Fork of SSD1289 lib for Landtiger board

Files at this revision

API Documentation at this revision

Comitter:
ttodorov
Date:
Thu Nov 22 08:42:01 2012 +0000
Parent:
1:f4f77e6729cd
Commit message:
- fixed constructor for redundant pin; - added doxygen comments, ready for publishing

Changed in this revision

fonts.h Show annotated file Show diff for this revision Revisions of this file
ssd1289.cpp Show annotated file Show diff for this revision Revisions of this file
ssd1289.h Show annotated file Show diff for this revision Revisions of this file
--- a/fonts.h	Wed Nov 21 23:11:20 2012 +0000
+++ b/fonts.h	Thu Nov 22 08:42:01 2012 +0000
@@ -1,6 +1,137 @@
+/** \file fonts.h
+ *  \brief Fixed-width fonts for use with the SSD1289 LCD controller library and mbed
+ *
+ * Original work by Henning Karlsen in his UTFT display library for Arduino/chipKIT.
+ * \sa Comments in ssd1289.h
+ *
+ * This header provides 3 fixed-width fonts - 2 with all printable characters from the
+ * ASCII table and one 7-segment font with only the numbers 0-9.  The smallest font is
+ * 8px wide and 12px tall, the big font is 16x16 pixels, and the 7-segment font is the
+ * biggest.
+ *
+ * If none of the provided fonts is suitable for your reuqirements, you can provide
+ * your own font, if the following rules are followed:
+ *
+ * 1) The library is not designed to deal with TrueType or Postscript fonts.  Only
+ *    fixed-width fonts can be used.
+ *
+ * 2) The font data should include only printable characters. For example, the provided
+ *    fonts show either only numbers (7-segment), or contain the Latin-1 characters in
+ *    the ASCII table starting from position 32 (the space character ' ').
+ *
+ * 3) No characters can be skipped.  If you start with capital 'A' and wish to include
+ *    small-case letters in your font as well, then all the characters in between 'A'
+ *    and 'z' must be included in the font.  If you WISH TO AVOID PRINTING a specific
+ *    caracter, do not skip it, but include the appropriate amount of empty (0) bits
+ *    to make-up for the "hidden" value.
+ *
+ * 4) Every pixel in the character is represented by a bit.  It is not required, that a
+ *    character is represented by a full number of bytes; however if the last character
+ *    in the font does not end in a full byte, then add the appropriate 0 bits as fillers.
+ *    For example a character in a 10x18 font (10px wide, 18px high) has 180 bits, which
+ *    is 22 bytes and 4 remaining bits per character. If all whole sum of the bits of
+ *    each character in the font is not evenly divisible by 8, then add as many 0 bits to
+ *    the last character in the font, until this condition is satisfied.
+ *
+ * 5) The font array must start with the following 4 bytes before the first byte of the
+ *    first character in the font: a) the width of the characters; b) the height of the
+ *    characters; c) the offset of the first character in the font (the number of the
+ *    first character as found in the ASCII table); and d) total number of characters in
+ *    the font (placeholders for "hidden" characters are counted as well).
+ *
+ * As example let's continue the aforementioned 10x18 font.  This would mean that each
+ * character is 10 bits wide and 18 tall.  To design a character, 0s and 1s are used in
+ * a grid with the character dimensions, where 0 represents and empty, "background color"
+ * pixel, while 1 represents a "foreground" pixel.  So to print "0" on the screen, the
+ * character data might look like the following:
+ * \code
+ * 0000000000
+ * 0111111110
+ * 0111111110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0110000110
+ * 0111111110
+ * 0111111110
+ * 0000000000
+ * 0000000000
+ * \endcode
+ * When all characters in the font have their bit grids, just place them in order one after
+ * another, and remove the "new lines" - you will have the whole font array in one very very
+ * long line.  Start from the beginning of this line and break it up in pieces of 1 byte (8
+ * bits). Our "0" will look at first something like:
+ * \code
+ * 000000000001111111100111111110011000011001100001100110000110011000011001100001100110000110011000011001100001100110000110011000011001100001100111111110011111111000000000000000000000
+ * \endcode
+ * and after breaking up
+ * \code
+ * 00000000
+ * 00011111
+ * 11100111
+ * 11111001
+ * 10000110
+ * 01100001
+ * 10011000
+ * 01100110
+ * 00011001
+ * 10000110
+ * 01100001
+ * 10011000
+ * 01100110
+ * 00011001
+ * 10000110
+ * 01100001
+ * 10011000
+ * 01100111
+ * 11111001
+ * 11111110
+ * 00000000
+ * 00000000
+ * 0000
+ * \endcode
+ * If this were the last character int the font array, just add the four 0 bits to fill-up
+ * to a full byte, otherwise concatenate the first four bits from the next character, etc.,
+ * etc.  When you have all te bytes for the font, convert them to hexadecimal format for
+ * more compact representation.
+ *
+ * The new font array is almost done.  In order to satisfy requirement #5, prepend the
+ * following 4 bytes to the beginning of the array: 0x0A for the font width; 0x12 for the
+ * font height; 0x20 for offset, if the first character in the font is <space>, or 0x60 if
+ * "0" is the first character; and 0x?? for the total number of characters in the font.
+ * That's it, the font is done.  Just use the array name with the #SetFont(const char*)
+ * function as with the fonts contained in this header file.
+ *
+ * Copyright (C)2010-2012 Henning Karlsen. All right reserved.
+ * Copyright (C)2012 Todor Todorov.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to:
+ *
+ * Free Software Foundation, Inc.
+ * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
+ */
 #ifndef SSD1289_FONTS_H
 #define SSD1289_FONTS_H
 
