This is a work in progress. Trying to make a working arcade button to USB interface with the Nucleo F411RE.

Dependencies:   USBDevice mbed

This project was inspired by USB Joystick Device

The goal of this project is to build an simple interface that I will connect numerous Arcade buttons and joysticks to the Nucleo board, and the Nucleo will present itself as a USB Gamepad to Windows or Linux. The joysticks are Arcade joysticks that have four switches, up/down/left/right. It is not an analog joystick, just a set of switches. These will be connected to the Nucleo's pins configured as inputs.

The code will then continuously loop and test which buttons are closed, and transfer this data to the host via USBGamepad protocol.

Much thanks to Wim Huiskamp for his original project, documentation, and later reaching out to me to guide me to solving a last minute problem. Wim clued me into the fact that I needed a 1k5 pullup resistor between the 3v3 pin and the PA_12/D+ pin. Once I did this Windows detected the device as a Gamepad and registered it correctly! Yay!

Connecting USB cable to the board is as follows:

You will need a USB data cable (the one I used had a micro usb on one end and regular usb on the other). I cut off the micro USB end, and cut the insulation back about 30mm. This exposed four wires, Red, Black, White and Green. You will then either crimp some header connectors or solder directly to the Nucleo header pins as follows:

  • Green USB D+ to PA_12
  • White USB D- to PA_11
  • Red USB 5V to E5V (with jumper JP5 set to E5V)
  • Black USB GND to GND

As an extra debugging measure, you can connect both the ST/Link USB and the PA_12/11 USB to the Windows machine to run both at the same time, and you can see printf messages from within ST/Link.

We can verify the HID Vendor and Product IDs by looking at the Device Manager, and look for the HID Game Controller:

/media/uploads/thetazzbot/arcade_controller_hid.jpg

I used pid.codes to register my own Vendor_ID and Product_ID

If you go to the USB Game Controller control panel widget, you will see the new entry for Arcade Gamepad:

/media/uploads/thetazzbot/arcade_controller_controlpanel.jpg

And here we can see all 32 buttons:

/media/uploads/thetazzbot/arcade_controller_buttons.jpg

On the Nucleo board you may have difficulties depending on the revision. The board I am using is an STM32F411RE Revision C03, which has resistors and solder joints (bottom) to allow the use of the Crystal on the STLink board for USB purposes. After programming via STLink, remove the USB cable from the STLink, the jumper must be set to E5V to power the board from the PC's usb port. Plug the new cable into the PC.

When you're ready to install it in the arcade cabinet, or project, just remember to setup the jumper JP5 to E5V and you only need the single USB connection to the host.

Here are some useful links that I used to grasp all the little things involved in this project:

Files at this revision

API Documentation at this revision

Comitter:
thetazzbot
Date:
Wed Dec 14 15:30:55 2016 +0000
Parent:
5:39b7e6653dae
Commit message:
Changed Report descriptor to implement a 2 player, 16 buttons each controller.

Changed in this revision

USBGamepad.cpp Show annotated file Show diff for this revision Revisions of this file
USBGamepad.h Show annotated file Show diff for this revision Revisions of this file
config.h Show annotated file Show diff for this revision Revisions of this file
diff -r 39b7e6653dae -r 29a04fe27b5e USBGamepad.cpp
--- a/USBGamepad.cpp	Wed Dec 14 04:43:31 2016 +0000
+++ b/USBGamepad.cpp	Wed Dec 14 15:30:55 2016 +0000
@@ -25,8 +25,8 @@
 
 bool USBGamepad::update(uint32_t buttons) 
 {
-   _buttonsLo = (uint16_t)(buttons & 0xffff);
-   _buttonsHi = (uint16_t)((buttons >> 16) & 0xffff);
+   _buttonsP1 = (uint16_t)(buttons & 0xffff);
+   _buttonsP2 = (uint16_t)((buttons >> 16) & 0xffff);
    return update();
 }
  
@@ -35,9 +35,20 @@
    HID_REPORT report;
 
    // Fill the report according to the Gamepad Descriptor
-#define put(idx, val) (report.data[idx] = (val) & 0xff, report.data[(idx)+1] = ((val) >> 8) & 0xff)
-   put(0, _buttonsLo); // 0..1 2 bytes
-   put(2, _buttonsHi);//  2..3 2 bytes, 32 buttons
+
+    #define put(idx, val) (report.data[idx] = (val) & 0xff, report.data[(idx)+1] = ((val) >> 8) & 0xff)
+       
+    report.data[0] = 0x01;  //Report id 1
+    put(1, _buttonsP1); // 0..1 2 bytes    
+    
+    send(&report);
+
+    report.data[0] = 0x02;  //Report id 2
+    put(1, _buttonsP1); 
+    
+    send(&report);
+   
+    put(2, _buttonsP2);//  2..3 2 bytes, 32 buttons
    
