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Revision 2:799c4fb113c5, committed 2012-11-22
- Comitter:
- ttodorov
- Date:
- Thu Nov 22 08:42:01 2012 +0000
- Parent:
- 1:f4f77e6729cd
- Commit message:
- - fixed constructor for redundant pin; - added doxygen comments, ready for publishing
Changed in this revision
diff -r f4f77e6729cd -r 799c4fb113c5 fonts.h
--- a/fonts.h Wed Nov 21 23:11:20 2012 +0000
+++ b/fonts.h Thu Nov 22 08:42:01 2012 +0000
@@ -1,6 +1,137 @@
+/** \file fonts.h
+ * \brief Fixed-width fonts for use with the SSD1289 LCD controller library and mbed
+ *
+ * Original work by Henning Karlsen in his UTFT display library for Arduino/chipKIT.
+ * \sa Comments in ssd1289.h
+ *
+ * This header provides 3 fixed-width fonts - 2 with all printable characters from the
+ * ASCII table and one 7-segment font with only the numbers 0-9. The smallest font is
+ * 8px wide and 12px tall, the big font is 16x16 pixels, and the 7-segment font is the
+ * biggest.
+ *
+ * If none of the provided fonts is suitable for your reuqirements, you can provide
+ * your own font, if the following rules are followed:
+ *
+ * 1) The library is not designed to deal with TrueType or Postscript fonts. Only
+ * fixed-width fonts can be used.
+ *
+ * 2) The font data should include only printable characters. For example, the provided
+ * fonts show either only numbers (7-segment), or contain the Latin-1 characters in
+ * the ASCII table starting from position 32 (the space character ' ').
+ *
+ * 3) No characters can be skipped. If you start with capital 'A' and wish to include
+ * small-case letters in your font as well, then all the characters in between 'A'
+ * and 'z' must be included in the font. If you WISH TO AVOID PRINTING a specific
+ * caracter, do not skip it, but include the appropriate amount of empty (0) bits
+ * to make-up for the "hidden" value.
+ *
+ * 4) Every pixel in the character is represented by a bit. It is not required, that a
+ * character is represented by a full number of bytes; however if the last character
+ * in the font does not end in a full byte, then add the appropriate 0 bits as fillers.
+ * For example a character in a 10x18 font (10px wide, 18px high) has 180 bits, which
+ * is 22 bytes and 4 remaining bits per character. If all whole sum of the bits of
+ * each character in the font is not evenly divisible by 8, then add as many 0 bits to
+ * the last character in the font, until this condition is satisfied.
+ *
+ * 5) The font array must start with the following 4 bytes before the first byte of the
+ * first character in the font: a) the width of the characters; b) the height of the
+ * characters; c) the offset of the first character in the font (the number of the
+ * first character as found in the ASCII table); and d) total number of characters in
+ * the font (placeholders for "hidden" characters are counted as well).
+ *
+ * As example let's continue the aforementioned 10x18 font. This would mean that each
+ * character is 10 bits wide and 18 tall. To design a character, 0s and 1s are used in
+ * a grid with the character dimensions, where 0 represents and empty, "background color"
+ * pixel, while 1 represents a "foreground" pixel. So to print "0" on the screen, the
+ * character data might look like the following:
+ * \code
+ * 0000000000
+ * 0111111110
+ * 0111111110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0111111110
+ * 0111111110
+ * 0000000000
+ * 0000000000
+ * \endcode
+ * When all characters in the font have their bit grids, just place them in order one after
+ * another, and remove the "new lines" - you will have the whole font array in one very very
+ * long line. Start from the beginning of this line and break it up in pieces of 1 byte (8
+ * bits). Our "0" will look at first something like:
+ * \code
+ * 000000000001111111100111111110011000011001100001100110000110011000011001100001100110000110011000011001100001100110000110011000011001100001100111111110011111111000000000000000000000
+ * \endcode
+ * and after breaking up
+ * \code
+ * 00000000
+ * 00011111
+ * 11100111
+ * 11111001
+ * 10000110
+ * 01100001
+ * 10011000
+ * 01100110
+ * 00011001
+ * 10000110
+ * 01100001
+ * 10011000
+ * 01100110
+ * 00011001
+ * 10000110
+ * 01100001
+ * 10011000
+ * 01100111
+ * 11111001
+ * 11111110
+ * 00000000
+ * 00000000
+ * 0000
+ * \endcode
+ * If this were the last character int the font array, just add the four 0 bits to fill-up
+ * to a full byte, otherwise concatenate the first four bits from the next character, etc.,
+ * etc. When you have all te bytes for the font, convert them to hexadecimal format for
+ * more compact representation.
