Simple Pong game on NokiaLCD with PS2
Dependencies: mbed PS2 NokiaLCD
ball.h
00001 #include "NokiaLCD.h" 00002 00003 class Ball { 00004 /* This class creates a ball object */ 00005 00006 // Attributes 00007 int x,y,width,height,color,xInc,yInc; 00008 00009 public: 00010 // Constructors 00011 Ball(); 00012 Ball(int x, int y, int w, int h, int c, int xi, int yi); 00013 00014 // Member functions 00015 void move(NokiaLCD &lcd); 00016 void draw(NokiaLCD &lcd, bool isBlack) const; 00017 int getX() const; 00018 int getY() const; 00019 bool hitX(); 00020 bool hitY(); 00021 bool hitP1(int _x, int _y, int _height); 00022 bool hitP2(int _x, int _y, int _height); 00023 int size() const; 00024 void reverseX(); 00025 void reverseY(); 00026 };
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