2035

Dependencies:   4DGL-uLCD-SE mbed wave_player

Fork of missile_command by ECE 2035 TA

Committer:
tianyeapply
Date:
Wed Nov 09 17:04:42 2016 +0000
Revision:
3:7e33224a6f1d
Parent:
0:532cb55d6136

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
tianyeapply 3:7e33224a6f1d 1
arvahsu 0:532cb55d6136 2
arvahsu 0:532cb55d6136 3 // Template of player implementation
arvahsu 0:532cb55d6136 4 #include "mbed.h"
arvahsu 0:532cb55d6136 5 #include "uLCD_4DGL.h"
arvahsu 0:532cb55d6136 6 #include "globals.h"
arvahsu 0:532cb55d6136 7 #include "player.h"
tianyeapply 3:7e33224a6f1d 8 #include "missile_public.h"
tianyeapply 3:7e33224a6f1d 9 #include "city_landscape_public.h"
tianyeapply 3:7e33224a6f1d 10 #define pi 3.14159265
arvahsu 0:532cb55d6136 11 void player_draw(int x, int y) {
tianyeapply 3:7e33224a6f1d 12 uLCD.circle(x+2,y,2,0x58C1FD);
tianyeapply 3:7e33224a6f1d 13 uLCD.circle(x+14,y,2,0x58C1FD);
tianyeapply 3:7e33224a6f1d 14 uLCD.rectangle(x+4, y-1.5, x+12, y+1.5, 0xECE9D8);
tianyeapply 3:7e33224a6f1d 15 uLCD.triangle(x+2,y-1.5, x+12, y-1.5,x+9,y-8.5,0xECE9D8);
tianyeapply 3:7e33224a6f1d 16 //uLCD.filled_rectangle(x+PLAYER_DELTA, y-PLAYER_DELTA, x+PLAYER_WIDTH-PLAYER_DELTA, y+PLAYER_HEIGHT, PLAYER_COLOR);
arvahsu 0:532cb55d6136 17 }
tianyeapply 3:7e33224a6f1d 18 void player_clear(int x,int y){
tianyeapply 3:7e33224a6f1d 19 uLCD.circle(x+2,y,2,BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 20 uLCD.circle(x+14,y,2,BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 21 uLCD.rectangle(x+4, y-1.5, x+12, y+1.5, BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 22 uLCD.triangle(x+2,y-1.5, x+12, y-1.5,x+9,y-8.5,BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 23 //uLCD.filled_rectangle(x, y, x+PLAYER_WIDTH, y+PLAYER_HEIGHT, BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 24 //uLCD.filled_rectangle(x+PLAYER_DELTA, y-PLAYER_DELTA, x+PLAYER_WIDTH-PLAYER_DELTA, y+PLAYER_HEIGHT, BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 25 }
arvahsu 0:532cb55d6136 26 // ... You need to implement your own functions for player ...
arvahsu 0:532cb55d6136 27
arvahsu 0:532cb55d6136 28
tianyeapply 3:7e33224a6f1d 29
tianyeapply 3:7e33224a6f1d 30
tianyeapply 3:7e33224a6f1d 31
tianyeapply 3:7e33224a6f1d 32
tianyeapply 3:7e33224a6f1d 33
tianyeapply 3:7e33224a6f1d 34
tianyeapply 3:7e33224a6f1d 35
tianyeapply 3:7e33224a6f1d 36
tianyeapply 3:7e33224a6f1d 37
tianyeapply 3:7e33224a6f1d 38 MISSILE player_missile_record[MAX_NUM_PLAYER_MISSILE];
tianyeapply 3:7e33224a6f1d 39 int player_missile_tick=1;
tianyeapply 3:7e33224a6f1d 40 int player_missile_interval = 17;
tianyeapply 3:7e33224a6f1d 41 int player_missile_speed = 8;
tianyeapply 3:7e33224a6f1d 42 int num_missile=0;
tianyeapply 3:7e33224a6f1d 43 void player_missile_generator(int x, int y){
tianyeapply 3:7e33224a6f1d 44 player_missile_tick++;
tianyeapply 3:7e33224a6f1d 45 // only fire the missile at certain ticks
tianyeapply 3:7e33224a6f1d 46 if((player_missile_tick % player_missile_interval)==0 || player_missile_tick==1){
