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RooneyEngine.cpp
00001 /* 00002 ELEC2645 Embedded Systems Project 00003 School of Electronic & Electrical Engineering 00004 University of Leeds 00005 2019/20 00006 00007 Name:Yang Zhenye 00008 Username:el17zy 00009 Student ID Number:201199680 00010 Date:2020/5/12 00011 */ 00012 00013 #include "RooneyEngine.h" 00014 00015 char buffer[14]; 00016 RooneyEngine::RooneyEngine(){} 00017 RooneyEngine::~RooneyEngine(){} 00018 void RooneyEngine::init() { 00019 reset(); 00020 _start_flag = true; 00021 } 00022 00023 void RooneyEngine::reset() { 00024 _control.c.x=0; 00025 _player_x=38; 00026 _player_y=5; 00027 _collision_flag = false; 00028 _player_score = 0; 00029 _x = WIDTH/2 - 2/2; 00030 _y = HEIGHT/2 - 2/2; 00031 } 00032 00033 void RooneyEngine::read_input(Gamepad &gamepad) { 00034 _control.c = gamepad.get_mapped_coord(); 00035 // X_flag = gamepad.check_event(Gamepad::X_PRESSED); 00036 } 00037 00038 void RooneyEngine::check_reset(N5110 &lcd, Gamepad &gamepad) { 00039 if(get_reset_flag()){ 00040 gamepad.leds_on(); 00041 lcd.clear(); 00042 for (int i = 0; i<60; i++) { 00043 lcd.printString("lose the game", 0, 2); 00044 lcd.printString("sccore:", 0, 4); 00045 wait(0.001); 00046 sprintf(buffer,"%2d",_player_score); 00047 lcd.printString(buffer,16,4); 00048 reset(); 00049 } 00050 } 00051 } 00052 00053 void RooneyEngine::check_start(N5110 &lcd, Gamepad &gamepad) { 00054 if(_start_flag == true) { 00055 check_reset(lcd, gamepad);} 00056 _start_flag = get_start_flag(); 00057 } 00058 00059 void RooneyEngine::check_collision(Gamepad &gamepad) { 00060 if ((_player_x == _x - 2) && (_player_y == _y - 5)) { 00061 _collision_flag = true; 00062 _player_score++; 00063 } 00064 } 00065 00066 int RooneyEngine::get_score() { 00067 return _player_score;} 00068 00069 void RooneyEngine::get_sprite(N5110 &lcd) { 00070 lcd.drawRect(_x,_y,10,20,FILL_BLACK);} 00071 00072 void RooneyEngine::update_lcd(N5110 &lcd) { 00073 get_sprite(lcd); 00074 sprintf(buffer,"%2d",_player_score); 00075 lcd.printString("score",0,0); 00076 lcd.printString(buffer,30,0); 00077 } 00078 00079 int RooneyEngine::get_speed() {return _speed;} 00080 00081 void RooneyEngine::get_rooney_x(Gamepad &gamepad,int speed,float joy_x) { 00082 _speed=speed; 00083 if (joy_x < float(-0.5)){ 00084 _speed=-0.5; 00085 _player_x=38+_speed;} 00086 else if (_x<=0){ 00087 _speed = 0; 00088 } 00089 if (joy_x > float(0.5)){ 00090 _speed=0.5; 00091 _player_x=38+_speed;} 00092 else if (_x>=80){ 00093 _speed = 0; 00094 } 00095 } 00096 bool RooneyEngine::get_reset_flag() { 00097 return _reset_flag; 00098 } 00099 00100 bool RooneyEngine::get_start_flag() { 00101 return _start_flag; 00102 } 00103 00104 void RooneyEngine::run_engine(N5110 &lcd, Gamepad &gamepad) { 00105 init(); 00106 reset(); 00107 check_reset(lcd, gamepad); 00108 check_start(lcd, gamepad); 00109 check_collision(gamepad); 00110 _speed=get_speed(); 00111 _player_score=get_score(); 00112 get_sprite(lcd); 00113 _player.drawrooney(lcd); 00114 update_lcd(lcd); 00115 get_reset_flag(); 00116 get_start_flag(); 00117 get_rooney_x(gamepad,_speed,_control.c.x); 00118 } 00119 00120 00121 00122 00123 00124 00125
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