homologation gros robot et test avec les ack de la carte a tout faire

Fork of CRAC-Strat_2017_HOMOLOGATION_PETIT_ROBOT by CRAC Team

Committer:
antbig
Date:
Fri Apr 29 09:14:27 2016 +0000
Revision:
10:a788d9cf60f2
Parent:
9:d0042422d95a
Child:
11:ed13a480ddca
Mise en place des angles pour les pinces XL320

Who changed what in which revision?

UserRevisionLine numberNew contents of line
antbig 0:ad97421fb1fb 1 #include "Strategie.h"
antbig 0:ad97421fb1fb 2
antbig 5:dcd817534b57 3 E_stratGameEtat gameEtat = ETAT_CHECK_CARTE_SCREEN;
antbig 0:ad97421fb1fb 4 E_stratGameEtat lastEtat = ETAT_CHECK_CARTE_SCREEN;
antbig 0:ad97421fb1fb 5 unsigned char screenChecktry = 0;
antbig 0:ad97421fb1fb 6 Timer cartesCheker;//Le timer pour le timeout de la vérification des cartes
antbig 0:ad97421fb1fb 7 Timer fakeJack;
antbig 0:ad97421fb1fb 8 Timer gameTimer;
antbig 0:ad97421fb1fb 9 Timer debugetatTimer;
antbig 5:dcd817534b57 10 Timer timeoutWarning;
antbig 5:dcd817534b57 11 Timer timeoutWarningWaitEnd;
antbig 0:ad97421fb1fb 12 Timeout chronoEnd;//permet d'envoyer la trame CAN pour la fin
antbig 0:ad97421fb1fb 13
antbig 0:ad97421fb1fb 14 unsigned short waitingAckID = 0;//L'id du ack attendu
antbig 0:ad97421fb1fb 15 unsigned short waitingAckFrom = 0;//La provenance du ack attendu
antbig 0:ad97421fb1fb 16
antbig 0:ad97421fb1fb 17 signed char FIFO_lecture=0;//Position du fifo de lecture des messages CAN
antbig 0:ad97421fb1fb 18
antbig 0:ad97421fb1fb 19 signed short x_robot,y_robot,theta_robot;//La position du robot
antbig 0:ad97421fb1fb 20
antbig 5:dcd817534b57 21 #ifdef ROBOT_BIG
antbig 0:ad97421fb1fb 22 unsigned short id_check[NOMBRE_CARTES]= {CHECK_BALISE,CHECK_MOTEUR};
antbig 0:ad97421fb1fb 23 unsigned short id_alive[NOMBRE_CARTES]= {ALIVE_BALISE,ALIVE_MOTEUR};
antbig 8:0edc7dfb7f7e 24 InterruptIn jack(p24); // entrée analogique en interruption pour le jack
antbig 5:dcd817534b57 25 #else
antbig 6:eddfa414fd11 26 unsigned short id_check[NOMBRE_CARTES]= {CHECK_BALISE,CHECK_MOTEUR};
antbig 6:eddfa414fd11 27 unsigned short id_alive[NOMBRE_CARTES]= {ALIVE_BALISE,ALIVE_MOTEUR};
antbig 8:0edc7dfb7f7e 28 InterruptIn jack(p24); // entrée analogique en interruption pour le jack
antbig 5:dcd817534b57 29 #endif
antbig 0:ad97421fb1fb 30 unsigned char checkCurrent = 0;
antbig 0:ad97421fb1fb 31 unsigned char countAliveCard = 0;
antbig 0:ad97421fb1fb 32
antbig 2:8d8e2cf798a3 33 unsigned char InversStrat = 1;//Si à 1, indique que l'on part de l'autre cote de la table(inversion des Y)
antbig 1:116040d14164 34
antbig 5:dcd817534b57 35 unsigned char countRobotNear = 0;//Le nombre de robot à proximité
antbig 5:dcd817534b57 36
antbig 4:88431b537477 37 /****************************************************************************************/
antbig 4:88431b537477 38 /* FUNCTION NAME: chronometre_ISR */
antbig 4:88431b537477 39 /* DESCRIPTION : Interruption à la fin des 90s du match */
antbig 4:88431b537477 40 /****************************************************************************************/
antbig 0:ad97421fb1fb 41 void chronometre_ISR (void)
antbig 0:ad97421fb1fb 42 {
antbig 0:ad97421fb1fb 43 SendRawId(ASSERVISSEMENT_STOP);//On stope les moteurs
antbig 0:ad97421fb1fb 44 SendRawId(GLOBAL_GAME_END);//Indication fin de match
antbig 0:ad97421fb1fb 45 gameTimer.stop();//Arret du timer
antbig 0:ad97421fb1fb 46
antbig 1:116040d14164 47 #ifdef ROBOT_BIG
antbig 0:ad97421fb1fb 48 doFunnyAction();
antbig 0:ad97421fb1fb 49 #endif
antbig 0:ad97421fb1fb 50
antbig 1:116040d14164 51 while(1);//On bloque la programme dans l'interruption
antbig 0:ad97421fb1fb 52 }
antbig 0:ad97421fb1fb 53
antbig 4:88431b537477 54 /****************************************************************************************/
antbig 8:0edc7dfb7f7e 55 /* FUNCTION NAME: jack_ISR */
antbig 8:0edc7dfb7f7e 56 /* DESCRIPTION : Interruption en changement d'état sur le Jack */
antbig 8:0edc7dfb7f7e 57 /****************************************************************************************/
antbig 8:0edc7dfb7f7e 58 void jack_ISR (void)
antbig 8:0edc7dfb7f7e 59 {
antbig 8:0edc7dfb7f7e 60 if(gameEtat == ETAT_GAME_WAIT_FOR_JACK) {
antbig 8:0edc7dfb7f7e 61 led4=1;
antbig 8:0edc7dfb7f7e 62 gameEtat = ETAT_GAME_START;//On débute le match
