First test programme for the RenBuggy
Dependencies: SevenSegmentDisplay mbed
Fork of Renbed_Buggy_Basics by
buggy_functions.cpp
- Committer:
- MiskinPrj
- Date:
- 2016-04-21
- Revision:
- 1:9f6d495cda75
- Parent:
- 0:23373ebd6d3a
- Child:
- 2:10c115fb71e2
File content as of revision 1:9f6d495cda75:
/********************************************************* *buggy_functions.cpp * *Author: Elijah Orr & Dan Argust * * * *A library of functions that can be used to control the * *RenBuggy. * *********************************************************/ #ifndef BUGGY_FUNCTIONS_C #define BUGGY_FUNCTIONS_C /* necessary includes */ #include "mbed.h" #include "buggy_functions.h" #include "SevenSegmentDisplay.h" // PwmOut is used to control the motors PwmOut Lmotor(LeftMotorPin); PwmOut Rmotor(RightMotorPin); //Trim is an offset that you can adjust to help the buggy drive straight //Trim = -0.3 is a left trim //Trim = 0.3 is a right trim float trim = 0.3; //DigitalIn is used as a button DigitalIn CurrentButtonState(p7); //This bool is used to store the buttons state (pressed/not pressed) bool LastButtonState = 0; //This creates an object called "seg" that controls the seven segment display SevenSegmentDisplay seg(0); /* Functions (listed below) contain the code that runs the buggy. These functions can be used in the main.cpp file */ extern void hold(float time) //waits for (time) seconds { seg.DisplayDigits(0,0); //Displays the digits 0 and 0 for (float i = time;i>0;i-=0.01){ //For every hundreth of a second, display the time remaining seg.DisplayDigits((int)i/10,(int)i%10); wait(0.01); } } extern void forward(float time) //moves forward for (time) seconds { Lmotor = 1.0 + trim; Rmotor = 1.0 - trim; //set the left and right motor to 1.0 (full speed) - the trim offset hold(time); //wait for (time) seconds while the motors are on stop(); //stops the motors } extern void left(float time) //moves left for (time) seconds { Rmotor = 1.0; //set the right motor to full speed Lmotor = 0.0; //set the left motor to off hold(time); //waits for (time) seconds stop(); //stops the motors } extern void right(float time) //moves right for (time) seconds { Lmotor = 1.0; //set the left motor to full speed Rmotor = 0.0; //set the right motor to off hold(time); //waits for (time) seconds stop(); //stops the motors } extern void stop() //stops the motors { Lmotor = Rmotor = 0; //set the speed of each motor to 0 } extern void readButton(float time) //checks if the button is pressed for (time) seconds { seg.DisplayDigits(0,0); //displays 0 0 on the seven segment display for (float i = time;i>0;i-=0.01) //for each hundreth of a seconds check if the button state goes from low to high (eg. pressed) { if (CurrentButtonState == 1 and LastButtonState == 0){ rollDice(); //rolls the dice if the button is pressed } LastButtonState = CurrentButtonState; wait(0.01); } } extern int rollDice() //a function that randomly generates a number and displays it on the seven segment display { int tens; //declare two variables, tens and units to store the number to be displayed int units; for (int i = 20;i>0;i--){ tens = rand()%9; //generate a random number from 0-9 and store it in "tens" units = rand()%9; seg.DisplayDigits(tens,units); //display the numbers stored in tens and units wait(0.04); } return tens*10+units; } #endif // BUGGY_FUNCTIONS_C