Same as original
button_group.hpp
- Committer:
- MikamiUitOpen
- Date:
- 2016-02-22
- Revision:
- 13:af578b53ff0e
- Parent:
- 11:204bc17f59cc
- Child:
- 14:3076e383e6b0
File content as of revision 13:af578b53ff0e:
//----------------------------------------------------------- // Button group class -- Header // // 2016/02/22, Copyright (c) 2016 MIKAMI, Naoki //----------------------------------------------------------- #ifndef F746_BUTTON_GROUP_HPP #define F746_BUTTON_GROUP_HPP #include "button.hpp" #include <string> namespace Mikami { class ButtonGroup { public: // Constructor ButtonGroup(LCD_DISCO_F746NG &lcd, TS_DISCO_F746NG &ts, uint16_t x0, uint16_t y0, uint16_t width, uint16_t height, uint32_t color, uint32_t backColor, uint16_t number, const string str[], uint16_t spaceX = 0, uint16_t spaceY = 0, uint16_t column = 1, sFONT &fonts = Font12, uint32_t textColor = LCD_COLOR_WHITE); // Destructor ~ButtonGroup(); // Draw button bool Draw(int num, uint32_t color, uint32_t textColor = LCD_COLOR_WHITE); // Draw all buttons void DrawAll(uint32_t color, uint32_t textColor = LCD_COLOR_WHITE) { for (int n=0; n<numberOfButtons_; n++) buttons_[n]->Draw(color, textColor); } // Redraw button with original color bool Redraw(int num, uint32_t textColor = LCD_COLOR_WHITE); // Erase button with selected color bool Erase(int num, uint32_t color); // Check touch detected for specified button bool Touched(int num); // Check touch detected for specified button and redraw bool Touched(int num, uint32_t color, uint32_t textColor = LCD_COLOR_WHITE); // Get touched number bool GetTouchedNumber(int &num); // Get touched number and redraw button if touched bool GetTouchedNumber(int &num, uint32_t color); private: Button **buttons_; int numberOfButtons_; int touchedNum_; // Check range of argument bool Range(int n) { return ((n >= 0) && (n < numberOfButtons_)); } // disallow copy constructor and assignment operator ButtonGroup(const ButtonGroup&); ButtonGroup& operator=(const ButtonGroup&); }; } #endif // F746_BUTTON_GROUP_HPP