:ade842cb48e9 | 562 | } |
Tito96 | 2:ade842cb48e9 | 563 | lol.readAccel(); |
Tito96 | 2:ade842cb48e9 | 564 | |
Tito96 | 2:ade842cb48e9 | 565 | inX = lol.calcAccel(lol.ax); |
Tito96 | 2:ade842cb48e9 | 566 | inY = lol.calcAccel(lol.ay); |
Tito96 | 2:ade842cb48e9 | 567 | inZ = lol.calcAccel(lol.az); |
Tito96 | 2:ade842cb48e9 | 568 | |
Tito96 | 2:ade842cb48e9 | 569 | // pc.printf("gyro: %d %d %d\n\r", lol.gx, imu.gy, imu.gz); |
Tito96 | 2:ade842cb48e9 | 570 | pc.printf("accel: %d %d %d\n\r", inX, inY, inZ); |
Tito96 | 2:ade842cb48e9 | 571 | //pc.printf("mag: %d %d %d\n\n\r", imu.mx, imu.my, imu.mz); |
Tito96 | 2:ade842cb48e9 | 572 | if (inY >= .5) |
Tito96 | 2:ade842cb48e9 | 573 | { |
Tito96 | 2:ade842cb48e9 | 574 | pc.printf("up\n\r"); |
Tito96 | 2:ade842cb48e9 | 575 | pos = 1; |
Tito96 | 2:ade842cb48e9 | 576 | // wireless.sendDirection(DIR_LEFT); |
Tito96 | 2:ade842cb48e9 | 577 | } |
Tito96 | 2:ade842cb48e9 | 578 | else if( inY <= -.5) |
Tito96 | 2:ade842cb48e9 | 579 | { |
Tito96 | 2:ade842cb48e9 | 580 | pc.printf("down\n\r"); |
Tito96 | 2:ade842cb48e9 | 581 | pos = 2; |
Tito96 | 2:ade842cb48e9 | 582 | //wireless.sendDirection(DIR_RIGHT); |
Tito96 | 2:ade842cb48e9 | 583 | } |
Tito96 | 2:ade842cb48e9 | 584 | else if (inX >= .5) |
Tito96 | 2:ade842cb48e9 | 585 | { |
Tito96 | 2:ade842cb48e9 | 586 | pc.printf("right\n\r"); |
Tito96 | 2:ade842cb48e9 | 587 | pos = 3; |
Tito96 | 2:ade842cb48e9 | 588 | // wireless.sendDirection(DIR_UP); |
Tito96 | 2:ade842cb48e9 | 589 | } |
Tito96 | 2:ade842cb48e9 | 590 | else if (inX <= -.5) |
Tito96 | 2:ade842cb48e9 | 591 | { |
Tito96 | 2:ade842cb48e9 | 592 | pc.printf("left\n\r"); |
Tito96 | 2:ade842cb48e9 | 593 | pos = 4; |
Tito96 | 2:ade842cb48e9 | 594 | //wireless.sendDirection(DIR_DOWN); |
Tito96 | 2:ade842cb48e9 | 595 | } |
Tito96 | 2:ade842cb48e9 | 596 | else |
Tito96 | 2:ade842cb48e9 | 597 | { |
Tito96 | 2:ade842cb48e9 | 598 | pc.printf("error"); |
Tito96 | 2:ade842cb48e9 | 599 | pos = 0; |
Tito96 | 2:ade842cb48e9 | 600 | // wireless.sendDirection(DIR_NONE); |
Tito96 | 2:ade842cb48e9 | 601 | } |
Tito96 | 2:ade842cb48e9 | 602 | wait(0.5); |
michaeljson | 0:3817adfaeb06 | 603 | |
michaeljson | 0:3817adfaeb06 | 604 | // Implementation of Game Menu |
Tito96 | 2:ade842cb48e9 | 605 | // Implementation of Game Menu |
michaeljson | 0:3817adfaeb06 | 606 | while(game_menu) |
michaeljson | 0:3817adfaeb06 | 607 | { |
Tito96 | 2:ade842cb48e9 | 608 | // Brice added this in order to move the cursor through the menu options |
Tito96 | 2:ade842cb48e9 | 609 | uLCD.locate(level_cursor_x_pos, level_cursor_y_pos); |
Tito96 | 2:ade842cb48e9 | 610 | uLCD.printf(" "); |
Tito96 | 2:ade842cb48e9 | 611 | if (pos == 2 && level_cursor_y_pos < level_cursor_y_pos_end) { |
