主導機 mbed用のプログラムです 改良しました

Dependencies:   mbed

Fork of F3RC_syudou_master by yuto kawamura

Revision:
0:736c76a75def
Child:
16:b232fd9ee9c2
diff -r 000000000000 -r 736c76a75def Socket.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Socket.cpp	Thu Apr 30 05:59:05 2015 +0000
@@ -0,0 +1,287 @@
+/*
+Copyright (c) 2010 Peter Barrett
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+/* 
+Tue Apr 26 2011 Bart Janssens: added a socket listener
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "Utils.h"
+#include "Socket.h"
+
+#define MAX_SOCKET_HANDLERS 3
+#define MAX_SOCKETS 16
+#define MAX_LISTEN 8
+
+class SocketInternalPad
+{
+    public:
+    SocketInternal si;
+    u8  pad[8];
+};
+
+
+    
+
+class SocketManager
+{
+    SocketHandler*  _handlers[MAX_SOCKET_HANDLERS];
+    SocketInternalPad  _sockets[MAX_SOCKETS];
+    SocketListener _listeners[MAX_LISTEN];
+
+    public:
+    SocketManager()
+    {
+        memset(_handlers,0,sizeof(_handlers));
+        memset(_sockets,0,sizeof(_sockets));
+        memset(_listeners,0,sizeof(_listeners));
+    }
+
+    SocketHandler* GetHandler(int type)
+    {
+        if (type < 1 || type > MAX_SOCKET_HANDLERS)
+            return 0;
+        return _handlers[type - 1];
+    }
+
+    SocketInternal* GetInternal(int s)
+    {
+        if (s < 1 || s > MAX_SOCKETS)
+            return 0;
+        return &_sockets[s - 1].si;
+    }
+
+    int RegisterSocketHandler(int type, SocketHandler* handler)
+    {
+       if (type < 1 || type > MAX_SOCKET_HANDLERS)
+            return ERR_SOCKET_TYPE_NOT_FOUND;
+        _handlers[type - 1] = handler;
+        return 0;
+    }
+
+    int Open(int type, SocketAddrHdr* addr, SocketCallback callback, void* userData)
+    {
+        SocketHandler* h = GetHandler(type);
+        if (!h)
+            return ERR_SOCKET_TYPE_NOT_FOUND;
+        
+        for (int i = 0; i < MAX_SOCKETS; i++)
+        {
+            SocketInternal* si = (SocketInternal*)(_sockets+i);
+            if (si->ID == 0)
+            {
+                //printf("Call to Socket Manager Open \r\n");
+                si->ID = i+1;
+                si->Type = type;
+                si->Callback = callback;
+                si->userData = userData;
+                return h->Open(si,addr);
+            }
+        }
+        return ERR_SOCKET_NONE_LEFT;
+    }
+    
+    SocketInternal* Create(int type, SocketAddrHdr* addr, int port)
+    {
+        SocketInternal* si;
+        SocketListener* li;
+        SocketHandler* h = GetHandler(type);
+        if (!h)
+            return 0;
+        
+        for (int i = 0; i < MAX_SOCKETS; i++)
+        {
+            si = (SocketInternal*)(_sockets+i);
+            if (si->ID == 0)
+            {
+                si->ID = i+1;
+                si->State = SocketState_Listen;
+                si->Type = type;
+                si->port = port;
+                for (int i = 0; i < MAX_LISTEN; i++){
+                    li = (SocketListener*)(_listeners+i);
+                    if (( li->Type == si->Type )&& (li->port == si->port)) {
+                        si->Callback = li->Callback;
+                        si->userData = li->userData;
+                        h->Create(si,addr);
+                        return si;
+                    }
+
+                }
+             }
+        }
+
+    }
+    
+    
+    int Listen(int type, int port, SocketCallback callback,void* userData)
+    {
+        SocketListener* li;
+        SocketHandler* h = GetHandler(type);
+        if (!h) return ERR_SOCKET_TYPE_NOT_FOUND;
+        
+        //printf("Call to Socket Manager Listen \r\n");
+        for (int i = 0; i < MAX_LISTEN; i++)
+        {
+            li = (SocketListener*)(_listeners+i);
+            if (( li->Type == type )&& (li->port == port)) {
+               //printf("Port %d is already in use\r\n",port);
+               return ERR_SOCKET_IN_USE; //in use