antbig 8:0edc7dfb7f7e 63 }
antbig 8:0edc7dfb7f7e 64 }
antbig 8:0edc7dfb7f7e 65
antbig 8:0edc7dfb7f7e 66 /****************************************************************************************/
antbig 4:88431b537477 67 /* FUNCTION NAME: automate_process */
antbig 4:88431b537477 68 /* DESCRIPTION : Automate de gestion de la stratégie du robot */
antbig 4:88431b537477 69 /****************************************************************************************/
antbig 0:ad97421fb1fb 70 void automate_process(void)
antbig 0:ad97421fb1fb 71 {
antbig 0:ad97421fb1fb 72 static struct S_Instruction instruction;
antbig 1:116040d14164 73 static unsigned char AX12_enchainement = 0;
antbig 1:116040d14164 74 static unsigned char MV_enchainement = 0;
antbig 0:ad97421fb1fb 75 signed char localData1 = 0;
antbig 0:ad97421fb1fb 76 signed short localData2 = 0;
antbig 0:ad97421fb1fb 77 unsigned short localData3 = 0;
antbig 0:ad97421fb1fb 78 signed short localData4 = 0;
antbig 1:116040d14164 79 unsigned char localData5 = 0;
antbig 0:ad97421fb1fb 80
antbig 0:ad97421fb1fb 81 if(gameTimer.read_ms() >= 88000) {//Fin du match (On autorise 2s pour déposer des éléments
antbig 0:ad97421fb1fb 82 gameTimer.stop();
antbig 0:ad97421fb1fb 83 gameTimer.reset();
antbig 0:ad97421fb1fb 84 gameEtat = ETAT_END;//Fin du temps
antbig 0:ad97421fb1fb 85 }
antbig 0:ad97421fb1fb 86
antbig 0:ad97421fb1fb 87 if(lastEtat != gameEtat || debugetatTimer.read_ms() >= 1000) {
antbig 0:ad97421fb1fb 88 lastEtat = gameEtat;
antbig 0:ad97421fb1fb 89 debugetatTimer.reset();
antbig 0:ad97421fb1fb 90 sendStratEtat((unsigned char)gameEtat);
antbig 0:ad97421fb1fb 91 }
antbig 0:ad97421fb1fb 92
antbig 0:ad97421fb1fb 93 switch(gameEtat)
antbig 0:ad97421fb1fb 94 {
antbig 0:ad97421fb1fb 95 case ETAT_CHECK_CARTE_SCREEN:
antbig 0:ad97421fb1fb 96 /*
antbig 0:ad97421fb1fb 97 Verification de l'état de la carte ecran
antbig 0:ad97421fb1fb 98 */
antbig 0:ad97421fb1fb 99 waitingAckFrom = ALIVE_IHM;//On indique que l'on attend un ack de la carte IHM
antbig 0:ad97421fb1fb 100 SendRawId(CHECK_IHM);//On demande à la carte IHM d'insiquer ça présence
antbig 0:ad97421fb1fb 101
antbig 0:ad97421fb1fb 102 screenChecktry++;//On incrèment le conteur de tentative de 1
antbig 0:ad97421fb1fb 103 cartesCheker.reset();//On reset le timeOut
antbig 0:ad97421fb1fb 104 cartesCheker.start();//On lance le timer pour le timeout
antbig 0:ad97421fb1fb 105 gameEtat = ETAT_CHECK_CARTE_SCREEN_WAIT_ACK;
antbig 0:ad97421fb1fb 106
antbig 0:ad97421fb1fb 107 break;
antbig 0:ad97421fb1fb 108 case ETAT_CHECK_CARTE_SCREEN_WAIT_ACK:
antbig 0:ad97421fb1fb 109 /*
antbig 0:ad97421fb1fb 110 Attente du ALIVE de la carte écran.
antbig 0:ad97421fb1fb 111
antbig 0:ad97421fb1fb 112 Si la carte ne répond pas apres 10ms, on retoune dans l'etat ETAT_CHECK_CARTE_SCREEN
antbig 0:ad97421fb1fb 113 maximum 3 tentatives
antbig 0:ad97421fb1fb 114 Si pas de réponse, clignotement de toutes les leds possible
antbig 0:ad97421fb1fb 115 */
antbig 0:ad97421fb1fb 116 if(waitingAckFrom == 0) {//C'est bon la carte est en ligne
antbig 0:ad97421fb1fb 117 cartesCheker.stop();
antbig 0:ad97421fb1fb 118 screenChecktry = 0;
antbig 0:ad97421fb1fb 119 gameEtat = ETAT_CHECK_CARTES;
antbig 0:ad97421fb1fb 120 } else if(cartesCheker.read_ms () > 100) {
antbig 0:ad97421fb1fb 121 cartesCheker.stop();
antbig 0:ad97421fb1fb 122 if(screenChecktry >=3) {
antbig 0:ad97421fb1fb 123 errorLoop();//Erreur La carte IHM n'est pas en ligne
antbig 0:ad97421fb1fb 124 } else {
antbig 0:ad97421fb1fb 125 gameEtat = ETAT_CHECK_CARTE_SCREEN;
antbig 0:ad97421fb1fb 126 }
antbig 0:ad97421fb1fb 127 }
antbig 0:ad97421fb1fb 128 break;
antbig 0:ad97421fb1fb 129 case ETAT_CHECK_CARTES:
antbig 0:ad97421fb1fb 130 /*
antbig 0:ad97421fb1fb 131 Il faut faire une boucle pour verifier toutes les cartes les une apres les autres
antbig 0:ad97421fb1fb 132 */
antbig 0:ad97421fb1fb 133 waitingAckFrom = id_alive[checkCurrent];//On indique que l'on attend un ack de la carte IHM
antbig 0:ad97421fb1fb 134 SendRawId(id_check[checkCurrent]);//On demande à la carte IHM d'insiquer ça présence
antbig 0:ad97421fb1fb 135
antbig 0:ad97421fb1fb 136 screenChecktry++;//On incrèment le conteur de tentative de 1
