This is a remake of tetris game for mbed. Please see detail here http://developer.mbed.org/users/sucrelv/notebook/tetris-game-on-mbed
Dependencies: 4DGL-uLCD-SE PinDetect SDFileSystem mbed-rtos mbed wave_player
main.cpp@0:3b5e97ab5884, 2014-10-21 (annotated)
- Committer:
- sucrelv
- Date:
- Tue Oct 21 15:10:36 2014 +0000
- Revision:
- 0:3b5e97ab5884
initial upload
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
sucrelv | 0:3b5e97ab5884 | 1 | #include "mbed.h" |
sucrelv | 0:3b5e97ab5884 | 2 | #include "Game.h" |
sucrelv | 0:3b5e97ab5884 | 3 | #include "PinDetect.h" |
sucrelv | 0:3b5e97ab5884 | 4 | #include "Speaker.h" |
sucrelv | 0:3b5e97ab5884 | 5 | #include "TextLCD.h" |
sucrelv | 0:3b5e97ab5884 | 6 | #include "Shiftbrite.h" |
sucrelv | 0:3b5e97ab5884 | 7 | #include "SDFileSystem.h" |
sucrelv | 0:3b5e97ab5884 | 8 | #include "wave_player.h" |
sucrelv | 0:3b5e97ab5884 | 9 | #include "rtos.h" |
sucrelv | 0:3b5e97ab5884 | 10 | |
sucrelv | 0:3b5e97ab5884 | 11 | uLCD_4DGL uLCD(p28, p27, p29); |
sucrelv | 0:3b5e97ab5884 | 12 | TextLCD textLCD(p26, p25, p24, p23, p22, p15); |
sucrelv | 0:3b5e97ab5884 | 13 | Speaker mySpeaker(p21); |
sucrelv | 0:3b5e97ab5884 | 14 | Shiftbrite myShiftbrite(p9, p10, p11, p12, p13); |
sucrelv | 0:3b5e97ab5884 | 15 | SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card |
sucrelv | 0:3b5e97ab5884 | 16 | Serial pc(USBTX, USBRX); |
sucrelv | 0:3b5e97ab5884 | 17 | |
sucrelv | 0:3b5e97ab5884 | 18 | PinDetect LEFT_KEY(p16); |
sucrelv | 0:3b5e97ab5884 | 19 | PinDetect RIGHT_KEY(p19); |
sucrelv | 0:3b5e97ab5884 | 20 | PinDetect ROTATE_KEY(p17); |
sucrelv | 0:3b5e97ab5884 | 21 | PinDetect DOWN_KEY(p30); |
sucrelv | 0:3b5e97ab5884 | 22 | |
sucrelv | 0:3b5e97ab5884 | 23 | int SinglePiecePoints = 50; |
sucrelv | 0:3b5e97ab5884 | 24 | int LineClearPoints = 200; |
sucrelv | 0:3b5e97ab5884 | 25 | int key_input = 0; |
sucrelv | 0:3b5e97ab5884 | 26 | bool gameStarted = false; |
sucrelv | 0:3b5e97ab5884 | 27 | void input_left() |
sucrelv | 0:3b5e97ab5884 | 28 | { |
sucrelv | 0:3b5e97ab5884 | 29 | if(!gameStarted) |
sucrelv | 0:3b5e97ab5884 | 30 | { gameStarted=true; |
sucrelv | 0:3b5e97ab5884 | 31 | return; |
sucrelv | 0:3b5e97ab5884 | 32 | } |
sucrelv | 0:3b5e97ab5884 | 33 | key_input = 1; |
sucrelv | 0:3b5e97ab5884 | 34 | mySpeaker.PlayNote(400.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 35 | mySpeaker.PlayNote(500.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 36 | } |
sucrelv | 0:3b5e97ab5884 | 37 | |
sucrelv | 0:3b5e97ab5884 | 38 | void input_right() |
sucrelv | 0:3b5e97ab5884 | 39 | { |
sucrelv | 0:3b5e97ab5884 | 40 | if(!gameStarted) |
sucrelv | 0:3b5e97ab5884 | 41 | { gameStarted=true; |
sucrelv | 0:3b5e97ab5884 | 42 | return; |
sucrelv | 0:3b5e97ab5884 | 43 | } |
sucrelv | 0:3b5e97ab5884 | 44 | key_input = 2; |
sucrelv | 0:3b5e97ab5884 | 45 | mySpeaker.PlayNote(400.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 46 | mySpeaker.PlayNote(500.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 47 | } |
sucrelv | 0:3b5e97ab5884 | 48 | |
sucrelv | 0:3b5e97ab5884 | 49 | void input_rotate() |
