carte_strategie_2019
Dependencies: mbed SerialHalfDuplex SDFileSystem DISCO-F469NI_portrait liaison_Bluetooth ident_crac
Diff: Strategie/Strategie.cpp
- Revision:
- 41:b029ddc4d60e
- Parent:
- 40:21bb685b553b
- Child:
- 42:657b6a573e11
--- a/Strategie/Strategie.cpp Thu May 10 18:49:25 2018 +0000 +++ b/Strategie/Strategie.cpp Fri May 11 12:09:26 2018 +0000 @@ -155,7 +155,7 @@ void Setflag(void); void can2Rx_ISR(void); signed char Bouton_Strat (void); - +signed char blocage_balise; void print_segment(int nombre, int decalage); void affichage_compteur (int nombre); void effacer_segment(long couleur); @@ -213,6 +213,7 @@ if(gameEtat == ETAT_GAME_WAIT_FOR_JACK) { gameEtat = ETAT_GAME_START;//On débute le match etat=COMPTEUR; + blocage_balise=1; } } @@ -1172,7 +1173,7 @@ #ifdef ROBOT_SMALL GoStraight(-450, 0, 0, 0); #else - GoStraight(75, 0, 0, 0); + GoStraight(150, 0, 0, 0); #endif while(waitingAckID !=0 && waitingAckFrom !=0) canProcessRx(); @@ -1543,13 +1544,13 @@ } } else if(instruction.nextActionType == WAIT) { ///Actualisation des waiting ack afin d'attendre la fin des actions - wait_ms(200); + /*wait_ms(200); #ifdef ROBOT_BIG SetOdometrie(ODOMETRIE_BIG_POSITION, x_robot, y_robot, theta_robot); #else SetOdometrie(ODOMETRIE_SMALL_POSITION, x_robot, y_robot, theta_robot); #endif - wait_ms(200); + wait_ms(200);*/ gameEtat = ETAT_GAME_WAIT_END_INSTRUCTION; switch(instruction.order) @@ -1699,13 +1700,13 @@ #endif gameEtat = ETAT_END;*/ - wait_ms(200); + /*wait_ms(200); #ifdef ROBOT_BIG SetOdometrie(ODOMETRIE_BIG_POSITION, x_robot, y_robot, theta_robot); #else SetOdometrie(ODOMETRIE_SMALL_POSITION, x_robot, y_robot, theta_robot); #endif - wait_ms(200); + wait_ms(200);*/ switch(actionPrecedente){ case MV_LINE: @@ -2068,11 +2069,18 @@ break; case RECEPTION_COULEUR: + if (blocage_balise==0){ couleur1=msgRxBuffer[FIFO_lecture].data[0]; couleur2=msgRxBuffer[FIFO_lecture].data[1]; couleur3=msgRxBuffer[FIFO_lecture].data[2]; + + /*lcd.DisplayStringAt(0,LINE(16),(unsigned char *)couleur1+'0',LEFT_MODE); + lcd.DisplayStringAt(0,LINE(16+1),(unsigned char *)couleur2+'0',LEFT_MODE); + lcd.DisplayStringAt(0,LINE(16+2),(unsigned char *)couleur3+'0',LEFT_MODE);*/ + } + break; - + case NO_BLOC: //il n'y a pas de bloc, on saute les étapes liées à l'attrape bloc actual_instruction = instruction.nextLineError; gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;