code strat avant match 2, strat inversée OK normalement

Fork of CRAC-Strat_2017_fin_premier_match by CRAC Team

Committer:
antbig
Date:
Sat Apr 23 09:16:14 2016 +0000
Revision:
5:dcd817534b57
Parent:
4:88431b537477
Child:
14:c8fc06c4887f
Ajout du choix de la couleur et de l'id de la strat?gie ? utiliser via CAN

Who changed what in which revision?

UserRevisionLine numberNew contents of line
antbig 0:ad97421fb1fb 1 #ifndef CRAC_STRATEGIE
antbig 0:ad97421fb1fb 2 #define CRAC_STRATEGIE
antbig 0:ad97421fb1fb 3
antbig 0:ad97421fb1fb 4 #include "global.h"
antbig 0:ad97421fb1fb 5
antbig 0:ad97421fb1fb 6 typedef enum
antbig 0:ad97421fb1fb 7 {
antbig 0:ad97421fb1fb 8 ETAT_CHECK_CARTE_SCREEN, //Envoie check carte screen
antbig 0:ad97421fb1fb 9 ETAT_CHECK_CARTE_SCREEN_WAIT_ACK, //Time out de 1s si erreur clignotement des led et fin prog
antbig 0:ad97421fb1fb 10 ETAT_CHECK_CARTES, //Envoie check toutes les carte
antbig 0:ad97421fb1fb 11 ETAT_CHECK_CARTES_WAIT_ACK, //Time out de 1s
antbig 0:ad97421fb1fb 12 ETAT_WAIT_FORCE,//Attente du forçage du lancement
antbig 0:ad97421fb1fb 13 ETAT_CONFIG, //attente reception du choix du mode( debug ou game)
antbig 0:ad97421fb1fb 14
antbig 1:116040d14164 15 ETAT_GAME_INIT,//Mise en mémoire du fichier de stratégie
antbig 4:88431b537477 16 ETAT_GAME_WAIT_FOR_JACK,//Attente du retrait du jack
antbig 4:88431b537477 17 ETAT_GAME_START,//Lancement du timer 90s
antbig 0:ad97421fb1fb 18 ETAT_GAME_LOAD_NEXT_INSTRUCTION,
antbig 0:ad97421fb1fb 19 ETAT_GAME_PROCESS_INSTRUCTION,
antbig 0:ad97421fb1fb 20 ETAT_GAME_WAIT_ACK,
antbig 0:ad97421fb1fb 21 ETAT_GAME_JUMP_TIME,
antbig 0:ad97421fb1fb 22 ETAT_GAME_JUMP_POSITION,
antbig 0:ad97421fb1fb 23 ETAT_GAME_WAIT_END_INSTRUCTION,
antbig 0:ad97421fb1fb 24
antbig 5:dcd817534b57 25 ETAT_WARNING_TIMEOUT,//Attente de la trame fin de danger ou du timeout de 2s
antbig 5:dcd817534b57 26 ETAT_WARING_END_BALISE_WAIT,//Attente d'une seconde apres la fin d'un End Balise pour etre sur que c'est bon
antbig 5:dcd817534b57 27 ETAT_WARNING_END_LAST_INSTRUCTION,//trouver le meilleur moyen de reprendre l'instruction en cours
antbig 5:dcd817534b57 28 ETAT_WARNING_SWITCH_STRATEGIE,//Si à la fin du timeout il y a toujours un robot, passer à l'instruction d'erreur
antbig 5:dcd817534b57 29
antbig 0:ad97421fb1fb 30 ETAT_END,
antbig 0:ad97421fb1fb 31 ETAT_END_LOOP
antbig 0:ad97421fb1fb 32 } E_stratGameEtat;
antbig 0:ad97421fb1fb 33
antbig 4:88431b537477 34 /****************************************************************************************/
antbig 4:88431b537477 35 /* FUNCTION NAME: automate_process */
antbig 4:88431b537477 36 /* DESCRIPTION : Automate de gestion de la stratégie du robot */
antbig 4:88431b537477 37 /****************************************************************************************/
antbig 0:ad97421fb1fb 38 void automate_process(void);
antbig 0:ad97421fb1fb 39
antbig 4:88431b537477 40 /****************************************************************************************/
antbig 4:88431b537477 41 /* FUNCTION NAME: canProcessRx */
antbig 4:88431b537477 42 /* DESCRIPTION : Fonction de traitement des messages CAN */
antbig 4:88431b537477 43 /****************************************************************************************/
antbig 0:ad97421fb1fb 44 void canProcessRx(void);
antbig 0:ad97421fb1fb 45
antbig 0:ad97421fb1fb 46 #endif