Tito96 | 2:ade842cb48e9 | 612 | level_cursor_y_pos += 2; |
Tito96 | 2:ade842cb48e9 | 613 | } else if (pos == 1 && level_cursor_y_pos > level_cursor_y_pos_start) { |
Tito96 | 2:ade842cb48e9 | 614 | level_cursor_y_pos -= 2; |
Tito96 | 2:ade842cb48e9 | 615 | } |
Tito96 | 2:ade842cb48e9 | 616 | |
michaeljson | 0:3817adfaeb06 | 617 | uLCD.locate(level_cursor_x_pos,level_cursor_y_pos); // draws cursor next to "START" label |
michaeljson | 0:3817adfaeb06 | 618 | uLCD.printf("->"); |
michaeljson | 0:3817adfaeb06 | 619 | |
michaeljson | 0:3817adfaeb06 | 620 | uLCD.locate(title_x_pos,title_y_pos); // "SPACE INVADERS" title position |
michaeljson | 0:3817adfaeb06 | 621 | uLCD.printf("SPACE INVADERS"); // Title |
michaeljson | 0:3817adfaeb06 | 622 | |
michaeljson | 0:3817adfaeb06 | 623 | uLCD.locate(start_label_x_pos,start_label_y_pos); // "START" label position |
Tito96 | 2:ade842cb48e9 | 624 | uLCD.printf("LEVEL 1"); |
Tito96 | 2:ade842cb48e9 | 625 | |
Tito96 | 2:ade842cb48e9 | 626 | uLCD.locate(start_label_x_pos,start_label_y_pos + 2); // "START" label position |
Tito96 | 2:ade842cb48e9 | 627 | uLCD.printf("LEVEL 2"); |
Tito96 | 2:ade842cb48e9 | 628 | |
Tito96 | 2:ade842cb48e9 | 629 | uLCD.locate(start_label_x_pos,start_label_y_pos + 4); // "START" label position |
Tito96 | 2:ade842cb48e9 | 630 | uLCD.printf("LEVEL 3"); |
michaeljson | 0:3817adfaeb06 | 631 | |
michaeljson | 0:3817adfaeb06 | 632 | // if pushbutton is pressed, game menu is exited and game begins |
michaeljson | 0:3817adfaeb06 | 633 | if(!pb) |
michaeljson | 0:3817adfaeb06 | 634 | { |
michaeljson | 0:3817adfaeb06 | 635 | game_menu = false; |
Tito96 | 2:ade842cb48e9 | 636 | if (level_cursor_y_pos == start_label_y_pos) { |
Tito96 | 2:ade842cb48e9 | 637 | level = 1; |
Tito96 | 2:ade842cb48e9 | 638 | } else if (level_cursor_y_pos == start_label_y_pos + 2) { |
Tito96 | 2:ade842cb48e9 | 639 | level = 2; |
Tito96 | 2:ade842cb48e9 | 640 | // pc.printf("num players: 2"); |
Tito96 | 2:ade842cb48e9 | 641 | } else if (level_cursor_y_pos == start_label_y_pos + 4){ |
Tito96 | 2:ade842cb48e9 | 642 | level = 3; |
Tito96 | 2:ade842cb48e9 | 643 | } |
Tito96 | 2:ade842cb48e9 | 644 | |
Tito96 | 2:ade842cb48e9 | 645 | |
michaeljson | 0:3817adfaeb06 | 646 | wait(0.5); |
Tito96 | 2:ade842cb48e9 | 647 | |
michaeljson | 0:3817adfaeb06 | 648 | } |
michaeljson | 0:3817adfaeb06 | 649 | } |
michaeljson | 0:3817adfaeb06 | 650 | |
Tito96 | 2:ade842cb48e9 | 651 | |
michaeljson | 0:3817adfaeb06 | 652 | begin_game = true; // defaults begin_game to true |
michaeljson | 0:3817adfaeb06 | 653 | |
michaeljson | 0:3817adfaeb06 | 654 | uLCD.cls(); |
michaeljson | 0:3817adfaeb06 | 655 | |
