Same as original
button.cpp
- Committer:
- MikamiUitOpen
- Date:
- 2016-02-18
- Revision:
- 12:710078d50d9b
- Parent:
- 10:5ca60e724a76
- Child:
- 13:af578b53ff0e
File content as of revision 12:710078d50d9b:
//----------------------------------------------------------- // Button class coping with multi-touch // // 2016/02/18, Copyright (c) 2016 MIKAMI, Naoki //----------------------------------------------------------- #include "button.hpp" namespace Mikami { // Draw button void Button::Draw(uint32_t color, uint32_t textColor) { lcd_.SetTextColor(color); lcd_.FillRect(X_, Y_, W_, H_); if (STR_.length() != 0) { lcd_.SetFont(FONTS_); lcd_.SetBackColor(color); lcd_.SetTextColor(textColor); uint16_t x0 = X_ + (W_ - FONT_WIDTH_*(STR_.length()))/2; uint16_t y0 = Y_ + (H_ - FONT_HEIGHT_)/2 + 1; lcd_.DisplayStringAt(x0, y0, (uint8_t *)STR_.c_str(), LEFT_MODE); lcd_.SetBackColor(BACK_COLOR_); // recover back color } } // Check touch detected bool Button::Touched() { bool rtn = false; TS_StateTypeDef state; ts_.GetState(&state); for (int n=0; n<state.touchDetected; n++) { uint16_t x = state.touchX[n]; uint16_t y = state.touchY[n]; if ( (X_ <= x) && (x <= X_+W_) && (Y_ <= y) && (y <= Y_+H_) ) rtn = true; if (rtn) break; } return rtn; } // Check touch detected and redraw button bool Button::Touched(uint32_t color, uint32_t textColor) { bool rtn = Touched(); if (rtn) Draw(color, textColor); return rtn; } }