+/** Small font, 8x12 pixels, <space> 1st character, 95 total characters */
 const char Font8x12[] = {
     0x08,0x0C,0x20,0x5F,
     0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // <Space>
@@ -100,6 +231,7 @@
     0x40,0xA4,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // ~
 };
 
+/** Big font, 16x16 pixels, <space> 1st character, 95 total characters */
 const char Font16x16[] = {
     0x10,0x10,0x20,0x5F,
     0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, //  <Space>
@@ -204,6 +336,7 @@
     0x00,0x00,0x00,0x00,0x1F,0x1C,0x3B,0x9C,0x39,0xDC,0x38,0xF8,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00  // ~
 };
 
+/** 7-segment font, only digits 0-9, 10 total characters */
 const char Font7Segment[] = {
     0x20,0x32,0x30,0x0A,
     0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFE,0x00,0x01,0xFF,0xFF,0x00,0x03,0xFF,0xFF,0x80,0x01,0xFF,0xFF,0x60,0x0C,0xFF,0xFE,0xF0,0x1E,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3E,0x00,0x00,0x78,0x38,0x00,0x00,0x18,0x20,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x38,0x00,0x00,0x18,0x3E,0x00,0x00,0x78,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x3F,0x00,0x01,0xF8,0x1E,0x00,0x00,0xF0,0x0C,0xFF,0xFE,0x60,0x01,0xFF,0xFF,0x00,0x03,0xFF,0xFF,0x80,0x01,0xFF,0xFF,0x00,0x00,0xFF,0xFE,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,  // 0
--- a/ssd1289.cpp	Wed Nov 21 23:11:20 2012 +0000
+++ b/ssd1289.cpp	Thu Nov 22 08:42:01 2012 +0000
@@ -10,135 +10,23 @@
 typedef unsigned short ushort;
 #endif
 
-SSD1289::SSD1289( PinName CS_PIN, PinName RESET_PIN, PinName RS_PIN, PinName WR_PIN, PinName RD_PIN, BusOut* DATA_PORT )
-    : _lcd_pin_cs( CS_PIN ), _lcd_pin_reset( RESET_PIN ), _lcd_pin_rs( RS_PIN ), _lcd_pin_wr( WR_PIN ), _lcd_pin_rd( RD_PIN )
+SSD1289::SSD1289( PinName CS_PIN, PinName RESET_PIN, PinName RS_PIN, PinName WR_PIN, BusOut* DATA_PORT, PinName RD_PIN )
+    : _lcd_pin_cs( CS_PIN ), _lcd_pin_reset( RESET_PIN ), _lcd_pin_rs( RS_PIN ), _lcd_pin_wr( WR_PIN )
 {
     _lcd_port = DATA_PORT;
-}
-
-/*
-
-void SSD1289::PrintNumI( long num, int x, int y )
-{
-    char buf[ 25 ];
-    char st[ 27 ];
-    bool neg = false;
-    int c = 0;
-
-    if ( num == 0 )
-    {
-        st[ 0 ] = 48;
-        st[ 1 ] = 0;
-    }
+    if ( RD_PIN != NC )
+        _lcd_pin_rd = new DigitalOut( RD_PIN );
     else
-    {
-        if ( num < 0 )
-        {
-            neg = true;
-            num = -num;
-        }
-
-        while ( num > 0 )
-        {
-            buf[ c ] = 48 + ( num % 10 );
-            c++;
-            num = ( num - ( num % 10 ) ) / 10;
-        }
-        buf[ c ] = 0;
-
-        if ( neg )
-        {
-            st[ 0 ] = 45;
-        }
-
-        for ( int i = 0; i < c; i++ )
-        {
-            st[ i + neg ] = buf[ c - i - 1 ];
-        }
-        st[ c + neg ] = 0;
-    }
-
-    Print( st, x, y );
+        _lcd_pin_rd = 0;
+    
+    SetForeground();
+    SetBackground();
+    _font.font = 0;
 }
 
