Library to calculate angles from positions and vice versa (also used for shooting angles)
Dependents: includeair includeair calcul_Ueff2 Mesure_energie
angleandposition.cpp
- Committer:
- Gerth
- Date:
- 2015-10-27
- Revision:
- 3:067c75c62882
- Parent:
- 2:b99fef8df97e
- Child:
- 4:9492c1c361b9
File content as of revision 3:067c75c62882:
#include "angleandposition.h" #include "mbed.h" #include "math.h" const double bar1 = 0.260; // length bar 1 [mm] const double bar2 = 0.342; // length bar 2 [mm] const double base_spacing = 0.10559; // spacing between the DC-motors [mm] const double pi = 3.1415926535897; double virt_bar_ref = sqrt(pow(bar2,2)- pow(bar1,2)); angleandposition::angleandposition(void) { } float angleandposition::positiontoangle1(float x_position, float y_position)//rigth arm { double virt_bar_right = sqrt( pow(x_position-0.5*base_spacing,2) + pow(y_position,2) ); double d2_square = pow(bar1,2) - pow( ( pow(virt_bar_right,2) + pow(bar1,2) - pow(bar2,2) ) / (-2*virt_bar_right) ,2); double d2 = sqrt(d2_square); double phi; if (virt_bar_right <= virt_bar_ref) { phi = pi-asin(d2/bar1); } else { phi = asin(d2/bar1); } double theta_r = -phi + acos((x_position - 0.5*base_spacing)/virt_bar_right); return theta_r; } float angleandposition::positiontoangle2(float x_position, float y_position)//left arm { double virt_bar_left = sqrt(pow((x_position + 0.5*base_spacing) ,2) + pow(y_position,2) ); double d2_square = pow(bar1,2) - pow( ( pow(virt_bar_left,2) + pow(bar1,2) - pow(bar2,2) ) / (-2*virt_bar_left), 2); double d2 = sqrt(d2_square); double phi; if (virt_bar_left <= virt_bar_ref) { phi = pi-asin(d2/bar1); } else { phi = asin(d2/bar1); } double theta_l = pi - phi - acos((x_position + 0.5*base_spacing)/virt_bar_left); return theta_l; } float angleandposition::angletoposition(float theta_r,float theta_l) { double virt_bar_x = base_spacing + cos(theta_l)*bar1 + cos(theta_r)*bar1; double virt_bar_y = sin(theta_l)*bar1 - sin(theta_r)*bar1; double virt_bar = sqrt(pow(virt_bar_x,2) + pow(virt_bar_y,2)); double phi = acos(0.5*virt_bar/bar2); double phi_diff = atan(abs(virt_bar_y)/virt_bar_x); double theta_l2; if (sin(theta_l) >= sin(theta_r)) { theta_l2 = phi - phi_diff; } else { theta_l2 = phi + phi_diff; } double x = -cos(theta_l)*bar1 - 0.5*base_spacing + cos(theta_l2)*bar2; return x; } float angleandposition::angletoposition_y (float theta_r, float theta_l) { double virt_bar_x = base_spacing + cos(theta_l)*bar1 + cos(theta_r)*bar1; double virt_bar_y = sin(theta_l)*bar1 - sin(theta_r)*bar1; double virt_bar = sqrt(pow(virt_bar_x,2) + pow(virt_bar_y,2)); double phi = acos(0.5*virt_bar/bar2); double phi_diff = atan(abs(virt_bar_y)/virt_bar_x); double theta_l2; if (sin(theta_l) >= sin(theta_r)) { theta_l2 = phi - phi_diff; } else { theta_l2 = phi + phi_diff; } double y = sin(theta_l)*bar1 + sin(theta_l2)*bar2; return y; }