主導機 mbed用のプログラムです 改良しました

Dependencies:   mbed

Fork of F3RC_syudou_master_ver2 by 日記

Committer:
hirokimineshita
Date:
Thu Apr 30 05:59:05 2015 +0000
Revision:
0:736c76a75def
Child:
2:0e2a5eaebd27
2015/04/30 PM 2 upload

Who changed what in which revision?

UserRevisionLine numberNew contents of line
hirokimineshita 0:736c76a75def 1 #include "Utils.h"
hirokimineshita 0:736c76a75def 2 #include "USBHost.h"
hirokimineshita 0:736c76a75def 3 #include "hci.h"
hirokimineshita 0:736c76a75def 4 #include "ps3.h"
hirokimineshita 0:736c76a75def 5 #include "User.h"
hirokimineshita 0:736c76a75def 6
hirokimineshita 0:736c76a75def 7 #include "mbed.h"
hirokimineshita 0:736c76a75def 8
hirokimineshita 0:736c76a75def 9 //ここに関数外に書く要素を記入する
hirokimineshita 0:736c76a75def 10 int RSX,RSY,LSX,LSY,BSU,BSL;
hirokimineshita 0:736c76a75def 11 PwmOut led1(LED1);
hirokimineshita 0:736c76a75def 12 PwmOut led2(LED2);
hirokimineshita 0:736c76a75def 13 DigitalOut led3(LED3);
hirokimineshita 0:736c76a75def 14 DigitalOut led4(LED4);
hirokimineshita 0:736c76a75def 15
hirokimineshita 0:736c76a75def 16 void UserLoopSetting(){
hirokimineshita 0:736c76a75def 17 //一度だけ行いたい初期設定をここに書く
hirokimineshita 0:736c76a75def 18 led1.period_ms(20);
hirokimineshita 0:736c76a75def 19 }
hirokimineshita 0:736c76a75def 20
hirokimineshita 0:736c76a75def 21 void UserLoop(char n,const u8* data){
hirokimineshita 0:736c76a75def 22 u16 ButtonState;
hirokimineshita 0:736c76a75def 23 if(n==0){//有線Ps3USB.cpp
hirokimineshita 0:736c76a75def 24 RSX = ((ps3report*)data)->RightStickX;
hirokimineshita 0:736c76a75def 25 RSY = ((ps3report*)data)->RightStickY;
hirokimineshita 0:736c76a75def 26 LSX = ((ps3report*)data)->LeftStickX;
hirokimineshita 0:736c76a75def 27 LSY = ((ps3report*)data)->LeftStickY;
hirokimineshita 0:736c76a75def 28 BSU = (u8)(((ps3report*)data)->ButtonState & 0x00ff);
hirokimineshita 0:736c76a75def 29 BSL = (u8)(((ps3report*)data)->ButtonState >> 8);
hirokimineshita 0:736c76a75def 30 //ボタンの処理
hirokimineshita 0:736c76a75def 31 ButtonState = ((ps3report*)data)->ButtonState;
hirokimineshita 0:736c76a75def 32 }else {//無線TestShell.cpp
hirokimineshita 0:736c76a75def 33 RSX = ((ps3report*)(data + 1))->RightStickX;
hirokimineshita 0:736c76a75def 34 RSY = ((ps3report*)(data + 1))->RightStickY;
hirokimineshita 0:736c76a75def 35 LSX = ((ps3report*)(data + 1))->LeftStickX;
hirokimineshita 0:736c76a75def 36 LSY = ((ps3report*)(data + 1))->LeftStickY;
hirokimineshita 0:736c76a75def 37 BSU = (u8)(((ps3report*)(data + 1))->ButtonState & 0x00ff);
hirokimineshita 0:736c76a75def 38 BSL = (u8)(((ps3report*)(data + 1))->ButtonState >> 8);
hirokimineshita 0:736c76a75def 39 //ボタンの処理
hirokimineshita 0:736c76a75def 40 ButtonState = ((ps3report*)(data + 1))->ButtonState;
hirokimineshita 0:736c76a75def 41 }
hirokimineshita 0:736c76a75def 42 //ここより下にプログラムを書く
hirokimineshita 0:736c76a75def 43 //データ取得例
hirokimineshita 0:736c76a75def 44 if((ButtonState >> BUTTONCIRCLE)&1) {
hirokimineshita 0:736c76a75def 45 //○が押されたとき
hirokimineshita 0:736c76a75def 46 }
hirokimineshita 0:736c76a75def 47 led1=LSX/256.0f;
hirokimineshita 0:736c76a75def 48 led2=LSY/256.0f;
hirokimineshita 0:736c76a75def 49 led3=ButtonState & 0x0400; //L1の状態
hirokimineshita 0:736c76a75def 50 led4=ButtonState & 0x0800; //R1の状態
hirokimineshita 0:736c76a75def 51 //値の取得はps3.hを参照
hirokimineshita 0:736c76a75def 52 }