-void SSD1289::PrintNumF( double num, uint8_t dec, int x, int y, char divider )
-{
-    char buf[ 25 ];
-    char st[ 27 ];
-    bool neg = false;
-    int c = 0;
-    int c2, mult;
-    unsigned long inum;
-
-    if ( num == 0 )
-    {
-        st[ 0 ] = 48;
-        st[ 1 ] = divider;
-        for ( int i = 0; i < dec; i++ )
-            st[ 2 + i ] = 48;
-        st[ 2 + dec ] = 0;
-    }
-    else
-    {
-        if ( num < 0 )
-        {
-            neg = true;
-            num = -num;
-        }
-
-        if ( dec < 1 )
-            dec = 1;
-        if ( dec > 5 )
-            dec = 5;
-
-        mult = 1;
-        for ( int j = 0; j < dec; j++ )
-            mult = mult * 10;
-        inum = long( num * mult + 0.5 );
-
-        while ( inum > 0 )
-        {
-            buf[ c ] = 48 + ( inum % 10 );
-            c++;
-            inum = ( inum - ( inum % 10 ) ) / 10;
-        }
-        if ( ( num < 1 ) and ( num > 0 ) )
-        {
-            buf[ c ] = 48;
-            c++;
-        }
-        buf[ c ] = 0;
-
-        if ( neg )
-        {
-            st[ 0 ] = 45;
-        }
-
-        c2 = neg;
-        for ( int i = 0; i < c; i++ )
-        {
-            st[ c2 ] = buf[ c - i - 1 ];
-            c2++;
-            if ( ( c - ( c2 - neg ) ) == dec )
-            {
-                st[ c2 ] = divider;
-                c2++;
-            }
-        }
-        st[ c2 ] = 0;
-    }
-
-    Print( st, x, y );
-}
-
-*/
-
 void SSD1289::Initialize( orientation_t orientation )
 {
     _orientation = orientation;
-    SetForeground();
-    SetBackground();
-    _font.font = 0;
     
     _lcd_pin_reset = HIGH;
     wait_ms( 5 );
@@ -146,7 +34,8 @@
     wait_ms( 15 );
     _lcd_pin_reset = HIGH;
     _lcd_pin_cs = HIGH;
-    _lcd_pin_rd = HIGH;
+    if ( _lcd_pin_rd != 0 )
+        *_lcd_pin_rd = HIGH;
     _lcd_pin_wr = HIGH;
     wait_ms( 15 );
     
@@ -750,13 +639,3 @@
     _lcd_pin_cs = HIGH;
     clearXY();
 }
-
-int SSD1289::_getc()
-{
-    return ( -1 );
-}
-
-int SSD1289::_putc( int value )
-{
-    return ( value );
-}
--- a/ssd1289.h	Wed Nov 21 23:11:20 2012 +0000
+++ b/ssd1289.h	Thu Nov 22 08:42:01 2012 +0000
@@ -1,72 +1,345 @@
+/** \file ssd1289.h
+ *  \brief mbed TFT LCD library for displays with the SSD1289 LCD controller.
+ *
+ * A known display with this type of controller chip is the ITDB02-3.2S from
+ * http://imall.iteadstudio.com
+ *
+ * This library is based on the Arduino/chipKIT UTFT library by Henning
+ * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
+ *
+ * Copyright (C)2010-2012 Henning Karlsen. All right reserved.
+ * Copyright (C)2012 Todor Todorov.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to:
+ *
+ * Free Software Foundation, Inc.
+ * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
+ *
+ *********************************************************************/
+
 #ifndef SSD1289_H
 #define SSD1289_H
 
 #include "mbed.h"
 #include "fonts.h"
 