antbig 0:ad97421fb1fb 137 cartesCheker.reset();//On reset le timeOut
antbig 0:ad97421fb1fb 138 cartesCheker.start();//On lance le timer pour le timeout
antbig 0:ad97421fb1fb 139 gameEtat = ETAT_CHECK_CARTES_WAIT_ACK;
antbig 0:ad97421fb1fb 140 break;
antbig 0:ad97421fb1fb 141 case ETAT_CHECK_CARTES_WAIT_ACK:
antbig 0:ad97421fb1fb 142 /*
antbig 0:ad97421fb1fb 143 On attend l'ack de la carte en cours de vérification
antbig 0:ad97421fb1fb 144 */
antbig 0:ad97421fb1fb 145 //printf("cartesCheker = %d waitingAckFrom = %d\n",cartesCheker.read_ms(), waitingAckFrom);
antbig 0:ad97421fb1fb 146 if(waitingAckFrom == 0) {//C'est bon la carte est en ligne
antbig 0:ad97421fb1fb 147 cartesCheker.stop();
antbig 0:ad97421fb1fb 148 screenChecktry = 0;
antbig 0:ad97421fb1fb 149 countAliveCard++;
antbig 0:ad97421fb1fb 150 if(checkCurrent >= NOMBRE_CARTES) {
antbig 0:ad97421fb1fb 151 if(countAliveCard >= NOMBRE_CARTES) {
antbig 0:ad97421fb1fb 152 gameEtat = ETAT_CONFIG;
antbig 0:ad97421fb1fb 153 SendRawId(ECRAN_ALL_CHECK);//On dit à l'IHM que toutes les cartes sont en ligne
antbig 5:dcd817534b57 154 tactile_printf("Selection couleur et strategie");
antbig 0:ad97421fb1fb 155 } else {
antbig 0:ad97421fb1fb 156 gameEtat = ETAT_WAIT_FORCE;//Passage en attente de forçage du lancement
antbig 0:ad97421fb1fb 157 waitingAckFrom = ECRAN_ALL_CHECK;
antbig 0:ad97421fb1fb 158 }
antbig 0:ad97421fb1fb 159 } else {
antbig 0:ad97421fb1fb 160 checkCurrent++;
antbig 0:ad97421fb1fb 161 gameEtat = ETAT_CHECK_CARTES;
antbig 0:ad97421fb1fb 162 }
antbig 0:ad97421fb1fb 163 } else if(cartesCheker.read_ms () > 100) {
antbig 0:ad97421fb1fb 164 cartesCheker.stop();
antbig 0:ad97421fb1fb 165 if(screenChecktry >=3) {
antbig 0:ad97421fb1fb 166 screenChecktry = 0;
antbig 0:ad97421fb1fb 167 if(checkCurrent >= NOMBRE_CARTES) {
antbig 0:ad97421fb1fb 168 if(countAliveCard == NOMBRE_CARTES) {
antbig 0:ad97421fb1fb 169 gameEtat = ETAT_CONFIG;
antbig 0:ad97421fb1fb 170 SendRawId(ECRAN_ALL_CHECK);//On dit à l'IHM que toutes les cartes sont en ligne
antbig 0:ad97421fb1fb 171 } else {
antbig 0:ad97421fb1fb 172 gameEtat = ETAT_WAIT_FORCE;//Passage en attente de forçage du lancement
antbig 0:ad97421fb1fb 173 waitingAckFrom = ECRAN_ALL_CHECK;
antbig 0:ad97421fb1fb 174 }
antbig 0:ad97421fb1fb 175 } else {
antbig 0:ad97421fb1fb 176 checkCurrent++;
antbig 0:ad97421fb1fb 177 gameEtat = ETAT_CHECK_CARTES;
antbig 0:ad97421fb1fb 178 }
antbig 0:ad97421fb1fb 179 } else {
antbig 0:ad97421fb1fb 180 gameEtat = ETAT_CHECK_CARTES;
antbig 0:ad97421fb1fb 181 }
antbig 0:ad97421fb1fb 182 }
antbig 0:ad97421fb1fb 183 break;
antbig 0:ad97421fb1fb 184 case ETAT_WAIT_FORCE:
antbig 0:ad97421fb1fb 185 /*
antbig 0:ad97421fb1fb 186 Attente du forçage de la part de la carte IHM
antbig 0:ad97421fb1fb 187 */
antbig 0:ad97421fb1fb 188 if(waitingAckFrom == 0) {
antbig 0:ad97421fb1fb 189 gameEtat = ETAT_CONFIG;
antbig 0:ad97421fb1fb 190 }
antbig 0:ad97421fb1fb 191 break;
antbig 0:ad97421fb1fb 192 case ETAT_CONFIG:
antbig 0:ad97421fb1fb 193 /*
antbig 0:ad97421fb1fb 194 Attente de l'odre de choix de mode,
antbig 0:ad97421fb1fb 195 Il est possible de modifier la couleur et l'id de la stratégie
antbig 0:ad97421fb1fb 196 Il est aussi possible d'envoyer les ordres de debug
antbig 0:ad97421fb1fb 197 */
antbig 0:ad97421fb1fb 198 break;
antbig 1:116040d14164 199 case ETAT_GAME_INIT:
antbig 0:ad97421fb1fb 200 //On charge la liste des instructions
antbig 4:88431b537477 201 //strcpy(cheminFileStart,"/local/test.txt");//On ouvre le fichier test.txt
antbig 0:ad97421fb1fb 202 loadAllInstruction();//Mise en cache de toute les instructions
antbig 0:ad97421fb1fb 203 gameEtat = ETAT_GAME_WAIT_FOR_JACK;
antbig 0:ad97421fb1fb 204 SendRawId(ECRAN_ACK_START_MATCH);
antbig 0:ad97421fb1fb 205 tactile_printf("Attente du JACK.");
antbig 8:0edc7dfb7f7e 206 jack.fall(&jack_ISR); // création de l'interrupt attachée au changement d'état (front descendant) sur le jack
antbig 9:d0042422d95a 207
antbig 9:d0042422d95a 208 #ifdef ROBOT_BIG
antbig 9:d0042422d95a 209 SetOdometrie(ODOMETRIE_BIG_POSITION, POSITION_DEBUT_X,POSITION_DEBUT_Y,POSITION_DEBUT_T);
antbig 9:d0042422d95a 210 #else
antbig 9:d0042422d95a 211 SetOdometrie(ODOMETRIE_SMALL_POSITION, POSITION_DEBUT_X,POSITION_DEBUT_Y,POSITION_DEBUT_T);