sucrelv | 0:3b5e97ab5884 | 50 | { |
sucrelv | 0:3b5e97ab5884 | 51 | if(!gameStarted) |
sucrelv | 0:3b5e97ab5884 | 52 | { gameStarted=true; |
sucrelv | 0:3b5e97ab5884 | 53 | return; |
sucrelv | 0:3b5e97ab5884 | 54 | } |
sucrelv | 0:3b5e97ab5884 | 55 | key_input = 3; |
sucrelv | 0:3b5e97ab5884 | 56 | mySpeaker.PlayNote(600.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 57 | mySpeaker.PlayNote(700.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 58 | mySpeaker.PlayNote(800.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 59 | mySpeaker.PlayNote(900.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 60 | } |
sucrelv | 0:3b5e97ab5884 | 61 | |
sucrelv | 0:3b5e97ab5884 | 62 | void input_down() |
sucrelv | 0:3b5e97ab5884 | 63 | { |
sucrelv | 0:3b5e97ab5884 | 64 | if(!gameStarted) |
sucrelv | 0:3b5e97ab5884 | 65 | { gameStarted=true; |
sucrelv | 0:3b5e97ab5884 | 66 | return; |
sucrelv | 0:3b5e97ab5884 | 67 | } |
sucrelv | 0:3b5e97ab5884 | 68 | key_input=4; |
sucrelv | 0:3b5e97ab5884 | 69 | mySpeaker.PlayNote(500.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 70 | mySpeaker.PlayNote(1500.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 71 | mySpeaker.PlayNote(500.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 72 | mySpeaker.PlayNote(1500.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 73 | } |
sucrelv | 0:3b5e97ab5884 | 74 | |
sucrelv | 0:3b5e97ab5884 | 75 | void clear_board() |
sucrelv | 0:3b5e97ab5884 | 76 | { |
sucrelv | 0:3b5e97ab5884 | 77 | uLCD.filled_rectangle(20,0,79,128,0); |
sucrelv | 0:3b5e97ab5884 | 78 | } |
sucrelv | 0:3b5e97ab5884 | 79 | |
sucrelv | 0:3b5e97ab5884 | 80 | void clear_next_piece() |
sucrelv | 0:3b5e97ab5884 | 81 | { |
sucrelv | 0:3b5e97ab5884 | 82 | uLCD.filled_rectangle(92,20,122,50,0); |
sucrelv | 0:3b5e97ab5884 | 83 | } |
sucrelv | 0:3b5e97ab5884 | 84 | |
sucrelv | 0:3b5e97ab5884 | 85 | void UpdateGameStatus(int points,int lines) |
sucrelv | 0:3b5e97ab5884 | 86 | { |
sucrelv | 0:3b5e97ab5884 | 87 | textLCD.locate(7,0); |
sucrelv | 0:3b5e97ab5884 | 88 | textLCD.printf("%d",points); |
sucrelv | 0:3b5e97ab5884 | 89 | textLCD.locate(13,1); |
sucrelv | 0:3b5e97ab5884 | 90 | textLCD.printf("%d",lines); |
sucrelv | 0:3b5e97ab5884 | 91 | } |
sucrelv | 0:3b5e97ab5884 | 92 | |
sucrelv | 0:3b5e97ab5884 | 93 | void FlashLight(void const *args) |
sucrelv | 0:3b5e97ab5884 | 94 | { |
sucrelv | 0:3b5e97ab5884 | 95 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 96 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 97 | |
sucrelv | 0:3b5e97ab5884 | 98 | myShiftbrite.RGB(0,0,42); |
sucrelv | 0:3b5e97ab5884 | 99 | myShiftbrite.RGB(0,0,42); |
sucrelv | 0:3b5e97ab5884 | 100 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 101 | |
sucrelv | 0:3b5e97ab5884 | 102 | |
sucrelv | 0:3b5e97ab5884 | 103 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 104 | myShiftbrite.RGB(0,42,0); |
sucrelv | 0:3b5e97ab5884 | 105 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 106 | |
sucrelv | 0:3b5e97ab5884 | 107 | myShiftbrite.RGB(0,0,42); |