+/** \def RGB(r,g,b)
+ *  \brief Creates a RGB-565 color value.
+ *
+ * Displays which use 16 bits to assign colors to a specific pixel, use
+ * 5 bits for the red component, 6 bits for the green component and 5
+ * bits for the blue component.  This macro converts the 3 full-size
+ * RGB bytes into one 16-bit RGB-565 value.
+ */
 #define RGB( r, g, b )          ( ( ( ( r ) & 248 ) | ( ( g ) >> 5 ) ) << 8 ) | ( ( ( ( g ) & 28 ) << 3 ) | ( ( b ) >> 3 ) )
+/** \def COLOR_BLACK
+ *  \brief Shorthand for RGB( 0, 0, 0 ).
+ */
 #define COLOR_BLACK             RGB( 0x00, 0x00, 0x00 )
+/** \def COLOR_WHITE
+ *  \brief Shorthand for RGB( 255, 255, 255 ).
+ */
 #define COLOR_WHITE             RGB( 0xFF, 0xFF, 0xFF )
+/** \def COLOR_RED
+ *  \brief Shorthand for RGB( 255, 0, 0 ).
+ */
 #define COLOR_RED               RGB( 0xFF, 0x00, 0x00 )
+/** \def COLOR_GREEN
+ *  \brief Shorthand for RGB( 255, 255, 255 ).
+ */
 #define COLOR_GREEN             RGB( 0x00, 0xFF, 0x00 )
+/** \def COLOR_BLIUE
+ *  \brief Shorthand for RGB( 0, 255, 0 ).
+ */
 #define COLOR_BLIUE             RGB( 0x00, 0x00, 0xFF )
 
+/** \typedef orientation_t
+ *  \brief Display orientation.
+ */
 typedef enum Orientation_enum
 {
-    PORTRAIT = 0,
-    LANDSCAPE = 1,
+    PORTRAIT = 0, /**< Display height is bigger than its width. */ 
+    LANDSCAPE = 1, /**< Display width is bigger than its height. */
 } orientation_t;
 
+/** \typedef align_t
+ *  \brief Horizontal text alignment on the line.
+ */
 typedef enum Alignment_enum
 {
-    LEFT = 0,
-    CENTER = 9998,
-    RIGHT = 9999,
+    LEFT = 0, /**< Left-oriented, naturally gravitate closer to the left edge of the screen. */
+    CENTER = 9998, /**< Center-oriented, try to fit in the middle of the available space with equal free space to the left and right of the text. */
+    RIGHT = 9999, /**< Right-oriented, naturally gravitate closer to the right edge of the screen, leaving any remaining free space to the left of the text. */
 } align_t;
 
+/** \typedef font_metrics_t
+ *  \brief Describes fonts and their properties.
+ *  \sa Comments in fonts.h
+ */
 typedef struct Font_struct
 {
-    const    char* font;
-    unsigned char  width;
-    unsigned char  height;
-    unsigned char  offset;
-    unsigned char  numchars;
+    const    char* font; /**< A pointer to the first byte in the font. */
+    unsigned char  width; /**< The width of each character, in pixels. */
+    unsigned char  height; /**< Height of each character, in pixels. */
+    unsigned char  offset; /**< Offset of the first character in the font. */
+    unsigned char  numchars; /**< Count of the available characters in the font. */
 } font_metrics_t;
 
+/** \typedef bitmap_t
+ *  \brief Pointer to the start of a block of pixel data, describing a picture.
+ */
 typedef unsigned short* bitmap_t;
 
