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Dependencies: mbed
Joystick/Joystick.cpp
- Committer:
- legstar85
- Date:
- 2022-01-21
- Revision:
- 13:5ad65a688f3f
File content as of revision 13:5ad65a688f3f:
#include "Joystick.h"
Joystick::Joystick(PinName vertPin,PinName horizPin,PinName clickPin)
{
vert = new AnalogIn(vertPin);
horiz = new AnalogIn(horizPin);
click = new InterruptIn(clickPin);
}
void Joystick::init()
{
// read centred values of joystick
_x0 = horiz->read();
_y0 = vert->read();
// this assumes that the joystick is centred when the init function is called
// if perfectly centred, the pots should read 0.5, but this may
// not be the case and x0 and y0 will be used to calibrate readings
// turn on pull-down for button -> this assumes the other side of the button
// is connected to +3V3 so we read 1 when pressed and 0 when not pressed
click->mode(PullDown);
// we therefore need to fire the interrupt on a rising edge
click->rise(callback(this,&Joystick::click_isr));
// need to use a callback since mbed-os5 - basically tells it to look in this class for the ISR
_click_flag = 0;
}
Direction Joystick::get_direction()
{
float angle = get_angle(); // 0 to 360, -1 for centred
Direction d;
// partition 360 into segments and check which segment the angle is in
if (angle < 0.0f) {
d = CENTRE; // check for -1.0 angle
} else if (angle < 22.5f) { // then keep going in 45 degree increments
d = N;
} else if (angle < 67.5f) {
d = NE;
} else if (angle < 112.5f) {
d = E;
} else if (angle < 157.5f) {
d = SE;
} else if (angle < 202.5f) {
d = S;
} else if (angle < 247.5f) {
d = SW;
} else if (angle < 292.5f) {
d = W;
} else if (angle < 337.5f) {
d = NW;
} else {
d = N;
}
return d;
}
// this method gets the magnitude of the joystick movement
float Joystick::get_mag()
{
Polar p = get_polar();
return p.mag;
}
// this method gets the angle of joystick movement (0 to 360, 0 North)
float Joystick::get_angle()
{
Polar p = get_polar();
return p.angle;
}
// get raw joystick coordinate in range -1 to 1
// Direction (x,y)
// North (0,1)
// East (1,0)
// South (0,-1)
// West (-1,0)
Vector2D Joystick::get_coord()
{
// read() returns value in range 0.0 to 1.0 so is scaled and centre value
// substracted to get values in the range -1.0 to 1.0
float x = 2.0f*( horiz->read() - _x0 );
float y = 2.0f*( vert->read() - _y0 );
// Note: the x value here is inverted to ensure the positive x is to the
// right. This is simply due to how the potentiometer on the joystick
// I was using was connected up. It could have been corrected in hardware
// by swapping the power supply pins. Instead it is done in software so may
// need to be changed depending on your wiring setup
Vector2D coord = {-x,y};
return coord;
}
// This maps the raw x,y coord onto a circular grid.
// See: http://mathproofs.blogspot.co.uk/2005/07/mapping-square-to-circle.html
Vector2D Joystick::get_mapped_coord()
{
Vector2D coord = get_coord();
// do the transformation
float x = coord.x*sqrt(1.0f-pow(coord.y,2.0f)/2.0f);
float y = coord.y*sqrt(1.0f-pow(coord.x,2.0f)/2.0f);
Vector2D mapped_coord = {x,y};
return mapped_coord;
}
// this function converts the mapped coordinates into polar form
Polar Joystick::get_polar()
{
// get the mapped coordinate
Vector2D coord = get_mapped_coord();
// at this point, 0 degrees (i.e. x-axis) will be defined to the East.
// We want 0 degrees to correspond to North and increase clockwise to 359
// like a compass heading, so we need to swap the axis and invert y
float x = coord.y;
float y = coord.x;
float mag = sqrt(x*x+y*y); // pythagoras
float angle = RAD2DEG*atan2(y,x);
// angle will be in range -180 to 180, so add 360 to negative angles to
// move to 0 to 360 range
if (angle < 0.0f) {
angle+=360.0f;
}
// the noise on the ADC causes the values of x and y to fluctuate slightly
// around the centred values. This causes the random angle values to get
// calculated when the joystick is centred and untouched. This is also when
// the magnitude is very small, so we can check for a small magnitude and then
// set the angle to -1. This will inform us when the angle is invalid and the
// joystick is centred
if (mag < TOL) {
mag = 0.0f;
angle = -1.0f;
}
Polar p = {mag,angle};
return p;
}
bool Joystick::button_pressed()
{
// ISR must have been triggered
if (_click_flag) {
_click_flag = 0; // clear flag
return true;
} else {
return false;
}
}
void Joystick::click_isr()
{
_click_flag = 1;
}