antbig 9:d0042422d95a 212 #endif
antbig 0:ad97421fb1fb 213 break;
antbig 0:ad97421fb1fb 214 case ETAT_GAME_WAIT_FOR_JACK:
antbig 0:ad97421fb1fb 215 //TODO Attendre le jack
antbig 1:116040d14164 216 break;
antbig 1:116040d14164 217 case ETAT_GAME_START:
antbig 8:0edc7dfb7f7e 218 chronoEnd.attach(&chronometre_ISR,90);
antbig 1:116040d14164 219 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;
antbig 1:116040d14164 220 gameTimer.reset();
antbig 1:116040d14164 221 gameTimer.start();
antbig 8:0edc7dfb7f7e 222 jack.fall(NULL);
antbig 10:a788d9cf60f2 223 SendRawId(GLOBAL_START);
antbig 0:ad97421fb1fb 224 break;
antbig 0:ad97421fb1fb 225 case ETAT_GAME_LOAD_NEXT_INSTRUCTION:
antbig 0:ad97421fb1fb 226 /*
antbig 0:ad97421fb1fb 227 Chargement de l'instruction suivante ou arret du robot si il n'y a plus d'instruction
antbig 0:ad97421fb1fb 228 */
antbig 0:ad97421fb1fb 229 //printf("load next instruction\n");
antbig 0:ad97421fb1fb 230 if(actual_instruction >= nb_instructions || actual_instruction == 255) {
antbig 0:ad97421fb1fb 231 gameEtat = ETAT_END;
antbig 0:ad97421fb1fb 232 //Il n'y a plus d'instruction, fin du jeu
antbig 0:ad97421fb1fb 233 } else {
antbig 0:ad97421fb1fb 234 instruction = strat_instructions[actual_instruction];
antbig 0:ad97421fb1fb 235 //On effectue le traitement de l'instruction
antbig 0:ad97421fb1fb 236 gameEtat = ETAT_GAME_PROCESS_INSTRUCTION;
antbig 0:ad97421fb1fb 237 //actual_instruction++;
antbig 0:ad97421fb1fb 238 }
antbig 0:ad97421fb1fb 239 screenChecktry = 0;
antbig 1:116040d14164 240 wait_ms(100);
antbig 0:ad97421fb1fb 241 break;
antbig 0:ad97421fb1fb 242 case ETAT_GAME_PROCESS_INSTRUCTION:
antbig 0:ad97421fb1fb 243 /*
antbig 0:ad97421fb1fb 244 Traitement de l'instruction, envoie de la trame CAN
antbig 0:ad97421fb1fb 245 */
antbig 0:ad97421fb1fb 246 //debug_Instruction(instruction);
antbig 0:ad97421fb1fb 247 switch(instruction.order)
antbig 0:ad97421fb1fb 248 {
antbig 0:ad97421fb1fb 249 case MV_COURBURE:
antbig 6:eddfa414fd11 250 waitingAckID = ASSERVISSEMENT_COURBURE;
antbig 6:eddfa414fd11 251 waitingAckFrom = ACKNOWLEDGE_MOTEUR;
antbig 0:ad97421fb1fb 252 if(instruction.nextActionType == ENCHAINEMENT) {
antbig 6:eddfa414fd11 253 MV_enchainement++;
antbig 6:eddfa414fd11 254 localData5 = 1;
antbig 6:eddfa414fd11 255 } else {
antbig 6:eddfa414fd11 256 if(MV_enchainement > 0) {
antbig 6:eddfa414fd11 257 localData5 = 2;
antbig 6:eddfa414fd11 258 MV_enchainement = 0;
antbig 6:eddfa414fd11 259 } else {
antbig 6:eddfa414fd11 260 localData5 = 0;
antbig 6:eddfa414fd11 261 }
antbig 0:ad97421fb1fb 262 }
antbig 6:eddfa414fd11 263
antbig 6:eddfa414fd11 264 localData1 = ((instruction.direction == FORWARD)?1:-1);
antbig 9:d0042422d95a 265 BendRadius(instruction.arg1, instruction.arg3, localData1, localData5);
antbig 0:ad97421fb1fb 266 break;
antbig 0:ad97421fb1fb 267 case MV_LINE:
antbig 0:ad97421fb1fb 268 waitingAckID = ASSERVISSEMENT_RECALAGE;
antbig 0:ad97421fb1fb 269 waitingAckFrom = ACKNOWLEDGE_MOTEUR;
antbig 0:ad97421fb1fb 270 if(instruction.nextActionType == ENCHAINEMENT) {
antbig 1:116040d14164 271 MV_enchainement++;
antbig 1:116040d14164 272 localData5 = 1;
antbig 1:116040d14164 273 } else {
antbig 1:116040d14164 274 if(MV_enchainement > 0) {
antbig 1:116040d14164 275 localData5 = 2;
antbig 1:116040d14164 276 MV_enchainement = 0;
antbig 1:116040d14164 277 } else {
antbig 1:116040d14164 278 localData5 = 0;
antbig 1:116040d14164 279 }
antbig 0:ad97421fb1fb 280 }
antbig 1:116040d14164 281 localData2 = (((instruction.direction == FORWARD)?1:-1)*instruction.arg1);
antbig 1:116040d14164 282 GoStraight(localData2, 0, 0, localData5);
antbig 0:ad97421fb1fb 283 break;
antbig 0:ad97421fb1fb 284 case MV_TURN:
antbig 0:ad97421fb1fb 285 if(instruction.direction == RELATIVE) {
antbig 0:ad97421fb1fb 286 localData2 = instruction.arg3;
antbig 0:ad97421fb1fb 287 } else {
antbig 0:ad97421fb1fb 288 if(abs(instruction.arg3 - theta_robot) > 180) {
antbig 0:ad97421fb1fb 289 localData2 = 360 - instruction.arg3 - theta_robot;
antbig 0:ad97421fb1fb 290 } else {
antbig 0:ad97421fb1fb 291 localData2 = instruction.arg3 - theta_robot;
antbig 0:ad97421fb1fb 292 }
antbig 0:ad97421fb1fb 293 }
antbig 2:8d8e2cf798a3 294 if(InversStrat == 1) {