tianyeapply 3:7e33224a6f1d 47 player_missile_create(x,y);
tianyeapply 3:7e33224a6f1d 48 }
tianyeapply 3:7e33224a6f1d 49
tianyeapply 3:7e33224a6f1d 50 // update the missiles and draw them
tianyeapply 3:7e33224a6f1d 51 player_missile_update_position();
tianyeapply 3:7e33224a6f1d 52 }
tianyeapply 3:7e33224a6f1d 53
tianyeapply 3:7e33224a6f1d 54 void player_set_missile_speed(int speed){
tianyeapply 3:7e33224a6f1d 55 ASSERT_P(player_missile_speed>=1 && player_missile_speed<=8,ERROR_MISSILE_SPEED);
tianyeapply 3:7e33224a6f1d 56 if(player_missile_speed>=1 && player_missile_speed<=8){
tianyeapply 3:7e33224a6f1d 57 player_missile_speed = speed;
tianyeapply 3:7e33224a6f1d 58 }
tianyeapply 3:7e33224a6f1d 59 }
tianyeapply 3:7e33224a6f1d 60
tianyeapply 3:7e33224a6f1d 61 // set missile interval (default interval is 10)
tianyeapply 3:7e33224a6f1d 62 void player_set_missile_interval(int interval){
tianyeapply 3:7e33224a6f1d 63 ASSERT_P(player_missile_interval>=1 && player_missile_interval<=100,ERROR_MISSILE_INTERVAL);
tianyeapply 3:7e33224a6f1d 64 if(player_missile_interval>=1 && interval<=100){
tianyeapply 3:7e33224a6f1d 65 player_missile_interval = interval;
tianyeapply 3:7e33224a6f1d 66 }
tianyeapply 3:7e33224a6f1d 67 }
tianyeapply 3:7e33224a6f1d 68
tianyeapply 3:7e33224a6f1d 69
tianyeapply 3:7e33224a6f1d 70
tianyeapply 3:7e33224a6f1d 71 void player_missile_create(int current_x, int intcurrent_y){
tianyeapply 3:7e33224a6f1d 72 int i;
tianyeapply 3:7e33224a6f1d 73 for(i=0;i<MAX_NUM_PLAYER_MISSILE;i++){
tianyeapply 3:7e33224a6f1d 74 if(player_missile_record[i].status == MISSILE_DEACTIVE){
tianyeapply 3:7e33224a6f1d 75
tianyeapply 3:7e33224a6f1d 76 player_missile_record[i].y = 97;
tianyeapply 3:7e33224a6f1d 77 //each missile has its own tick
tianyeapply 3:7e33224a6f1d 78 player_missile_record[i].tick = 0;
tianyeapply 3:7e33224a6f1d 79 //missile_record[i].tick = missile_tick;
tianyeapply 3:7e33224a6f1d 80 //set a random source for the missile
tianyeapply 3:7e33224a6f1d 81 player_missile_record[i].source_x = current_x;
tianyeapply 3:7e33224a6f1d 82 player_missile_record[i].source_y = 97;
tianyeapply 3:7e33224a6f1d 83 //set a random target for the missile
tianyeapply 3:7e33224a6f1d 84 player_missile_record[i].target_y = 0;
tianyeapply 3:7e33224a6f1d 85 player_missile_record[i].target_x = current_x;
tianyeapply 3:7e33224a6f1d 86 //player_missile_record[i].y = player_missile_record[i].source_y;
tianyeapply 3:7e33224a6f1d 87 player_missile_record[i].status = MISSILE_ACTIVE;
tianyeapply 3:7e33224a6f1d 88 num_missile++;
tianyeapply 3:7e33224a6f1d 89 break;
tianyeapply 3:7e33224a6f1d 90 }
tianyeapply 3:7e33224a6f1d 91 }
tianyeapply 3:7e33224a6f1d 92 }
tianyeapply 3:7e33224a6f1d 93
tianyeapply 3:7e33224a6f1d 94
tianyeapply 3:7e33224a6f1d 95
tianyeapply 3:7e33224a6f1d 96
tianyeapply 3:7e33224a6f1d 97
tianyeapply 3:7e33224a6f1d 98
tianyeapply 3:7e33224a6f1d 99
tianyeapply 3:7e33224a6f1d 100
tianyeapply 3:7e33224a6f1d 101
