![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Final tidy of code following installation of new sensor, more comments added prior to submission
Dependencies: mbed
main.cpp
- Committer:
- legstar85
- Date:
- 2022-02-04
- Revision:
- 18:fc63b51a0302
- Parent:
- 17:793f819e1df6
File content as of revision 18:fc63b51a0302:
/* * Prints a string of characters to the screen buffer, string is cut off after the 83rd pixel. * @param x - the column number (0 to 83) * @param y - the row number (0-5) - the display is split into 6 banks - each bank can be considered a row * * @ File main.cpp * @ Author - David Leaming - 25574043 * @ Date - January 2022 * * Acknowledgements * Craig A. Evans, University of Leeds, TMP102 Library, Feb 2016 * Dr Edmond Nurellari, University of Lincoln, Joystick, N5110 Libraries & SD Card Libraries * Paul Staron, Piezo Buzzer utility, April 2019 */ #include "mbed.h" // Include the library header, ensure the library has been imported into the project #include "TMP102.h" // Inclusion of library to allow use of code within them as necessary #include "N5110.h" // Inclusion of library to allow use of code within them as necessary #include "Joystick.h" // Inclusion of library to allow use of code within them as necessary #include "Bitmap.h" // Inclusion of library to allow use of code within them as necessary #include "SDFileSystem.h" // Inclusion of library to allow use of code within them as necessary // TMP102 tmp102(I2C_SDA,I2C_SCL); // Create TMP102 object // // VCC,SCE,RST,D/C,MOSI,SCLK,LED // N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // Create Screen Object - K64F - pwr from 3V3, GND Pin also needs connecting // // y x button // Joystick joystick(PTB10,PTB11,PTC16); // Define Joystick Object // SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS - Connections to SD card holder on K64F (SPI interface) // Serial pc(USBTX,USBRX); // UART connection for PC // struct State { // Struct for state int output; // output value float time; // time in state int nextState[9]; // array of next states }; // // State fsm[11] = { // {15,0.5,{0,1,0,0,0,10,0,0,0}}, // State 0 - 15 Degrees {16,0.5,{1,2,1,1,1,0,1,1,1}}, // State 1 - 16 Degrees {17,0.5,{2,3,2,2,2,1,2,2,2}}, // State 2 - 17 Degrees {18,0.5,{3,4,3,3,3,2,3,3,3}}, // State 3 - 18 Degrees {19,0.5,{4,5,4,4,4,3,4,4,4}}, // State 4 - 19 Degrees {20,0.5,{5,6,5,5,5,4,5,5,5}}, // State 5 - 20 Degrees {21,0.5,{6,7,6,6,6,5,6,6,6}}, // State 6 - 21 Degrees {22,0.5,{7,8,7,7,7,6,7,7,7}}, // State 7 - 22 Degrees {23,0.5,{8,9,8,8,8,7,8,8,8}}, // State 8 - 23 Degrees {24,0.5,{9,10,9,9,9,8,9,9,9}}, // State 9 - 24 Degrees {25,0.5,{10,1,10,10,10,9,10,10,10}} // State 10 - 25 Degrees }; // // Ticker ticker_menu; // Create Menu ticker object // DigitalOut r_led(LED_RED); // K64F on-board LEDs DigitalOut g_led(LED_GREEN); // K64F on-board LEDs DigitalOut b_led(LED_BLUE); // K64F on-board LEDs // PwmOut LED01 (PTA1); // PCB Surface Mounted LED's - LED1 PwmOut LED02 (PTA2); // PCB Surface Mounted LED's - LED2 PwmOut LED03 (PTC2); // PCB Surface Mounted LED's - LED3 PwmOut LED04 (PTC3); // PCB Surface Mounted LED's - LED4 PwmOut LED05 (PTC4); // PCB Surface Mounted LED's - LED5 PwmOut LED06 (PTD3); // PCB Surface Mounted LED's - LED6 // PwmOut Buzzer (PTC10); // PCB Surface Mounted Piezo Buzzer // InterruptIn sw2(SW2); // K64F on-board switches InterruptIn sw3(SW3); // K64F on-board switches InterruptIn ButtonA (PTB9); // PCB Button - A InterruptIn ButtonB (PTD0); // PCB Button - B InterruptIn ButtonBack (PTB10); // PCB Button - Back // volatile int g_ButtonA_flag = 0; // Flag - must be volatile as changes within ISR - g_ prefix makes it easier to distinguish it as global volatile int g_ButtonB_flag = 0; // Flag - must be volatile as changes within ISR - g_ prefix makes it easier to distinguish it as global volatile int g_ButtonBack_flag = 0; // Flag - must be volatile as changes within ISR - g_ prefix makes it easier to distinguish it as global volatile int g_sw2_flag = 0; // Flag - must be volatile as changes within ISR - g_ prefix makes it easier to