sucrelv | 0:3b5e97ab5884 | 108 | myShiftbrite.RGB(0,0,42); |
sucrelv | 0:3b5e97ab5884 | 109 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 110 | |
sucrelv | 0:3b5e97ab5884 | 111 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 112 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 113 | } |
sucrelv | 0:3b5e97ab5884 | 114 | |
sucrelv | 0:3b5e97ab5884 | 115 | void GameOverLight(void const *args) |
sucrelv | 0:3b5e97ab5884 | 116 | { |
sucrelv | 0:3b5e97ab5884 | 117 | |
sucrelv | 0:3b5e97ab5884 | 118 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 119 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 120 | |
sucrelv | 0:3b5e97ab5884 | 121 | myShiftbrite.RGB(0,0,200); |
sucrelv | 0:3b5e97ab5884 | 122 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 123 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 124 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 125 | myShiftbrite.RGB(0,0,200); |
sucrelv | 0:3b5e97ab5884 | 126 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 127 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 128 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 129 | myShiftbrite.RGB(0,0,200); |
sucrelv | 0:3b5e97ab5884 | 130 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 131 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 132 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 133 | myShiftbrite.RGB(0,0,200); |
sucrelv | 0:3b5e97ab5884 | 134 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 135 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 136 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 137 | myShiftbrite.RGB(0,0,200); |
sucrelv | 0:3b5e97ab5884 | 138 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 139 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 140 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 141 | myShiftbrite.RGB(0,0,200); |
sucrelv | 0:3b5e97ab5884 | 142 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 143 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 144 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 145 | myShiftbrite.RGB(0,0,200); |
sucrelv | 0:3b5e97ab5884 | 146 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 147 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 148 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 149 | myShiftbrite.RGB(0,0,200); |
sucrelv | 0:3b5e97ab5884 | 150 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 151 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 152 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 153 | myShiftbrite.RGB(0,0,200); |
sucrelv | 0:3b5e97ab5884 | 154 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 155 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 156 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 157 | myShiftbrite.RGB(0,0,200); |
sucrelv | 0:3b5e97ab5884 | 158 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 159 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 160 | } |
sucrelv | 0:3b5e97ab5884 | 161 | |
sucrelv | 0:3b5e97ab5884 | 162 | void GameStartLight(void const *args) |
