![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
lcd
Dependencies: LCD_DISCO_F469NI TS_DISCO_F469NI F469_GUI BSP_DISCO_F469NI
main.cpp
- Committer:
- bouaziz
- Date:
- 2019-02-20
- Revision:
- 1:222362fa4bea
- Parent:
- 0:0a8891401c4f
File content as of revision 1:222362fa4bea:
#include "mbed.h" #include "stm32469i_discovery.h" #include "TS_DISCO_F469NI.h" #include "LCD_DISCO_F469NI.h" #include "F469_GUI.hpp" int main() { BSP_LED_Init(DISCO_LED_BLUE); Label obj10(400, 2, "Dome: GUI parts, 2016/07/23, 12:24", Label::CENTER, Font16); Label obj11(400, 20, "Button, ButtonGroup, Label, NumericLabel, BlinkLabel,", Label::CENTER); Label obj12(400, 32, "SeekBar, SeekbarGroup", Label::CENTER); Button button1(10, 300, 80, 60, "1"); Button button2(95, 300, 80, 60, "2"); const int NUMBER_BUTTONS = 4; const string STR1[NUMBER_BUTTONS] = {"Button1", "Button2", "Button3", "Activate"}; ButtonGroup bGroup1(160, 54, 66, 40, NUMBER_BUTTONS, STR1, 5, 5, 3, 1, Font12, LCD_COLOR_WHITE, 0xFF003538, 0xFFB70068, 0xFFFF7FFF); NumericLabel<int> bTouch(240, 112, Label::LEFT, Font12, LCD_COLOR_MAGENTA); // Control status of bGroup1 ButtonGroup bGroup2(160, 150, 66, 40, 3, (string[]){"0", "1", "2"}, 5, 5, 3); bGroup2.InactivateAll(); // Switching buttons to control barH active or inactive ButtonGroup bGroup3(10, 150, 66, 40, 2, (string[]){"ON", "OFF"}, 0, 0, 2); bGroup3.TouchedColor(0); Button doNotTouch(250, 220, 120, 40, "Don't Touch", Font12, GuiBase::ENUM_TEXT, GuiBase::ENUM_BACK, LCD_COLOR_DARKGREEN, LCD_COLOR_RED); // Using default value for argument (Horizontal) SeekBar barH(20, 250, 200, -5, 5, 0, "-5", "0", "5"); NumericLabel<float> numLabel1(80, 205, "%5.1f", barH.GetValue()); NumericLabel<int> numLabel2(130, 205, "%3d", (int)barH.GetValue()); NumericLabel<int> numLabel3(160, 205); // SeekbarGroup (vertical) SeekbarGroup barV(410, 130, 121, 2, 45, -6, 6, 2, SeekBar::Vertical, 0xFFA0FFC0); NumericLabel<float> **numLabel4; numLabel4 = new NumericLabel<float> *[2]; for (int n=0; n<2; n++) numLabel4[n] = new NumericLabel<float>(410+n*45, 104, "%4.1f", barV.GetValue(n), Label::CENTER); NumericLabel<int> numLabel5(455, 92, "%1d", barV.GetIntValue(0), Label::CENTER); // Test of left-, cenrer-, and right-justified Label leftJustified(420, 54, "ABC", Label::LEFT); Label centerJustified(420, 64, "ABC", Label::CENTER); Label rightJustified1(420, 74, "ABC", Label::RIGHT); unsigned char flag=0; unsigned tab [2]={0x0000FF,0x00FF00}; while (true) { if (button1.Touched()){ if(flag==0){ flag=1; }else{ button1.Draw(); flag=0; } } if (button2.Touched()){ unsigned int v= (unsigned)(((barH.GetValue()+5)*255)/10)<<24; button2.Draw((unsigned)(tab[flag]+v)); } int num; if (bGroup1.GetTouchedNumber(num)) bTouch.Draw("Button%d touched", num+1); if (num == 3) bGroup2.ActivateAll(); if (bGroup2.GetTouchedNumber(num)) switch (num) { case 0: button1.Activate(); bGroup1.Activate(1); BSP_LED_On(DISCO_LED_BLUE); bGroup1.DrawAll(); break; case 1: button1.Inactivate(); bGroup1.Inactivate(1); BSP_LED_Off(DISCO_LED_BLUE); break; case 2: bGroup1.EraseAll();//for (int n=0; n<4; n++) bGroup1.Erase(n); for (int n=0; n<2; n++) { barV.Draw(n, 0); // reset seekbar numLabel4[n]->Draw("%4.1f", barV.GetValue(n)); } break; } if (barH.Slide()) { numLabel1.Draw("%5.1f", barH.GetValue()); int8_t x = (int8_t)barH.GetValue(); numLabel2.Draw("%3d", x); numLabel3.Draw("%3d", barH.GetIntValue()); } int sbNum; if (barV.GetSlidedNumber(sbNum)) { if (sbNum == 0) numLabel4[sbNum]->Draw("%4.1f", barV.GetValue(sbNum)); else numLabel4[sbNum]->Draw("%4.1f", barV.GetValue(sbNum)); if (sbNum == 1) numLabel5.Draw("%1d", barV.GetIntValue(sbNum)); } // If "doNotTouch" button touched, trapped into endless loop if (doNotTouch.Touched()) BlinkLabel warning(250, 200, "You must reset", Label::LEFT, Font16); // SeekBar active inactive switching if (bGroup3.Touched(0)) { barH.Activate(); barV.ActivateAll(); } if (bGroup3.Touched(1)) { barH.Inactivate(); barV.InactivateAll(); } wait(0.02f); } }