distinguish it as global volatile int g_menu_timer_flag = 0; // Flag - must be volatile as changes within ISR - g_ prefix makes it easier to distinguish it as global volatile int option = 0; // Menu option selection based on joystick direction volatile int g_state = 0; // volatile int g_StartTemp = 0; // volatile float g_TempReading = 0.0f; // // void error(); // Error function hangs flashing an LED void init_serial(); // Setup serial port void init_K64F(); // Set-up the on-board LEDs and switches void init_PCB(); // Set-up the PCB LEDs and buttons void ButtonA_isr(); // Set-up Button A Interrupt void ButtonB_isr(); // Set-up Button B Interrupt void ButtonBack_isr(); // Set-up Button Back Interrupt void sw2_isr(); // Set-up Switch 2 Interrupt void menu_timer_isr(); // Set-up menu timer void OnStartup(); // Set up function to run Welcom Screens void Run(); // Set up function to run main programme void StartTemp(); // Set up function to run and control temperature selection void delete_file(char filename[]); // Set up function to delete files saved fromovernight temperature readings void HighTemp(); // Set up function that gives warning of temperature 2 to 4 degrees over starting temp void SuperHighTemp(); // Set up function that gives warning of temperature 4 to 6 degrees over starting temp void UltraHighTemp(); // Set up function that gives warning of temperature >= 6 degrees over starting temp void LowTemp(); // Set up function that gives warning of temperature 2 to 4 degrees below starting temp void SuperLowTemp(); // Set up function that gives warning of temperature 4 to 6 degrees below starting temp void UltraLowTemp(); // Set up function that gives warning of temperature <= 6 degrees below starting temp void PeripheralsOffHigh(); // Set up function that turn off all Low Temp warnings void PeripheralsOffLow(); // Set up function that turn off all Low Temp warnings // int main() // { // init_K64F(); // Initialise the board init_serial(); // initialise the serial port init_PCB(); // Initialise the PCB // tmp102.init(); // Call the sensor init method using dot syntax lcd.init(); // Initialise display joystick.init(); // Initialise joystick // ticker_menu.attach(&menu_timer_isr,0.2); // Attach ticker for the Joystick // sw2.fall(&sw2_isr); // SW2 has a pull-up resistor, so the pin will be at 3.3 V by default and fall to 0 V when pressed. We therefore need to look for a falling edge on the pin to fire the interrupt ButtonA.rise(&ButtonA_isr); // External push button, pin set to 0V by pull down command, means a rising edge is looked for ButtonB.rise(&ButtonB_isr); // External push button, pin set to 0V by pull down command, means a rising edge is looked for // lcd.setContrast(0.5); // change set contrast in range 0.0 to 1.0 // OnStartup(); // Call intro screen Run(); // Call main-menu and functions } // // void init_serial() { // pc.baud(115200); // set to highest baud - ensure terminal software matches } // // void init_K64F() // { // r_led = 1; // on-board LEDs are active-low, so set pin high to turn them off. g_led = 1; // on-board LEDs are active-low, so set pin high to turn them off. b_led = 1; // on-board LEDs are active-low, so set pin high to turn them off. // sw2.mode(PullNone); // since the on-board switches have external pull-ups, we should disable the internal pull-down sw3.mode(PullNone); // resistors that are enabled by default using InterruptIn } // // void init_PCB () // { // LED01 = 1; // PCB surface mounted LED's are active low - write a 1 to turn them off initiallly LED02 = 1; // PCB surface mounted LED's are active low - write a 1 to turn them off initiallly LED03 = 1; // PCB surface mounted LED's are active low - write a 1 to turn them off initiallly LED04 = 1; // PCB surface mounted LED's are active low - write a 1 to turn them off initiallly LED05 = 1; // PCB surface mounted LED's are active low - write a 1 to turn them off initiallly LED06 = 1; // PCB surface mounted LED's are active low - write a 1 to turn them off initiallly // Buzzer = 0; // Ensure Piezo Buzzer is off // ButtonA.mode(PullDown); // Set