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Dependencies: SDFileSystem mbed-rtos mbed wave_player 4DGL-uLCD-SE ShiftBrite
Fork of rtos_mutex by
main.cpp@8:ba3c6765eba3, 2016-02-26 (annotated)
- Committer:
- agamemaker
- Date:
- Fri Feb 26 20:10:59 2016 +0000
- Revision:
- 8:ba3c6765eba3
- Parent:
- 7:2122726e9b46
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Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
emilmont | 1:0f886ffbe0c1 | 1 | #include "mbed.h" |
emilmont | 1:0f886ffbe0c1 | 2 | #include "rtos.h" |
ashea6 | 6:91595eac48f4 | 3 | #include "SDFileSystem.h" |
ashea6 | 6:91595eac48f4 | 4 | #include "wave_player.h" |
ashea6 | 6:91595eac48f4 | 5 | //additional for Lab4 |
ashea6 | 6:91595eac48f4 | 6 | //#include "PinDetect.h" |
ashea6 | 6:91595eac48f4 | 7 | #include "uLCD_4DGL.h" |
ashea6 | 6:91595eac48f4 | 8 | #include <vector> |
ashea6 | 6:91595eac48f4 | 9 | #include <string> |
ashea6 | 6:91595eac48f4 | 10 | #include "ShiftBrite.h" |
ashea6 | 6:91595eac48f4 | 11 | |
ashea6 | 6:91595eac48f4 | 12 | uLCD_4DGL uLCD(p28,p27,p29); // create a global LCD object |
ashea6 | 6:91595eac48f4 | 13 | //uLCD_4DGL uLCD(p28, p27, p29); |
ashea6 | 6:91595eac48f4 | 14 | SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card |
ashea6 | 6:91595eac48f4 | 15 | DigitalIn detectSD(p12); //connect CD |
ashea6 | 6:91595eac48f4 | 16 | AnalogOut DACout(p18); //speaker |
ashea6 | 6:91595eac48f4 | 17 | wave_player waver(&DACout); //wave player library |
ashea6 | 6:91595eac48f4 | 18 | //DigitalOut latch(p15); |
ashea6 | 6:91595eac48f4 | 19 | //DigitalOut enable(p16); |
ashea6 | 6:91595eac48f4 | 20 | SPI spi(p11, p12, p13); |
ashea6 | 6:91595eac48f4 | 21 | DigitalOut led1(LED1); |
ashea6 | 6:91595eac48f4 | 22 | DigitalOut led2(LED2); |
ashea6 | 6:91595eac48f4 | 23 | ShiftBrite myBrite(p15,p16,spi); //latch, enable, spi |
ashea6 | 6:91595eac48f4 | 24 | |
emilmont | 1:0f886ffbe0c1 | 25 | |
emilmont | 1:0f886ffbe0c1 | 26 | Mutex stdio_mutex; |
emilmont | 1:0f886ffbe0c1 | 27 | |
ashea6 | 6:91595eac48f4 | 28 | //shiftbrite |
ashea6 | 6:91595eac48f4 | 29 | /*void RGB_LED(int red, int green, int blue) { |
ashea6 | 6:91595eac48f4 | 30 | unsigned int low_color=0; |
ashea6 | 6:91595eac48f4 | 31 | unsigned int high_color=0; |
ashea6 | 6:91595eac48f4 | 32 | high_color=(blue<<4)|((red&0x3C0)>>6); |
ashea6 | 6:91595eac48f4 | 33 | low_color=(((red&0x3F)<<10)|(green)); |
ashea6 | 6:91595eac48f4 | 34 | spi.write(high_color); |
ashea6 | 6:91595eac48f4 | 35 | spi.write(low_color); |
ashea6 | 6:91595eac48f4 | 36 | latch=1; |
ashea6 | 6:91595eac48f4 | 37 | latch=0; |
ashea6 | 6:91595eac48f4 | 38 | } |
ashea6 | 6:91595eac48f4 | 39 | */ |
agamemaker | 8:ba3c6765eba3 | 40 | void lcd1_thread(void const *args) { |
agamemaker | 8:ba3c6765eba3 | 41 | while(1){ |