michaeljson | 0:3817adfaeb06 | 656 | // Draw the enemies |
michaeljson | 0:3817adfaeb06 | 657 | draw_enemies_level(); |
michaeljson | 0:3817adfaeb06 | 658 | |
michaeljson | 0:3817adfaeb06 | 659 | // Draw the player |
michaeljson | 0:3817adfaeb06 | 660 | draw_initial_player(); |
michaeljson | 0:3817adfaeb06 | 661 | |
michaeljson | 0:3817adfaeb06 | 662 | // sets the initial position of player missile and enemy missile (later updated) |
michaeljson | 0:3817adfaeb06 | 663 | blk_x = player.player_blk_x+(player.player_width/2); |
michaeljson | 0:3817adfaeb06 | 664 | blk_y = player.player_blk_y; |
michaeljson | 0:3817adfaeb06 | 665 | missile_init(&missile, blk_x, blk_y, WHITE); |
michaeljson | 1:618aa2c4ca6a | 666 | int e_blk_x = 0; |
michaeljson | 1:618aa2c4ca6a | 667 | int e_blk_y = 2; |
michaeljson | 1:618aa2c4ca6a | 668 | enemy_missile_init(&enemy_missile, e_blk_x, e_blk_y, WHITE); |
Tito96 | 2:ade842cb48e9 | 669 | |
michaeljson | 0:3817adfaeb06 | 670 | // prints lives |
Tito96 | 2:ade842cb48e9 | 671 | if (level == 1){ |
michaeljson | 0:3817adfaeb06 | 672 | uLCD.locate(0,0); |
Tito96 | 2:ade842cb48e9 | 673 | uLCD.printf("Lives:%i", 3); |
Tito96 | 2:ade842cb48e9 | 674 | } |
Tito96 | 2:ade842cb48e9 | 675 | |
Tito96 | 2:ade842cb48e9 | 676 | else if (level == 2){ |
Tito96 | 2:ade842cb48e9 | 677 | uLCD.locate(0,0); |
Tito96 | 2:ade842cb48e9 | 678 | uLCD.printf("Lives:%i", 2); |
Tito96 | 2:ade842cb48e9 | 679 | } |
michaeljson | 0:3817adfaeb06 | 680 | |
Tito96 | 2:ade842cb48e9 | 681 | else if (level == 3){ |
Tito96 | 2:ade842cb48e9 | 682 | uLCD.locate(0,0); |
Tito96 | 2:ade842cb48e9 | 683 | uLCD.printf("Lives:%i", 1); |
Tito96 | 2:ade842cb48e9 | 684 | } |
michaeljson | 0:3817adfaeb06 | 685 | // prints score |
michaeljson | 0:3817adfaeb06 | 686 | uLCD.locate(9,0); |
michaeljson | 0:3817adfaeb06 | 687 | uLCD.printf("Score:%i", score); |
michaeljson | 0:3817adfaeb06 | 688 | |
michaeljson | 0:3817adfaeb06 | 689 | // game play loop |
michaeljson | 0:3817adfaeb06 | 690 | while(begin_game) |
michaeljson | 0:3817adfaeb06 | 691 | { |
michaeljson | 0:3817adfaeb06 | 692 | // updates score |
michaeljson | 0:3817adfaeb06 | 693 | temp = score; |
michaeljson | 0:3817adfaeb06 | 694 | score = (15-numOfEnemies)*15; |
michaeljson | 0:3817adfaeb06 | 695 | |
michaeljson | 0:3817adfaeb06 | 696 | // prints score if score changes |
michaeljson | 0:3817adfaeb06 | 697 | if (score != temp) |
michaeljson | 0:3817adfaeb06 | 698 | { |
michaeljson | 0:3817adfaeb06 | 699 | uLCD.locate(9,0); |
michaeljson | 0:3817adfaeb06 | 700 | uLCD.printf("Score:%i", score); |
michaeljson | 0:3817adfaeb06 | 701 | } |
michaeljson | 0:3817adfaeb06 | 702 | |
michaeljson | 0:3817adfaeb06 | 703 | // move enemy |