pin to Pull Down to OV, meaning that a rising edge is looked for when button is pressed ButtonB.mode(PullDown); // Set pin to Pull Down to OV, meaning that a rising edge is looked for when button is pressed } // // void ButtonA_isr() // ButtonA event-triggered interrupt { // g_ButtonA_flag = 1; // set flag in ISR } // // void ButtonB_isr() // ButtonB event-triggered interrupt { // g_ButtonB_flag = 1; // set flag in ISR } // // void ButtonBack_isr() // ButtonB event-triggered interrupt { // g_ButtonBack_flag = 1; // set flag in ISR } // // void sw2_isr() // SW2 event-triggered interrupt { // g_sw2_flag = 1; // set flag in ISR } // // void menu_timer_isr() // { // g_menu_timer_flag = 1; // set flag in ISR } // // void OnStartup() // Run some start up display { // Buzzer.period(1.0/659.0); // Welcome sounds from Piezo buzzer Buzzer = 0.5; // wait(0.5); // Buzzer.period(1.0/494.0); // Welcome sounds from Piezo buzzer Buzzer = 0.5; // wait(0.5); // Buzzer.period(1.0/554.0); // Welcome sounds from Piezo buzzer Buzzer = 0.5; // wait(0.5); // Buzzer = 0; // Turn off welcome sounds lcd.clear(); // Clear buffer at start of every loop lcd.printString("--------------",0,0); // Can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display) lcd.printString(" Smart Cold",0,1); // Just a welcome message before auto moving to main menu lcd.printString(" Storage",0,2); // lcd.printString(" Monitoring",0,3); // lcd.printString("V19 - Jan 2022",0,4); // lcd.printString("--------------",0,5); // lcd.refresh(); // Need to refresh display after setting pixels or writing strings wait(5.0); // Leave welcome screen on for designated amount of time lcd.clear(); // Clear buffer at start of every loop lcd.refresh(); // Need to refresh display after setting pixels or writing strings lcd.printString("--------------",0,0); // lcd.printString(" Use Joystick",0,1); // Instruction for use of menu lcd.printString(" To Navigate",0,2); // lcd.printString("",0,3); // Blank Line lcd.printString(" A = Select",0,4); // lcd.printString("--------------",0,5); // lcd.refresh(); // Need to refresh display after setting pixels or writing strings wait(5.0); // init_PCB(); // Ran again to ensure all LED's etc are turned off printf("Transition to Temp Selection %i\n",StartTemp); // Observe on serial port - ensure transition to correct screen } // // enum EMenuState // An enum controlling the current state of the display. { // MENUSTATE_StartTemp, // Defining each menu state to be called upon later (Integer Value of 0) MENUSTATE_Main, // Defining each menu state to be called upon later (Integer Value of 1) MENUSTATE_Monitor, // Defining each menu state to be called upon later (Integer Value of 2) MENUSTATE_OneOff, // Defining each menu state to be called upon later (Integer Value of 3) MENUSTATE_Results, // Defining each menu state to be called upon later (Integer Value of 4) MENUSTATE_About, // Defining each menu state to be called upon later (Integer Value of 5) MENUSTATE_Author, // Defining each menu state to be called upon later (Integer Value of 6) // MENUSTATTE_Num, // This is a special enum value that allows us to check and see how many menus we have, +1 of menu integer value }; // // void Run() // { // int MenuState = MENUSTATE_StartTemp; // Ensuring that the first Menu State to be brought up is the Temperature Selection Page int SelectedItem = 0; // int NumMenuItems = 1; // int NumFramesInState = 0; // How many frames have we been in the current menu state. // char buffer[14]; // Each character is 6 pixels wide, screen is 84 pixels (84/6 = 14) // FILE *fp = NULL; // This is our file pointer // while(1){ // Project infinite while loop if (g_menu_timer_flag){ // g_menu_timer_flag = 0; // // bool bAButtonWasPressed = g_ButtonA_flag; // Get the value of the input flags and reset them bool bBButtonWasPressed = g_ButtonB_flag; // Get the value of the input flags and reset them g_ButtonA_flag = 0; // g_ButtonB_flag = 0; // // lcd.clear(); // Clear buffer at start of every loop // int NewMenuState = MENUSTATTE_Num; // The new menu we want to transition to, if