2035

Dependencies:   4DGL-uLCD-SE mbed wave_player

Fork of missile_command by ECE 2035 TA

Revision:
0:532cb55d6136
Child:
1:3da29f1d84b4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/globals.h	Wed Oct 29 01:21:34 2014 +0000
@@ -0,0 +1,56 @@
+/* Gatech ECE2035 2014 FALL missile command
+ * Copyright (c) 2014 Gatech ECE2035
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef GLOBAL_H
+#define GLOBAL_H
+
+// === [global object] ===
+extern uLCD_4DGL uLCD;
+
+
+// === [global settings] ===
+#define BACKGROUND_COLOR 0x000000 //black
+#define LANDSCAPE_HEIGHT 4        // number of pixel on the screen
+#define MAX_BUILDING_HEIGHT 10    // number of pixel on the screen
+
+
+// === [define the macro of error heandle function] ===
+// when the condition (c) is not true, assert the program and show error code
+#define ASSERT_P(c,e) do { \
+    if(!(c)){ \
+        uLCD.printf("\nERROR:%d\n",e); \
+        while(1); \
+    } \
+} while (0)
+
+
+// === [error code] ===
+#define ERROR_MISSILE_INDEX_GET_INFO      -1  // make sure your code give the valid index for missile_get_info()
+#define ERROR_MISSILE_INDEX_UPDATE_STATUS -2  // make sure your code give the valid index for missile_update_status()
+#define ERROR_MISSILE_SPEED               -3  // missile speed has to be between 1 and 8
+#define ERROR_MISSILE_INTERVAL            -4  // missile interval has to be between 1 and 100
+// other missile error code ...
+#define ERROR_CITY_NUMBER                 -11 // num_city in city_landscape_init() is larger than MAX_NUM_CITY
+#define ERROR_CITY_INDEX_GET_INFO         -12 // make sure your code give the valid index for city_get_info()
+#define ERROR_CITY_INDEX_DESTROY          -13 // make sure your code give the valid index for city_destory()
+// other player-missile error code ...
+
+#endif //GLOBAL_H
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