michaeljson | 0:3817adfaeb06 | 704 | enemy_motion(); |
michaeljson | 0:3817adfaeb06 | 705 | |
michaeljson | 0:3817adfaeb06 | 706 | // checks if player missile passes y-pos of row1 |
michaeljson | 0:3817adfaeb06 | 707 | if (missile.missile_blk_y+1-missile.missile_height <= enemy_1.enemy_blk_y |
michaeljson | 0:3817adfaeb06 | 708 | && missile.missile_blk_y+1-missile.missile_height >= enemy_1.enemy_blk_y-enemy_1.enemy_height) |
michaeljson | 0:3817adfaeb06 | 709 | { |
michaeljson | 0:3817adfaeb06 | 710 | check_hit_enemy_row1(); |
michaeljson | 0:3817adfaeb06 | 711 | } |
michaeljson | 0:3817adfaeb06 | 712 | |
michaeljson | 0:3817adfaeb06 | 713 | // checks if player missile passes y-pos of row2 |
michaeljson | 0:3817adfaeb06 | 714 | if (missile.missile_blk_y+1-missile.missile_height <= enemy_6.enemy_blk_y |
michaeljson | 0:3817adfaeb06 | 715 | && missile.missile_blk_y+1-missile.missile_height >= enemy_6.enemy_blk_y-enemy_6.enemy_height) |
michaeljson | 0:3817adfaeb06 | 716 | { |
michaeljson | 0:3817adfaeb06 | 717 | check_hit_enemy_row2(); |
michaeljson | 0:3817adfaeb06 | 718 | } |
michaeljson | 0:3817adfaeb06 | 719 | |
michaeljson | 0:3817adfaeb06 | 720 | // checks if player missile passes y-pos of row3 |
michaeljson | 0:3817adfaeb06 | 721 | if (missile.missile_blk_y+1-missile.missile_height <= enemy_11.enemy_blk_y |
michaeljson | 0:3817adfaeb06 | 722 | && missile.missile_blk_y+1-missile.missile_height >= enemy_11.enemy_blk_y-enemy_11.enemy_height) |
michaeljson | 0:3817adfaeb06 | 723 | { |
michaeljson | 0:3817adfaeb06 | 724 | check_hit_enemy_row3(); |
michaeljson | 0:3817adfaeb06 | 725 | } |
michaeljson | 0:3817adfaeb06 | 726 | |
michaeljson | 0:3817adfaeb06 | 727 | // Random Enemy Fire |
michaeljson | 0:3817adfaeb06 | 728 | if (enemy_missile.status == ENEMY_MISSILE_INACTIVE) |
michaeljson | 0:3817adfaeb06 | 729 | { |
michaeljson | 0:3817adfaeb06 | 730 | random_attack_gen(); |
michaeljson | 0:3817adfaeb06 | 731 | } |
michaeljson | 0:3817adfaeb06 | 732 | |
michaeljson | 0:3817adfaeb06 | 733 | // checks if enemy missile passes y-pos of player |
michaeljson | 0:3817adfaeb06 | 734 | if (enemy_missile.missile_blk_y >= player.player_blk_y |
michaeljson | 0:3817adfaeb06 | 735 | && enemy_missile.missile_blk_y <= player.player_blk_y+player.player_height) |
michaeljson | 0:3817adfaeb06 | 736 | { |
michaeljson | 0:3817adfaeb06 | 737 | check_player_hit(); |
michaeljson | 0:3817adfaeb06 | 738 | } |
michaeljson | 0:3817adfaeb06 | 739 | |
michaeljson | 0:3817adfaeb06 | 740 | update_missile_pos(&missile); // updates player missile position |
michaeljson | 0:3817adfaeb06 | 741 | update_enemy_missile_pos(&enemy_missile); // updates enemy missile position |