+ *
+ * The new font array is almost done. In order to satisfy requirement #5, prepend the
+ * following 4 bytes to the beginning of the array: 0x0A for the font width; 0x12 for the
+ * font height; 0x20 for offset, if the first character in the font is <space>, or 0x60 if
+ * "0" is the first character; and 0x?? for the total number of characters in the font.
+ * That's it, the font is done. Just use the array name with the #SetFont(const char*)
+ * function as with the fonts contained in this header file.
+ *
+ * Copyright (C)2010-2012 Henning Karlsen. All right reserved.
+ * Copyright (C)2012 Todor Todorov.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to:
+ *
+ * Free Software Foundation, Inc.
+ * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
+ */
#ifndef SSD1289_FONTS_H
#define SSD1289_FONTS_H
+/** Small font, 8x12 pixels, <space> 1st character, 95 total characters */
const char Font8x12[] = {
0x08,0x0C,0x20,0x5F,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // <Space>
@@ -100,6 +231,7 @@
0x40,0xA4,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // ~
};
+/** Big font, 16x16 pixels, <space> 1st character, 95 total characters */
const char Font16x16[] = {
0x10,0x10,0x20,0x5F,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // <Space>
@@ -204,6 +336,7 @@
0x00,0x00,0x00,0x00,0x1F,0x1C,0x3B,0x9C,0x39,0xDC,0x38,0xF8,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 // ~
};
+/** 7-segment font, only digits 0-9, 10 total characters */
const char Font7Segment[] = {
0x20,0x32,0x30,0x0A,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFE,0x00,0x01,0xFF,0xFF,0x00,0x03,0xFF,0xFF,0x80,0x01,0xFF,0xFF,0x60,0x0C,0xFF,0xFE,0xF0,0x1E,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3E,0x00,0x00,0x78,0x38,0x00,0x00,0x18,0x20,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x38,0x00,0x00,0x18,0x3E,0x00,0x00,0x78,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x1E,0x00,0x00,0xF0,0x0C,0xFF,0xFE,0x60,0x01,0xFF,0xFF,0x00,0x03,0xFF,0xFF,0x80,0x01,0xFF,0xFF,0x00,0x00,0xFF,0xFE,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 0
diff -r f4f77e6729cd -r 799c4fb113c5 ssd1289.cpp
--- a/ssd1289.cpp Wed Nov 21 23:11:20 2012 +0000
+++ b/ssd1289.cpp Thu Nov 22 08:42:01 2012 +0000
@@ -10,135 +10,23 @@
typedef unsigned short ushort;
#endif
-SSD1289::SSD1289( PinName CS_PIN, PinName RESET_PIN, PinName RS_PIN, PinName WR_PIN, PinName RD_PIN, BusOut* DATA_PORT )
- : _lcd_pin_cs( CS_PIN ), _lcd_pin_reset( RESET_PIN ), _lcd_pin_rs( RS_PIN ), _lcd_pin_wr( WR_PIN ), _lcd_pin_rd( RD_PIN )
+SSD1289::SSD1289( PinName CS_PIN, PinName RESET_PIN, PinName RS_PIN, PinName WR_PIN, BusOut* DATA_PORT, PinName RD_PIN )
+ : _lcd_pin_cs( CS_PIN ), _lcd_pin_reset( RESET_PIN ), _lcd_pin_rs( RS_PIN ), _lcd_pin_wr( WR_PIN )
{
_lcd_port = DATA_PORT;
-}
-
-/*
-
-void SSD1289::PrintNumI( long num, int x, int y )
-{
- char buf[ 25 ];
- char st[ 27 ];
- bool neg = false;
- int c = 0;
-
- if ( num == 0 )
- {
- st[ 0 ] = 48;
- st[ 1 ] = 0;
- }