any. // switch(MenuState) // Update and Draw whichever menu we're on. { // case MENUSTATE_StartTemp: // { // NumMenuItems = 1; // Details number of items in the menu. We need this to wrap the selection around properly etc. if(SelectedItem >= NumMenuItems) // { // SelectedItem = 0; // Something has gone wrong, reset selected item. } // Direction d = joystick.get_direction(); // Get direction of joystick and set it as 'd' // StartTemp(); // Run Start Temp function // float g_StartTemp = fsm[g_state].output; // Read temperature from FSM and print selection to LCD pc.printf("T = %f C\n",g_StartTemp); // Print to serial - allows testing without device attached printf ("Joystick Direction Points = %i\n",d); // printf ("State selected = %i\n", g_state); // int length = sprintf(buffer," T = %.2f C",g_StartTemp); // Print formatted data to buffer - it is important the format specifier ensures the length will fit in the buffer if (length <= 14){ // If string will fit on display (assuming printing at x=0) lcd.printString("- Set Target -",0,0); // lcd.printString("---- Temp ----",0,1); // lcd.printString(buffer,0,3); // Display on screen lcd.printString("'A' to Select",0,5); // lcd.refresh(); // } // need to refresh display after setting pixels or writing strings // if(bAButtonWasPressed) // If A was pressed then we transition to the selected screen. { // if(SelectedItem == 0) // If 0 line is selected, move to detailed menu { // Actually 0 line + 1, see circle draw and selection below NewMenuState = MENUSTATE_Main; // } // } // } // break; // case MENUSTATE_Main: // { // NumMenuItems = 5; // Details number of items in the menu. We need this to wrap the selection around properly etc. if(SelectedItem >= NumMenuItems) // { // SelectedItem = 0; // Something has gone wrong, reset selected item. } // lcd.printString("---- MENU ----",0,0); // Menu title and selectable options Printed to the LCD screen lcd.printString("M1 - Monitor",0,1); // Selectable menu option lcd.printString("M2 - One-off",0,2); // Selectable menu option lcd.printString("Results",0,3); // Selectable menu option lcd.printString("About",0,4); // Selectable menu option lcd.printString("Author",0,5); // Selectable menu option // if(bAButtonWasPressed) // If A was pressed then we transition to the selected screen. { // if(SelectedItem == 0) // If 0 line is selected, move to detailed menu { // Actually 0 line + 1, see circle draw and selection below NewMenuState = MENUSTATE_Monitor; // } // else if(SelectedItem == 1) // If 1 line is selected, move to detailed menu { // Actually 1 line + 1, see circle draw and selection below NewMenuState = MENUSTATE_OneOff; // } // else if(SelectedItem == 2) // If 2 line is selected, move to detailed menu { // Actually 2 line + 1, see circle draw and selection below NewMenuState = MENUSTATE_Results; // } // else if(SelectedItem == 3) // If 3 line is selected, move to detailed menu { // Actually 3 line + 1, see circle draw and selection below NewMenuState = MENUSTATE_About; // } // else if(SelectedItem == 4) // If 4 line is selected, move to detailed menu { // Actually 4 line + 1, see circle draw and selection below NewMenuState = MENUSTATE_Author; // } // } // } // break; // case MENUSTATE_Monitor: // Call constant measurement menu following top menu selection { // NumMenuItems = 1; // Detail the number of items in Menu - need this to wrap the selection around properly etc. // if(SelectedItem >= NumMenuItems) // { // NewMenuState = MENUSTATE_Main; // Something has gone wrong, drop back to the main menu. } // // float T = tmp102.get_temperature(); // read temperature and print to lcd pc.printf("T = %f C\n",T); // Print to serial - allows testing without device attached int length = sprintf(buffer," T = %.2f C",T); // print formatted data to buffer - it is important the format specifier ensures the length will fit in the buffer if (length <= 14) // if string will fit on display (assuming printing at x=0) lcd.printString("-- Constant --",0,0); // lcd.printString("- Monitoring -",0,1); // lcd.printString(buffer,0,3); // display on screen