An example program using the NeoMatrix library to control an Adafruit NeoPixel 8x8 NeoMatrix (http://www.adafruit.com/products/1487)
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Revision 1:daf38bb2801e, committed 2015-03-17
- Comitter:
- tpowell33
- Date:
- Tue Mar 17 06:17:13 2015 +0000
- Parent:
- 0:f38492690f0e
- Commit message:
- First Publish
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/NeoMatrix.lib Tue Mar 17 06:17:13 2015 +0000 @@ -0,0 +1,1 @@ +http://developer.mbed.org/users/tpowell33/code/NeoMatrix/#9a2779957e46
--- a/NeoStrip.lib Wed Mar 12 18:41:42 2014 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1 +0,0 @@ -http://mbed.org/users/aswild/code/NeoStrip/#9f237b11f0a8
--- a/gt.h Wed Mar 12 18:41:42 2014 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,12 +0,0 @@ -/**** gt.h ****/ - -const int gt_img[] = { - 0x122446, 0xffff00, 0xffff00, 0xffff00, 0xffff00, 0x122446, 0x122446, 0x122446, - 0xffff00, 0xffff00, 0x122446, 0x122446, 0x122446, 0x122446, 0x122446, 0x122446, - 0xffff00, 0x122446, 0x122446, 0x122446, 0x122446, 0x122446, 0x122446, 0x122446, - 0xffff00, 0x122446, 0x122446, 0xffff00, 0xffff00, 0xffff00, 0xffff00, 0xffff00, - 0xffff00, 0xffff00, 0x122446, 0x122446, 0xffff00, 0x122446, 0xffff00, 0x122446, - 0x122446, 0xffff00, 0xffff00, 0xffff00, 0xffff00, 0x122446, 0xffff00, 0x122446, - 0x122446, 0x122446, 0x122446, 0x122446, 0x122446, 0x122446, 0xffff00, 0x122446, - 0x122446, 0x122446, 0x122446, 0x122446, 0x122446, 0x122446, 0xffff00, 0x122446}; -
--- a/main.cpp Wed Mar 12 18:41:42 2014 +0000 +++ b/main.cpp Tue Mar 17 06:17:13 2015 +0000 @@ -1,180 +1,135 @@ /* * Adafruit NeoPixel 8x8 matrix example * - * This program displays a couple simple patterns on an 8x8 NeoPixel matrix. + * This program demonstrates the functions from the NeoArray library by creating sample patterns on a NeoPixel NeoMatrix 8x8 array * - * 3 buttons are used for DigitalIns, 2 control the brightness up and down, - * and the third switches patterns */ #include "mbed.h" -#include "NeoStrip.h" -#include "gt.h" +#include "NeoMatrix.h" -#define N 64 -#define PATTERNS 3 - -int hueToRGB(float h); -void pattern0(); -void pattern1(); -void pattern2(); +#define Color(r, g, b) ((r&0xFF)<<16 | (g&0xFF) << 8 | (b&0xFF)) // pack colors -// array of function pointers to the various patterns -void (*patterns[])(void) = {&pattern0, &pattern1, &pattern2}; +#define Red (Color(255,0,0)) +#define Green (Color(0,255,0)) +#define Blue (Color(0,0,255)) -NeoStrip strip(p18, N); -DigitalIn b1(p20); // brightness up -DigitalIn b2(p19); // brightness down -DigitalIn b3(p21); // next pattern - -// timer used for debugging -Timer timer; +NeoArr array(p18, 1); // Initialize the array int main() { - b1.mode(PullDown); - b2.mode(PullDown); - b3.mode(PullDown); - - int pattern = 0; - float bright = 0.2; // 20% is plenty for indoor use - bool b3o = b3; // old copy of button 3 to poll for changes - - strip.setBrightness(bright); // set default brightness - - while (true) - { - timer.reset(); // use a timer to measure loop execution time for debugging purposes - timer.start(); // for this application, the main loop takes approximately 3ms to run - - // button 1 increases brightness - if (b1 && bright < 1) - { - bright += 0.01; - if (bright > 1) - bright = 1; - strip.setBrightness(bright); - } + + float bright = 0.2; // 20% is bright enough for most indoor use and should run without need for external power - // button 2 decreases brightness - if (b2 && bright > 0) - { - bright -= 0.01; - if (bright < 0) - bright = 0; - strip.setBrightness(bright); - } - - // button 3 changes the pattern, only do stuff when its state has changed - if (b3 != b3o) - { - if (b3 && ++pattern == PATTERNS) - pattern = 0; - b3o = b3; - } - - // run the pattern update function which sets the strip's pixels - patterns[pattern](); - strip.write(); - - timer.stop(); - // print loop time if b3 is pressed - if (b3) - printf("Loop Time: %dus\n", timer.read_us()); - - wait_ms(10); - } -} - -// pattern0 displays a static image -void pattern0() -{ - strip.setPixels(0, N, gt_img); + array.setBrightness(bright); // set