agamemaker | 8:ba3c6765eba3 | 42 | int drop = rand()% 140; |
agamemaker | 8:ba3c6765eba3 | 43 | for(int i = 0; i < 140; i += 3){ |
agamemaker | 8:ba3c6765eba3 | 44 | stdio_mutex.lock(); |
agamemaker | 8:ba3c6765eba3 | 45 | uLCD.filled_circle(i-3,drop,5,BLACK); |
agamemaker | 8:ba3c6765eba3 | 46 | uLCD.filled_circle(i,drop,5,BLUE); |
agamemaker | 8:ba3c6765eba3 | 47 | stdio_mutex.unlock(); |
agamemaker | 8:ba3c6765eba3 | 48 | //Thread::wait(50); |
agamemaker | 8:ba3c6765eba3 | 49 | } |
agamemaker | 8:ba3c6765eba3 | 50 | } |
agamemaker | 8:ba3c6765eba3 | 51 | } |
agamemaker | 8:ba3c6765eba3 | 52 | |
agamemaker | 8:ba3c6765eba3 | 53 | void lcd2_thread(void const *args) { |
agamemaker | 8:ba3c6765eba3 | 54 | Thread::wait(250); |
agamemaker | 8:ba3c6765eba3 | 55 | while(1){ |
agamemaker | 8:ba3c6765eba3 | 56 | int drop = rand()% 140; |
agamemaker | 8:ba3c6765eba3 | 57 | for(int i = 0; i < 140; i += 6){ |
agamemaker | 8:ba3c6765eba3 | 58 | stdio_mutex.lock(); |
agamemaker | 8:ba3c6765eba3 | 59 | uLCD.filled_circle(i-6,drop,5,BLACK); |
agamemaker | 8:ba3c6765eba3 | 60 | uLCD.filled_circle(i,drop,5,BLUE); |
agamemaker | 8:ba3c6765eba3 | 61 | stdio_mutex.unlock(); |
agamemaker | 8:ba3c6765eba3 | 62 | //Thread::wait(200); |
agamemaker | 8:ba3c6765eba3 | 63 | } |
agamemaker | 8:ba3c6765eba3 | 64 | } |
agamemaker | 8:ba3c6765eba3 | 65 | } |
agamemaker | 8:ba3c6765eba3 | 66 | |
agamemaker | 8:ba3c6765eba3 | 67 | void lcd3_thread(void const *args) { |
agamemaker | 8:ba3c6765eba3 | 68 | Thread::wait(100); |
agamemaker | 8:ba3c6765eba3 | 69 | while(1){ |
agamemaker | 8:ba3c6765eba3 | 70 | int drop = rand()% 140; |
agamemaker | 8:ba3c6765eba3 | 71 | for(int i = 0; i < 140; i += 2){ |
agamemaker | 8:ba3c6765eba3 | 72 | stdio_mutex.lock(); |
agamemaker | 8:ba3c6765eba3 | 73 | uLCD.filled_circle(i-2,drop,5,BLACK); |
agamemaker | 8:ba3c6765eba3 | 74 | uLCD.filled_circle(i,drop,5,BLUE); |
agamemaker | 8:ba3c6765eba3 | 75 | stdio_mutex.unlock(); |
agamemaker | 8:ba3c6765eba3 | 76 | //Thread::wait(100); |
agamemaker | 8:ba3c6765eba3 | 77 | } |
agamemaker | 8:ba3c6765eba3 | 78 | } |
agamemaker | 8:ba3c6765eba3 | 79 | } |
ashea6 | 6:91595eac48f4 | 80 | |
ashea6 | 6:91595eac48f4 | 81 | void wav_thread(void const *args) { |
ashea6 | 7:2122726e9b46 | 82 | while(1) { |
ashea6 | 7:2122726e9b46 | 83 | FILE *wave_file; |
agamemaker | 8:ba3c6765eba3 | 84 | printf("\n\n\nHello, wave world!\n\r"); |
ashea6 | 7:2122726e9b46 | 85 | wave_file=fopen("/sd/beethoven.wav","r"); |
agamemaker | 8:ba3c6765eba3 | 86 | printf("hello\n\r"); |
ashea6 | 7:2122726e9b46 | 87 | if (wave_file) { |
agamemaker | 8:ba3c6765eba3 | 88 | printf("wave file found\n\r"); |
ashea6 | 7:2122726e9b46 | 89 | } |
ashea6 | 7:2122726e9b46 | 90 | else { |