sucrelv | 0:3b5e97ab5884 | 163 | { |
sucrelv | 0:3b5e97ab5884 | 164 | |
sucrelv | 0:3b5e97ab5884 | 165 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 166 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 167 | |
sucrelv | 0:3b5e97ab5884 | 168 | myShiftbrite.RGB(0,200,0); |
sucrelv | 0:3b5e97ab5884 | 169 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 170 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 171 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 172 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 173 | myShiftbrite.RGB(0,200,0); |
sucrelv | 0:3b5e97ab5884 | 174 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 175 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 176 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 177 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 178 | myShiftbrite.RGB(0,200,0); |
sucrelv | 0:3b5e97ab5884 | 179 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 180 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 181 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 182 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 183 | myShiftbrite.RGB(0,200,0); |
sucrelv | 0:3b5e97ab5884 | 184 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 185 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 186 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 187 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 188 | myShiftbrite.RGB(0,200,0); |
sucrelv | 0:3b5e97ab5884 | 189 | Thread::wait(100); |
sucrelv | 0:3b5e97ab5884 | 190 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 191 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 192 | |
sucrelv | 0:3b5e97ab5884 | 193 | } |
sucrelv | 0:3b5e97ab5884 | 194 | |
sucrelv | 0:3b5e97ab5884 | 195 | void PlayStartSound() |
sucrelv | 0:3b5e97ab5884 | 196 | { |
sucrelv | 0:3b5e97ab5884 | 197 | mySpeaker.PlayNote(500.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 198 | mySpeaker.PlayNote(600.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 199 | mySpeaker.PlayNote(700.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 200 | mySpeaker.PlayNote(800.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 201 | mySpeaker.PlayNote(900.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 202 | mySpeaker.PlayNote(1000.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 203 | mySpeaker.PlayNote(1100.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 204 | mySpeaker.PlayNote(1200.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 205 | mySpeaker.PlayNote(600.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 206 | mySpeaker.PlayNote(700.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 207 | mySpeaker.PlayNote(800.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 208 | mySpeaker.PlayNote(900.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 209 | mySpeaker.PlayNote(1000.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 210 | mySpeaker.PlayNote(1100.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 211 | mySpeaker.PlayNote(1200.