Renamed original Queue class to queue as there was conflict with another library's Queue.
Fork of Queue by
Diff: queue.h
- Revision:
- 0:a03810d46457
- Child:
- 1:2670ac23765f
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/queue.h Fri Oct 22 22:07:25 2010 +0000 @@ -0,0 +1,149 @@ +/* mbed Queue Library + * Copyright (c) 2010 William Basser ( wbasser [at] gmail [dot] com ) + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +#ifndef MBED_QUEUE_H +#define MBED_QUEUE_H + +#include "mbed.h" + +/** queue modle + * + * Example: + * @code + * + * #include "mbed.h" + * + * // include the queue library + * #include "queue.h" + * + * Serial myPc( USBTX, USBRX ); + * Queue myQueue( 1, 5 ); + * + * int main() + * { + * unsigned char nTemp; + * + * // display the number of items in the queue + * myPc.printf( "Items in queue: %d\r", myQueue.GetNumberOfItems( )); + * + * // add item to queue + * nTemp = 5; + * myQueue.Put( &nTemp ); + * nTemp = 6; + * myQueue.Put( &nTemp ); + * nTemp = 7; + * myQueue.Put( &nTemp ); + * + * // display the number of items in the queue + * myPc.printf( "Items in queue: %d\r", myQueue.GetNumberOfItems( )); + * + * // peek at item at the top of the queue + * myQueue.Peek( &nTemp ); + * myPc.printf( "Peek: %d\r", nTemp ); + * + * // get an item from queue + * myQueue.Get( &nTemp ); + * myPc.printf( "Item 0 = %d\r", nTemp ); + * myQueue.Get( &nTemp ); + * myPc.printf( "Item 1 = %d\r", nTemp ); + * + * // queue should be empty + * if ( !myQueue.Get( &nTemp )) + * { + * // queue is empty + * myPc.printf( "Queue empty!\r" ); + * } + * } + * + * @endcode + */ + +class Queue { +public: + /** Create a Queue object + * + * @param iSize size of the object in queue + * @param iCount number of items in the queue + */ + Queue( int iSize, int iCount ); + + /** destruction + * + */ + virtual ~Queue( void ); + + /** Add item to queue + * + * @param pvItem item to add + * @returns true if item added, false if queue full + */ + bool Put( void* pvItem ); + + /** get an item from the queue in an IRQ handler + * + * @param pvItem pointer to the tiem to retrieve + * @returns true if item fetched, false if queue is empty + */ + bool GetIrq( void* pvItem ); + + /** Add item to queue from an IRQ handler + * + * @param pvItem item to add + * @returns true if item added, false if queue full + */ + bool PutIrq( void* pvItem ); + + /** get an item from the queue + * + * @param pvItem pointer to the tiem to retrieve + * @returns true if item fetched, false if queue is empty + */ + bool Get( void* pvItem ); + + /** get the number of items in the queue + * + * @returns the number of items in the queue + */ + int GetNumberOfItems( void ); + + /** peek at the entry at the top of the queue + * + * @returns the entry at the top of the queue + */ + bool Peek( void* pvItem ); + + /** flush the queue + * + */ + void Flush( void ); + + +protected: + int m_iSize; // size of each item in queue + int m_iCount; // number of items in the queue + unsigned char* m_pnHead; // pointer to the head of the queue + unsigned char* m_pnTail; // pointer to the tail of the queue + unsigned char* m_pnRdIndex; // read index + unsigned char* m_pnWrIndex; // write index + int m_iLclCount; // number of items in queue +}; +#endif