World War Zombies! Kirby vs. Zombies in an endless post apocalyptic brawl!
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
Zombie.h
- Committer:
- zjohnson31
- Date:
- 2016-03-16
- Revision:
- 0:4b2a1290ce3a
File content as of revision 0:4b2a1290ce3a:
#include "mbed.h" #include "globals.h" #include "Player.h" #ifndef ZOMBIE_H #define ZOMBIE_H extern uLCD_4DGL uLCD; int killed = 0; class Zombie { public: static const int WIDTH = 5; static const int HEIGHT = 10; int posX, posY; bool alive; Zombie() { posX = 127+12; posY = 127; alive = true; } void draw() { uLCD.filled_rectangle(posX-10, posY-13, posX-2, posY-16, GREEN);//head uLCD.filled_rectangle(posX-12, posY-13, posX-10, posY-7, GREEN);//left arm uLCD.filled_rectangle(posX-2, posY-13, posX, posY-7, GREEN);//right arm uLCD.filled_rectangle(posX-10, posY-7, posX-2, posY-13, 0x895300);//body uLCD.filled_rectangle(posX-10, posY-7, posX-2, posY-2, BLUE);//legs uLCD.filled_rectangle(posX-12, posY, posX, posY-2, 0x895300);//foot } void erase() { uLCD.filled_rectangle(posX-12, posY, posX, posY-17, BLACK); } bool collision(Player *p){ if(posX == p->posX && posY == p->posY){ return true; }//if return false; } void kill() { alive = false; killed++; } void move() { erase(); posX-=7; draw(); //uLCD.filled_rectangle(posX, posY, posX+WIDTH, posY-HEIGHT, GREEN); //uLCD.filled_rectangle(posX+3+WIDTH, posY, posX+WIDTH+3+WIDTH, posY-HEIGHT, BLACK); } //reset position, never more than 4 zombies void hit(){ } }; #endif