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 212 | mySpeaker.PlayNote(1300.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 213 | mySpeaker.PlayNote(700.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 214 | mySpeaker.PlayNote(800.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 215 | mySpeaker.PlayNote(900.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 216 | mySpeaker.PlayNote(1000.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 217 | mySpeaker.PlayNote(1100.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 218 | mySpeaker.PlayNote(1200.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 219 | mySpeaker.PlayNote(1300.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 220 | mySpeaker.PlayNote(1400.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 221 | } |
sucrelv | 0:3b5e97ab5884 | 222 | |
sucrelv | 0:3b5e97ab5884 | 223 | void PlayOverSound() |
sucrelv | 0:3b5e97ab5884 | 224 | { |
sucrelv | 0:3b5e97ab5884 | 225 | mySpeaker.PlayNote(1400.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 226 | mySpeaker.PlayNote(1300.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 227 | mySpeaker.PlayNote(1200.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 228 | mySpeaker.PlayNote(1100.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 229 | mySpeaker.PlayNote(1000.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 230 | mySpeaker.PlayNote(900.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 231 | mySpeaker.PlayNote(800.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 232 | mySpeaker.PlayNote(700.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 233 | mySpeaker.PlayNote(1300.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 234 | mySpeaker.PlayNote(1200.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 235 | mySpeaker.PlayNote(1100.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 236 | mySpeaker.PlayNote(1000.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 237 | mySpeaker.PlayNote(900.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 238 | mySpeaker.PlayNote(800.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 239 | mySpeaker.PlayNote(700.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 240 | mySpeaker.PlayNote(600.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 241 | mySpeaker.PlayNote(1200.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 242 | mySpeaker.PlayNote(1100.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 243 | mySpeaker.PlayNote(1000.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 244 | mySpeaker.PlayNote(900.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 245 | mySpeaker.PlayNote(800.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 246 | mySpeaker.PlayNote(700.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 247 | mySpeaker.PlayNote(600.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 248 | mySpeaker.PlayNote(500.0,0.05,0.025); |
sucrelv | 0:3b5e97ab5884 | 249 | } |
sucrelv | 0:3b5e97ab5884 | 250 | |
sucrelv | 0:3b5e97ab5884 | 251 | void PlayClearSound() |
