This is a work in progress. Trying to make a working arcade button to USB interface with the Nucleo F411RE.
This project was inspired by USB Joystick Device
The goal of this project is to build an simple interface that I will connect numerous Arcade buttons and joysticks to the Nucleo board, and the Nucleo will present itself as a USB Gamepad to Windows or Linux. The joysticks are Arcade joysticks that have four switches, up/down/left/right. It is not an analog joystick, just a set of switches. These will be connected to the Nucleo's pins configured as inputs.
The code will then continuously loop and test which buttons are closed, and transfer this data to the host via USBGamepad protocol.
Much thanks to Wim Huiskamp for his original project, documentation, and later reaching out to me to guide me to solving a last minute problem. Wim clued me into the fact that I needed a 1k5 pullup resistor between the 3v3 pin and the PA_12/D+ pin. Once I did this Windows detected the device as a Gamepad and registered it correctly! Yay!
Connecting USB cable to the board is as follows:
You will need a USB data cable (the one I used had a micro usb on one end and regular usb on the other). I cut off the micro USB end, and cut the insulation back about 30mm. This exposed four wires, Red, Black, White and Green. You will then either crimp some header connectors or solder directly to the Nucleo header pins as follows:
- Green USB D+ to PA_12
- White USB D- to PA_11
- Red USB 5V to E5V (with jumper JP5 set to E5V)
- Black USB GND to GND
As an extra debugging measure, you can connect both the ST/Link USB and the PA_12/11 USB to the Windows machine to run both at the same time, and you can see printf messages from within ST/Link.
We can verify the HID Vendor and Product IDs by looking at the Device Manager, and look for the HID Game Controller:
I used pid.codes to register my own Vendor_ID and Product_ID
If you go to the USB Game Controller control panel widget, you will see the new entry for Arcade Gamepad:
And here we can see all 32 buttons:
On the Nucleo board you may have difficulties depending on the revision. The board I am using is an STM32F411RE Revision C03, which has resistors and solder joints (bottom) to allow the use of the Crystal on the STLink board for USB purposes. After programming via STLink, remove the USB cable from the STLink, the jumper must be set to E5V to power the board from the PC's usb port. Plug the new cable into the PC.
When you're ready to install it in the arcade cabinet, or project, just remember to setup the jumper JP5 to E5V and you only need the single USB connection to the host.
Here are some useful links that I used to grasp all the little things involved in this project:
Changes
Revision | Date | Who | Commit message |
---|---|---|---|
6:29a04fe27b5e | 2016-12-14 | thetazzbot | Changed Report descriptor to implement a 2 player, 16 buttons each controller. |
5:39b7e6653dae | 2016-12-14 | thetazzbot | Working version |
4:05f4ace9508a | 2016-12-14 | thetazzbot | Refactored code for Gamepad vs Joystic, and corrected usb descriptor |
3:f60e8aef85f7 | 2016-12-13 | thetazzbot | Getting closer; replaced cable, windows now chirps when I plug it in, but getting invalid descriptor (code 43) |
2:bdf03de86660 | 2016-12-13 | thetazzbot | Removed more Pinscape code |
1:ad6066c16dbd | 2016-12-13 | thetazzbot | Attempt to make an arcade controller interface with the Nucleo |
0:a743b4be0b04 | 2016-12-13 | thetazzbot | First pass |