+ if ( RD_PIN != NC )
+ _lcd_pin_rd = new DigitalOut( RD_PIN );
else
- {
- if ( num < 0 )
- {
- neg = true;
- num = -num;
- }
-
- while ( num > 0 )
- {
- buf[ c ] = 48 + ( num % 10 );
- c++;
- num = ( num - ( num % 10 ) ) / 10;
- }
- buf[ c ] = 0;
-
- if ( neg )
- {
- st[ 0 ] = 45;
- }
-
- for ( int i = 0; i < c; i++ )
- {
- st[ i + neg ] = buf[ c - i - 1 ];
- }
- st[ c + neg ] = 0;
- }
-
- Print( st, x, y );
+ _lcd_pin_rd = 0;
+
+ SetForeground();
+ SetBackground();
+ _font.font = 0;
}
-void SSD1289::PrintNumF( double num, uint8_t dec, int x, int y, char divider )
-{
- char buf[ 25 ];
- char st[ 27 ];
- bool neg = false;
- int c = 0;
- int c2, mult;
- unsigned long inum;
-
- if ( num == 0 )
- {
- st[ 0 ] = 48;
- st[ 1 ] = divider;
- for ( int i = 0; i < dec; i++ )
- st[ 2 + i ] = 48;
- st[ 2 + dec ] = 0;
- }
- else
- {
- if ( num < 0 )
- {
- neg = true;
- num = -num;
- }
-
- if ( dec < 1 )
- dec = 1;
- if ( dec > 5 )
- dec = 5;
-
- mult = 1;
- for ( int j = 0; j < dec; j++ )
- mult = mult * 10;
- inum = long( num * mult + 0.5 );
-
- while ( inum > 0 )
- {
- buf[ c ] = 48 + ( inum % 10 );
- c++;
- inum = ( inum - ( inum % 10 ) ) / 10;
- }
- if ( ( num < 1 ) and ( num > 0 ) )
- {
- buf[ c ] = 48;
- c++;
- }
- buf[ c ] = 0;
-
- if ( neg )
- {
- st[ 0 ] = 45;
- }
-
- c2 = neg;
- for ( int i = 0; i < c; i++ )
- {
- st[ c2 ] = buf[ c - i - 1 ];
- c2++;
- if ( ( c - ( c2 - neg ) ) == dec )
- {
- st[ c2 ] = divider;
- c2++;
- }
- }
- st[ c2 ] = 0;
- }
-
- Print( st, x, y );
-}
-
-*/
-
void SSD1289::Initialize( orientation_t orientation )
{
_orientation = orientation;
- SetForeground();
- SetBackground();
- _font.font = 0;
_lcd_pin_reset = HIGH;
wait_ms( 5 );
@@ -146,7 +34,8 @@
wait_ms( 15 );
_lcd_pin_reset = HIGH;
_lcd_pin_cs = HIGH;
- _lcd_pin_rd = HIGH;
+ if ( _lcd_pin_rd != 0 )
+ *_lcd_pin_rd = HIGH;
_lcd_pin_wr = HIGH;
wait_ms( 15 );
@@ -750,13 +639,3 @@
_lcd_pin_cs = HIGH;
clearXY();
}
-
-int SSD1289::_getc()
-{
- return ( -1 );
-}
-
-int SSD1289::_putc( int value )
-{
- return ( value );
-}
diff -r f4f77e6729cd -r 799c4fb113c5 ssd1289.h
--- a/ssd1289.h Wed Nov 21 23:11:20 2012 +0000
+++ b/ssd1289.h Thu Nov 22 08:42:01 2012 +0000
@@ -1,72 +1,345 @@
+/** \file ssd1289.h
+ * \brief mbed TFT LCD library for displays with the SSD1289 LCD controller.
+ *
+ * A known display with this type of controller chip is the ITDB02-3.2S from
+ * http://imall.iteadstudio.com
+ *
+ * This library is based on the Arduino/chipKIT UTFT library by Henning
+ * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
+ *
+ * Copyright (C)2010-2012 Henning Karlsen. All right reserved.
+ * Copyright (C)2012 Todor Todorov.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to:
+ *
+ * Free Software Foundation, Inc.
+ * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
+ *
+ *********************************************************************/
+
#ifndef SSD1289_H
#define SSD1289_H
#include "mbed.h"
#include "fonts.h"
+/** \def RGB(r,g,b)
+ * \brief Creates a RGB-565 color value.