sucrelv | 0:3b5e97ab5884 | 252 | { |
sucrelv | 0:3b5e97ab5884 | 253 | mySpeaker.PlayNote(900.0,0.2,0.025); |
sucrelv | 0:3b5e97ab5884 | 254 | mySpeaker.PlayNote(1000.0,0.2,0.025); |
sucrelv | 0:3b5e97ab5884 | 255 | mySpeaker.PlayNote(1100.0,0.2,0.025); |
sucrelv | 0:3b5e97ab5884 | 256 | mySpeaker.PlayNote(1000.0,0.2,0.025); |
sucrelv | 0:3b5e97ab5884 | 257 | mySpeaker.PlayNote(9000.0,0.2,0.025); |
sucrelv | 0:3b5e97ab5884 | 258 | } |
sucrelv | 0:3b5e97ab5884 | 259 | |
sucrelv | 0:3b5e97ab5884 | 260 | int RandomGen(char range) |
sucrelv | 0:3b5e97ab5884 | 261 | { |
sucrelv | 0:3b5e97ab5884 | 262 | pc.printf("%c",range); |
sucrelv | 0:3b5e97ab5884 | 263 | while(!pc.readable()) wait(0.5); |
sucrelv | 0:3b5e97ab5884 | 264 | char buffer[4]; |
sucrelv | 0:3b5e97ab5884 | 265 | pc.gets(buffer,4); |
sucrelv | 0:3b5e97ab5884 | 266 | int i = buffer[0]-'0'; |
sucrelv | 0:3b5e97ab5884 | 267 | return i; |
sucrelv | 0:3b5e97ab5884 | 268 | } |
sucrelv | 0:3b5e97ab5884 | 269 | |
sucrelv | 0:3b5e97ab5884 | 270 | int main() |
sucrelv | 0:3b5e97ab5884 | 271 | { |
sucrelv | 0:3b5e97ab5884 | 272 | //hardware setup |
sucrelv | 0:3b5e97ab5884 | 273 | LEFT_KEY.mode(PullUp); |
sucrelv | 0:3b5e97ab5884 | 274 | RIGHT_KEY.mode(PullUp); |
sucrelv | 0:3b5e97ab5884 | 275 | ROTATE_KEY.mode(PullUp); |
sucrelv | 0:3b5e97ab5884 | 276 | DOWN_KEY.mode(PullUp); |
sucrelv | 0:3b5e97ab5884 | 277 | |
sucrelv | 0:3b5e97ab5884 | 278 | LEFT_KEY.attach_deasserted(&input_left); |
sucrelv | 0:3b5e97ab5884 | 279 | RIGHT_KEY.attach_deasserted(&input_right); |
sucrelv | 0:3b5e97ab5884 | 280 | ROTATE_KEY.attach_deasserted(&input_rotate); |
sucrelv | 0:3b5e97ab5884 | 281 | DOWN_KEY.attach_deasserted(&input_down); |
sucrelv | 0:3b5e97ab5884 | 282 | |
sucrelv | 0:3b5e97ab5884 | 283 | LEFT_KEY.setSampleFrequency(); |
sucrelv | 0:3b5e97ab5884 | 284 | RIGHT_KEY.setSampleFrequency(); |
sucrelv | 0:3b5e97ab5884 | 285 | ROTATE_KEY.setSampleFrequency(); |
sucrelv | 0:3b5e97ab5884 | 286 | DOWN_KEY.setSampleFrequency(); |
sucrelv | 0:3b5e97ab5884 | 287 | uLCD.baudrate(3000000); |
sucrelv | 0:3b5e97ab5884 | 288 | |
sucrelv | 0:3b5e97ab5884 | 289 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 290 | myShiftbrite.RGB(0,0,0); |
sucrelv | 0:3b5e97ab5884 | 291 | |
sucrelv | 0:3b5e97ab5884 | 292 | sd.disk_initialize(); |
sucrelv | 0:3b5e97ab5884 | 293 | uLCD.media_init(); |
sucrelv | 0:3b5e97ab5884 | 294 | uLCD.set_sector_address(0x001D, 0x7801); |
sucrelv | 0:3b5e97ab5884 | 295 | uLCD.display_image(0,0); |
sucrelv | 0:3b5e97ab5884 | 296 | |
sucrelv | 0:3b5e97ab5884 | 297 | textLCD.cls(); |
sucrelv | 0:3b5e97ab5884 | 298 | textLCD.locate(0,0); |
sucrelv | 0:3b5e97ab5884 | 299 | textLCD.printf("Waiting for PC..."); |
sucrelv | 0:3b5e97ab5884 | 300 | pc.baud(9600); |
sucrelv | 0:3b5e97ab5884 | 301 | pc.format(8,SerialBase::None,1); |
sucrelv | 0:3b5e97ab5884 | 302 | pc.printf("0"); |
sucrelv | 0:3b5e97ab5884 | 303 | while(!pc.readable()) wait(0.5); |
sucrelv | 0:3b5e97ab5884 | 304 | char buffer[4]; |
sucrelv | 0:3b5e97ab5884 | 305 | pc.gets(buffer,4); |
sucrelv | 0:3b5e97ab5884 | 306 | |