tianyeapply 3:7e33224a6f1d 102
tianyeapply 3:7e33224a6f1d 103
tianyeapply 3:7e33224a6f1d 104 void player_missile_update_position(void){
tianyeapply 3:7e33224a6f1d 105 int i;
tianyeapply 3:7e33224a6f1d 106 player_missile_tick++;
tianyeapply 3:7e33224a6f1d 107 //controls how fast the missile will move
tianyeapply 3:7e33224a6f1d 108 //int rate = player_missile_speed * 25;
tianyeapply 3:7e33224a6f1d 109 int rate = player_missile_speed * 25;
tianyeapply 3:7e33224a6f1d 110 //delta_x and delta_y account for the slope of the missile
tianyeapply 3:7e33224a6f1d 111 double delta_y;
tianyeapply 3:7e33224a6f1d 112 for(i=0;i<MAX_NUM_PLAYER_MISSILE;i++){
tianyeapply 3:7e33224a6f1d 113 if(player_missile_record[i].status == MISSILE_ACTIVE){
tianyeapply 3:7e33224a6f1d 114 // update missile position
tianyeapply 3:7e33224a6f1d 115 //delta_x = (player_missile_record[i].target_x - player_missile_record[i].source_x)/rate;
tianyeapply 3:7e33224a6f1d 116 delta_y = -200/rate;
tianyeapply 3:7e33224a6f1d 117 player_missile_draw(player_missile_record[i], BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 118 //player_missile_record[i].x = player_missile_record[i].source_x;
tianyeapply 3:7e33224a6f1d 119 player_missile_record[i].y = (int)(player_missile_record[i].source_y + delta_y*(player_missile_record[i].tick%rate));
tianyeapply 3:7e33224a6f1d 120 // player_missile_record[i].y = (int)(delta_y*(player_missile_record[i].tick%rate));
tianyeapply 3:7e33224a6f1d 121 player_missile_record[i].x = (int)(player_missile_record[i].source_x);
tianyeapply 3:7e33224a6f1d 122
tianyeapply 3:7e33224a6f1d 123 // draw missile
tianyeapply 3:7e33224a6f1d 124 player_missile_draw(player_missile_record[i], 0x508ADF);
tianyeapply 3:7e33224a6f1d 125 player_missile_record[i].tick++;
tianyeapply 3:7e33224a6f1d 126 //draw_landscape();
tianyeapply 3:7e33224a6f1d 127 //update missile's internal tick
tianyeapply 3:7e33224a6f1d 128 if (player_missile_record[i].tick==rate){
tianyeapply 3:7e33224a6f1d 129 player_missile_record[i].status= MISSILE_DEACTIVE;
tianyeapply 3:7e33224a6f1d 130
tianyeapply 3:7e33224a6f1d 131 player_missile_record[i].tick = 0;
tianyeapply 3:7e33224a6f1d 132 num_missile--;
tianyeapply 3:7e33224a6f1d 133 }
tianyeapply 3:7e33224a6f1d 134 //player_missile_record[i].tick++;
tianyeapply 3:7e33224a6f1d 135 }
tianyeapply 3:7e33224a6f1d 136 else if(player_missile_record[i].status == MISSILE_EXPLODED){
tianyeapply 3:7e33224a6f1d 137 // clear the missile on the screen
tianyeapply 3:7e33224a6f1d 138
tianyeapply 3:7e33224a6f1d 139 player_missile_draw(player_missile_record[i], BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 140
tianyeapply 3:7e33224a6f1d 141 // we have done with this missile, remove it from record
tianyeapply 3:7e33224a6f1d 142 player_missile_record[i].status = MISSILE_DEACTIVE;
tianyeapply 3:7e33224a6f1d 143 //resets the missile's internal tick
tianyeapply 3:7e33224a6f1d 144 player_missile_record[i].tick = 0;
tianyeapply 3:7e33224a6f1d 145 num_missile--;