michaeljson | 0:3817adfaeb06 | 742 | |
michaeljson | 0:3817adfaeb06 | 743 | // Player Movement checked with navigation switch |
Tito96 | 2:ade842cb48e9 | 744 | if (pos == 4 && ((player.player_blk_x-3) > 0)) |
michaeljson | 0:3817adfaeb06 | 745 | { |
michaeljson | 0:3817adfaeb06 | 746 | player_erase(&player); |
michaeljson | 0:3817adfaeb06 | 747 | player.player_blk_x -= 3; |
michaeljson | 0:3817adfaeb06 | 748 | player_show(&player); |
michaeljson | 0:3817adfaeb06 | 749 | } |
Tito96 | 2:ade842cb48e9 | 750 | else if (pos == 3 && ((player.player_blk_x+3) < (128-player.player_width))) |
michaeljson | 0:3817adfaeb06 | 751 | { |
michaeljson | 0:3817adfaeb06 | 752 | player_erase(&player); |
michaeljson | 0:3817adfaeb06 | 753 | player.player_blk_x += 3; |
michaeljson | 0:3817adfaeb06 | 754 | player_show(&player); |
michaeljson | 0:3817adfaeb06 | 755 | } |
michaeljson | 0:3817adfaeb06 | 756 | |
michaeljson | 0:3817adfaeb06 | 757 | // Player Fire |
michaeljson | 0:3817adfaeb06 | 758 | if (pb == 0 && missile.status == PLAYER_MISSILE_INACTIVE) |
michaeljson | 0:3817adfaeb06 | 759 | { |
michaeljson | 0:3817adfaeb06 | 760 | missile.missile_blk_x = player.player_blk_x+(player.player_width/2); |
michaeljson | 0:3817adfaeb06 | 761 | missile.missile_blk_y = player.player_blk_y; |
michaeljson | 0:3817adfaeb06 | 762 | missile.status = PLAYER_MISSILE_ACTIVE; |
michaeljson | 0:3817adfaeb06 | 763 | } |
michaeljson | 0:3817adfaeb06 | 764 | |
michaeljson | 0:3817adfaeb06 | 765 | // checks if player destroyed all enemies |
michaeljson | 0:3817adfaeb06 | 766 | if (numOfEnemies == 0) |
michaeljson | 0:3817adfaeb06 | 767 | { |
michaeljson | 0:3817adfaeb06 | 768 | uLCD.cls(); |
michaeljson | 0:3817adfaeb06 | 769 | |
michaeljson | 0:3817adfaeb06 | 770 | bool win = true; // sets win to true, for win screen |
michaeljson | 0:3817adfaeb06 | 771 | begin_game = false; |
michaeljson | 0:3817adfaeb06 | 772 | |
michaeljson | 0:3817adfaeb06 | 773 | // displays video clip |
michaeljson | 0:3817adfaeb06 | 774 | uLCD.cls(); |
michaeljson | 0:3817adfaeb06 | 775 | uLCD.media_init(); |
michaeljson | 0:3817adfaeb06 | 776 | uLCD.set_sector_address(0x00, 0x00); |
michaeljson | 0:3817adfaeb06 | 777 | uLCD.display_video(0,0); |
michaeljson | 0:3817adfaeb06 | 778 | wait(1); |
michaeljson | 0:3817adfaeb06 | 779 | |
michaeljson | 0:3817adfaeb06 | 780 | uLCD.cls(); |
michaeljson | 0:3817adfaeb06 | 781 | |
michaeljson | 0:3817adfaeb06 | 782 | // prints "Congratulations" on uLCD |
michaeljson | 0:3817adfaeb06 | 783 | uLCD.locate(win_x_pos,win_y_pos); |
michaeljson | 0:3817adfaeb06 | 784 | uLCD.printf("CONGRATULATIONS!"); |
michaeljson | 0:3817adfaeb06 | 785 | |
michaeljson | 0:3817adfaeb06 | 786 | // prints "Play Again?" and "Press pb..." |
