かいださん機体 高田くん仕様キー
Dependencies: mbed
Fork of 2016_Spring_kaida by
KaidaKari.cpp
- Committer:
- Junbug
- Date:
- 2016-06-04
- Revision:
- 12:b2f3c85cba36
File content as of revision 12:b2f3c85cba36:
#include "Utils.h" #include "USBHost.h" #include "hci.h" #include "ps3.h" #include "User.h" #include "mbed.h" int RSX,RSY,LSX,LSY,BSU,BSL; //これより下に関数外に書く要素を記入する PwmOut led1(LED1); PwmOut led2(LED2); DigitalOut led3(LED3); DigitalOut led4(LED4); //MD1 PwmOut motorRightOne (p24); PwmOut motorRightTwo (p23); //MD2 PwmOut motorLeftOne (p22); PwmOut motorLeftTwo (p21); //MD3 Arm1 PwmOut armOneJun(p25); DigitalOut chocolateOne (p6); DigitalOut chocolateTwo (p5); //MD4 Arm2 PwmOut armTwoTaka(p26); DigitalOut brownieOne (p29); DigitalOut brownieTwo (p30); /* PWM->0.xxx Digitals->0 and 0.xxx for arms(I guess...) For lergs, turn right or left, and just going go and back.->Probably using sticks. How to cha ge speed? Two different tyes of speed. Wow, Taka-chan will do one of the machine. He wants to do with the angles. Plus I don't understand what they are talking about!! Left stick, speed and right/left Push button and max incline -> the max speed Just max incline -> usual speed Little incline -> slow speed L1/R2 -> turning? Lifting -> */ void UserLoopSetting() { //一度だけ行いたい初期設定をここに書く /* I need to ask what to do with this! Actually, do we have any LEDs? */ led1.period_ms(20); led3=1; } void UserLoop(char n,const u8* data) { u16 ButtonState; if(n==0) { //有線Ps3USB.cpp RSX = ((ps3report*)data)->RightStickX; RSY = ((ps3report*)data)->RightStickY; LSX = ((ps3report*)data)->LeftStickX; LSY = ((ps3report*)data)->LeftStickY; BSU = (u8)(((ps3report*)data)->ButtonState & 0x00ff); BSL = (u8)(((ps3report*)data)->ButtonState >> 8); //ボタンの処理 ButtonState = ((ps3report*)data)->ButtonState; } else {//無線TestShell.cpp RSX = ((ps3report*)(data + 1))->RightStickX; RSY = ((ps3report*)(data + 1))->RightStickY; LSX = ((ps3report*)(data + 1))->LeftStickX; LSY = ((ps3report*)(data + 1))->LeftStickY; BSU = (u8)(((ps3report*)(data + 1))->ButtonState & 0x00ff); BSL = (u8)(((ps3report*)(data + 1))->ButtonState >> 8); //ボタンの処理 ButtonState = ((ps3report*)(data + 1))->ButtonState; } //ここより下にプログラムを書く //足回り /* double thesOne = 64; double thesTwo = 127; double thesThree = 191; double fastSpeed = 1; double slowSpeed = 0.5; */ if(RSY>140 && ((ButtonState >> BUTTONL1)&1) == 0 && ((ButtonState >> BUTTONR1)&1) == 0) {//forward motorRightOne = 0.4; motorRightTwo = 0; motorLeftOne = 0.4; motorLeftTwo = 0; } else if(RSY>140 && ((ButtonState >> BUTTONL1)&1) == 1 && ((ButtonState >> BUTTONR1)&1) == 0) {//turn right motorRightOne = 0.4; motorRightTwo = 0; motorLeftOne = 0; motorLeftTwo = 0.4; } else if(RSY>140 && ((ButtonState >> BUTTONL1)&1) == 0 && ((ButtonState >> BUTTONR1)&1) == 1) {//turn left motorRightOne = 0; motorRightTwo = 0.4; motorLeftOne = 0.4; motorLeftTwo = 0; } else if(RSY>140 && ((ButtonState >> BUTTONL1)&1) == 1 && ((ButtonState >> BUTTONR1)&1) == 1) {//forward motorRightOne = 0.4; motorRightTwo = 0; motorLeftOne = 0.4; motorLeftTwo = 0; } else if(RSY<110 && ((ButtonState >> BUTTONL1)&1) == 0 && ((ButtonState >> BUTTONR1)&1) == 0) { //back motorRightOne = 0; motorRightTwo = 0.4; motorLeftOne = 0; motorLeftTwo = 0.4; } else if (RSY<110 && ((ButtonState >> BUTTONL1)&1) == 1 && ((ButtonState >> BUTTONR1)&1) == 0) { //turn right motorRightOne = 0.4; motorRightTwo = 0; motorLeftOne = 0; motorLeftTwo = 0.4; } else if(RSY<110 && ((ButtonState >> BUTTONL1)&1) == 0 && ((ButtonState >> BUTTONR1)&1) == 1) {//turn left motorRightOne = 0; motorRightTwo = 0.4; motorLeftOne = 0.4; motorLeftTwo = 0; } else if (RSY<110 && ((ButtonState >> BUTTONL1)&1) == 1 && ((ButtonState >> BUTTONR1)&1) == 1) {//back motorRightOne = 0; motorRightTwo = 0.4; motorLeftOne = 0; motorLeftTwo = 0.4; } else if(RSY>=110 && RSY<= 140 && ((ButtonState >> BUTTONL1)&1) == 0 && ((ButtonState >> BUTTONR1)&1) == 0) {//stop motorRightOne = 0; motorRightTwo = 0; motorLeftOne = 0; motorLeftTwo = 0; } else if(RSY>=110 && RSY<= 140 && ((ButtonState >> BUTTONL1)&1) ==1 && ((ButtonState >> BUTTONR1)&1) == 0) { //turn right motorRightOne = 0.4; motorRightTwo = 0; motorLeftOne = 0; motorLeftTwo = 0.4; } else if(RSY>=110 && RSY<= 140 && ((ButtonState >> BUTTONL1)&1) ==0 && ((ButtonState >> BUTTONR1)&1) == 1) { //turn left motorRightOne = 0; motorRightTwo = 0.4; motorLeftOne = 0.4; motorLeftTwo = 0; } else if(RSY>=110 && RSY<= 140 && ((ButtonState >> BUTTONL1)&1) == 1 && ((ButtonState >> BUTTONR1)&1) == 1) { //stop motorRightOne = 0; motorRightTwo = 0; motorLeftOne = 0; motorLeftTwo = 0; }else{ motorRightOne = 0; motorRightTwo = 0; motorLeftOne = 0; motorLeftTwo = 0; } if(((ButtonState >> BUTTONCIRCLE)&1) == 1 && ((ButtonState >> BUTTONCROSS)&1) == 0) { //つかむか放す chocolateOne = 0.1; chocolateTwo = 0; brownieOne = 0.1; brownieOne = 0; } else if (((ButtonState >> BUTTONCIRCLE)&1) == 0 && ((ButtonState >> BUTTONCROSS)&1) == 1) { chocolateOne = 0; chocolateTwo = 0.1; brownieOne = 0; brownieOne = 0.1; } else { chocolateOne = 0; chocolateTwo = 0; brownieOne = 0; brownieOne = 0; }; /* With oen if, put both arms and legs. Use start and select?? */ //データ取得例 if((ButtonState >> BUTTONCIRCLE)&1) { //○が押されたとき } led1=RSX/256.0f; led2=RSY/256.0f; /* led3=ButtonState & 0x0400; //L1の状態 led4=ButtonState & 0x0800; //R1の状態 */ //値の取得はps3.hを参照 }