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Dependencies: mbed
Fork of PS3_BlueUSB_user_ver_circlewar by
User.cpp
- Committer:
- knumber16
- Date:
- 2016-03-10
- Revision:
- 15:d9485d4c3b8c
- Parent:
- 14:639d019dfee8
- Child:
- 16:90fb0ef425ac
File content as of revision 15:d9485d4c3b8c:
/*分かれ!J!*/ #include "Utils.h" #include "USBHost.h" #include "hci.h" #include "ps3.h" #include "User.h" #include "mbed.h" #include "S9706.h" #include "SerialServo.h" //#define DEBUG_MODE #define ID 0 int RSX,RSY,LSX,LSY,BSU,BSL; //これより下に関数外に書く要素を記入する DigitalOut LA(p21); DigitalOut RA(p23); DigitalOut LH(p22); DigitalOut RH(p24); DigitalOut CH(p25); SPI m(p5, p6, p7); DigitalOut cs(p8); //Serial pc(USBTX,USBRX); DigitalOut leds[4] = {LED1,LED2,LED3,LED4}; // void UserLoopSetting(){ //一度だけ行いたい初期設定をここに書く LA=0; RA=0; LH=0; RH=0; CH=0; initSerialServo(); } void UserLoop(char n,const u8* data){ u16 ButtonState; if(n==0){//有線Ps3USB.cpp RSX = ((ps3report*)data)->RightStickX; RSY = ((ps3report*)data)->RightStickY; LSX = ((ps3report*)data)->LeftStickX; LSY = ((ps3report*)data)->LeftStickY; BSU = (u8)(((ps3report*)data)->ButtonState & 0x00ff); BSL = (u8)(((ps3report*)data)->ButtonState >> 8); //ボタンの処理 ButtonState = ((ps3report*)data)->ButtonState; }else {//無線TestShell.cpp RSX = ((ps3report*)(data + 1))->RightStickX; RSY = ((ps3report*)(data + 1))->RightStickY; LSX = ((ps3report*)(data + 1))->LeftStickX; LSY = ((ps3report*)(data + 1))->LeftStickY; BSU = (u8)(((ps3report*)(data + 1))->ButtonState & 0x00ff); BSL = (u8)(((ps3report*)(data + 1))->ButtonState >> 8); //ボタンの処理 ButtonState = ((ps3report*)(data + 1))->ButtonState; } //ここより下にプログラムを書く //データ取得例 set_degree(ID,200); int M=0; m.format(16,3); m.frequency(1000000); cs=0; if((ButtonState >> BUTTONCIRCLE)&1) { //○が押されたとき } if((ButtonState >> BUTTONL2)&1){ LA=!LA; } else if((ButtonState >> BUTTONR2)&1){ RA=!RA; } else if((ButtonState >> BUTTONCROSS)&1){ RA=!RA; LA=!LA; } else if((ButtonState >> BUTTONCIRCLE)&1){ RH=!RH; } else if((ButtonState >> BUTTONTRIANGEL)&1){ CH=!CH; } else if((ButtonState >> BUTTONSQUARE)&1){ LH=!LH; } if((ButtonState >> BUTTONR1)&1){ M+=1 << 15; } else if((ButtonState >> BUTTONL1)&1){ M+=1 << 14; } if(LSX-128>=0){ M+=1 << 13; M+=((LSX-128)/2) << 7; } else if(LSX-128<0){ if(128-LSX==128)M+=63 << 7; else M+=((128-LSX)/2) << 7; } if(LSY-127<=0){ M+=1 << 6; M+=((127-LSY)/2); } else if(LSY-127>0){ if(LSY-127==128)M+=63; else M+=(LSY-127)/2; } #ifdef DEBUG_MODE int MM,i,MA[16]; MM=M; for(i=0;MM>0;i++){ MA[i]=MM % 2; MM=MM/2; } for(i=i+1;i<16;i++){ MA[i]=0; } for(i=15;i>=0;i--){printf("%d",MA[i]);} printf("\r\n"); #endif //printf("LSX=%d,LSY=%d\r\n",LSX,LSY); printf("M=%d \r\n",M); m.write(M); /* led1=LSX/256.0f; led2=LSY/256.0f; led3=ButtonState & 0x0400; //L1の状態 led4=ButtonState & 0x0800; //R1の状態 */ for(int i = 0;i<4;i++){ leds[i] = !leds[i]; wait_ms(50); } //値の取得はps3.hを参照 cs=1; // setID(ID); // readID(); // readID(); }