brightness to default 0.2 + array.clear(); + + while (true) + { + // Horrizontal scroll x y z + for(char c = 'x'; c <= 'z'; c++) + for(int i=7;i>=-6;i--){ + array.clear(); + array.drawChar(0,i,0,c, 255,255,255); + array.write(); + wait_ms(100); + } + + // Fill screen with gradient of colors + for(int n = 0; n<=255; n++){ + array.fillScreen(0,n,0,255-n); + array.write(); + wait_ms(5); + } + for(int n = 0; n<=255; n++){ + array.fillScreen(0,255-n,n,0); + array.write(); + wait_ms(5); + } + for(int n = 0; n<=255; n++){ + array.fillScreen(0,0,255-n,n); + array.write(); + wait_ms(5); + } + + // Vertical scroll A B C + for(char c = 'A'; c <= 'C'; c++) + for(int i=8;i>=-8;i--){ + array.clear(); + array.drawChar(0,1,i,c, 255,255,255); + array.write(); + wait_ms(100); + } + + // Alternating Checkerboard + for(int n=0; n<7; n++){ + for(int i=-8; i<8; i+=2){ + array.drawLine(0, i+n%2,0,i+7+n%2,7,0,255,0); + } + array.write(); + array.clear(); + wait_ms(500); + } + + // Red and green pinwheel + for(int i=0; i<8; i++){ + array.clear(); + array.drawLine(0,i,0,7-i,7,Red); + array.drawLine(0,7,i,0,7-i,Green); + array.write(); + wait_ms(100); + } + for(int i=1; i<=6; i++){ + array.clear(); + array.drawLine(0,7,i,0,7-i,Red); + array.drawLine(0,i,0,7-i,7,Green); + array.write(); + wait_ms(100); + } + + // Shrink and grow blue rectangle + for(int i=0; i<4; i++){ + array.clear(); + array.drawFilledRect(0,i,i,7-i,7-i,Blue); + array.write(); + wait_ms(250); + } + for(int i=0; i<4; i++){ + array.clear(); + array.drawRect(0,3-i,3-i,4+i,4+i,Blue); + array.write(); + wait_ms(250); + } + + // Move purple triangle + for(int i=7; i>=0; i--){ + array.clear(); + array.drawTriangle(0,i,i,0,7,7,0, 255,0,255); + array.write(); + wait_ms(125); + } + + // Rotate purple triangle + for(int i=0; i<8; i++){ + array.clear(); + array.drawFilledTriangle(0,i,0,0,7-i,7,i, 255,0,255); + array.write(); + wait_ms(250); + } + + // Diangonal Rainbow Scroll + for(int i=-1;i<=8;i++){ + for(int n=-18; n<=6; n+=6){ + array.drawLine(0,n+i,0,n+i+7,7, 255,0,0); + array.drawLine(0,n+i+1,0,n+i+8,7, 255,255,0); + array.drawLine(0,n+i+2,0,n+i+9,7, 0,255,0); + array.drawLine(0,n+i+3,0,n+i+10,7, 0,255,255); + array.drawLine(0,n+i+4,0,n+i+11,7, 0,0,255); + array.drawLine(0,n+i+5,0,n+i+12,7, 255,0,255); + } + array.write(); + wait_ms(200); + } + } } -// display a shifting rainbow, all colors have maximum -// saturation and value, with evenly spaced hue -void pattern1() -{ - static float dh = 360.0 / N; - static float x = 0; - - for (int i = 0; i < N; i++) - strip.setPixel(i, hueToRGB((dh * i) - x)); - - x += 1; - if (x > 360) - x = 0; -} - -// display a shifting gradient between red and blue -void pattern2() -{ - // offset for each pixel to allow the pattern to move - static float x = 0; - - float r, b, y; - - for (int i = 0; i < N; i++) - { - // y is a scaled position between 0 (red) and 1.0 (blue) - y = 1.0 * i / (N - 1) + x; - if (y > 1) - y -= 1; - - // if on the left half, red is decreasing and blue is increasng - if (y < 0.5) - { - b = 2 * y; - r = 1 - b; - } - - // else red is increasing and blue is decreasing - else - { - r = 2 * (y - 0.5); - b = 1 - r; - } - - // scale to integers and set the pixel - strip.setPixel(i, (uint8_t)(r * 255), 0, (uint8_t)(b * 200)); - } - - x += 0.003; - if (x > 1) - x = 0; -} - -// Converts HSV to RGB with the given hue, assuming -// maximum saturation and value -int hueToRGB(float h) -{ - // lots of floating point magic from the internet and scratching my head - float r, g, b; - if (h > 360) - h -= 360; - if (h < 0) - h += 360; - int i = (int)(h / 60.0); - float f = (h / 60.0) - i; - float q = 1 - f; - - switch (i % 6) - { - case 0: r = 1; g = f; b = 0; break; - case 1: r = q; g = 1; b = 0; break; - case 2: r = 0; g = 1; b = f; break; - case 3: r = 0; g = q; b = 1; break; - case 4: r = f; g = 0; b = 1; break; - case 5: r = 1; g = 0; b = q; break; - default: r = 0; g = 0; b = 0; break; - } - - // scale to integers and return the packed value - uint8_t R = (uint8_t)(r * 255); - uint8_t G = (uint8_t)(g * 255); - uint8_t B = (uint8_t)(b * 255); - - return (R << 16) | (G << 8) | B; -} -