Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.

Dependencies:   mbed

Committer:
taylorza
Date:
Fri Jan 02 00:58:50 2015 +0000
Revision:
4:45ff7fc8a431
Child:
16:f9227904afc4
Completed Game v1.0

Who changed what in which revision?

UserRevisionLine numberNew contents of line
taylorza 4:45ff7fc8a431 1 #ifndef __MAPS_H__
taylorza 4:45ff7fc8a431 2 #define __MAPS_H__
taylorza 4:45ff7fc8a431 3 class Maps
taylorza 4:45ff7fc8a431 4 {
taylorza 4:45ff7fc8a431 5 public:
taylorza 4:45ff7fc8a431 6 static const uint8_t ScreenIntro[];
taylorza 4:45ff7fc8a431 7 static const uint8_t Screen1[];
taylorza 4:45ff7fc8a431 8 static const uint8_t Screen2[];
taylorza 4:45ff7fc8a431 9 static const uint8_t Screen3[];
taylorza 4:45ff7fc8a431 10 };
taylorza 4:45ff7fc8a431 11 #endif // __MAPS_H__