Library to calculate angles from positions and vice versa (also used for shooting angles)
Dependents: includeair includeair calcul_Ueff2 Mesure_energie
Diff: angleandposition.cpp
- Revision:
- 2:b99fef8df97e
- Parent:
- 1:6cace9fdb088
- Child:
- 3:067c75c62882
--- a/angleandposition.cpp Mon Oct 19 13:25:40 2015 +0000 +++ b/angleandposition.cpp Mon Oct 19 15:05:21 2015 +0000 @@ -2,9 +2,9 @@ #include "mbed.h" #include "math.h" -const double bar1 = 260; // length bar 1 [mm] -const double bar2 = 342; // length bar 2 [mm] -const double base_spacing = 105.59; // spacing between the DC-motors [mm] +const double bar1 = 0.260; // length bar 1 [mm] +const double bar2 = 0.342; // length bar 2 [mm] +const double base_spacing = 0.10559; // spacing between the DC-motors [mm] const double pi = 3.1415926535897; double virt_bar_ref = sqrt(pow(bar2,2)- pow(bar1,2)); @@ -25,17 +25,17 @@ double phi; if (virt_bar_right <= virt_bar_ref) { - double phi = pi-asin(d2/bar1); + phi = pi-asin(d2/bar1); } else { - double phi = asin(d2/bar1); + phi = asin(d2/bar1); } - double theta_r = phi + acos((x_position - 0.5*base_spacing)/virt_bar_right); + double theta_r = -phi + acos((x_position - 0.5*base_spacing)/virt_bar_right); return theta_r; } float angleandposition::positiontoangle2(float x_position, float y_position)//left arm { - double virt_bar_left = sqrt(pow(x_position + 0.5*base_spacing ,2) + pow(y_position,2) ); + double virt_bar_left = sqrt(pow((x_position + 0.5*base_spacing) ,2) + pow(y_position,2) ); double d2_square = pow(bar1,2) - pow( ( pow(virt_bar_left,2) + pow(bar1,2) - pow(bar2,2) ) / (-2*virt_bar_left), 2); @@ -44,9 +44,9 @@ double phi; if (virt_bar_left <= virt_bar_ref) { - double phi = pi-asin(d2/bar1); + phi = pi-asin(d2/bar1); } else { - double phi = asin(d2/bar1); + phi = asin(d2/bar1); } double theta_l = pi - phi - acos((x_position + 0.5*base_spacing)/virt_bar_left);