
code avec modifs, programme mit dans les robots pour les derniers matchs
Dependencies: mbed SerialHalfDuplex SDFileSystem liaison_Bluetooth ident_crac DISCO-F469NI_portrait
Strategie/Strategie.h
- Committer:
- goldmas
- Date:
- 2021-07-17
- Revision:
- 37:ee2c72e76d9c
- Parent:
- 36:c37dbe2be916
File content as of revision 37:ee2c72e76d9c:
#ifndef CRAC_STRATEGIE #define CRAC_STRATEGIE typedef enum { RECALAGE_1, RECULER_1, TOURNER, RECALAGE_2, RECULER_2, GOTOPOS, FIN_POS, }E_Stratposdebut; typedef enum { INIT, ATT, CHOIX, DEMO, DEMO2, TEST_MOTEUR, TEST_COULEUR, TEST_SERVO_BRAS, TEST_VENTOUSE, TEST_ELECTROV, TEST_AUD, TEST_DIVE, TEST_ASSERVE, TEST_MANCHES, TEST_GIROUS, SELECT_SIDE, SELECT_ROB, TACTIQUE, DETAILS, LECTURE, LAUNCH, AFF_WAIT_JACK, WAIT_JACK, FIN} T_etat; typedef enum { ETAT_CHECK_CARTE_SCREEN, //Envoie check carte screen ETAT_CHECK_CARTE_SCREEN_WAIT_ACK, //Time out de 1s si erreur clignotement des led et fin prog ETAT_CHECK_CARTES, //Envoie check toutes les carte ETAT_CHECK_CARTES_WAIT_ACK, //Time out de 1s ETAT_WAIT_FORCE,//Attente du forçage du lancement ETAT_CONFIG, //attente reception du choix du mode( debug ou game) ETAT_GAME_INIT,//Mise en mémoire du fichier de stratégie ETAT_GAME_WAIT_FOR_JACK,//Attente du retrait du jack ETAT_GAME_START,//Lancement du timer 100s ETAT_GAME_LOAD_NEXT_INSTRUCTION, ETAT_GAME_PROCESS_INSTRUCTION, ETAT_GAME_WAIT_ACK, ETAT_GAME_JUMP_TIME, ETAT_GAME_JUMP_CONFIG, ETAT_GAME_JUMP_POSITION, ETAT_GAME_WAIT_END_INSTRUCTION, ETAT_END, ETAT_END_LOOP, } E_stratGameEtat; extern E_stratGameEtat gameEtat; extern T_etat strat_etat_s; extern Timer gameTimer; extern char val_girou ; extern int Flag_Bras_Re; extern int Flag_Manche_Bas; extern int Flag_pavillon; extern int Flag_Manche_Moy; extern int Flag_bon_port; extern unsigned short Flag_num_bras; void canProcessRx(void); void Strategie(void); short recalageAngulaireCapteur(void); short recalageDistanceX(void); short recalageDistanceY(void); #endif