+ *
+ * Displays which use 16 bits to assign colors to a specific pixel, use
+ * 5 bits for the red component, 6 bits for the green component and 5
+ * bits for the blue component. This macro converts the 3 full-size
+ * RGB bytes into one 16-bit RGB-565 value.
+ */
#define RGB( r, g, b ) ( ( ( ( r ) & 248 ) | ( ( g ) >> 5 ) ) << 8 ) | ( ( ( ( g ) & 28 ) << 3 ) | ( ( b ) >> 3 ) )
+/** \def COLOR_BLACK
+ * \brief Shorthand for RGB( 0, 0, 0 ).
+ */
#define COLOR_BLACK RGB( 0x00, 0x00, 0x00 )
+/** \def COLOR_WHITE
+ * \brief Shorthand for RGB( 255, 255, 255 ).
+ */
#define COLOR_WHITE RGB( 0xFF, 0xFF, 0xFF )
+/** \def COLOR_RED
+ * \brief Shorthand for RGB( 255, 0, 0 ).
+ */
#define COLOR_RED RGB( 0xFF, 0x00, 0x00 )
+/** \def COLOR_GREEN
+ * \brief Shorthand for RGB( 255, 255, 255 ).
+ */
#define COLOR_GREEN RGB( 0x00, 0xFF, 0x00 )
+/** \def COLOR_BLIUE
+ * \brief Shorthand for RGB( 0, 255, 0 ).
+ */
#define COLOR_BLIUE RGB( 0x00, 0x00, 0xFF )
+/** \typedef orientation_t
+ * \brief Display orientation.
+ */
typedef enum Orientation_enum
{
- PORTRAIT = 0,
- LANDSCAPE = 1,
+ PORTRAIT = 0, /**< Display height is bigger than its width. */
+ LANDSCAPE = 1, /**< Display width is bigger than its height. */
} orientation_t;
+/** \typedef align_t
+ * \brief Horizontal text alignment on the line.
+ */
typedef enum Alignment_enum
{
- LEFT = 0,
- CENTER = 9998,
- RIGHT = 9999,
+ LEFT = 0, /**< Left-oriented, naturally gravitate closer to the left edge of the screen. */
+ CENTER = 9998, /**< Center-oriented, try to fit in the middle of the available space with equal free space to the left and right of the text. */
+ RIGHT = 9999, /**< Right-oriented, naturally gravitate closer to the right edge of the screen, leaving any remaining free space to the left of the text. */
} align_t;
+/** \typedef font_metrics_t
+ * \brief Describes fonts and their properties.
+ * \sa Comments in fonts.h
+ */
typedef struct Font_struct
{
- const char* font;
- unsigned char width;
- unsigned char height;
- unsigned char offset;
- unsigned char numchars;
+ const char* font; /**< A pointer to the first byte in the font. */
+ unsigned char width; /**< The width of each character, in pixels. */
+ unsigned char height; /**< Height of each character, in pixels. */
+ unsigned char offset; /**< Offset of the first character in the font. */
+ unsigned char numchars; /**< Count of the available characters in the font. */
} font_metrics_t;
+/** \typedef bitmap_t
+ * \brief Pointer to the start of a block of pixel data, describing a picture.
+ */
typedef unsigned short* bitmap_t;
-class SSD1289 : public Stream
+/** Represents a LCD instance.
+ *
+ * This is the utility class, through which the display can be manipulated
+ * and graphics objects can be shown to the user. A known display, which
+ * works with this library is the ITDB02-3.2S from iTeadStudio - a RGB TFT
+ * with 240x320 pixels resolution and 65K colors, using 16-bit interface.
+ *
+ * The display needs 20 or 21 pins to work with mbed, so it is possibly not
+ * the best of choices out there, but other than that it uses +3.3V for
+ * power and logic, as well as the backlight, thus can be interfaced directly
+ * to the mbed without the need of shields or level shifters as with Arduino.
+ *
+ * How to use:
+ * \code
+ * // include the library, this will also pull in the header for the provided fonts
+ * #include "ssd1289.h"
+ *
+ * // prepare the data bus for writing commands and pixel data
+ * BusOut dataBus( p30, p29, p28, p27, p26, p25, p24, p23, p22, p21, p20, p19, p18, p17, p16, p15 ); // 16 pins
+ * // create the lcd instance
+ * SSD1289 lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus
+ *
+ * int main()
+ * {
+ * // initialize display - place it in standard portrait mode and set background to black and
+ * // foreground to white color.