    // important: keep reportLen in sync with the actual byte length of
    // the reports we build here
@@ -49,50 +60,63 @@
 
 bool USBGamepad::buttons(uint32_t buttons) 
 {
-     _buttonsLo = (uint16_t)(buttons & 0xffff);
-     _buttonsHi = (uint16_t)((buttons >> 16) & 0xffff);
+     _buttonsP1 = (uint16_t)(buttons & 0xffff);
+     _buttonsP2 = (uint16_t)((buttons >> 16) & 0xffff);
      return update();
 }
 
  
 void USBGamepad::_init() {
  
-   _buttonsLo = 0x0000; // 16 buttons
-   _buttonsHi = 0x0000; // 16 buttons
+   _buttonsP1 = 0x0000; // 16 buttons
+   _buttonsP2 = 0x0000; // 16 buttons
    
 }
  
  
 uint8_t * USBGamepad::reportDesc() 
 {    
-    // Descriptor generated by USBHID Descriptor tool
-    static uint8_t reportDescriptor[] = {
-        0x05, 0x01,                    // USAGE_PAGE (Generic Desktop)
-        0x15, 0x00,                    // LOGICAL_MINIMUM (0)
-        0x09, 0x05,                    // USAGE (Game Pad)
-        0xa1, 0x01,                    // COLLECTION (Application)
-        0x05, 0x09,                    //   USAGE_PAGE (Button)
-        0x19, 0x01,                    //   USAGE_MINIMUM (Button 1)
-        0x29, 0x20,                    //   USAGE_MAXIMUM (Button 32)
-        0x15, 0x00,                    //   LOGICAL_MINIMUM (0)
-        0x25, 0x01,                    //   LOGICAL_MAXIMUM (1)
-        0x75, 0x01,                    //   REPORT_SIZE (1)
-        0x95, 0x20,                    //   REPORT_COUNT (32)
-        0x55, 0x00,                    //   UNIT_EXPONENT (0)
-        0x65, 0x00,                    //   UNIT (None)
-        0x81, 0x02,                    //   INPUT (Data,Var,Abs)
-        0xc0                           // END_COLLECTION
-    };
-    
+
+static const uint8_t reportDescriptor[27] = {
+    0x05, 0x01,                    // USAGE_PAGE (Generic Desktop)
+    0x09, 0x05,                    // USAGE (Game Pad)
+    0xa1, 0x01,                    // COLLECTION (Application)
+    0xa1, 0x00,                    //   COLLECTION (Physical)
+    0x85, 0x01,                    //     REPORT_ID (1)
+    0x05, 0x09,                    //     USAGE_PAGE (Button)
+    0x19, 0x01,                    //     USAGE_MINIMUM (Button 1)
+    0x29, 0x10,                    //     USAGE_MAXIMUM (Button 16)
+    0x15, 0x00,                    //     LOGICAL_MINIMUM (0)
+    0x25, 0x01,                    //     LOGICAL_MAXIMUM (1)
+    0x75, 0x01,                    //     REPORT_SIZE (1)
+    0x95, 0x10,                    //     REPORT_COUNT (16)
+    0x81, 0x02,                    //     INPUT (Data,Var,Abs)
+    0xc0                           // END_COLLECTION
+    0x05, 0x01,                    // USAGE_PAGE (Generic Desktop)
+    0x09, 0x05,                    // USAGE (Game Pad)
+    0xa1, 0x01,                    // COLLECTION (Application)
+    0xa1, 0x00,                    //   COLLECTION (Physical)
+    0x85, 0x02,                    //     REPORT_ID (2)
+    0x05, 0x09,                    //     USAGE_PAGE (Button)
+    0x19, 0x01,                    //     USAGE_MINIMUM (Button 1)
+    0x29, 0x10,                    //     USAGE_MAXIMUM (Button 16)
+    0x15, 0x00,                    //     LOGICAL_MINIMUM (0)
+    0x25, 0x01,                    //     LOGICAL_MAXIMUM (1)
+    0x75, 0x01,                    //     REPORT_SIZE (1)
+    0x95, 0x10,                    //     REPORT_COUNT (16)
+    0x81, 0x02,                    //     INPUT (Data,Var,Abs)
+    0xc0                           // END_COLLECTION
+};
+
       reportLength = sizeof(reportDescriptor);
       return reportDescriptor;
 }
  
  uint8_t * USBGamepad::stringImanufacturerDesc() {
     static uint8_t stringImanufacturerDescriptor[] = {
-        0x14,                                            /*bLength*/
+        0x15,                                            /*bLength*/
         STRING_DESCRIPTOR,                               /*bDescriptorType 0x03*/
-        't',0,'h',0,'e',0,'t',0,'a',0,'z',0,'z',0,'b',0,'t',0        /*bString iManufacturer - mjrcorp*/
+        't',0,'h',0,'e',0,'t',0,'a',0,'z',0,'z',0,'b',0,'o',0,'t',0        /*bString iManufacturer - mjrcorp*/
     };
     return stringImanufacturerDescriptor;
 }
diff -r 39b7e6653dae -r 29a04fe27b5e USBGamepad.h
--- a/USBGamepad.h	Wed Dec 14 04:43:31 2016 +0000
+++ b/USBGamepad.h	Wed Dec 14 15:30:55 2016 +0000
@@ -10,10 +10,10 @@
  