sucrelv | 0:3b5e97ab5884 | 307 | //wait for game start |
sucrelv | 0:3b5e97ab5884 | 308 | textLCD.cls(); |
sucrelv | 0:3b5e97ab5884 | 309 | textLCD.locate(0,0); |
sucrelv | 0:3b5e97ab5884 | 310 | textLCD.printf("TETRIS READY!!"); |
sucrelv | 0:3b5e97ab5884 | 311 | textLCD.locate(0,1); |
sucrelv | 0:3b5e97ab5884 | 312 | textLCD.printf("PRESS ANY KEY..."); |
sucrelv | 0:3b5e97ab5884 | 313 | while(!gameStarted) wait(0.5); |
sucrelv | 0:3b5e97ab5884 | 314 | PlayStartSound(); |
sucrelv | 0:3b5e97ab5884 | 315 | textLCD.cls(); |
sucrelv | 0:3b5e97ab5884 | 316 | textLCD.printf("Starting game now..."); |
sucrelv | 0:3b5e97ab5884 | 317 | wait(2); |
sucrelv | 0:3b5e97ab5884 | 318 | textLCD.cls(); |
sucrelv | 0:3b5e97ab5884 | 319 | textLCD.locate(0,0); |
sucrelv | 0:3b5e97ab5884 | 320 | textLCD.printf("Points"); |
sucrelv | 0:3b5e97ab5884 | 321 | textLCD.locate(0,1); |
sucrelv | 0:3b5e97ab5884 | 322 | textLCD.printf("Cleared Line"); |
sucrelv | 0:3b5e97ab5884 | 323 | Thread t1(GameStartLight); |
sucrelv | 0:3b5e97ab5884 | 324 | //game classes init |
sucrelv | 0:3b5e97ab5884 | 325 | bool isGameOver = false; |
sucrelv | 0:3b5e97ab5884 | 326 | int mScreenHeight = 128; |
sucrelv | 0:3b5e97ab5884 | 327 | Pieces mPieces; |
sucrelv | 0:3b5e97ab5884 | 328 | Board mBoard (&mPieces, mScreenHeight); |
sucrelv | 0:3b5e97ab5884 | 329 | int a = RandomGen('a'); |
sucrelv | 0:3b5e97ab5884 | 330 | int b = RandomGen('b'); |
sucrelv | 0:3b5e97ab5884 | 331 | int c = RandomGen('a'); |
sucrelv | 0:3b5e97ab5884 | 332 | int d = RandomGen('b'); |
sucrelv | 0:3b5e97ab5884 | 333 | Game mGame (&mBoard, &mPieces, mScreenHeight, &uLCD,a,b,c,d); |
sucrelv | 0:3b5e97ab5884 | 334 | |
sucrelv | 0:3b5e97ab5884 | 335 | |
sucrelv | 0:3b5e97ab5884 | 336 | // ----- Main Loop ----- |
sucrelv | 0:3b5e97ab5884 | 337 | int prevX=0; |
sucrelv | 0:3b5e97ab5884 | 338 | int prevY=0; |
sucrelv | 0:3b5e97ab5884 | 339 | int prevPiece=-1; |
sucrelv | 0:3b5e97ab5884 | 340 | int prevRot=0; |
sucrelv | 0:3b5e97ab5884 | 341 | Timer timer; |
sucrelv | 0:3b5e97ab5884 | 342 | timer.start(); |
sucrelv | 0:3b5e97ab5884 | 343 | key_input=0; |
sucrelv | 0:3b5e97ab5884 | 344 | bool needErase = false; |
sucrelv | 0:3b5e97ab5884 | 345 | uLCD.cls(); |
sucrelv | 0:3b5e97ab5884 | 346 | while (1) |
sucrelv | 0:3b5e97ab5884 | 347 | { |
sucrelv | 0:3b5e97ab5884 | 348 | if(isGameOver) |
sucrelv | 0:3b5e97ab5884 | 349 | { |
sucrelv | 0:3b5e97ab5884 | 350 | wait(1); |
sucrelv | 0:3b5e97ab5884 | 351 | continue; |
sucrelv | 0:3b5e97ab5884 | 352 | } |
sucrelv | 0:3b5e97ab5884 | 353 | // ----- Draw ---- |
sucrelv | 0:3b5e97ab5884 | 354 | if(needErase) |
sucrelv | 0:3b5e97ab5884 | 355 | { |
sucrelv | 0:3b5e97ab5884 | 356 | mGame.ErasePiece(prevX,prevY,prevPiece,prevRot); |
sucrelv | 0:3b5e97ab5884 | 357 | needErase=false; |
sucrelv | 0:3b5e97ab5884 | 358 | } |
sucrelv | 0:3b5e97ab5884 | 359 | mGame.DrawScene(); |
sucrelv | 0:3b5e97ab5884 | 360 | |
sucrelv | 0:3b5e97ab5884 | 361 | prevX=mGame.mPosX; |
sucrelv | 0:3b5e97ab5884 | 362 | prevY=mGame.mPosY; |
sucrelv | 0:3b5e97ab5884 | 363 | prevPiece=mGame.mPiece; |