+ * lcd.Initialize();
+ * // set current font to the smallest 8x12 pixels font.
+ * lcd.SetFont( Font8x12 );
+ * // print something on the screen
+ * lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors
+ *
+ * while ( 1 ) { }
+ * }
+ *
+ * \endcode
+ */
+class SSD1289
{
public:
- SSD1289( PinName CS_PIN, PinName RESET_PIN, PinName RS_PIN, PinName WR_PIN, PinName RD_PIN, BusOut* DATA_PORT );
+ /** Creates a new instance of the class.
+ *
+ * \param CS_PIN Pin for the ChipSelect signal.
+ * \param RESET_PIN Pin for the RESET line.
+ * \param RS_PIN Pin for the RS signal.
+ * \param WR_PIN Pin for the WR signal.
+ * \param DATA_PORT Address of the data bus for transfer of commands and pixel data.
+ * \param RD_PIN Pin for the RD signal. This line is not needed by the driver, so if you would like to
+ * use the pin on the mbed for something else, just pull-up the respective pin on the LCD high,
+ * and do not assign a value to this parameter when creating the controller instance.
+ */
+ SSD1289( PinName CS_PIN, PinName RESET_PIN, PinName RS_PIN, PinName WR_PIN, BusOut* DATA_PORT, PinName RD_PIN = NC );
+
+ /** Initialize display.
+ *
+ * Wakes up the display from sleep, initializes power parameters.
+ * This function must be called first, befor any painting on the
+ * display is done, otherwise the positioning of graphical elements
+ * will not work properly and any paynt operation will not be visible
+ * or produce garbage.
+ *
+ * \param oritentation The display orientation, landscape is default.
+ */
void Initialize( orientation_t orientation = LANDSCAPE );
+ /** Set the foreground color for painting.
+ *
+ * This is the default foreground color to be used in painting operations.
+ * If a specific output function allows for a different color to be specified
+ * in place, the new setting will be used for that single operation only and
+ * will not change this value.
+ *
+ * \param color The color to be used. The value must be in RGB-565 format.
+ * \sa #RGB(r,g,b)
+ */
void SetForeground( unsigned short color = COLOR_WHITE );
+
+ /** Set the background color for painting.
+ *
+ * This is the default color to be used for "empty" pixels while painting.
+ * If a particular function allows for a different value to be specified
+ * when the function is called, the new value will be used only for this
+ * single call and will not change this setting.
+ *
+ * \param color The background color as RGB-565 value.
+ * \sa #RGB(r,g,b)
+ */
void SetBackground( unsigned short color = COLOR_BLACK );
+
+ /** Sets the font to be used for painting of text on the screen.
+ * \param font A pointer to the font data.
+ * \sa Comments in file fonts.h
+ */
void SetFont( const char* font );
+ /** Fills the whole screen with a single color.
+ * \param color The color to be used. The value must be in RGB-565 format.
+ * \remarks The special values -1 and -2 signify the preset background and foreground colors, respectively.
+ * The backround color is the default.
+ */
void FillScreen( int color = -1 );
+
+ /** Clears the screen.
+ *
+ * This is the same as calling #FillScreen() or #FillScreen( -1 ) to use the background color.
+ */
void ClearScreen( void );
+
+ /** Draws a pixel at the specified location.
+ *
+ * By default the function will use the preset foreground color, but the background
+ * or a custom color could be used as well.
+ *
+ * \param x The horizontal offset of the pixel from the upper left corner of the screen.
+ * \param y The vertical offset of the pixel from the upper left corner of the screen.
+ * \param color The color to be used. Must be in RGB-565 format, or -1 for background and -2 for foreground color.
+ */
void DrawPixel( unsigned short x, unsigned short y, int color = -2 );
+
+ /** Draws a line.
+ *
+ * \param x1 Horizontal offset of the beginning point of the line.
+ * \param y1 Vertical offset of the beginning point of the line.
+ * \param x2 Horizontal offset of the end point of the line.
+ * \param y2 Verical offset of the end point of the line.
+ * \param color The color to use for painting, in RGB-565 format, or -1 for background, or -2 for foreground.
+ */
void DrawLine( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+
+ /** Paints a rectangle.
