Button class with auto repeat function.
Button.cpp
- Committer:
- vargham
- Date:
- 2017-07-14
- Revision:
- 5:faff91d60ae3
- Parent:
- 4:d54859273629
File content as of revision 5:faff91d60ae3:
/** * @file Button.cpp * @brief Button library * @author Mark Peter Vargha, vmp@varghamarkpeter.hu * * Copyright (c) 2017 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Button.h" void Button::startInterrupt() { _in.rise(Callback<void()>(this, &Button::isrRise)); _in.fall(Callback<void()>(this, &Button::isrFall)); } void Button::stopInterrupt() { _in.rise(NULL); _in.fall(NULL); } void Button::isrFall(void) { if (_activeState == 0) onPress(); else onRelease(); } void Button::isrRise(void) { if (_activeState == 0) onRelease(); else onPress(); } void Button::onPress(void) { _timer.reset(); if (_prevState == 0) //First { _timer.start(); if (_fireUpDown && _onButtonEvent) _onButtonEvent(BUTTON_DOWN, _pinName); } _autoRepeatStarter.detach(); if (_autoRepeatTime > 0) _autoRepeatStarter.attach(Callback<void()>(this, &Button::startAutoRepeat), (_longPressTime / 1000.0f)); _prevState = 1; } void Button::onRelease(void) { _timer.stop(); _tickerAutoRepeat.detach(); _autoRepeatStarter.detach(); if (_fireUpDown && _onButtonEvent) _onButtonEvent(BUTTON_UP, _pinName); if (_prevState == 1 && _onButtonEvent) { if (_timer.read_ms() >= _longPressTime) //Long press { _onButtonEvent(BUTTON_LONG_PRESS, _pinName); } else if (_timer.read_ms() >= _shortPressTime) //Short press { _onButtonEvent(BUTTON_PRESS, _pinName); } } _prevState = 0; _timer.reset(); } void Button::startAutoRepeat(void) { _tickerAutoRepeat.detach(); if (_autoRepeatTime > 0) _tickerAutoRepeat.attach(Callback<void()>(this, &Button::autoRepeat), (_autoRepeatTime / 1000.0f)); } void Button::autoRepeat(void) { if (_onButtonEvent) _onButtonEvent(BUTTON_PRESS, _pinName); }