Asteroids for MBED game with Bluetooth LE UART Friend Controller, uLCD, speaker, and uSD.

Dependencies:   4DGL-uLCD-SE mbed-rtos mbed

Asteroids for MBED game with Bluetooth LE UART Friend Controller

Revision:
4:563648944ecc
Parent:
3:14a2729625f6
Child:
5:f41d3bfc6701
--- a/main.cpp	Sat Mar 12 01:58:53 2016 +0000
+++ b/main.cpp	Sat Mar 12 03:57:01 2016 +0000
@@ -87,8 +87,20 @@
 }
 
 //drawing
+void draw_triangle(Movement p){
+    int x1 = p.x_pos + p.hit_rad * cos(p.angle);
+    int y1 = p.y_pos + p.hit_rad * cos(p.angle);
+    int x2 = p.x_pos + p.hit_rad * cos(p.angle);
+    int y2 = p.y_pos + p.hit_rad * cos(p.angle);
+    int x3 = p.x_pos + p.hit_rad * cos(p.angle);
+    int y3 = p.y_pos + p.hit_rad * cos(p.angle);
+    ulcd.triangle(x1,y1,x2,y2,x3,y3,BLUE);
+    }
+    
 void draw_objs(Movement player, list<Movement> asteroids, list<Movement> bullets)
 {
+    draw_triangle(player);
+    ulcd.circle(player.x_pos,player.y_pos,player.hit_rad,BLUE);
 }
 
 int main()
@@ -102,4 +114,4 @@
         //draw_objs(player, asteroids, bullets);
 
     }
-}
+}
\ No newline at end of file