michaeljson | 0:3817adfaeb06 | 787 | uLCD.locate(startover_x_pos, startover_y_pos); |
michaeljson | 0:3817adfaeb06 | 788 | uLCD.printf("Play Again?"); |
michaeljson | 0:3817adfaeb06 | 789 | uLCD.locate(startover_x_pos, startover_y_pos+1); |
michaeljson | 0:3817adfaeb06 | 790 | uLCD.printf("Press pb..."); |
michaeljson | 0:3817adfaeb06 | 791 | |
michaeljson | 0:3817adfaeb06 | 792 | // waits at win screen until pushbutton is pressed |
michaeljson | 0:3817adfaeb06 | 793 | while (win) |
michaeljson | 0:3817adfaeb06 | 794 | { |
michaeljson | 0:3817adfaeb06 | 795 | // if pb is pressed, reset game to start menu |
michaeljson | 0:3817adfaeb06 | 796 | if (!pb) |
michaeljson | 0:3817adfaeb06 | 797 | { |
michaeljson | 0:3817adfaeb06 | 798 | win = false; |
michaeljson | 0:3817adfaeb06 | 799 | wait(0.5); |
michaeljson | 0:3817adfaeb06 | 800 | } |
michaeljson | 0:3817adfaeb06 | 801 | } |
michaeljson | 0:3817adfaeb06 | 802 | |
michaeljson | 0:3817adfaeb06 | 803 | } |
michaeljson | 0:3817adfaeb06 | 804 | |
michaeljson | 0:3817adfaeb06 | 805 | // checks if player was hit |
Tito96 | 2:ade842cb48e9 | 806 | // checks if player was hit |
michaeljson | 0:3817adfaeb06 | 807 | if (hit_player) |
michaeljson | 0:3817adfaeb06 | 808 | { |
Tito96 | 2:ade842cb48e9 | 809 | if (level == 1){ |
Tito96 | 2:ade842cb48e9 | 810 | //lives = max_lives; |
Tito96 | 2:ade842cb48e9 | 811 | lives1 -= 1; |
michaeljson | 0:3817adfaeb06 | 812 | wait(0.5); |
michaeljson | 0:3817adfaeb06 | 813 | hit_player = 0; |
michaeljson | 0:3817adfaeb06 | 814 | player_show(&player); |
michaeljson | 0:3817adfaeb06 | 815 | player.status = PLAYER_ALIVE; |
michaeljson | 0:3817adfaeb06 | 816 | |
michaeljson | 0:3817adfaeb06 | 817 | // prints updated lives number |
michaeljson | 0:3817adfaeb06 | 818 | uLCD.locate(0,0); |
Tito96 | 2:ade842cb48e9 | 819 | uLCD.printf("Lives:%i", lives1); |
Tito96 | 2:ade842cb48e9 | 820 | } |
Tito96 | 2:ade842cb48e9 | 821 | else if (level == 2){ |
Tito96 | 2:ade842cb48e9 | 822 | // lives = max_lives - 1; |
Tito96 | 2:ade842cb48e9 | 823 | lives2 -= 1; |
Tito96 | 2:ade842cb48e9 | 824 | wait(0.5); |
Tito96 | 2:ade842cb48e9 | 825 | hit_player = 0; |
Tito96 | 2:ade842cb48e9 | 826 | player_show(&player); |
Tito96 | 2:ade842cb48e9 | 827 | player.status = PLAYER_ALIVE; |
Tito96 | 2:ade842cb48e9 | 828 | |
Tito96 | 2:ade842cb48e9 | 829 | // prints updated lives number |
Tito96 | 2:ade842cb48e9 | 830 | uLCD.locate(0,0); |
Tito96 | 2:ade842cb48e9 | 831 | uLCD.printf("Lives:%i", lives2); |
Tito96 | 2:ade842cb48e9 | 832 | } |
Tito96 | 2:ade842cb48e9 | 833 | |
Tito96 | 2:ade842cb48e9 | 834 | else if (level == 3){ |
Tito96 | 2:ade842cb48e9 | 835 | //lives = max_lives - 2; |