+            }
+        }
+        
+        for (int i = 0; i < MAX_LISTEN; i++)
+        {
+            li = (SocketListener*)(_listeners+i);
+            if (( li->Type == 0 )&& (li->port == 0)) {
+                li->ID = i+1;
+                li->Type = type;
+                li->port = port;
+                li->Callback = callback;
+                li->userData = userData;
+                //printf("Listening on port %d \r\n",port);
+                return 0;
+            }
+        }
+        //printf("Max listen ports reached\r\n",port);
+        return ERR_SOCKET_NONE_LEFT;           
+    }
+    
+    int InUse(int type, int port)
+    {
+        SocketListener* li;
+        SocketHandler* h = GetHandler(type);
+        if (!h) return ERR_SOCKET_TYPE_NOT_FOUND;
+        for (int i = 0; i < MAX_LISTEN; i++)
+        {
+            li = (SocketListener*)(_listeners+i);
+            if (( li->Type == type )&& (li->port == port)) {
+
+                //printf("Listen check on port %d OK\r\n",port);
+                return 0;
+            }
+        }
+        //printf("Listen check on port %d NOK\r\n",port);
+        return ERR_SOCKET_NONE_LEFT; 
+     }
+    
+
+    int Accept(int socket, SocketCallback callback, void* userData)
+    {
+        SocketInternal* si = GetInternal(socket);
+        if (!si || si->ID != socket)
+            return ERR_SOCKET_NOT_FOUND;
+            
+        si->Callback = callback;
+        si->userData = userData;
+        
+        //printf("Call to Socket Manager Accept \r\n");        
+        return 0;
+         
+    }
+
+    int Send(int socket, const u8* data, int len)
+    {
+        //printf("Call to Socket Manager Send \r\n"); 
+        SocketInternal* si = GetInternal(socket);
+        //printf("socket = %d si->ID = %d si->Type = %d \r\n", socket, si->ID, si->Type); 
+        if (!si || si->ID != socket){
+            //printf("send: socket not found \r\n");
+            return ERR_SOCKET_NOT_FOUND;
+        }
+        //printf("Calling l2cap send \r\n");
+        
+        SocketHandler* h = GetHandler(si->Type);
+        if (!h) {
+                //printf("Send: no socket type found \r\n");
+                return ERR_SOCKET_TYPE_NOT_FOUND;
+        }
+        return h->Send(si,data,len);
+       
+    }
+
+    int Close(int socket)
+    {
+        SocketInternal* si = GetInternal(socket);
+        if (!si || si->ID != socket)
+            return ERR_SOCKET_NOT_FOUND;
+        si->ID = 0;
+        return GetHandler(si->Type)->Close(si);
+    }
+};
+
+SocketManager gSocketManager;
+
+int Socket_Open(int type, SocketAddrHdr* addr, SocketCallback callback, void* userData)
+{
+    //printf("Call to Socket Open \r\n");
+    return gSocketManager.Open(type,addr,callback,userData);
+}
+
+SocketInternal* Socket_Create(int type, SocketAddrHdr* addr, int port)
+{
+    return gSocketManager.Create(type, addr, port);
+}
+
+int Socket_Send(int socket, const u8* data, int len)
+{
+    //printf("Call to Socket_Send \r\n");
+    return gSocketManager.Send(socket,data,len);
+}
+
+int Socket_Close(int socket)
+{
+    return gSocketManager.Close(socket);
+}
+
+int Socket_Listen(int type, int port,SocketCallback callback, void* userData)
+{
+    //printf("Call to Socket_Listen \r\n");
+    return gSocketManager.Listen(type, port,callback,userData);
+}
+
+int Socket_InUse(int type, int port)
+{
+    //printf("Call to Socket_InUse \r\n");
+    return gSocketManager.InUse(type, port);
+}
+
+int Socket_Accept(int socket, SocketCallback callback, void* userData)
+{
+    //printf("Call to Socket_Accept \r\n");
+    return gSocketManager.Accept(socket, callback, userData);
+}
+
+int RegisterSocketHandler(int type, SocketHandler* handler)
+{
+    return gSocketManager.RegisterSocketHandler(type,handler);
+}
+
+SocketInternal* GetSocketInternal(int socket)
+{
+    return gSocketManager.GetInternal(socket);
+}
+