agamemaker | 8:ba3c6765eba3 | 91 | printf("file not found\n\r"); |
ashea6 | 7:2122726e9b46 | 92 | } |
ashea6 | 7:2122726e9b46 | 93 | waver.play(wave_file); |
ashea6 | 7:2122726e9b46 | 94 | fclose(wave_file); |
ashea6 | 7:2122726e9b46 | 95 | Thread::wait(1000); |
ashea6 | 7:2122726e9b46 | 96 | } |
ashea6 | 6:91595eac48f4 | 97 | } |
ashea6 | 6:91595eac48f4 | 98 | |
ashea6 | 6:91595eac48f4 | 99 | void shift_thread(void const *args){ |
ashea6 | 6:91595eac48f4 | 100 | |
ashea6 | 7:2122726e9b46 | 101 | int r,g,b; |
ashea6 | 6:91595eac48f4 | 102 | while(1) { |
ashea6 | 7:2122726e9b46 | 103 | r=g=b=50; |
agamemaker | 8:ba3c6765eba3 | 104 | myBrite.Write(250,250,160); |
agamemaker | 8:ba3c6765eba3 | 105 | Thread::wait(150); |
agamemaker | 8:ba3c6765eba3 | 106 | myBrite.Write(0,0,0); |
agamemaker | 8:ba3c6765eba3 | 107 | Thread::wait(3000+(rand()%10000)); |
ashea6 | 6:91595eac48f4 | 108 | myBrite.Brightness(r,g,b); |
ashea6 | 6:91595eac48f4 | 109 | if(r<1023) |
ashea6 | 6:91595eac48f4 | 110 | r+=50; |
ashea6 | 6:91595eac48f4 | 111 | else |
ashea6 | 6:91595eac48f4 | 112 | r=50; |
ashea6 | 6:91595eac48f4 | 113 | g=b=r; |
ashea6 | 6:91595eac48f4 | 114 | |
ashea6 | 6:91595eac48f4 | 115 | } |
ashea6 | 6:91595eac48f4 | 116 | |
ashea6 | 6:91595eac48f4 | 117 | |
ashea6 | 6:91595eac48f4 | 118 | } |
ashea6 | 6:91595eac48f4 | 119 | |
ashea6 | 6:91595eac48f4 | 120 | void led2_thread(void const *args) { |
ashea6 | 6:91595eac48f4 | 121 | while (true) { |
ashea6 | 6:91595eac48f4 | 122 | led2 = !led2; |
ashea6 | 6:91595eac48f4 | 123 | Thread::wait(1000); |
ashea6 | 6:91595eac48f4 | 124 | } |
ashea6 | 6:91595eac48f4 | 125 | } |
ashea6 | 6:91595eac48f4 | 126 | |
emilmont | 1:0f886ffbe0c1 | 127 | void notify(const char* name, int state) { |
emilmont | 1:0f886ffbe0c1 | 128 | stdio_mutex.lock(); |
emilmont | 1:0f886ffbe0c1 | 129 | printf("%s: %d\n\r", name, state); |
emilmont | 1:0f886ffbe0c1 | 130 | stdio_mutex.unlock(); |
emilmont | 1:0f886ffbe0c1 | 131 | } |
emilmont | 1:0f886ffbe0c1 | 132 | |
emilmont | 1:0f886ffbe0c1 | 133 | int main() { |
agamemaker | 8:ba3c6765eba3 | 134 | uLCD.baudrate(BAUD_3000000); |
ashea6 | 7:2122726e9b46 | 135 | Thread audio(wav_thread); |
ashea6 | 6:91595eac48f4 | 136 | Thread thread(led2_thread); |
ashea6 | 7:2122726e9b46 | 137 | Thread lighting(shift_thread); |
agamemaker | 8:ba3c6765eba3 | 138 | Thread image1(lcd1_thread); |
agamemaker | 8:ba3c6765eba3 | 139 | Thread image2(lcd2_thread); |
agamemaker | 8:ba3c6765eba3 | 140 | Thread image3(lcd3_thread); |
ashea6 | 6:91595eac48f4 | 141 | |
ashea6 | 6:91595eac48f4 | 142 | while (true) { |
ashea6 | 6:91595eac48f4 | 143 | led1 = !led1; |
ashea6 | 6:91595eac48f4 | 144 | Thread::wait(500); |
ashea6 | 7:2122726e9b46 | 145 | } |
agamemaker | 8:ba3c6765eba3 | 146 | } |