かいださん機体 高田くん仕様キー
Dependencies: mbed
Fork of 2016_Spring_kaida by
Diff: KaidaKari.cpp
- Revision:
- 13:042b2dda2343
- Parent:
- 12:b2f3c85cba36
--- a/KaidaKari.cpp Sat Jun 04 09:06:29 2016 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,216 +0,0 @@ -#include "Utils.h" -#include "USBHost.h" -#include "hci.h" -#include "ps3.h" -#include "User.h" - -#include "mbed.h" - -int RSX,RSY,LSX,LSY,BSU,BSL; -//これより下に関数外に書く要素を記入する -PwmOut led1(LED1); -PwmOut led2(LED2); -DigitalOut led3(LED3); -DigitalOut led4(LED4); - -//MD1 -PwmOut motorRightOne (p24); -PwmOut motorRightTwo (p23); - -//MD2 -PwmOut motorLeftOne (p22); -PwmOut motorLeftTwo (p21); - -//MD3 Arm1 -PwmOut armOneJun(p25); -DigitalOut chocolateOne (p6); -DigitalOut chocolateTwo (p5); - -//MD4 Arm2 -PwmOut armTwoTaka(p26); -DigitalOut brownieOne (p29); -DigitalOut brownieTwo (p30); - - -/* - -PWM->0.xxx -Digitals->0 and 0.xxx -for arms(I guess...) - -For lergs, turn right or left, and just going go and back.->Probably using sticks. -How to cha ge speed? Two different tyes of speed. - -Wow, Taka-chan will do one of the machine. He wants to do with the angles. Plus I don't understand what they are talking about!! -Left stick, speed and right/left -Push button and max incline -> the max speed -Just max incline -> usual speed -Little incline -> slow speed - -L1/R2 -> turning? - -Lifting -> - -*/ - - - -void UserLoopSetting() -{ - //一度だけ行いたい初期設定をここに書く - /* - I need to ask what to do with this! - Actually, do we have any LEDs? - */ - led1.period_ms(20); - led3=1; -} - -void UserLoop(char n,const u8* data) -{ - u16 ButtonState; - if(n==0) { //有線Ps3USB.cpp - RSX = ((ps3report*)data)->RightStickX; - RSY = ((ps3report*)data)->RightStickY; - LSX = ((ps3report*)data)->LeftStickX; - LSY = ((ps3report*)data)->LeftStickY; - BSU = (u8)(((ps3report*)data)->ButtonState & 0x00ff); - BSL = (u8)(((ps3report*)data)->ButtonState >> 8); - //ボタンの処理 - ButtonState = ((ps3report*)data)->ButtonState; - } else {//無線TestShell.cpp - RSX = ((ps3report*)(data + 1))->RightStickX; - RSY = ((ps3report*)(data + 1))->RightStickY; - LSX = ((ps3report*)(data + 1))->LeftStickX; - LSY = ((ps3report*)(data + 1))->LeftStickY; - BSU = (u8)(((ps3report*)(data + 1))->ButtonState & 0x00ff); - BSL = (u8)(((ps3report*)(data + 1))->ButtonState >> 8); - //ボタンの処理 - ButtonState = ((ps3report*)(data + 1))->ButtonState; - } - //ここより下にプログラムを書く - -//足回り - /* - double thesOne = 64; - double thesTwo = 127; - double thesThree = 191; - double fastSpeed = 1; - double slowSpeed = 0.5; - */ - - if(RSY>140 && ((ButtonState >> BUTTONL1)&1) == 0 && ((ButtonState >> BUTTONR1)&1) == 0) {//forward - motorRightOne = 0.4; - motorRightTwo = 0; - motorLeftOne = 0.4; - motorLeftTwo = 0; - } else if(RSY>140 && ((ButtonState >> BUTTONL1)&1) == 1 && ((ButtonState >> BUTTONR1)&1) == 0) {//turn right - motorRightOne = 0.4; - motorRightTwo = 0; - motorLeftOne = 0; - motorLeftTwo = 0.4; - } else if(RSY>140 && ((ButtonState >> BUTTONL1)&1) == 0 && ((ButtonState >> BUTTONR1)&1) == 1) {//turn left - motorRightOne = 0; - motorRightTwo = 0.4; - motorLeftOne = 0.4; - motorLeftTwo = 0; - } else if(RSY>140 && ((ButtonState >> BUTTONL1)&1) == 1 && ((ButtonState >> BUTTONR1)&1) == 1) {//forward - motorRightOne = 0.4; - motorRightTwo = 0; - motorLeftOne = 0.4; - motorLeftTwo = 0; - } else if(RSY<110 && ((ButtonState >> BUTTONL1)&1) == 0 && ((ButtonState >> BUTTONR1)&1) == 0) { //back - motorRightOne = 0; - motorRightTwo = 0.4; - motorLeftOne = 0; - motorLeftTwo = 0.4; - } else if (RSY<110 && ((ButtonState >> BUTTONL1)&1) == 1 && ((ButtonState >> BUTTONR1)&1) == 0) { //turn right - motorRightOne = 0.4; - motorRightTwo = 0; - motorLeftOne = 0; - motorLeftTwo = 0.4; - } else if(RSY<110 && ((ButtonState >> BUTTONL1)&1) == 0 && ((ButtonState >> BUTTONR1)&1) == 1) {//turn left - motorRightOne = 0; - motorRightTwo = 0.4; - motorLeftOne = 0.4; - motorLeftTwo = 0; - } else if (RSY<110 && ((ButtonState >> BUTTONL1)&1) == 1 && ((ButtonState >> BUTTONR1)&1) == 1) {//back - motorRightOne = 0; - motorRightTwo = 0.4; - motorLeftOne = 0; - motorLeftTwo = 0.4; - } else if(RSY>=110 && RSY<= 140 && ((ButtonState >> BUTTONL1)&1) == 0 && ((ButtonState >> BUTTONR1)&1) == 0) {//stop - motorRightOne = 0; - motorRightTwo = 0; - motorLeftOne = 0; - motorLeftTwo = 0; - } else if(RSY>=110 && RSY<= 140 && ((ButtonState >> BUTTONL1)&1) ==1 && ((ButtonState >> BUTTONR1)&1) == 0) { //turn right - motorRightOne = 0.4; - motorRightTwo = 0; - motorLeftOne = 0; - motorLeftTwo = 0.4; - } else if(RSY>=110 && RSY<= 140 && ((ButtonState >> BUTTONL1)&1) ==0 && ((ButtonState >> BUTTONR1)&1) == 1) { //turn left - motorRightOne = 0; - motorRightTwo = 0.4; - motorLeftOne = 0.4; - motorLeftTwo = 0; - } else if(RSY>=110 && RSY<= 140 && ((ButtonState >> BUTTONL1)&1) == 1 && ((ButtonState >> BUTTONR1)&1) == 1) { //stop - motorRightOne = 0; - motorRightTwo = 0; - motorLeftOne = 0; - motorLeftTwo = 0; - }else{ - motorRightOne = 0; - motorRightTwo = 0; - motorLeftOne = 0; - motorLeftTwo = 0; - } - - if(((ButtonState >> BUTTONCIRCLE)&1) == 1 && ((ButtonState >> BUTTONCROSS)&1) == 0) { //つかむか放す - chocolateOne = 0.1; - chocolateTwo = 0; - brownieOne = 0.1; - brownieOne = 0; - } else if (((ButtonState >> BUTTONCIRCLE)&1) == 0 && ((ButtonState >> BUTTONCROSS)&1) == 1) { - chocolateOne = 0; - chocolateTwo = 0.1; - brownieOne = 0; - brownieOne = 0.1; - } else { - chocolateOne = 0; - chocolateTwo = 0; - brownieOne = 0; - brownieOne = 0; - }; - - - - - - - - /* - With oen if, put both arms and legs. - - Use start and select?? - - - */ - - //データ取得例 - - if((ButtonState >> BUTTONCIRCLE)&1) { - //○が押されたとき - } - - - led1=RSX/256.0f; - led2=RSY/256.0f; - /* - led3=ButtonState & 0x0400; //L1の状態 - led4=ButtonState & 0x0800; //R1の状態 - */ //値の取得はps3.hを参照 - - - -} \ No newline at end of file