antbig 2:8d8e2cf798a3 295 localData2 = -localData2;
antbig 2:8d8e2cf798a3 296 }
antbig 0:ad97421fb1fb 297 Rotate(localData2);
antbig 0:ad97421fb1fb 298 waitingAckID = ASSERVISSEMENT_ROTATION;
antbig 0:ad97421fb1fb 299 waitingAckFrom = ACKNOWLEDGE_MOTEUR;
antbig 0:ad97421fb1fb 300 break;
antbig 0:ad97421fb1fb 301 case MV_XYT:
antbig 0:ad97421fb1fb 302 if(instruction.direction == BACKWARD) {
antbig 0:ad97421fb1fb 303 localData1 = -1;
antbig 0:ad97421fb1fb 304 } else {
antbig 0:ad97421fb1fb 305 localData1 = 1;
antbig 0:ad97421fb1fb 306 }
antbig 2:8d8e2cf798a3 307
antbig 2:8d8e2cf798a3 308 if(InversStrat == 1) {
antbig 2:8d8e2cf798a3 309 //localData2 = 360 - instruction.arg3
antbig 2:8d8e2cf798a3 310 localData3 = 3000 - instruction.arg2;//Inversion du Y
antbig 2:8d8e2cf798a3 311 } else {
antbig 2:8d8e2cf798a3 312 localData3 = instruction.arg2;
antbig 2:8d8e2cf798a3 313 }
antbig 2:8d8e2cf798a3 314 GoToPosition(instruction.arg1,localData3,instruction.arg3,localData1);
antbig 0:ad97421fb1fb 315 waitingAckID = ASSERVISSEMENT_XYT;
antbig 0:ad97421fb1fb 316 waitingAckFrom = ACKNOWLEDGE_MOTEUR;
antbig 0:ad97421fb1fb 317 break;
antbig 0:ad97421fb1fb 318 case MV_RECALAGE:
antbig 0:ad97421fb1fb 319 waitingAckID = ASSERVISSEMENT_RECALAGE;
antbig 0:ad97421fb1fb 320 waitingAckFrom = ACKNOWLEDGE_MOTEUR;
antbig 0:ad97421fb1fb 321 //TODO - mettre l'ACK à jour
antbig 0:ad97421fb1fb 322 break;
antbig 0:ad97421fb1fb 323 case ACTION:
antbig 0:ad97421fb1fb 324 if(doAction(instruction.arg1,instruction.arg2,instruction.arg3)) {
antbig 0:ad97421fb1fb 325 //L'action est spécifique
antbig 0:ad97421fb1fb 326 } else {
antbig 0:ad97421fb1fb 327 //C'est un AX12 qu'il faut bouger
antbig 2:8d8e2cf798a3 328 AX12_setGoal(instruction.arg1,instruction.arg3/10,instruction.arg2);
antbig 1:116040d14164 329 AX12_enchainement++;
antbig 0:ad97421fb1fb 330 }
antbig 1:116040d14164 331 waitingAckFrom = 0;
antbig 1:116040d14164 332 waitingAckID = 0;
antbig 10:a788d9cf60f2 333 actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante
antbig 10:a788d9cf60f2 334 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;
antbig 10:a788d9cf60f2 335 return;
antbig 0:ad97421fb1fb 336 break;
antbig 0:ad97421fb1fb 337 default:
antbig 0:ad97421fb1fb 338 //Instruction inconnue, on l'ignore
antbig 0:ad97421fb1fb 339 break;
antbig 0:ad97421fb1fb 340 }
antbig 0:ad97421fb1fb 341
antbig 0:ad97421fb1fb 342
antbig 0:ad97421fb1fb 343
antbig 0:ad97421fb1fb 344 if(instruction.nextActionType == JUMP || instruction.nextActionType == WAIT) {
antbig 0:ad97421fb1fb 345 gameEtat = ETAT_GAME_WAIT_ACK;//Il faut attendre que la carte est bien reçu l'acknowledge
antbig 0:ad97421fb1fb 346 screenChecktry++;//On incrèment le conteur de tentative de 1
antbig 0:ad97421fb1fb 347 cartesCheker.reset();//On reset le timeOut
antbig 0:ad97421fb1fb 348 cartesCheker.start();
antbig 1:116040d14164 349 if(AX12_enchainement > 0) {
antbig 1:116040d14164 350 AX12_processChange();//Il faut lancer le déplacement des AX12
antbig 1:116040d14164 351 AX12_enchainement = 0;
antbig 1:116040d14164 352 }
antbig 0:ad97421fb1fb 353 } else {//C'est un enchainement
antbig 0:ad97421fb1fb 354 actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante
antbig 0:ad97421fb1fb 355 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;//C'est un enchainement, on charge directement l'instruction suivante
antbig 0:ad97421fb1fb 356 }
antbig 0:ad97421fb1fb 357
antbig 0:ad97421fb1fb 358 break;
antbig 0:ad97421fb1fb 359 case ETAT_GAME_WAIT_ACK:
antbig 0:ad97421fb1fb 360 /*
antbig 0:ad97421fb1fb 361 Attente de l'ack de l'instruction
antbig 0:ad97421fb1fb 362 */
antbig 0:ad97421fb1fb 363 if(waitingAckID == 0 && waitingAckFrom ==0) {//Les ack ont été reset, c'est bon on continu
antbig 0:ad97421fb1fb 364 //if(true) {
antbig 0:ad97421fb1fb 365 cartesCheker.stop();
antbig 0:ad97421fb1fb 366 if(instruction.nextActionType == JUMP) {
antbig 0:ad97421fb1fb 367 if(instruction.jumpAction == JUMP_TIME) {
antbig 0:ad97421fb1fb 368 gameEtat = ETAT_GAME_JUMP_TIME;
antbig 0:ad97421fb1fb 369 cartesCheker.reset();//On reset le timeOut
antbig 0:ad97421fb1fb 370 cartesCheker.start();
antbig 0:ad97421fb1fb 371 } else if(instruction.jumpAction == JUMP_POSITION) {
antbig 0:ad97421fb1fb 372 gameEtat = ETAT_GAME_JUMP_POSITION;
