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Diff: Ball/Ball.cpp
- Revision:
- 1:74f525027af6
- Child:
- 2:baca89f466bc
diff -r ac2868313b41 -r 74f525027af6 Ball/Ball.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Ball/Ball.cpp Tue Apr 28 10:21:42 2020 +0000
@@ -0,0 +1,72 @@
+#include "Ball.h"
+
+Ball::Ball()
+{
+
+}
+
+Ball::~Ball()
+{
+
+}
+
+void Ball::init(int size,int speed)
+{
+ _size = size;
+
+ _x = WIDTH/2 - _size/2;
+ _y = HEIGHT/2 - _size/2;
+
+ srand(time(NULL));
+ int direction = rand() % 4; // randomise initial direction.
+
+ // 4 possibilities. Get random modulo and set velocities accordingly
+ if (direction == 0) {
+ _velocity.x = speed;
+ _velocity.y = speed;
+ } else if (direction == 1) {
+ _velocity.x = speed;
+ _velocity.y = -speed;
+ } else if (direction == 2) {
+ _velocity.x = speed;
+ _velocity.y = speed;
+ } else {
+ _velocity.x = -speed;
+ _velocity.y = -speed;
+ }
+}
+
+void Ball::draw(N5110 &lcd)
+{
+ lcd.drawRect(_x,_y,_size,_size,FILL_BLACK);
+}
+
+void Ball::update()
+{
+ _x += _velocity.x;
+ _y += _velocity.y;
+}
+
+void Ball::set_velocity(Vector2D v)
+{
+ _velocity.x = v.x;
+ _velocity.y = v.y;
+}
+
+Vector2D Ball::get_velocity()
+{
+ Vector2D v = {_velocity.x,_velocity.y};
+ return v;
+}
+
+Vector2D Ball::get_pos()
+{
+ Vector2D p = {_x,_y};
+ return p;
+}
+
+void Ball::set_pos(Vector2D p)
+{
+ _x = p.x;
+ _y = p.y;
+}
\ No newline at end of file