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Dependencies: mbed
WheelControl/Wheel.h
- Committer:
- mazdo25
- Date:
- 2019-03-03
- Revision:
- 1:813f4b17ae65
- Child:
- 3:01b5e80d842d
File content as of revision 1:813f4b17ae65:
class Wheel
{
private:
float distance; //distance traversed by wheel
float angularVelocity;
float const static gain = 0.6f; //closed loop gain, (amount to amplify the difference) you have to tune this value
//but make sure its less than 1.5 otherwise you'll have a really sensitive motor
PwmOut Mtr; //connect this pin to the motor driveboard pwm
DigitalOut direction; //connected to the direction pin of motor drive board
DigitalOut polarity; //connected to the bipolar of motor drive board. 0 = unipolar 1 = bipolar
Ticker updater;
Encoder* enc;
P controller;
public:
float maxAngularVel;
float static const wheelDiameter = 0.18; //used in calculation of Linear velocity i.e never
Wheel (Encoder* E, PinName M, PinName D, PinName Mode) : Mtr(M), direction(D), polarity(Mode), controller(0.6f)
{
enc = E;
polarity = 0;
direction = 0;
distance = 0;
Mtr.period_us(200); //frequency of 1KHz determine this constant value based on switching losses+frequency losses
//higher freq -> more switching losses lower freq -> more "capacitive losses" need to find a balance
updater.detach();
controller.setControl(10.0f);
controller.setOutputLimits(-1.0f, 1.0f);
}
float calculateAngularVelocity() //returns a float value which is the angular velocity of the WHEEL
{
float eTR;
eTR = enc->encoderTickRate();
angularVelocity = (eTR/256.0f)*2.0f*(float)PI;
return eTR;
}
void setFrequency(int freq) //if you want to adjust the frequency
{
Mtr.period(1/freq);
}
float returnAngularVelocity() //as it says
{
return angularVelocity;
}
//only called once during initialization to calculate max angular velocity
//dir = direction, do opposite for each wheel just so your buggy doesn't move FORWARD but rather rotates
void init(int dir)
{
Mtr.write(0); //max speed
direction = dir;
updater.attach(callback(this, &Wheel::init2),1); //used as a wait preferably put this wait just long enough that the buggy will do a full 360 degree turn so that it hasn't moved
}
void init2(void) //used as a temporarily wait command for the wheel to spin to max
{
float temp = enc->encoderTickRate();
angularVelocity = (temp/256.0f)*2.0f*(float)PI;
maxAngularVel = angularVelocity;
controller.setInputLimits(-1.0f*angularVelocity,angularVelocity);
updater.attach(callback(this, &Wheel::wheelUpdates),0.1); //attached the actual update function from now ON
}
void wheelUpdates(void) //sampling rate the ticker is attached I.E the wheel speed is updated everytiem this function is called
{
if (angularVelocity >= (controller.returnControl()+1.0f) || angularVelocity <= (controller.returnControl()-1.0f)) //only compute if their is a difference between wanted and current val
{
float temp = enc->encoderTickRate(); //get the encoder tick rate and store in a value called temp
angularVelocity = (temp/256.0f)*2.0f*(float)PI; //use it to calculate the angular velocity of the wheel
float temp2 = controller.compute(angularVelocity); //another temporary value to store the computed angular velocity
if (temp2 < 0) {direction = 1;} else {direction = 0;} //change direction according to the computed value
Mtr.write(temp2); //write the value as a pwm
distance += angularVelocity * wheelDiameter;
}
}
void adjustAngularVelocity(float W) // W = angular velocity you want, obviously putting a |w| value that is > max angular velocity will set dutcy cycle to 1
{
controller.setControl(W);
if (W < 0.0f) {direction = 1;} else {direction = 0;} //obvs if you put a negative value -> will get a negative direction i.e 0;
};
float getDistance(void)
{
return distance; //distance traversed by wheel
}
};