lcd.printString(" 'A' to Menu",0,5); // lcd.refresh(); // need to refresh display after setting pixels or writing strings wait(0.5); // // if (T >= g_StartTemp + 2 and T < g_StartTemp + 4) { // High temp alarm condition - in real world would be lot lower!! HighTemp(); // Run High temp function if temperture is 2 to 4 degrees over selected start temp } // else { // PeripheralsOffHigh(); // Run function to turn off all high temp peripherals } // if (T >= g_StartTemp + 4 and T < g_StartTemp + 6) { // Super High temp alarm condition - in real world would be lot lower!! SuperHighTemp(); // Run Super High temp function if temperture is 4 to 6 degrees over selected start temp } // else { // PeripheralsOffHigh(); // Run function to turn off all high temp peripherals } // if (T >= g_StartTemp + 6) { // Ultra High temp alarm condition - in real world would be lot lower!! UltraHighTemp(); // Run Ultra High temp function if temperture is 6 degrees or more over selected start temp } // else { // PeripheralsOffHigh(); // Run function to turn off all high temp peripherals } // if (T <= g_StartTemp - 2 and T > g_StartTemp - 4) { // Low temp alarm condition - in real world would be lot lower!! LowTemp(); // Run Low Temp function if temperture is 2 to 4 degrees below selected start temp } // else { // PeripheralsOffLow(); // Run function to turn off all low temp peripherals } // if (T <= g_StartTemp - 4 and T > g_StartTemp - 6) { // Super low temp alarm condition - in real world would be lot lower!! SuperLowTemp(); // Run Super Low Temp function if temperture is 2 to 4 degrees below selected start temp } // else { // PeripheralsOffLow(); // Run function to turn off all low temp peripherals } // if (T <= g_StartTemp - 6) { // Ultra low temp alarm condition - in real world would be lot lower!! UltraLowTemp(); // Run Ultra Low Temp function if temperture is 2 to 4 degrees below selected start temp } // else { // PeripheralsOffLow(); // Run function to turn off all low temp peripherals } if(bAButtonWasPressed) // Check if button was pressed { // if(SelectedItem == 0) // { // NewMenuState = MENUSTATE_Main; // Transition back to the main menu PeripheralsOffHigh(); // PeripheralsOffLow(); // } // } // } // break; // case MENUSTATE_OneOff: // Call a one off measurement menu following top menu selection { // NumMenuItems = 1; // Detail the number of items in Menu - need this to wrap the selection around properly etc. if(SelectedItem >= NumMenuItems) // { // NewMenuState = MENUSTATE_Main; // Something has gone wrong, drop back to the main menu. } // // if(NumFramesInState == 0) // { // g_TempReading = tmp102.get_temperature(); // Gather the temp readings only on the frame we enter this state and keep printing this same temp, not to refresh and read new temp. } // // pc.printf("T = %f C\n",g_TempReading); // Print to serial - allows testing without device attached int length = sprintf(buffer," T = %.2f C",g_TempReading); // print formatted data to buffer - it is important the format specifier ensures the length will fit in the buffer if (length <= 14){ // if string will fit on display (assuming printing at x=0) lcd.printString("-- One-Off --",0,0); // lcd.printString("-- Measure --",0,1); // lcd.printString(buffer,0,3); // display on screen lcd.printString(" 'A' to Menu",0,5); // } // // if(bAButtonWasPressed) // Check if button was pressed { // if(SelectedItem == 0) // { // NewMenuState = MENUSTATE_Main; // Take us back to top menu } // } // } // break; // case MENUSTATE_Results: // Call results menu following top menu selection { // NumMenuItems = 1; // Detail the number of items in Menu - need this to wrap the selection around properly etc. if(SelectedItem >= NumMenuItems) // { // NewMenuState = MENUSTATE_Main; // Something has gone wrong, drop back to the main menu. } // // if(NumFramesInState == 0) // { // if(fp != NULL){ // printf("Error! File already open!\n"); // fclose(fp); // } // // fp = fopen("/sd/overnighttemp.csv", "w"); // Open our file handle on the first frame. } // // if (fp == NULL) { // if it can't open the file then print error message printf("Error! Unable to open file! Returning to main menu.