antbig 0:ad97421fb1fb 373 } else {
antbig 0:ad97421fb1fb 374 //ERROR
antbig 0:ad97421fb1fb 375 }
antbig 0:ad97421fb1fb 376 } else if(instruction.nextActionType == WAIT) {
antbig 0:ad97421fb1fb 377 gameEtat = ETAT_GAME_WAIT_END_INSTRUCTION;
antbig 0:ad97421fb1fb 378 switch(instruction.order)
antbig 0:ad97421fb1fb 379 {
antbig 0:ad97421fb1fb 380 case MV_COURBURE:
antbig 0:ad97421fb1fb 381 waitingAckID = ASSERVISSEMENT_COURBURE;
antbig 0:ad97421fb1fb 382 waitingAckFrom = INSTRUCTION_END_MOTEUR;
antbig 0:ad97421fb1fb 383 break;
antbig 0:ad97421fb1fb 384 case MV_LINE:
antbig 0:ad97421fb1fb 385 waitingAckID = ASSERVISSEMENT_RECALAGE;
antbig 0:ad97421fb1fb 386 waitingAckFrom = INSTRUCTION_END_MOTEUR;
antbig 0:ad97421fb1fb 387 break;
antbig 0:ad97421fb1fb 388 case MV_TURN:
antbig 0:ad97421fb1fb 389 waitingAckID = ASSERVISSEMENT_ROTATION;
antbig 0:ad97421fb1fb 390 waitingAckFrom = INSTRUCTION_END_MOTEUR;
antbig 0:ad97421fb1fb 391 break;
antbig 0:ad97421fb1fb 392 case MV_XYT:
antbig 0:ad97421fb1fb 393 waitingAckID = ASSERVISSEMENT_XYT;
antbig 0:ad97421fb1fb 394 waitingAckFrom = INSTRUCTION_END_MOTEUR;
antbig 0:ad97421fb1fb 395 break;
antbig 0:ad97421fb1fb 396 case MV_RECALAGE:
antbig 0:ad97421fb1fb 397 waitingAckID = ASSERVISSEMENT_RECALAGE;
antbig 0:ad97421fb1fb 398 waitingAckFrom = INSTRUCTION_END_MOTEUR;
antbig 0:ad97421fb1fb 399 break;
antbig 0:ad97421fb1fb 400 case ACTION:
antbig 9:d0042422d95a 401 waitingAckFrom = 0;//SERVO_AX12_DONE;
antbig 9:d0042422d95a 402 waitingAckID = 0;//instruction.arg1;
antbig 0:ad97421fb1fb 403 break;
antbig 0:ad97421fb1fb 404 default:
antbig 0:ad97421fb1fb 405 break;
antbig 0:ad97421fb1fb 406 }
antbig 0:ad97421fb1fb 407 } else {
antbig 0:ad97421fb1fb 408 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;
antbig 0:ad97421fb1fb 409 actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante
antbig 0:ad97421fb1fb 410 }
antbig 0:ad97421fb1fb 411 } else if(cartesCheker.read_ms () > 50){
antbig 0:ad97421fb1fb 412 cartesCheker.stop();
antbig 0:ad97421fb1fb 413 if(screenChecktry >=2) {//La carte n'a pas reçus l'information, on passe à l'instruction d'erreur
antbig 0:ad97421fb1fb 414 actual_instruction = instruction.nextLineError;
antbig 0:ad97421fb1fb 415 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;
antbig 0:ad97421fb1fb 416 } else {
antbig 0:ad97421fb1fb 417 gameEtat = ETAT_GAME_PROCESS_INSTRUCTION;//On retourne dans l'etat d'envois de l'instruction
antbig 0:ad97421fb1fb 418 }
antbig 0:ad97421fb1fb 419 }
antbig 0:ad97421fb1fb 420 break;
antbig 0:ad97421fb1fb 421
antbig 0:ad97421fb1fb 422 case ETAT_GAME_JUMP_TIME:
antbig 0:ad97421fb1fb 423 if(cartesCheker.read_ms () >= instruction.JumpTimeOrX) {
antbig 0:ad97421fb1fb 424 cartesCheker.stop();//On arrete le timer
antbig 0:ad97421fb1fb 425 actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante
antbig 0:ad97421fb1fb 426 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;//On charge l'instruction suivante
antbig 0:ad97421fb1fb 427 }
antbig 0:ad97421fb1fb 428 break;
antbig 0:ad97421fb1fb 429 case ETAT_GAME_JUMP_POSITION:
antbig 0:ad97421fb1fb 430
antbig 0:ad97421fb1fb 431 break;
antbig 0:ad97421fb1fb 432 case ETAT_GAME_WAIT_END_INSTRUCTION:
antbig 0:ad97421fb1fb 433 if(waitingAckID == 0 && waitingAckFrom ==0) {//On attend que la carte nous indique que l'instruction est terminée
antbig 0:ad97421fb1fb 434 actual_instruction = instruction.nextLineOK;//On indique que l'on va charger l'instruction suivante
antbig 0:ad97421fb1fb 435 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;//On charge l'instruction suivante
antbig 0:ad97421fb1fb 436 }
antbig 0:ad97421fb1fb 437 break;
antbig 0:ad97421fb1fb 438
antbig 0:ad97421fb1fb 439
antbig 5:dcd817534b57 440 case ETAT_WARNING_TIMEOUT://Attente de la trame fin de danger ou du timeout de 2s
antbig 5:dcd817534b57 441 if(timeoutWarning.read_ms() >= 2000)//ça fait plus de 2s, il faut changer de stratégie
antbig 5:dcd817534b57 442 {
antbig 5:dcd817534b57 443 gameEtat = ETAT_WARNING_SWITCH_STRATEGIE;
antbig 5:dcd817534b57 444 }
antbig 5:dcd817534b57 445 break;
antbig 5:dcd817534b57 446 case ETAT_WARING_END_BALISE_WAIT://Attente d'une seconde apres la fin d'un End Balise pour etre sur que c'est bon
