![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Final tidy of code following installation of new sensor, more comments added prior to submission
Dependencies: mbed
N5110/Bitmap.h
- Committer:
- legstar85
- Date:
- 2022-01-21
- Revision:
- 13:5ad65a688f3f
File content as of revision 13:5ad65a688f3f:
/* * Print String * * Prints a string of characters to the screen buffer, string is cut off after the 83rd pixel. * @param x - the column number (0 to 83) * @param y - the row number (0-5) - the display is split into 6 banks - each bank can be considered a row * @author - David Leaming - 25574043 * @ Date - December 2021 * * Acknowledgements * Craig A. Evans, University of Leeds, TMP102 Library ,Feb 2016 * Dr Edmond Nurellari, University of Lincoln, Joystick & N5110 Libraries * */ #ifndef BITMAP_H #define BITMAP_H #include <vector> // Forward declarations class N5110; /** * @brief A black & white bitmap that can be rendered on an N5110 screen * * * @code // First declare the pixel map data using '1' for black, // or '0' for white pixels static int sprite_data[] = { 0,0,1,0,0, 0,1,1,1,0, 0,0,1,0,0, 0,1,1,1,0, 1,1,1,1,1, 1,1,1,1,1, 1,1,0,1,1, 1,1,0,1,1 }; // Instantiate the Bitmap object using the data above Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite // We can render the bitmap wherever we want on the screen sprite.render(lcd, 20, 6); // x and y locations for rendering sprite.render(lcd, 30, 10); // We can also print its values to the terminal sprite.print(); * @endcode */ class Bitmap { private: /** * @brief The contents of the drawing, with pixels stored in row-major order * @details '1' represents a black pixel; '0' represents white */ std::vector<int> _contents; unsigned int _height; ///< The height of the drawing in pixels unsigned int _width; ///< The width of the drawing in pixels public: Bitmap(int const *contents, unsigned int const height, unsigned int const width); int get_pixel(unsigned int const row, unsigned int const column) const; void print() const; void render(N5110 &lcd, unsigned int const x0, unsigned int const y0) const; }; #endif // BITMAP_H