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BuzzyGraphics.h
00001 #pragma once 00002 00003 #define WHITE 0xFFFFFF 00004 #define BLACK 0x000000 00005 #define _RED_ 0xFF0000 00006 #define GREEN 0x00FF00 00007 #define _BLUE 0x0000FF 00008 #define LGREY 0xBFBFBF 00009 #define DGREY 0x5F5F5F 00010 00011 #define YELLW 0xFFFF00 00012 #define LBLUE 0x00FFFF 00013 #define _PINK 0xFF80FF 00014 #define VIOLT 0x8080FF 00015 #define LGREN 0x80FF00 00016 #define LPECH 0xF78D4C 00017 #define DPECH 0xC96830 00018 #define RPECH 0xF25427 00019 00020 /////////////////////////////// 00021 /////////////////////////////// 00022 // Tiles 00023 const int TrapLine[9][9] = 00024 { 00025 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}, 00026 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}, 00027 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}, 00028 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}, 00029 {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK}, 00030 {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK}, 00031 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}, 00032 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}, 00033 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK} 00034 }; 00035 const int FruitIcon[9][9] = 00036 { 00037 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}, 00038 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}, 00039 {BLACK, BLACK, BLACK, YELLW, YELLW, BLACK, BLACK, BLACK, BLACK}, 00040 {BLACK, BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK}, 00041 {BLACK, BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK}, 00042 {BLACK, BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK}, 00043 {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK}, 00044 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}, 00045 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK} 00046 }; 00047 const int PowerUpIcon[9][9] = 00048 { 00049 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}, 00050 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}, 00051 {BLACK, BLACK, BLACK, _RED_, _RED_, BLACK, BLACK, BLACK, BLACK}, 00052 {BLACK, BLACK, _RED_, _RED_, _RED_, _RED_, _RED_, BLACK, BLACK}, 00053 {BLACK, BLACK, _RED_, _RED_, _RED_, _RED_, _RED_, BLACK, BLACK}, 00054 {BLACK, BLACK, _RED_, _RED_, _RED_, _RED_, _RED_, BLACK, BLACK}, 00055 {BLACK, BLACK, BLACK, _RED_, _RED_, _RED_, BLACK, BLACK, BLACK}, 00056 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}, 00057 {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK} 00058 }; 00059 const int HoneyDropIcon[3][3] = 00060 { 00061 {BLACK, YELLW, BLACK}, 00062 {YELLW, YELLW, YELLW}, 00063 {BLACK, YELLW, BLACK} 00064 }; 00065 /////////////////////////////// 00066 /////////////////////////////// 00067 // PacMan 00068 const int BuzzyIcon[2][9][9] = 00069 { 00070 { 00071 {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK}, 00072 {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK}, 00073 {BLACK, YELLW, YELLW, YELLW, YELLW, BLACK, YELLW, YELLW, BLACK}, 00074 {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW}, 00075 {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW}, 00076 {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW}, 00077 {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK}, 00078 {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK}, 00079 {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK} 00080 }, 00081 { 00082 {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK}, 00083 {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK}, 00084 {BLACK, YELLW, YELLW, YELLW, YELLW, BLACK, YELLW, YELLW, BLACK}, 00085 {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK}, 00086 {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK}, 00087 {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK}, 00088 {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK}, 00089 {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK}, 00090 {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK} 00091 }, 00092 00093 }; 00094 00095 /////////////////////////////// 00096 /////////////////////////////// 00097 // Ghosts 00098 const int VioletGhost[2][9][9] = 00099 { 00100 { 00101 {BLACK, BLACK, BLACK, VIOLT, VIOLT, VIOLT, BLACK, BLACK, BLACK}, 00102 {BLACK, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, BLACK}, 00103 {BLACK, VIOLT, WHITE, BLACK, VIOLT, WHITE, BLACK, VIOLT, BLACK}, 00104 {BLACK, VIOLT, WHITE, WHITE, VIOLT, WHITE, WHITE, VIOLT, BLACK}, 00105 {BLACK, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT}, 00106 {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT}, 00107 {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT}, 00108 {VIOLT, VIOLT, BLACK, VIOLT, VIOLT, VIOLT, BLACK, VIOLT, VIOLT}, 00109 {VIOLT, BLACK, BLACK, BLACK, VIOLT, BLACK, BLACK, BLACK, VIOLT} 00110 }, 00111 { 00112 {BLACK, BLACK, BLACK, VIOLT, VIOLT, VIOLT, BLACK, BLACK, BLACK}, 00113 {BLACK, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, BLACK}, 00114 {BLACK, VIOLT, BLACK, WHITE, VIOLT, BLACK, WHITE, VIOLT, BLACK}, 00115 {BLACK, VIOLT, WHITE, WHITE, VIOLT, WHITE, WHITE, VIOLT, VIOLT}, 00116 {BLACK, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT}, 00117 {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT}, 00118 {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT}, 00119 {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT}, 00120 {VIOLT, BLACK, BLACK, BLACK, VIOLT, BLACK, BLACK, BLACK, VIOLT} 00121 }, 00122 00123 }; 00124 const int BlueGhost[2][9][9] = 00125 { 00126 { 00127 {BLACK, BLACK, BLACK, LBLUE, LBLUE, LBLUE, BLACK, BLACK, BLACK}, 00128 {BLACK, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, BLACK}, 00129 {BLACK, LBLUE, WHITE, BLACK, LBLUE, WHITE, BLACK, LBLUE, BLACK}, 00130 {BLACK, LBLUE, WHITE, WHITE, LBLUE, WHITE, WHITE, LBLUE, BLACK}, 00131 {BLACK, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE}, 00132 {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE}, 00133 {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE}, 00134 {LBLUE, LBLUE, BLACK, LBLUE, LBLUE, LBLUE, BLACK, LBLUE, LBLUE}, 00135 {LBLUE, BLACK, BLACK, BLACK, LBLUE, BLACK, BLACK, BLACK, LBLUE} 00136 }, 00137 { 00138 {BLACK, BLACK, BLACK, LBLUE, LBLUE, LBLUE, BLACK, BLACK, BLACK}, 00139 {BLACK, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, BLACK}, 00140 {BLACK, LBLUE, BLACK, WHITE, LBLUE, BLACK, WHITE, LBLUE, BLACK}, 00141 {BLACK, LBLUE, WHITE, WHITE, LBLUE, WHITE, WHITE, LBLUE, LBLUE}, 00142 {BLACK, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE}, 00143 {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE}, 00144 {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE}, 00145 {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE}, 00146 {LBLUE, BLACK, BLACK, BLACK, LBLUE, BLACK, BLACK, BLACK, LBLUE} 00147 }, 00148 00149 }; 00150 const int PinkGhost[2][9][9] = 00151 { 00152 { 00153 {BLACK, BLACK, BLACK, _PINK, _PINK, _PINK, BLACK, BLACK, BLACK}, 00154 {BLACK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, BLACK}, 00155 {BLACK, _PINK, WHITE, BLACK, _PINK, WHITE, BLACK, _PINK, BLACK}, 00156 {BLACK, _PINK, WHITE, WHITE, _PINK, WHITE, WHITE, _PINK, BLACK}, 00157 {BLACK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK}, 00158 {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK}, 00159 {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK}, 00160 {_PINK, _PINK, BLACK, _PINK, _PINK, _PINK, BLACK, _PINK, _PINK}, 00161 {_PINK, BLACK, BLACK, BLACK, _PINK, BLACK, BLACK, BLACK, _PINK} 00162 }, 00163 { 00164 {BLACK, BLACK, BLACK, _PINK, _PINK, _PINK, BLACK, BLACK, BLACK}, 00165 {BLACK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, BLACK}, 00166 {BLACK, _PINK, BLACK, WHITE, _PINK, BLACK, WHITE, _PINK, BLACK}, 00167 {BLACK, _PINK, WHITE, WHITE, _PINK, WHITE, WHITE, _PINK, _PINK}, 00168 {BLACK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK}, 00169 {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK}, 00170 {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK}, 00171 {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK}, 00172 {_PINK, BLACK, BLACK, BLACK, _PINK, BLACK, BLACK, BLACK, _PINK} 00173 }, 00174 00175 }; 00176 const int GreenGhost[2][9][9] = 00177 { 00178 { 00179 {BLACK, BLACK, BLACK, LGREN, LGREN, LGREN, BLACK, BLACK, BLACK}, 00180 {BLACK, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, BLACK}, 00181 {BLACK, LGREN, WHITE, BLACK, LGREN, WHITE, BLACK, LGREN, BLACK}, 00182 {BLACK, LGREN, WHITE, WHITE, LGREN, WHITE, WHITE, LGREN, BLACK}, 00183 {BLACK, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN}, 00184 {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN}, 00185 {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN}, 00186 {LGREN, LGREN, BLACK, LGREN, LGREN, LGREN, BLACK, LGREN, LGREN}, 00187 {LGREN, BLACK, BLACK, BLACK, LGREN, BLACK, BLACK, BLACK, LGREN} 00188 }, 00189 { 00190 {BLACK, BLACK, BLACK, LGREN, LGREN, LGREN, BLACK, BLACK, BLACK}, 00191 {BLACK, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, BLACK}, 00192 {BLACK, LGREN, BLACK, WHITE, LGREN, BLACK, WHITE, LGREN, BLACK}, 00193 {BLACK, LGREN, WHITE, WHITE, LGREN, WHITE, WHITE, LGREN, LGREN}, 00194 {BLACK, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN}, 00195 {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN}, 00196 {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN}, 00197 {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN}, 