antbig 5:dcd817534b57 447
antbig 5:dcd817534b57 448 break;
antbig 5:dcd817534b57 449 case ETAT_WARNING_END_LAST_INSTRUCTION://trouver le meilleur moyen de reprendre l'instruction en cours
antbig 5:dcd817534b57 450
antbig 5:dcd817534b57 451 break;
antbig 5:dcd817534b57 452 case ETAT_WARNING_SWITCH_STRATEGIE://Si à la fin du timeout il y a toujours un robot, passer à l'instruction d'erreur
antbig 5:dcd817534b57 453 actual_instruction = instruction.nextLineError;
antbig 5:dcd817534b57 454 gameEtat = ETAT_GAME_LOAD_NEXT_INSTRUCTION;
antbig 5:dcd817534b57 455 break;
antbig 5:dcd817534b57 456
antbig 5:dcd817534b57 457
antbig 0:ad97421fb1fb 458
antbig 0:ad97421fb1fb 459 case ETAT_END:
antbig 0:ad97421fb1fb 460
antbig 0:ad97421fb1fb 461 gameEtat = ETAT_END_LOOP;
antbig 0:ad97421fb1fb 462 break;
antbig 0:ad97421fb1fb 463 case ETAT_END_LOOP:
antbig 0:ad97421fb1fb 464 //Rien, on tourne en rond
antbig 0:ad97421fb1fb 465 break;
antbig 0:ad97421fb1fb 466 default:
antbig 0:ad97421fb1fb 467
antbig 0:ad97421fb1fb 468 break;
antbig 0:ad97421fb1fb 469 }
antbig 0:ad97421fb1fb 470 }
antbig 0:ad97421fb1fb 471
antbig 4:88431b537477 472 /****************************************************************************************/
antbig 4:88431b537477 473 /* FUNCTION NAME: canProcessRx */
antbig 4:88431b537477 474 /* DESCRIPTION : Fonction de traitement des messages CAN */
antbig 4:88431b537477 475 /****************************************************************************************/
antbig 0:ad97421fb1fb 476 void canProcessRx(void)
antbig 0:ad97421fb1fb 477 {
antbig 0:ad97421fb1fb 478 static signed char FIFO_occupation=0,FIFO_max_occupation=0;
antbig 4:88431b537477 479 CANMessage msgTx=CANMessage();
antbig 0:ad97421fb1fb 480 FIFO_occupation=FIFO_ecriture-FIFO_lecture;
antbig 0:ad97421fb1fb 481 if(FIFO_occupation<0)
antbig 0:ad97421fb1fb 482 FIFO_occupation=FIFO_occupation+SIZE_FIFO;
antbig 0:ad97421fb1fb 483 if(FIFO_max_occupation<FIFO_occupation)
antbig 0:ad97421fb1fb 484 FIFO_max_occupation=FIFO_occupation;
antbig 0:ad97421fb1fb 485 if(FIFO_occupation!=0) {
antbig 0:ad97421fb1fb 486
antbig 0:ad97421fb1fb 487 switch(msgRxBuffer[FIFO_lecture].id) {
antbig 4:88431b537477 488 case DEBUG_FAKE_JAKE://Permet de lancer le match à distance
antbig 1:116040d14164 489 if(gameEtat == ETAT_GAME_WAIT_FOR_JACK) {
antbig 1:116040d14164 490 gameEtat = ETAT_GAME_START;
antbig 1:116040d14164 491 }
antbig 1:116040d14164 492 break;
antbig 1:116040d14164 493
antbig 0:ad97421fb1fb 494 case ALIVE_BALISE:
antbig 0:ad97421fb1fb 495 case ALIVE_MOTEUR:
antbig 0:ad97421fb1fb 496 case ALIVE_IHM:
antbig 0:ad97421fb1fb 497 case ECRAN_ALL_CHECK:
antbig 0:ad97421fb1fb 498 if(waitingAckFrom == msgRxBuffer[FIFO_lecture].id) {
antbig 0:ad97421fb1fb 499 waitingAckFrom = 0;//C'est la bonne carte qui indique qu'elle est en ligne
antbig 0:ad97421fb1fb 500 }
antbig 0:ad97421fb1fb 501 break;
antbig 0:ad97421fb1fb 502
antbig 0:ad97421fb1fb 503 case ACKNOWLEDGE_BALISE:
antbig 0:ad97421fb1fb 504 case ACKNOWLEDGE_MOTEUR:
antbig 0:ad97421fb1fb 505 case ACKNOWLEDGE_IHM:
antbig 0:ad97421fb1fb 506 case INSTRUCTION_END_BALISE:
antbig 0:ad97421fb1fb 507 case INSTRUCTION_END_MOTEUR:
antbig 0:ad97421fb1fb 508 case INSTRUCTION_END_IHM:
antbig 0:ad97421fb1fb 509 if(waitingAckFrom == msgRxBuffer[FIFO_lecture].id && (msgRxBuffer[FIFO_lecture].data[0]|((unsigned int)(msgRxBuffer[FIFO_lecture].data[1])<<8) == waitingAckID)) {
antbig 0:ad97421fb1fb 510 waitingAckFrom = 0;
antbig 0:ad97421fb1fb 511 waitingAckID = 0;
antbig 0:ad97421fb1fb 512 }
antbig 0:ad97421fb1fb 513 break;
antbig 1:116040d14164 514 #ifdef ROBOT_BIG
antbig 0:ad97421fb1fb 515 case ODOMETRIE_BIG_POSITION:
antbig 0:ad97421fb1fb 516 #else
antbig 0:ad97421fb1fb 517 case ODOMETRIE_SMALL_POSITION:
antbig 0:ad97421fb1fb 518 #endif
antbig 0:ad97421fb1fb 519 x_robot=msgRxBuffer[FIFO_lecture].data[0]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[1])<<8);
antbig 0:ad97421fb1fb 520 y_robot=msgRxBuffer[FIFO_lecture].data[2]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[3])<<8);
antbig 0:ad97421fb1fb 521 theta_robot=msgRxBuffer[FIFO_lecture].data[4]|((signed short)(msgRxBuffer[FIFO_lecture].data[5])<<8);
antbig 0:ad97421fb1fb 522 break;
antbig 0:ad97421fb1fb 523
