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Rect.h
00001 #ifndef __RECT_H__ 00002 #define __RECT_H__ 00003 00004 #include <algorithm> 00005 00006 struct Rect 00007 { 00008 int16_t left; 00009 int16_t top; 00010 int16_t right; 00011 int16_t bottom; 00012 00013 Rect() : 00014 left(0), 00015 top(0), 00016 right(0), 00017 bottom(0) 00018 { 00019 } 00020 00021 Rect(int16_t l, int16_t t, int16_t w, int16_t h) : 00022 left(l), 00023 top(t), 00024 right(l + (w - 1)), 00025 bottom(t + (h - 1)) 00026 { 00027 } 00028 00029 Rect Intersection(Rect &rect) 00030 { 00031 uint8_t x1 = max(left, rect.left); 00032 uint8_t y1 = max(top, rect.top); 00033 uint8_t x2 = min(right, rect.right); 00034 uint8_t y2 = min(bottom, rect.bottom); 00035 00036 return Rect(x1, y1, x2, y2); 00037 } 00038 00039 inline int16_t getWidth() const { return right - left; } 00040 inline int16_t getHeight() const { return bottom - top; } 00041 }; 00042 00043 #endif //__RECT_H__
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