 #define REPORT_ID_JOYSTICK  4
  
- // Length of our report.  This equates to four bytes (32 bits=32 buttons)
-// Important: This must be kept in sync 
-// with the actual joystick report format sent in update().
-#define REPORT_LEN 0x04
+ // Length of our report.  
+ // this is 3 bytes.  1 byte for report id, 2 bytes for 16 buttons
+ // this implements a 2 player controller.
+#define REPORT_LEN 0x03
 
 /* Common usage */
 enum JOY_BUTTON {
diff -r 39b7e6653dae -r 29a04fe27b5e config.h
--- a/config.h	Wed Dec 14 04:43:31 2016 +0000
+++ b/config.h	Wed Dec 14 15:30:55 2016 +0000
@@ -31,45 +31,42 @@
 // Note: PTD1 (pin J2-12) should NOT be assigned as a button input,
 // as this pin is physically connected on the KL25Z to the on-board
 // indicator LED's blue segment.
+
 PinName buttonMap[] = {
-    PC_10,      // J10 pin 10, joystick button 1
-    PC_11,      // J10 pin 8,  joystick button 2
-    PC_12,      // J10 pin 6,  joystick button 3
-    PD_2,      // J10 pin 4,  joystick button 4
-    
-    PC_13,     // J10 pin 11, joystick button 5
-    PC_14,     // J10 pin 5,  joystick button 6
-    
-    PC_15,      // J9 pin 15,  joystick button 7
-    PC_2,      // J9 pin 13,  joystick button 8
-    PC_3,      // J9 pin 11,  joystick button 9
-    PC_1,      // J9 pin 9,   joystick button 10
-    PC_0,     // J9 pin 7,   joystick button 11
-    PC_4,     // J9 pin 5,   joystick button 12
-    PA_10,      // J9 pin 3,   joystick button 13
-    PB_3,      // J9 pin 1,   joystick button 14
-    
-    PB_5,     // J2 pin 1,   joystick button 15
-    PB_4,     // J2 pin 3,   joystick button 16
-    PB_13,     // J2 pin 5,   joystick button 17
-    PB_14,     // J2 pin 7,   joystick button 18
-    PB_15,     // J2 pin 9,   joystick button 19
-    PB_10,     // J2 pin 11,  joystick button 20
-    PB_1,     // J2 pin 13,  joystick button 21
-    PB_2,      // J2 pin 17,  joystick button 22
-    PC_7,      // J2 pin 19,  joystick button 23
-    
-    PB_6,      // J2 pin 20,  joystick button 24
+    PA_3,      // button 1
+    PA_2,      // button 2
+    PA_10,     // button 3
+    PB_3,      // button 4
+    PB_5,      // button 5
+    PB_4,      // button 6
+    PB_10,     // button 7
+    PA_8,      // button 8
+    PA_9,      // button 9
+    PC_7,      // button 10
+    PB_6,      // button 11
+    PA_7,      // button 12
+    PA_6,      // button 13
+    PA_5,      // button 14
+    PB_9,      // button 15
+    PB_8,      // button 16
+    PC_9,      // button 17
+    PB_4,      // button 18
+    PB_13,     // button 19
+    PB_14,     // button 20
+    PB_15,     // button 21
+    PB_1,      // button 22
+    PB_2,      // button 23
+    PC_5,      // button 24
+    PC_6,      // button 25
+    PC_8,      // button 26
+    PH_1,      // button 27
+    PH_0,      // button 28
+    PC_15,     // button 29
+    PC_14,     // button 30
+    PC_13,     // button 31
+    PB_7       // button 32
+};
 
-    NC,        // not used,   joystick button 25
-    NC,        // not used,   joystick button 26
-    NC,        // not used,   joystick button 27
-    NC,        // not used,   joystick button 28
-    NC,        // not used,   joystick button 29
-    NC,        // not used,   joystick button 30
-    NC,        // not used,   joystick button 31
-    NC         // not used,   joystick button 32
-};
 // STANDARD ID SETTINGS.  These provide full, transparent LedWiz compatibility.
 const uint16_t USB_VENDOR_ID = 0x1209;      
 const uint16_t USB_PRODUCT_ID = 0xACDE;