-class SSD1289 : public Stream
+/** Represents a LCD instance.
+ *
+ * This is the utility class, through which the display can be manipulated
+ * and graphics objects can be shown to the user.  A known display, which
+ * works with this library is the ITDB02-3.2S from iTeadStudio - a RGB TFT
+ * with 240x320 pixels resolution and 65K colors, using 16-bit interface.
+ *
+ * The display needs 20 or 21 pins to work with mbed, so it is possibly not
+ * the best of choices out there, but other than that it uses +3.3V for
+ * power and logic, as well as the backlight, thus can be interfaced directly
+ * to the mbed without the need of shields or level shifters as with Arduino.
+ *
+ * How to use:
+ * \code
+ * // include the library, this will also pull in the header for the provided fonts
+ * #include "ssd1289.h"
+ * 
+ * // prepare the data bus for writing commands and pixel data
+ * BusOut dataBus( p30, p29, p28, p27, p26, p25, p24, p23, p22, p21, p20, p19, p18, p17, p16, p15 ); // 16 pins
+ * // create the lcd instance
+ * SSD1289 lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus
+ *
+ * int main()
+ * {
+ *     // initialize display - place it in standard portrait mode and set background to black and
+ *     //                      foreground to white color.
+ *     lcd.Initialize();
+ *     // set current font to the smallest 8x12 pixels font.
+ *     lcd.SetFont( Font8x12 );
+ *     // print something on the screen
+ *     lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors
+ *
+ *     while ( 1 ) { }
+ * }
+ *
+ * \endcode
+ */
+class SSD1289
 {
 public:
-    SSD1289( PinName CS_PIN, PinName RESET_PIN, PinName RS_PIN, PinName WR_PIN, PinName RD_PIN, BusOut* DATA_PORT );
+    /** Creates a new instance of the class.
+     *
+     * \param CS_PIN Pin for the ChipSelect signal.
+     * \param RESET_PIN Pin for the RESET line.
+     * \param RS_PIN Pin for the RS signal.
+     * \param WR_PIN Pin for the WR signal.
+     * \param DATA_PORT Address of the data bus for transfer of commands and pixel data.
+     * \param RD_PIN Pin for the RD signal. This line is not needed by the driver, so if you would like to
+     *       use the pin on the mbed for something else, just pull-up the respective pin on the LCD high,
+     *       and do not assign a value to this parameter when creating the controller instance.
+     */
+    SSD1289( PinName CS_PIN, PinName RESET_PIN, PinName RS_PIN, PinName WR_PIN, BusOut* DATA_PORT, PinName RD_PIN = NC );
+    
+    /** Initialize display.
+     *
+     * Wakes up the display from sleep, initializes power parameters.
+     * This function must be called first, befor any painting on the
+     * display is done, otherwise the positioning of graphical elements
+     * will not work properly and any paynt operation will not be visible
+     * or produce garbage.
+     *
+     * \param oritentation The display orientation, landscape is default.
+     */
     void Initialize( orientation_t orientation = LANDSCAPE );
     
+    /** Set the foreground color for painting.
+     *
+     * This is the default foreground color to be used in painting operations.
+     * If a specific output function allows for a different color to be specified
+     * in place, the new setting will be used for that single operation only and
+     * will not change this value.
+     *
+     * \param color The color to be used. The value must be in RGB-565 format.
+     * \sa #RGB(r,g,b)
+     */
     void SetForeground( unsigned short color = COLOR_WHITE );
+    
+    /** Set the background color for painting.
+     *
+     * This is the default color to be used for "empty" pixels while painting.
+     * If a particular function allows for a different value to be specified
+     * when the function is called, the new value will be used only for this
+     * single call and will not change this setting.
+     *
+     * \param color The background color as RGB-565 value.
+     * \sa #RGB(r,g,b)
+     */
     void SetBackground( unsigned short color = COLOR_BLACK );
+    
+    /** Sets the font to be used for painting of text on the screen.
+     * \param font A pointer to the font data.
+     * \sa Comments in file fonts.h
+     */
     void SetFont( const char* font );
     