tianyeapply 3:7e33224a6f1d 146 }
tianyeapply 3:7e33224a6f1d 147
tianyeapply 3:7e33224a6f1d 148 }
tianyeapply 3:7e33224a6f1d 149 }
tianyeapply 3:7e33224a6f1d 150
tianyeapply 3:7e33224a6f1d 151 MISSILE player_missile_get_info(int index){
tianyeapply 3:7e33224a6f1d 152 // All interface for user should have error checking
tianyeapply 3:7e33224a6f1d 153 ASSERT_P(index<MAX_NUM_PLAYER_MISSILE,ERROR_MISSILE_INDEX_GET_INFO);
tianyeapply 3:7e33224a6f1d 154
tianyeapply 3:7e33224a6f1d 155 return player_missile_record[index];
tianyeapply 3:7e33224a6f1d 156 }
tianyeapply 3:7e33224a6f1d 157
tianyeapply 3:7e33224a6f1d 158
tianyeapply 3:7e33224a6f1d 159 void player_missile_set_exploded(int index){
tianyeapply 3:7e33224a6f1d 160 // All interface for user should have error checking
tianyeapply 3:7e33224a6f1d 161 ASSERT_P(index<MAX_NUM_PLAYER_MISSILE,ERROR_MISSILE_INDEX_UPDATE_STATUS);
tianyeapply 3:7e33224a6f1d 162
tianyeapply 3:7e33224a6f1d 163 player_missile_record[index].status = MISSILE_EXPLODED;
tianyeapply 3:7e33224a6f1d 164 }
tianyeapply 3:7e33224a6f1d 165
tianyeapply 3:7e33224a6f1d 166
tianyeapply 3:7e33224a6f1d 167 void player_missile_draw(MISSILE player_missile, int color){
tianyeapply 3:7e33224a6f1d 168 int init_x,init_y,current_x,current_y;
tianyeapply 3:7e33224a6f1d 169
tianyeapply 3:7e33224a6f1d 170 init_x = player_missile.source_x;
tianyeapply 3:7e33224a6f1d 171 init_y = 100;
tianyeapply 3:7e33224a6f1d 172 current_x = player_missile.x;
tianyeapply 3:7e33224a6f1d 173 current_y = player_missile.y;
tianyeapply 3:7e33224a6f1d 174 uLCD.line(init_x, init_y, current_x, current_y, color);
tianyeapply 3:7e33224a6f1d 175 }
tianyeapply 3:7e33224a6f1d 176
tianyeapply 3:7e33224a6f1d 177 void life_reduce(int x){
tianyeapply 3:7e33224a6f1d 178 uLCD.circle(x , 5 , 3, BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 179 }
tianyeapply 3:7e33224a6f1d 180
tianyeapply 3:7e33224a6f1d 181 int life_generate(int life){
tianyeapply 3:7e33224a6f1d 182 int i;int x_=0;;
tianyeapply 3:7e33224a6f1d 183 for(i=0;i<life;i++){
tianyeapply 3:7e33224a6f1d 184 x_=5+7*i;
tianyeapply 3:7e33224a6f1d 185 uLCD.circle( x_, 5 , 3, 0x508ADF);
tianyeapply 3:7e33224a6f1d 186 }
tianyeapply 3:7e33224a6f1d 187
tianyeapply 3:7e33224a6f1d 188 return x_;
tianyeapply 3:7e33224a6f1d 189 }
tianyeapply 3:7e33224a6f1d 190 int num_missile_avi(int x){
tianyeapply 3:7e33224a6f1d 191 x= num_missile;
tianyeapply 3:7e33224a6f1d 192 return x;
tianyeapply 3:7e33224a6f1d 193 }
tianyeapply 3:7e33224a6f1d 194 void city_destory(){
tianyeapply 3:7e33224a6f1d 195 uLCD.text_char('-', 13, 6, 0xCCAA00);
tianyeapply 3:7e33224a6f1d 196 uLCD.text_char('1', 14, 6, 0xCCAA00);
tianyeapply 3:7e33224a6f1d 197 uLCD.text_char('0',15, 6, 0xCCAA00);
tianyeapply 3:7e33224a6f1d 198
tianyeapply 3:7e33224a6f1d 199 wait(0.3);
tianyeapply 3:7e33224a6f1d 200 uLCD.text_char('-', 13, 6, BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 201 uLCD.text_char('1', 14, 6, BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 202 uLCD.text_char('0', 15, 6, BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 203 }
