v2019
Dependencies: CRAC-Strat_2019 SerialHalfDuplex SDFileSystem DISCO-F469NI_portrait liaison_Bluetooth ident_crac
Dependents: Codeprincipal_2019 CRAC-Strat_2019
Robots/Strategie_big.cpp
- Committer:
- Sitkah
- Date:
- 2018-05-10
- Revision:
- 40:21bb685b553b
- Parent:
- 38:76f886a1c8e6
- Child:
- 41:b029ddc4d60e
File content as of revision 40:21bb685b553b:
#include "global.h" #ifdef ROBOT_BIG unsigned char isStopEnable = 1;//Permet de savoir si il faut autoriser le stop via les balises /****************************************************************************************/ /* FUNCTION NAME: doFunnyAction */ /* DESCRIPTION : Permet de faire la funny action en fin de partie */ /****************************************************************************************/ void doFunnyAction(void) { //envoie de la funny action // 0x007, 01, 01 CANMessage msgTx=CANMessage(); msgTx.id=GLOBAL_FUNNY_ACTION; msgTx.format=CANStandard; msgTx.type=CANData; msgTx.len=2; msgTx.data[0]=0x01; msgTx.data[1]=0x01; can1.write(msgTx); } /****************************************************************************************/ /* FUNCTION NAME: doAction */ /* DESCRIPTION : Effectuer une action specifique */ /****************************************************************************************/ unsigned char doAction(unsigned char id, unsigned short var1, short var2) { CANMessage msgTx=CANMessage(); msgTx.format=CANStandard; msgTx.type=CANData; //affichage_debug(id); switch(id) { /////////////////////////////////////////////////////////100 à 108 : ACTIONS HERKULEX///////////////////////////////////////////// case 100: //Monte l'immeuble selon le code couleur msgTx.id=MONTER_IMMEUBLE_DOUBLE; msgTx.len=3; msgTx.data[0]=couleur1; msgTx.data[1]=couleur2; msgTx.data[2]=couleur3; can2.write(msgTx); break; case 101: //baisser l'attrape bloc arrière SendRawId(BAISSER_ATTRAPE_BLOC); break; case 102: //Relever l'attrape bloc arrière SendRawId(RELEVER_ATTRAPE_BLOC); break; case 103: // SendRawId(BAISSER_ATTRAPE_BLOC_AvG); break; case 104: SendRawId(RELEVER_ATTRAPE_BLOC_AvG); break; case 105: SendRawId(BAISSER_ATTRAPE_BLOC_AvD); break; case 106: SendRawId(RELEVER_ATTRAPE_BLOC_AvD); break; case 107: msgTx.id=MONTER_IMMEUBLE; msgTx.len=4; msgTx.data[0]=couleur1; msgTx.data[1]=couleur2; msgTx.data[2]=couleur3; msgTx.data[3]=var1; msgTx.data[4]=var2; can2.write(msgTx); case 108: SendRawId(INTER_BAISSER_ATTRAPE_BLOC_AvG); break; case 109: SendRawId(INTER_BAISSER_ATTRAPE_BLOC_AvD); break; case 111: SendRawId(RANGER_ATTRAPE_BLOC_AvD); break; case 112: SendRawId(RANGER_ATTRAPE_BLOC_AvG); break; case 150: SCORE_GR+=var1; SCORE_GLOBAL=SCORE_GR+SCORE_PR; //liaison_Tx.envoyer_short(0x30,SCORE_GLOBAL); waitingAckFrom = 0; waitingAckID = 0; break; case 10://Désactiver le stop isStopEnable = 0; break; case 11://Activer le stop isStopEnable = 1; break; case 20://Désactiver l'asservissement setAsservissementEtat(0); break; case 21://Activer l'asservissement setAsservissementEtat(1); break; case 22://Changer la vitesse du robot SendSpeed(var1,(unsigned short)var2); waitingAckFrom = 0; waitingAckID = 0; wait(0.2); break; case 30://Action tempo wait_ms(var1); waitingAckFrom = 0; waitingAckID = 0; break; /*case 40: // demande au telemetre la position d'un objet //SendRawId(TELEMETRE_RECHERCHE_OBJET); modeTelemetre = 1; //angle = angle /10; msgTx.id=TELEMETRE_OBJET; msgTx.format=CANStandard; msgTx.type=CANData; msgTx.len=1; // indice du module sur le terrain msgTx.data[0] = (unsigned char)speed; // x sur 2 octets msgTx.data[0]=(unsigned char)speed; msgTx.data[1]=(unsigned char)(speed>>8); // y sur 2 octets msgTx.data[2]=(unsigned char)angle; msgTx.data[3]=(unsigned char)(angle>>8); // theta signé sur 2 octets //msgTx.data[4]=(unsigned char)theta; //msgTx.data[5]=(unsigned char)(theta>>8); msgTx.data[4]=0; msgTx.data[5]=0; can1.write(msgTx); break;*/ /* case 130://Lancer mouvement de sortie de la zone de départ msgTx.id=ACTION_BIG_DEMARRAGE; msgTx.format=CANStandard; msgTx.type=CANData; msgTx.len=1; msgTx.data[0] = (unsigned char)speed; can1.write(msgTx); break;*/ default: return 0;//L'action n'existe pas, il faut utiliser le CAN } return 1;//L'action est spécifique. } /****************************************************************************************/ /* FUNCTION NAME: initRobot */ /* DESCRIPTION : initialiser le robot */ /****************************************************************************************/ void initRobot(void) { //Enregistrement de tous les AX12 présent sur la carte /*AX12_register(5, AX12_SERIAL2); AX12_register(18, AX12_SERIAL2); AX12_register(13, AX12_SERIAL2); AX12_register(1, AX12_SERIAL1); AX12_register(11, AX12_SERIAL1); AX12_register(8, AX12_SERIAL1); AX12_register(7, AX12_SERIAL2);*/ //AX12_setGoal(AX12_ID_FUNNY_ACTION, AX12_ANGLE_FUNNY_ACTION_CLOSE,AX12_SPEED_FUNNY_ACTION); //AX12_processChange(); //runRobotTest(); } /****************************************************************************************/ /* FUNCTION NAME: initRobotActionneur */ /* DESCRIPTION : Initialiser la position des actionneurs du robot */ /****************************************************************************************/ void initRobotActionneur(void) { /*doAction(100,1,0); doAction(100,2,0); doAction(110,0,0); doAction(120,0,0); doAction(131,0,0);*/ } /****************************************************************************************/ /* FUNCTION NAME: runTest */ /* DESCRIPTION : tester l'ensemble des actionneurs du robot */ /****************************************************************************************/ void runRobotTest(void) { /* int waitTime = 500; //Test des AX12 dans l'ordre doAction(111,0,0);//Fermeture pince arrière haute wait_ms(waitTime); doAction(110,0,0);//Ouverture pince arrière haute wait_ms(waitTime); doAction(113,0,0);//Fermeture pince arrière basse wait_ms(waitTime); doAction(112,0,0);//Ouverture pince arrière basse wait_ms(waitTime); doAction(115,0,0);//Fermeture porte arrière wait_ms(waitTime); doAction(114,0,0);//Ouverture porte arrière wait_ms(waitTime); doAction(101,0,0);//Fermer les portes avant wait_ms(waitTime); doAction(100,0,0);//Ouvrir les portes avant wait_ms(waitTime); doAction(103,0,0);//Descendre le peigne wait_ms(waitTime); doAction(102,0,0);//Remonter le peigne*/ } /****************************************************************************************/ /* FUNCTION NAME: SelectStrategy */ /* DESCRIPTION : Charger le fichier de stratégie correspondante à un id */ /* RETURN : 0=> Erreur, 1=> OK si le fichier existe */ /****************************************************************************************/ /*int SelectStrategy(unsigned char id) { switch(id) { // strat de match case 1: strcpy(cheminFileStart,"/local/strat1.txt"); return FileExists(cheminFileStart); case 2: strcpy(cheminFileStart,"/local/strat2.txt"); return FileExists(cheminFileStart); case 3: strcpy(cheminFileStart,"/local/strat3.txt"); return FileExists(cheminFileStart); case 4: strcpy(cheminFileStart,"/local/strat4.txt"); return FileExists(cheminFileStart); case 5: strcpy(cheminFileStart,"/local/strat5.txt"); return FileExists(cheminFileStart); case 6: strcpy(cheminFileStart,"/local/strat6.txt"); return FileExists(cheminFileStart); case 7: strcpy(cheminFileStart,"/local/strat7.txt"); return FileExists(cheminFileStart); case 8: strcpy(cheminFileStart,"/local/strat8.txt"); return FileExists(cheminFileStart); case 9: strcpy(cheminFileStart,"/local/strat9.txt"); return FileExists(cheminFileStart); case 10: strcpy(cheminFileStart,"/local/strat10.txt"); return FileExists(cheminFileStart); // strat de demo case 0x10: strcpy(cheminFileStart,"/local/moteur.txt"); return FileExists(cheminFileStart); case 0x11: #ifdef ROBOT_BIG strcpy(cheminFileStart,"/local/bras.txt"); #else strcpy(cheminFileStart,"/local/porteAvant.txt"); #endif return FileExists(cheminFileStart); case 0x12: #ifdef ROBOT_BIG strcpy(cheminFileStart,"/local/balancier.txt"); #else strcpy(cheminFileStart,"/local/mainTourneuse.txt"); #endif return FileExists(cheminFileStart); default: strcpy(cheminFileStart,"/local/strat1.txt"); return 0; } }*/ /****************************************************************************************/ /* FUNCTION NAME: needToStop */ /* DESCRIPTION : Savoir si il faut autoriser le stop du robot via balise */ /****************************************************************************************/ unsigned char needToStop(void) { return isStopEnable; } /****************************************************************************************/ /* FUNCTION NAME: doBeforeEndAction */ /* DESCRIPTION : Terminer les actions du robot 1s avant la fin du match */ /****************************************************************************************/ void doBeforeEndAction(void) { doAction(110,0,0);//Ouverture pince arrière haute doAction(112,0,0);//Ouverture pince arrière basse doAction(114,0,0);//Ouverture porte arrière doAction(100,0,0);//Ouvrir les portes avant doAction(102,0,0);//Remonter le peigne } #endif