\n"); // NewMenuState = MENUSTATE_Main; // Something has gone wrong, drop back to the main menu. } // else // { // float T = tmp102.get_temperature(); // Read temperature and print to lcd pc.printf("T = %f C\n",T); // Print to serial - allows testing without device attached fprintf(fp, "%d,%f\n",NumFramesInState,T); // Print formatted string to file (CSV) // lcd.printString("-- Results --",0,0); // Menu Title lcd.printString(" Writing",0,1); // Instructions showing what the function is doing - displayed on screen lcd.printString(" results to ",0,2); // Instructions showing what the function is doing - displayed on screen lcd.printString(" file...",0,3); // Instructions showing what the function is doing - displayed on screen lcd.printString(" ",0,4); // Blank Line lcd.printString(" 'A' to Menu",0,5); // Instructions to return to main } // // if(bAButtonWasPressed) // Check if button was pressed { // if(SelectedItem == 0) // { // NewMenuState = MENUSTATE_Main; // Take us back to top menu } // } // } // break; // case MENUSTATE_About: // Call About menu following top menu selection { // NumMenuItems = 1; // Detail the number of items in Menu - need this to wrap the selection around properly etc. if(SelectedItem >= NumMenuItems) // { // NewMenuState = MENUSTATE_Main; // Something has gone wrong, drop back to the main menu. } // // lcd.printString("--- About ---",0,0); // Menu Title lcd.printString("ELE3006M - IoT",0,1); // Data within menu lcd.printString(" Project",0,2); // Data within menu lcd.printString("Uni of Lincoln",0,3); // Data within menu lcd.printString(" 'A' to Menu",0,5); // Instructions to return to Main menu lcd.refresh(); // // if(bAButtonWasPressed) // Check if button was pressed { // if(SelectedItem == 0) // { // NewMenuState = MENUSTATE_Main; // Transition back to Main Menu } // } // } // break; // case MENUSTATE_Author: // Call Author menu following top menu selection { // NumMenuItems = 1; // Detail the number of items in Menu - need this to wrap the selection around properly etc. if(SelectedItem >= NumMenuItems) // { // NewMenuState = MENUSTATE_Main; // Something has gone wrong, drop back to the main menu. } // // lcd.printString("--- Author ---",0,0); // Menu Title lcd.printString("David Leaming ",0,1); // Data within menu lcd.printString(" 25574043 ",0,2); // Data within menu lcd.printString(" VolkerRail",0,3); // Data within menu lcd.printString(" 'A' to Menu",0,5); // Instructions to return to Main menu // if(bAButtonWasPressed) // Check if button was pressed { // if(SelectedItem == 0) // { // NewMenuState = MENUSTATE_Main; // Take us back to top menu } // } // } // break; // default: // { // NewMenuState = MENUSTATE_Main; // Something has gone wrong, drop back to the main menu. } // }; // // if(NewMenuState != MENUSTATTE_Num) // If we have requested a new menu state. { // printf("Transitioning to MenuState: %i\n", NewMenuState); // Observe on serial port - ensure transition to correct screen // MenuState = NewMenuState; // We want to transition the menu to a new state. // // Do any bookkeeping needed when moving to new state. SelectedItem = 0; // Reset the selected item. NumFramesInState = 0; // Reset the frames in current state count. // if(fp){ // fclose(fp); // Ensure we close the file if the current state had one open. fp = NULL; // } // lcd.clear(); // Clear the display for one frame on state transition. } // else // { // ++NumFramesInState; // unsigned int SelectionMarkerRadius = 4; // If we have not selected to move to a new menu. unsigned int SelectionMarkerX = WIDTH - (2 * SelectionMarkerRadius); // Draw a marker circle at end of line to show which is the currently selected item. unsigned int SelectionMarkerY = (HEIGHT / 5) * (SelectedItem + 1); // +1 because of the menu title being on first row lcd.drawCircle(SelectionMarkerX, SelectionMarkerY, SelectionMarkerRadius, FILL_BLACK); // Fill the circle black so it can be seen easily // Handle Joystick Input Direction d = joystick.get_direction(); // printf("Direction = %i\n", d); // switch (joystick.get_direction()) { // Call to check direction joystick is pointing case N: // { // SelectedItem--; // printf("Selection decremented to %i\n", SelectedItem); // Selection pointer move down } // break; // case S: // { // SelectedItem++; // printf("Selection incremented to %i\n", SelectedItem); // Selection pointer move up } // break; // } // if(SelectedItem < 0) // Wrap the selection around to the start/end of the menu if it goes below 0 or above NumMenuItems. { // SelectedItem = NumMenuItems - 1; // Move to bottom of menu } // else if(SelectedItem >= NumMenuItems) // { // SelectedItem = 0; // Move to top of menu } // } // lcd.refresh(); // Finally update the display. } // } // } // // void StartTemp() // { // Direction d = joystick.get_direction(); // // g_StartTemp = fsm[g_state].output; // Set ouput depending on current state wait(fsm[g_state].time); // Wait in that state for desired time g_state = fsm[g_state].nextState[d]; // Read input and update curent state } // // void HighTemp() // { // LED01 = 0; // LED01 on if temperature is over specified - Simulated starting of cold blowers printf("WARNING - High Temp!! \n"); // Buzzer.period(1.0/554.0); // Warning Buzzer to extremely high Buzzer = 0.5; // wait(0.5); // Buzzer = 0; // } // // void SuperHighTemp() // { // LED01 = 0; // LED01 on if temperature is over specified - Simulated starting of cold blowers LED02 = 0; // LED02 on if temperature is over specified - Simulated starting of cold blowers printf("WARNING - Super High Temp!! \n"); // Buzzer.period(1.0/554.0); // Warning Buzzer to extremely high Buzzer = 0.5; // wait(0.5); // Buzzer = 0; // } // // void UltraHighTemp() // { // LED01 = 0; // LED01 on if temperature is over specified - Simulated starting of cold blowers LED02 = 0; // LED02 on if temperature is over specified - Simulated starting of cold blowers LED03 = 0; // LED02 on if temperature is over specified - Simulated starting of cold blowers printf("WARNING - Ultra High Temp!! \n"); // Buzzer.period(1.0/554.0); // Warning Buzzer to extremely high Buzzer = 0.5; // wait(0.5); // Buzzer = 0; // } // // void LowTemp() // { // LED04 = 0; // LED04 on if temperature is over specified - Simulated starting of heaters printf("WARNING - Low Temp!! \n"); // Buzzer.period(1.0/554.0); // Warning Buzzer to extremely low wait(0.5); // Buzzer = 0; // } // // // void SuperLowTemp() // { // LED04 = 0; // LED04 on if temperature is over specified - Simulated starting of heaters LED05 = 0; // LED05 on if temperature is over specified - Simulated starting of heaters printf("WARNING - Super Low Temp!! \n"); // Buzzer.period(1.0/554.0); // Warning Buzzer to extremely low wait(0.5); // Buzzer = 0; // } // // void UltraLowTemp() // { // LED04 = 0; // LED04 on if temperature is over specified - Simulated starting of heaters LED05 = 0; // LED05 on if temperature is over specified - Simulated starting of heaters LED06 = 0; // LED06 on if temperature is over specified - Simulated starting of heaters printf("WARNING - Ultra Low Temp!! \n"); // Buzzer.period(1.0/554.0); // Warning Buzzer to extremely low wait(0.5); // Buzzer = 0; // } // // void PeripheralsOffHigh() // { // LED01 = 1; // LED01 off if temperature is below specified - Simulated stopping of cold blowers LED02 = 1; // LED02 off if temperature is below specified - Simulated stopping of cold blowers LED03 = 1; // LED03 off if temperature is below specified - Simulated stopping of cold blowers Buzzer = 0; // Buzzer off if temperature is below specified - Simulated stopping of cold blowers printf("All High Temp Peripherals = OFF \n"); // } // // void PeripheralsOffLow() // { // LED04 = 1; // LED04 off if temperature is below specified - Simulated stopping of heaters LED05 = 1; // LED05 off if temperature is below specified - Simulated stopping of heaters LED06 = 1; // LED06 off if temperature is below specified - Simulated stopping of heaters Buzzer = 0; // Buzzer off if temperature is below specified - Simulated stopping of heaters printf("All LOW Temp Peripherals = OFF \n"); // } //