tianyeapply 3:7e33224a6f1d 204 void point_get(){
tianyeapply 3:7e33224a6f1d 205 uLCD.text_char('+', 13, 6, 0xCCAA00);
tianyeapply 3:7e33224a6f1d 206 uLCD.text_char('1', 14, 6, 0xCCAA00);
tianyeapply 3:7e33224a6f1d 207 wait(0.3);
tianyeapply 3:7e33224a6f1d 208 uLCD.text_char('-', 13, 6, BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 209 uLCD.text_char('1', 14, 6, BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 210 }
tianyeapply 3:7e33224a6f1d 211 void display_score(int x){
tianyeapply 3:7e33224a6f1d 212 char str[8];
tianyeapply 3:7e33224a6f1d 213 sprintf(str, "%d", x);
tianyeapply 3:7e33224a6f1d 214 uLCD.text_string(str,15,1,3,0xFF9900);
tianyeapply 3:7e33224a6f1d 215 }
tianyeapply 3:7e33224a6f1d 216 void advanced_level(int speed, int interval){
tianyeapply 3:7e33224a6f1d 217 set_missile_interval(interval);
tianyeapply 3:7e33224a6f1d 218 set_missile_speed( speed);
tianyeapply 3:7e33224a6f1d 219 }
tianyeapply 3:7e33224a6f1d 220 void display_level(int x){
tianyeapply 3:7e33224a6f1d 221 char str[2];
tianyeapply 3:7e33224a6f1d 222 sprintf(str, "%d", x);
tianyeapply 3:7e33224a6f1d 223 uLCD.text_string(str,0,3,3,0xFF9900);
tianyeapply 3:7e33224a6f1d 224 }
tianyeapply 3:7e33224a6f1d 225 void circle_explosion(int x,int y){
tianyeapply 3:7e33224a6f1d 226 int angle=0;
tianyeapply 3:7e33224a6f1d 227 for(angle=0;angle<=360;angle=angle+20){
tianyeapply 3:7e33224a6f1d 228 int delta_x=4*cos(angle*pi/180);
tianyeapply 3:7e33224a6f1d 229 int delta_y=4*sin(angle*pi/180);
tianyeapply 3:7e33224a6f1d 230 uLCD.filled_circle(x+delta_x-2 , y+delta_y-2 , 2, 0xECE9D8);
tianyeapply 3:7e33224a6f1d 231 wait(0.15);
tianyeapply 3:7e33224a6f1d 232 uLCD.filled_circle(x+delta_x-2 , y+delta_y-2 , 2, BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 233 }
tianyeapply 3:7e33224a6f1d 234 }
tianyeapply 3:7e33224a6f1d 235
tianyeapply 3:7e33224a6f1d 236 void use_fourth_pb(){
tianyeapply 3:7e33224a6f1d 237 char str[10];
tianyeapply 3:7e33224a6f1d 238 sprintf(str, "%s", "super bomb");
tianyeapply 3:7e33224a6f1d 239 uLCD.text_string(str,5,3,3,0xECE9D8);
tianyeapply 3:7e33224a6f1d 240 wait(0.25);
tianyeapply 3:7e33224a6f1d 241 uLCD.text_string(str,5,3,3,BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 242 int i;
tianyeapply 3:7e33224a6f1d 243 MISSILE missile;
tianyeapply 3:7e33224a6f1d 244 for(i=0;i<5;i++){
tianyeapply 3:7e33224a6f1d 245
tianyeapply 3:7e33224a6f1d 246 missile=missile_get_info(i);
tianyeapply 3:7e33224a6f1d 247 if(missile.status == MISSILE_ACTIVE){
tianyeapply 3:7e33224a6f1d 248
tianyeapply 3:7e33224a6f1d 249 uLCD.filled_circle(missile.x ,missile.y, 2, 0xECE9D8);
tianyeapply 3:7e33224a6f1d 250 wait(0.2);
tianyeapply 3:7e33224a6f1d 251 uLCD.filled_circle(missile.x ,missile.y, 2, BACKGROUND_COLOR);
tianyeapply 3:7e33224a6f1d 252 missile_set_exploded(i);
tianyeapply 3:7e33224a6f1d 253 }
tianyeapply 3:7e33224a6f1d 254 }
tianyeapply 3:7e33224a6f1d 255 }