antbig 0:ad97421fb1fb 524 case ECRAN_START_MATCH:
antbig 0:ad97421fb1fb 525 if(gameEtat == ETAT_CONFIG) {
antbig 1:116040d14164 526 gameEtat = ETAT_GAME_INIT;
antbig 0:ad97421fb1fb 527 }
antbig 0:ad97421fb1fb 528 break;
antbig 0:ad97421fb1fb 529 case SERVO_AX12_SETGOAL:
antbig 9:d0042422d95a 530 //SendAck(0x114, SERVO_AX12_SETGOAL);
antbig 0:ad97421fb1fb 531 if(AX12_isLocal(msgRxBuffer[FIFO_lecture].data[0]))
antbig 0:ad97421fb1fb 532 AX12_setGoal(msgRxBuffer[FIFO_lecture].data[0], msgRxBuffer[FIFO_lecture].data[1]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[2])<<8), msgRxBuffer[FIFO_lecture].data[3]|((unsigned short)(msgRxBuffer[FIFO_lecture].data[4])<<8));
antbig 5:dcd817534b57 533
antbig 0:ad97421fb1fb 534 break;
antbig 0:ad97421fb1fb 535 case SERVO_AX12_PROCESS:
antbig 9:d0042422d95a 536 //SendAck(0x114, SERVO_AX12_PROCESS);
antbig 5:dcd817534b57 537 AX12_processChange(1);
antbig 0:ad97421fb1fb 538 break;
antbig 1:116040d14164 539 case SERVO_AX12_DONE:
antbig 9:d0042422d95a 540 //SendAck(0x114, SERVO_AX12_DONE);
antbig 1:116040d14164 541 AX12_notifyCANEnd(((unsigned short)(msgRxBuffer[FIFO_lecture].data[0])));
antbig 1:116040d14164 542 break;
antbig 2:8d8e2cf798a3 543 case ECRAN_CHOICE_COLOR://Choix de la couleur
antbig 4:88431b537477 544 if(gameEtat == ETAT_CONFIG) {//C'est bon on a le droit de modifier les config
antbig 2:8d8e2cf798a3 545 if(msgRxBuffer[FIFO_lecture].data[0] == 0)
antbig 2:8d8e2cf798a3 546 InversStrat = 0;//Pas d'inversion de la couleur
antbig 2:8d8e2cf798a3 547 else
antbig 2:8d8e2cf798a3 548 InversStrat = 1;//Inversion de la couleur
antbig 4:88431b537477 549
antbig 4:88431b537477 550 msgTx.id=ECRAN_ACK_COLOR; // tx ack de la couleur
antbig 4:88431b537477 551 msgTx.len=1;
antbig 4:88431b537477 552 msgTx.format=CANStandard;
antbig 4:88431b537477 553 msgTx.type=CANData;
antbig 4:88431b537477 554 // couleur sur 1 octet
antbig 4:88431b537477 555 msgTx.data[0]=msgRxBuffer[FIFO_lecture].data[0];
antbig 4:88431b537477 556 can1.write(msgTx);
antbig 9:d0042422d95a 557
antbig 2:8d8e2cf798a3 558 }
antbig 2:8d8e2cf798a3 559 break;
antbig 2:8d8e2cf798a3 560 case ECRAN_CHOICE_STRAT://Choix du fichier de stratégie à utiliser
antbig 4:88431b537477 561 if(gameEtat == ETAT_CONFIG) {//C'est bon on a le droit de modifier les config
antbig 4:88431b537477 562 msgTx.id=ECRAN_ACK_STRAT; // tx ack de la couleur
antbig 4:88431b537477 563 msgTx.len=1;
antbig 4:88431b537477 564 msgTx.format=CANStandard;
antbig 4:88431b537477 565 msgTx.type=CANData;
antbig 4:88431b537477 566 if(SelectStrategy(msgRxBuffer[FIFO_lecture].data[0])) {
antbig 4:88431b537477 567 // id de la stratégie sur 1 octet
antbig 4:88431b537477 568 msgTx.data[0]=msgRxBuffer[FIFO_lecture].data[0];
antbig 4:88431b537477 569 } else {
antbig 4:88431b537477 570 //erreur sur 1 octet
antbig 4:88431b537477 571 msgTx.data[0]=0;
antbig 4:88431b537477 572 }
antbig 4:88431b537477 573 can1.write(msgTx);
antbig 9:d0042422d95a 574 wait_ms(10);
antbig 9:d0042422d95a 575 tactile_printf("Strat %d selectionne",msgTx.data[0]);
antbig 2:8d8e2cf798a3 576 }
antbig 2:8d8e2cf798a3 577 break;
antbig 5:dcd817534b57 578 case BALISE_STOP:
antbig 5:dcd817534b57 579 SendAck(ACKNOWLEDGE_BALISE, BALISE_STOP);
antbig 6:eddfa414fd11 580 if(gameEtat > ETAT_GAME_START && gameEtat != ETAT_WARNING_TIMEOUT)
antbig 6:eddfa414fd11 581 {
antbig 6:eddfa414fd11 582 wait_ms(10);
antbig 6:eddfa414fd11 583 SendRawId(ASSERVISSEMENT_STOP);
antbig 6:eddfa414fd11 584 gameEtat = ETAT_WARNING_TIMEOUT;
antbig 6:eddfa414fd11 585 timeoutWarning.reset();
antbig 6:eddfa414fd11 586 timeoutWarning.start();//Reset du timer utiliser par le timeout
antbig 6:eddfa414fd11 587 }
antbig 5:dcd817534b57 588 break;
antbig 5:dcd817534b57 589 case BALISE_END_DANGER:
antbig 5:dcd817534b57 590 if(gameEtat == ETAT_WARNING_TIMEOUT) {
antbig 5:dcd817534b57 591 timeoutWarningWaitEnd.reset();
antbig 5:dcd817534b57 592 timeoutWarningWaitEnd.start();
antbig 5:dcd817534b57 593 gameEtat = ETAT_WARING_END_BALISE_WAIT;
antbig 5:dcd817534b57 594 }
antbig 5:dcd817534b57 595 break;
antbig 0:ad97421fb1fb 596 }
antbig 0:ad97421fb1fb 597
antbig 0:ad97421fb1fb 598 FIFO_lecture=(FIFO_lecture+1)%SIZE_FIFO;
antbig 0:ad97421fb1fb 599 }
antbig 0:ad97421fb1fb 600 }