00198 {LGREN, BLACK, BLACK, BLACK, LGREN, BLACK, BLACK, BLACK, LGREN} 00199 }, 00200 00201 }; 00202 #define MAZE_NUM_ROW 40 00203 #define MAZE_NUM_COL 42 00204 #define MAZE_SCALE 3 00205 00206 #define GAME_PAUSED 0 00207 #define GAME_RUNNING 1 00208 #define GAME_OVER 2 00209 #define NUM_GHOSTS 4 00210 #define NUM_ALL_SPRITES (NUM_GHOSTS + 1) 00211 00212 00213 #define BLUE_SQUARE 1 00214 #define HONEYDROP_SQUARE 2 00215 #define PWRUP_SQUARE 3 00216 #define GHOST_ICON 4 00217 #define BUZZY_ICON 5 00218 #define TRAP_LINE 6 00219 00220 /////////////////////////////// 00221 /////////////////////////////// 00222 // Maze 00223 // The maze is a scaled down version of the LCD display 00224 // Each element in the maze is really a 3x3 segment of the LCD 00225 // This must be taken into account when drawing the maze 00226 const char gCnstMaze[MAZE_NUM_ROW][MAZE_NUM_COL] = 00227 { 00228 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 00229 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 00230 1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,0,2,0,1, 00231 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 00232 1,0,2,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,2,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,2,0,1, 00233 1,0,0,0,1,1,1,1,1,0,2,0,1,1,1,1,1,0,0,0,2,0,2,0,1,1,1,1,1,1,0,2,0,1,1,1,1,1,0,0,0,1, 00234 1,0,3,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,2,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,3,0,1, 00235 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 00236 1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,0,2,0,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1, 00237 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 00238 1,0,2,0,1,1,1,1,1,0,2,0,1,1,1,1,1,0,2,0,1,0,2,0,1,1,1,1,1,1,0,2,0,1,1,1,1,1,0,2,0,1, 00239 1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1, 00240 1,0,2,0,2,0,2,0,2,0,2,0,1,1,1,1,1,0,2,0,1,0,2,0,1,1,1,1,1,1,0,2,0,2,0,2,0,2,0,2,0,1, 00241 1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1, 00242 1,1,1,1,1,1,1,1,1,0,2,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,2,0,1,1,1,1,1,1,1,1,1, 00243 1,1,1,1,1,1,1,1,1,0,0,0,1,0,2,0,2,0,2,0,4,0,2,0,2,0,2,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1, 00244 1,1,1,1,1,1,1,1,1,0,2,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,2,0,1,1,1,1,1,1,1,1,1, 00245 1,1,1,1,1,1,1,1,1,0,0,0,1,0,2,0,1,1,1,6,6,6,1,1,1,0,2,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1, 00246 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 00247 0,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,0,0,0,0,0,0,0,1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0, 00248 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,4,0,4,0,4,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 00249 1,1,1,1,1,1,1,1,1,0,0,0,1,0,2,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,0,2,0,1,1,1,1,1,1,1,1,1, 00250 1,1,1,1,1,1,1,1,1,0,2,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,2,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1, 00251 1,1,1,1,1,1,1,1,1,0,0,0,1,0,2,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,2,0,1,1,1,1,1,1,1,1,1, 00252 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 00253 1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,5,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,0,2,0,1, 00254 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 00255 1,0,3,0,1,1,1,1,1,0,2,0,1,1,1,1,1,0,0,0,1,1,0,2,0,1,1,1,1,1,0,2,0,1,1,1,1,1,0,2,0,1, 00256 1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,2,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1, 00257 1,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,1,0,0,0,1,1,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,1,0,3,0,1, 00258 1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,2,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1, 00259 1,1,1,1,1,0,2,0,1,0,2,0,1,0,2,0,1,0,0,0,1,1,1,1,1,1,0,0,0,1,0,2,0,1,0,2,0,1,0,2,0,1, 00260 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1, 00261 1,0,2,0,2,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,1,1,0,2,0,2,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,1, 00262 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1, 00263 1,0,2,0,1,1,1,1,1,1,1,1,1,1,1,1,0,2,0,1,1,1,0,2,0,1,1,1,1,1,1,1,1,1,1,1,1,0,2,0,1,1, 00264 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 00265 1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,0,3,0,2,0,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,1, 00266 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1, 00267 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 00268 }; 00269
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