+    /** Fills the whole screen with a single color.
+     * \param color The color to be used. The value must be in RGB-565 format.
+     * \remarks The special values -1 and -2 signify the preset background and foreground colors, respectively.
+     *          The backround color is the default.
+     */
     void FillScreen( int color = -1 );
+    
+    /** Clears the screen.
+     *
+     * This is the same as calling #FillScreen() or #FillScreen( -1 ) to use the background color.
+     */
     void ClearScreen( void );
+    
+    /** Draws a pixel at the specified location.
+     *
+     * By default the function will use the preset foreground color, but the background
+     * or a custom color could be used as well.
+     *
+     * \param x The horizontal offset of the pixel from the upper left corner of the screen.
+     * \param y The vertical offset of the pixel from the upper left corner of the screen.
+     * \param color The color to be used. Must be in RGB-565 format, or -1 for background and -2 for foreground color.
+     */
     void DrawPixel( unsigned short x, unsigned short y, int color = -2 );
+    
+    /** Draws a line.
+     *
+     * \param x1 Horizontal offset of the beginning point of the line.
+     * \param y1 Vertical offset of the beginning point of the line.
+     * \param x2 Horizontal offset of the end point of the line.
+     * \param y2 Verical offset of the end point of the line.
+     * \param color The color to use for painting, in RGB-565 format, or -1 for background, or -2 for foreground.
+     */
     void DrawLine( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+    
+    /** Paints a rectangle.
+     *
+     * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
+     * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
+     * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
+     * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
+     * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+     */
     void DrawRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+    
+    /** Paints a rectangle and fills it with the paint color.
+     *
+     * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
+     * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
+     * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
+     * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
+     * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+     */
     void DrawRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+    
+    /** Paints a rectangle with rounded corners.
+     *
+     * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
+     * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
+     * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
+     * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
+     * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+     */
     void FillRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+    
+    /** Paints a rectangle with rounded corners and fills it with the paint color.
+     *
+     * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
+     * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
+     * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
+     * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
+     * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+     */
     void FillRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
+    
+    /** Paints a circle.
+     *
+     * \param x The offset of the circle's center from the left edge of the screen.
+     * \param y The offset of the circle's center from the top edge of the screen.
+     * \param radius The circle's radius.
+     * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+     */
     void DrawCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
+    
+    /** Paints a circle and fills it with the paint color.
+     *
+     * \param x The offset of the circle's center from the left edge of the screen.
+     * \param y The offset of the circle's center from the top edge of the screen.
+     * \param radius The circle's radius.
+     * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
+     */
     void FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
+    
+    /** Print a text on the screen.
+     *
+     * \param str The text.
+     * \param x The horizontal offset form the left edge of the screen. The special values LEFT, CENTER,
+     *          or RIGHT can be used instead of pixel offset to indicate the text's horizontal alignment.
+     * \param y The vertical offset of the text from the top of the screen.
+     * \param fgColor The foreground to use for painting the text; -1 indicates background color, -2 the foreground setting, or custom color.
+     * \param bgColor The color to use for painting the empty pixels; -1 indicates the background color, -2 the foreground setting, or custom color.
+     * \param deg If different than 0, the text will be rotated at an angle this many degrees around its starting point. Default is not to ratate.
+     */
     void Print( const char *str, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
+    
+    /** Draw an image on the screen.
+     *
+     * The pixels of the picture must be in the RGB-565 format.  The data can be provided
+     * as an array in a source or a header file.  To convert an image file to the appropriate
+     * format, a special utility must be utilized.  One such tool is provided by Henning Karlsen,
+     * the author of the UTFT display liberary and can be downloaded for free from his web site:
+     * http://henningkarlsen.com/electronics/library.php?id=52
+     *
+     * \param x Horizontal offset of the first pixel of the image.
+     * \param y Vertical offset of the first pixel of the image
+     * \param sx Width of the image.
+     * \param sy Height of the image.
+     * \param data Image pixel array.
+     * \param scale A value of 1 will produce an image with its original size, while a different value will scale the image.
+     */
     void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, bitmap_t data, unsigned char scale = 1 );
+    
+    /** Draw an image on the screen.
+     *
+     * The pixels of the picture must be in the RGB-565 format.  The data can be provided
+     * as an array in a source or a header file.  To convert an image file to the appropriate
+     * format, a special utility must be utilized.  One such tool is provided by Henning Karlsen,
+     * the author of the UTFT display liberary and can be downloaded for free from his web site:
+     * http://henningkarlsen.com/electronics/library.php?id=52
+     *
+     * \param x Horizontal offset of the first pixel of the image.
+     * \param y Vertical offset of the first pixel of the image
+     * \param sx Width of the image.
+     * \param sy Height of the image.
+     * \param data Image pixel array.
+     * \param deg Angle to rotate the image before painting on screen, in degrees.
+     * \param rox
+     * \param roy
+     */
     void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, bitmap_t data, unsigned short deg, unsigned short rox, unsigned short roy );
     
-    /*
-    void PrintNumI( long num, int x, int y );
-    void PrintNumF( double num, uint8_t dec, int x, int y, char divider = '.' );
-    */
-    
 private:
-    DigitalOut _lcd_pin_cs, _lcd_pin_reset, _lcd_pin_rs, _lcd_pin_wr, _lcd_pin_rd;
+    DigitalOut _lcd_pin_cs, _lcd_pin_reset, _lcd_pin_rs, _lcd_pin_wr;
     BusOut* _lcd_port;
+    DigitalOut* _lcd_pin_rd;
     orientation_t _orientation;
     static const long _disp_width = 239;
     static const long _disp_height = 319;
@@ -85,10 +358,6 @@
 
     void printChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 );
     void rotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
-    
-    // from Stream
-    virtual int _putc( int value );
-    virtual int _getc();
 };
 
 #endif /* SSD1289_H */