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Revision 22:a7619f315c0e, committed 2013-08-27
- Comitter:
- vsluiter
- Date:
- Tue Aug 27 20:40:24 2013 +0000
- Parent:
- 21:a554229e884b
- Child:
- 23:861ceaca2518
- Commit message:
- paddle starts from center, output to RS232 is standardized for showcontrol board;
Changed in this revision
| main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Tue Aug 27 18:54:15 2013 +0000
+++ b/main.cpp Tue Aug 27 20:40:24 2013 +0000
@@ -4,7 +4,8 @@
#include "GameButton.h"
#define NUMBER_OF_PIXELS 50
#define PADDLE_LENGTH 5
-#define STARTING_SPEED 20
+#define START_SPEED 20
+#define SPEED_FACTOR 8
#define LEFT false
#define RIGHT true
@@ -86,15 +87,15 @@
uint8_t left_score = 0, right_score = 0;
pc.baud(115200);
updater.attach(UpdateLEDstrip, .03);
- //demopaddlepos.attach(UpdateDemoPaddle, .03);
ledstrip.format(8,0); //15 bits, mode '0'
ledstrip.frequency(1000000); //1MHz clock
for(ledcounter = 0; ledcounter < NUMBER_OF_PIXELS; ledcounter++) {//turn off leds
write_led(&totalstrip[ledcounter], 0,0,0);
}
paddle.setSize(6);
- paddle.setSpeed(STARTING_SPEED);
+ paddle.setSpeed(START_SPEED);
paddle.setColor(255,0,255);
+ paddle.position = NUMBER_OF_PIXELS/2;
gametimer.start();
while(1) {
static uint8_t naglevel1 = 0, naglevel2 = 0;
@@ -114,14 +115,15 @@
if(buttonright.pushflag)
{
//printf("\n\rright pushed");
+ pc.printf("R\n\r");
buttonright.pushflag = false;
if(buttonright.paddlepos >= NUMBER_OF_PIXELS-1 ) //also count when hit at last pixel = NUMBER_OF_PIXELS-1
{
paddle.direction = 0;
- paddle.setSpeed(25+(buttonright.paddlepos-(NUMBER_OF_PIXELS-1))*8);
+ paddle.setSpeed(START_SPEED+(buttonright.paddlepos-(NUMBER_OF_PIXELS-1))*SPEED_FACTOR);
paddle.position = NUMBER_OF_PIXELS-2;
}
- pc.printf("\n\rright pushed. Paddle position: %d, registered: %d, speed: %", paddle.position, buttonright.paddlepos,paddle.getSpeed());
+ //pc.printf("\n\rright pushed. Paddle position: %d, registered: %d, speed: %", paddle.position, buttonright.paddlepos,paddle.getSpeed());
}
buttonleft.pushflag = false;
}
@@ -130,14 +132,15 @@
if(buttonleft.pushflag)
{
//printf("\n\rleft pushed");
+ pc.printf("L\n\r");
buttonleft.pushflag = false;
if(buttonleft.paddlepos <= 0 )
{
paddle.direction = 1;
- paddle.setSpeed(25+(-buttonleft.paddlepos)*8);
+ paddle.setSpeed(START_SPEED+(-buttonleft.paddlepos)*SPEED_FACTOR);
paddle.position = 0;
}
- pc.printf("\n\rleft pushed. Paddle position: %d, registered: %d, speed %d", paddle.position, buttonleft.paddlepos, paddle.getSpeed());
+ //pc.printf("\n\rleft pushed. Paddle position: %d, registered: %d, speed %d", paddle.position, buttonleft.paddlepos, paddle.getSpeed());
}
buttonright.pushflag = false;
}
@@ -146,27 +149,25 @@
{
if(paddle.position > ( NUMBER_OF_PIXELS + paddle.getSize() ) && (paddle.direction == 1))
{
- pc.printf("\n\rleft player score. Paddle position: %d", paddle.position);
+ //pc.printf("\n\rleft player score. Paddle position: %d", paddle.position);
//left player scores!
left_score++;
- HandleScore(&left_score,&right_score,false, &gametimer);
- paddle.position = -paddle.getSize();
+ pc.printf("S:%2d:%2d\n\r",left_score,right_score);
naglevel1=naglevel2 = 0;
- paddle.setSpeed(30);
buttonright.pushflag = false;
buttonleft.pushflag = false;
+ HandleScore(&left_score,&right_score,false, &gametimer);
}
if(paddle.position < -paddle.getSize() && (paddle.direction == 0))
{
- pc.printf("\n\rlright player score. Paddle position: %d", paddle.position);
+ //pc.printf("\n\rright player score. Paddle position: %d", paddle.position);
//right player scores!
right_score++;
- HandleScore(&left_score,&right_score,true, &gametimer);
+ pc.printf("S:%2d:%2d\n\r",left_score,right_score);
naglevel1=naglevel2 = 0;
- paddle.position = NUMBER_OF_PIXELS;
- paddle.setSpeed(30);
buttonright.pushflag = false;
buttonleft.pushflag = false;
+ HandleScore(&left_score,&right_score,true, &gametimer);
}
}
if(gametimer.read()>10 && !naglevel1)
@@ -194,10 +195,13 @@
*leftscore = 0;
*rightscore = 0;
Randomblinks(5,false);
+ pc.printf("EOG\n\r");
}
(*(mbed::Timer *)gametimer).reset();
paddle.setSize(6);
- paddle.setSpeed(STARTING_SPEED);
+ (rand()%20)>10?paddle.direction = 1:paddle.direction = 0;
+ paddle.setSpeed(START_SPEED);
+ paddle.position = NUMBER_OF_PIXELS/2;
}
void DrawGamePaddle(void)