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RetroGameEngine/Rect.h
- Committer:
- taylorza
- Date:
- 2015-02-16
- Revision:
- 16:f9227904afc4
- Parent:
- 9:34008d8b1cdf
File content as of revision 16:f9227904afc4:
#ifndef __RECT_H__ #define __RECT_H__ #include <algorithm> struct Rect { uint8_t left; uint8_t top; uint8_t right; uint8_t bottom; Rect() : left(0), top(0), right(0), bottom(0) { } Rect(uint8_t l, uint8_t t, uint8_t w, uint8_t h) : left(l), top(t), right(l + (w - 1)), bottom(t + (h - 1)) { } Rect Intersection(Rect &rect) { uint8_t x1 = max(left, rect.left); uint8_t y1 = max(top, rect.top); uint8_t x2 = min(right, rect.right); uint8_t y2 = min(bottom, rect.bottom); return Rect(x1, y1, x2, y2); } inline uint8_t getWidth() const { return right - left; } inline uint8_t getHeight() const { return bottom - top; } }; #endif //__RECT_H__