Tito96 | 2:ade842cb48e9 | 836 | lives3 -= 1; |
Tito96 | 2:ade842cb48e9 | 837 | wait(0.5); |
Tito96 | 2:ade842cb48e9 | 838 | hit_player = 0; |
Tito96 | 2:ade842cb48e9 | 839 | player_show(&player); |
Tito96 | 2:ade842cb48e9 | 840 | player.status = PLAYER_ALIVE; |
Tito96 | 2:ade842cb48e9 | 841 | |
Tito96 | 2:ade842cb48e9 | 842 | // prints updated lives number |
Tito96 | 2:ade842cb48e9 | 843 | uLCD.locate(0,0); |
Tito96 | 2:ade842cb48e9 | 844 | uLCD.printf("Lives:%i", lives3); |
Tito96 | 2:ade842cb48e9 | 845 | } |
Tito96 | 2:ade842cb48e9 | 846 | |
Tito96 | 2:ade842cb48e9 | 847 | } |
michaeljson | 0:3817adfaeb06 | 848 | // if player loses all lives or enemy reaches the player |
Tito96 | 2:ade842cb48e9 | 849 | if (lose || lives1 == 0 || lives2 == 0 || lives3 == 0) |
michaeljson | 0:3817adfaeb06 | 850 | { |
michaeljson | 0:3817adfaeb06 | 851 | begin_game = false; // set to false to end game |
michaeljson | 0:3817adfaeb06 | 852 | uLCD.cls(); |
michaeljson | 0:3817adfaeb06 | 853 | |
michaeljson | 0:3817adfaeb06 | 854 | gameover = true; // set to go to display gameover screen |
michaeljson | 0:3817adfaeb06 | 855 | |
michaeljson | 0:3817adfaeb06 | 856 | // prints "GAMEOVER" to uLCD |
michaeljson | 0:3817adfaeb06 | 857 | uLCD.locate(gameover_x_pos, gameover_y_pos); |
michaeljson | 0:3817adfaeb06 | 858 | uLCD.printf("GAMEOVER"); |
michaeljson | 0:3817adfaeb06 | 859 | wait(1); |
michaeljson | 0:3817adfaeb06 | 860 | |
michaeljson | 0:3817adfaeb06 | 861 | // prints "Play Again?" and "Press pb..." |
michaeljson | 0:3817adfaeb06 | 862 | uLCD.locate(startover_x_pos, startover_y_pos); |
michaeljson | 0:3817adfaeb06 | 863 | uLCD.printf("Play Again?"); |
michaeljson | 0:3817adfaeb06 | 864 | uLCD.locate(startover_x_pos, startover_y_pos+1); |
michaeljson | 0:3817adfaeb06 | 865 | uLCD.printf("Press pb..."); |
michaeljson | 0:3817adfaeb06 | 866 | |
michaeljson | 0:3817adfaeb06 | 867 | // stays in gameover screen until pb is pressed |
michaeljson | 0:3817adfaeb06 | 868 | while (gameover) |
michaeljson | 0:3817adfaeb06 | 869 | { |
michaeljson | 0:3817adfaeb06 | 870 | // if pb is pressed, game is reset to the game menu screen |
michaeljson | 0:3817adfaeb06 | 871 | if (!pb) |
michaeljson | 0:3817adfaeb06 | 872 | { |
michaeljson | 0:3817adfaeb06 | 873 | gameover = false; |
michaeljson | 0:3817adfaeb06 | 874 | game_menu = true; |
michaeljson | 0:3817adfaeb06 | 875 | wait(0.5); |
michaeljson | 0:3817adfaeb06 | 876 | } |
michaeljson | 0:3817adfaeb06 | 877 | } |
michaeljson | 0:3817adfaeb06 | 878 | } |
michaeljson | 0:3817adfaeb06 | 879 | |
michaeljson | 0:3817adfaeb06 | 880 | } |
michaeljson | 0:3817adfaeb06 | 881 | } |
michaeljson | 0:3817adfaeb06 | 882 | } |