Working read code with mode button
Dependencies: SDFileSystem emic2 mbed-rtos mbed
Fork of BAT_senior_design_Testnew by
buttonArray.cpp
- Committer:
- aismail1997
- Date:
- 2017-11-29
- Revision:
- 36:1248dfa0740b
- Parent:
- 35:3090ec93b4aa
- Child:
- 37:ef0921d9b5bd
- Child:
- 38:593bae6b342b
File content as of revision 36:1248dfa0740b:
#include "mbed.h" #include "buttonArray.h" // type mode // buttonArray constructor buttonArray::buttonArray(button b1, button b2, button b3, button b4, button b5, button b6) : button1(b1), button2(b2), button3(b3), button4(b4), button5(b5), button6(b6) {} //Serial pc(USBTX, USBRX); // FUNCTIONS // map input braille to ascii // braille respresentation here - https://en.wikipedia.org/wiki/Braille_ASCII char buttonArray::checkVal(char* braille) { //pc.printf(" checkVal \n"); //char* braille; char val = 'K'; /*int test = button1.getPress(); sprintf(braille, "%d%d%d%d%d%d", test, button2.getPress(), button3.getPress(), button4.getPress(), button5.getPress(), button6.getPress());*/ //pc.printf(" %s \n", braille); if (strcmp(braille, "000000") == 0) val = 'X'; if (strcmp(braille, "011111") == 0) val = 'A'; if (strcmp(braille, "001111") == 0) val = 'B'; if (strcmp(braille, "011011") == 0) val = 'C'; if (strcmp(braille, "011001") == 0) val = 'D'; if (strcmp(braille, "011101") == 0) val = 'E'; if (strcmp(braille, "001011") == 0) val = 'F'; if (strcmp(braille, "001001") == 0) val = 'G'; if (strcmp(braille, "001101") == 0) val = 'H'; if (strcmp(braille, "101101") == 0) val = 'I'; if (strcmp(braille, "101001") == 0) val = 'J'; if (strcmp(braille, "101100") == 0) val = 'M'; if (strcmp(braille, "101010") == 0) val = 'O'; /*if (strcmp(braille, "011111") == 0) val = 'K'; if (strcmp(braille, "011111") == 0) val = 'L'; if (strcmp(braille, "011111") == 0) val = 'N'; if (strcmp(braille, "011111") == 0) val = 'P'; if (strcmp(braille, "011111") == 0) val = 'Q'; if (strcmp(braille, "011111") == 0) val = 'R'; if (strcmp(braille, "011111") == 0) val = 'S'; if (strcmp(braille, "011111") == 0) val = 'T'; if (strcmp(braille, "011111") == 0) val = 'U'; if (strcmp(braille, "011111") == 0) val = 'V'; if (strcmp(braille, "011111") == 0) val = 'W'; if (strcmp(braille, "011111") == 0) val = 'X'; if (strcmp(braille, "011111") == 0) val = 'Y'; if (strcmp(braille, "011111") == 0) val = 'Z';*/ // check if reset if (strcmp(braille, "111111") == 0) val = 'Z'; //pc.printf(" %c \n", val); return val; } // get braille represention of char char* buttonArray::getBraille(char val) { char* braille; if (val == 'A') braille = "011111"; if (val == 'X') braille = "000000"; if (val == 'Z') braille = "111111"; if (val == 'M') braille = "010011"; if (val == 'O') braille = "010101"; if (val == 'K') braille = "100000"; // check if reset if (val == ' ') braille = "111111"; return braille; } // return an array of which pins need to be up int* buttonArray::pinsUp(char val) { int* pinsup; //pinsup = new int[7]; char* braille = getBraille(val); int j = 1; for (int i = 0; i < 6; i++) { if (braille[i] == '0') { pinsup[j] = i+1; j++; } } // record size of array in the first element pinsup[0] = j; return pinsup; } // return feedback on which pins need to be corrected // takes in current and actual char as input and returns status of each char int* buttonArray::wrongPins(char* inarr, char actual) { // TODO check initial value of wrong int* wrong; wrong = new int[7]; //char* inarr = getBraille(input); //pc.printf("input %s\n", inarr); char* actarr = getBraille(actual); //pc.printf("wrong pins"); int j = 1; for (int i = 0; i < 6; i++) { if(inarr[i] == actarr[i]) { wrong[j] = i+1; //pc.printf("%d ", wrong[j]); j++; } } // record size of array in the first element wrong[0] = j; return wrong; } // release buttons void buttonArray::releaseButtons() { if (button1.getPress()) { button1.moveServoOut(); button1.setState(3); button1.setPress(0); } if (button2.getPress()) { button2.moveServoOut(); button2.setState(3); button2.setPress(0); } if (button3.getPress()) { button3.moveServoOut(); button3.setState(3); button3.setPress(0); } if (button4.getPress()) { button4.moveServoOut(); button4.setState(3); button4.setPress(0); } if (button5.getPress()) { button5.moveServoOut(); button5.setState(3); button5.setPress(0); } if (button6.getPress()) { button6.moveServoOut(); button6.setState(3); button6.setPress(0); } } void buttonArray::setup() { // servos begin at 30 degrees // replace with a button setup function button1.setup(); button2.setup(); button3.setup(); button4.setup(); button5.setup(); button6.setup(); }