+ *
+ * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
+ * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
+ * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
+ * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
+ * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+ */
void DrawRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+
+ /** Paints a rectangle and fills it with the paint color.
+ *
+ * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
+ * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
+ * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
+ * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
+ * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+ */
void DrawRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+
+ /** Paints a rectangle with rounded corners.
+ *
+ * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
+ * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
+ * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
+ * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
+ * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+ */
void FillRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+
+ /** Paints a rectangle with rounded corners and fills it with the paint color.
+ *
+ * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
+ * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
+ * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
+ * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
+ * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+ */
void FillRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+
+ /** Paints a circle.
+ *
+ * \param x The offset of the circle's center from the left edge of the screen.
+ * \param y The offset of the circle's center from the top edge of the screen.
+ * \param radius The circle's radius.
+ * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+ */
void DrawCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
+
+ /** Paints a circle and fills it with the paint color.
+ *
+ * \param x The offset of the circle's center from the left edge of the screen.
+ * \param y The offset of the circle's center from the top edge of the screen.
+ * \param radius The circle's radius.
+ * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+ */
void FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
+
+ /** Print a text on the screen.
+ *
+ * \param str The text.
+ * \param x The horizontal offset form the left edge of the screen. The special values LEFT, CENTER,
+ * or RIGHT can be used instead of pixel offset to indicate the text's horizontal alignment.
+ * \param y The vertical offset of the text from the top of the screen.
+ * \param fgColor The foreground to use for painting the text; -1 indicates background color, -2 the foreground setting, or custom color.
+ * \param bgColor The color to use for painting the empty pixels; -1 indicates the background color, -2 the foreground setting, or custom color.
+ * \param deg If different than 0, the text will be rotated at an angle this many degrees around its starting point. Default is not to ratate.
+ */
void Print( const char *str, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
+
+ /** Draw an image on the screen.
+ *
+ * The pixels of the picture must be in the RGB-565 format. The data can be provided
+ * as an array in a source or a header file. To convert an image file to the appropriate
+ * format, a special utility must be utilized. One such tool is provided by Henning Karlsen,
+ * the author of the UTFT display liberary and can be downloaded for free from his web site:
+ * http://henningkarlsen.com/electronics/library.php?id=52
+ *
+ * \param x Horizontal offset of the first pixel of the image.
+ * \param y Vertical offset of the first pixel of the image
+ * \param sx Width of the image.
+ * \param sy Height of the image.
+ * \param data Image pixel array.
+ * \param scale A value of 1 will produce an image with its original size, while a different value will scale the image.
+ */
void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, bitmap_t data, unsigned char scale = 1 );
+
+ /** Draw an image on the screen.
+ *
+ * The pixels of the picture must be in the RGB-565 format. The data can be provided
+ * as an array in a source or a header file. To convert an image file to the appropriate
+ * format, a special utility must be utilized. One such tool is provided by Henning Karlsen,
+ * the author of the UTFT display liberary and can be downloaded for free from his web site:
+ * http://henningkarlsen.com/electronics/library.php?id=52
+ *
+ * \param x Horizontal offset of the first pixel of the image.
+ * \param y Vertical offset of the first pixel of the image
+ * \param sx Width of the image.
+ * \param sy Height of the image.
+ * \param data Image pixel array.
+ * \param deg Angle to rotate the image before painting on screen, in degrees.
+ * \param rox
+ * \param roy
+ */
void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, bitmap_t data, unsigned short deg, unsigned short rox, unsigned short roy );
- /*
- void PrintNumI( long num, int x, int y );
- void PrintNumF( double num, uint8_t dec, int x, int y, char divider = '.' );
- */
-
private:
- DigitalOut _lcd_pin_cs, _lcd_pin_reset, _lcd_pin_rs, _lcd_pin_wr, _lcd_pin_rd;
+ DigitalOut _lcd_pin_cs, _lcd_pin_reset, _lcd_pin_rs, _lcd_pin_wr;
BusOut* _lcd_port;
+ DigitalOut* _lcd_pin_rd;
orientation_t _orientation;
static const long _disp_width = 239;
static const long _disp_height = 319;
@@ -85,10 +358,6 @@
void printChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 );
void rotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
-
- // from Stream
- virtual int _putc( int value );
- virtual int _getc();
};
#endif /* SSD1289_H */