sucrelv | 0:3b5e97ab5884 | 364 | prevRot=mGame.mRotation; |
sucrelv | 0:3b5e97ab5884 | 365 | |
sucrelv | 0:3b5e97ab5884 | 366 | // ----- Input ----- |
sucrelv | 0:3b5e97ab5884 | 367 | switch (key_input) |
sucrelv | 0:3b5e97ab5884 | 368 | { |
sucrelv | 0:3b5e97ab5884 | 369 | case (2): //right |
sucrelv | 0:3b5e97ab5884 | 370 | { |
sucrelv | 0:3b5e97ab5884 | 371 | if (mBoard.IsPossibleMovement (mGame.mPosX + 1, mGame.mPosY, mGame.mPiece, mGame.mRotation)) |
sucrelv | 0:3b5e97ab5884 | 372 | {mGame.mPosX++;needErase=true;} |
sucrelv | 0:3b5e97ab5884 | 373 | break; |
sucrelv | 0:3b5e97ab5884 | 374 | } |
sucrelv | 0:3b5e97ab5884 | 375 | |
sucrelv | 0:3b5e97ab5884 | 376 | case (1): //left |
sucrelv | 0:3b5e97ab5884 | 377 | { |
sucrelv | 0:3b5e97ab5884 | 378 | if (mBoard.IsPossibleMovement (mGame.mPosX - 1, mGame.mPosY, mGame.mPiece, mGame.mRotation)) |
sucrelv | 0:3b5e97ab5884 | 379 | {mGame.mPosX--;needErase=true;} |
sucrelv | 0:3b5e97ab5884 | 380 | break; |
sucrelv | 0:3b5e97ab5884 | 381 | } |
sucrelv | 0:3b5e97ab5884 | 382 | |
sucrelv | 0:3b5e97ab5884 | 383 | case (4)://down |
sucrelv | 0:3b5e97ab5884 | 384 | { |
sucrelv | 0:3b5e97ab5884 | 385 | // Check collision from up to down |
sucrelv | 0:3b5e97ab5884 | 386 | while (mBoard.IsPossibleMovement(mGame.mPosX, mGame.mPosY, mGame.mPiece, mGame.mRotation)) { mGame.mPosY++; } |
sucrelv | 0:3b5e97ab5884 | 387 | needErase=true; |
sucrelv | 0:3b5e97ab5884 | 388 | mBoard.StorePiece (mGame.mPosX, mGame.mPosY - 1, mGame.mPiece, mGame.mRotation); |
sucrelv | 0:3b5e97ab5884 | 389 | mGame.AddPoints(SinglePiecePoints); |
sucrelv | 0:3b5e97ab5884 | 390 | int linesDeleted = mBoard.DeletePossibleLines (); |
sucrelv | 0:3b5e97ab5884 | 391 | if(linesDeleted>0) |
sucrelv | 0:3b5e97ab5884 | 392 | { |
sucrelv | 0:3b5e97ab5884 | 393 | mGame.AddClearedLines(linesDeleted); |
sucrelv | 0:3b5e97ab5884 | 394 | mGame.AddPoints(LineClearPoints*linesDeleted); |
sucrelv | 0:3b5e97ab5884 | 395 | Thread t1(FlashLight); |
sucrelv | 0:3b5e97ab5884 | 396 | PlayClearSound(); |
sucrelv | 0:3b5e97ab5884 | 397 | clear_board(); |
sucrelv | 0:3b5e97ab5884 | 398 | } |
sucrelv | 0:3b5e97ab5884 | 399 | UpdateGameStatus(mGame.GetPoints(),mGame.GetClearedLines()); |
sucrelv | 0:3b5e97ab5884 | 400 | |
sucrelv | 0:3b5e97ab5884 | 401 | if (mBoard.IsGameOver()) |
sucrelv | 0:3b5e97ab5884 | 402 | { |
sucrelv | 0:3b5e97ab5884 | 403 | isGameOver=true; |
sucrelv | 0:3b5e97ab5884 | 404 | uLCD.cls(); |
sucrelv | 0:3b5e97ab5884 | 405 | uLCD.media_init(); |
sucrelv | 0:3b5e97ab5884 | 406 | uLCD.set_sector_address(0x001D, 0x7842); |
sucrelv | 0:3b5e97ab5884 | 407 | uLCD.display_image(0,0); |
sucrelv | 0:3b5e97ab5884 | 408 | Thread t2(GameOverLight); |
sucrelv | 0:3b5e97ab5884 | 409 | PlayOverSound(); |
sucrelv | 0:3b5e97ab5884 | 410 | |
sucrelv | 0:3b5e97ab5884 | 411 | } |
sucrelv | 0:3b5e97ab5884 | 412 | |
sucrelv | 0:3b5e97ab5884 | 413 | if(!isGameOver) |
sucrelv | 0:3b5e97ab5884 | 414 | { |
sucrelv | 0:3b5e97ab5884 | 415 | mGame.CreateNewPiece(RandomGen('a'),RandomGen('b')); |
sucrelv | 0:3b5e97ab5884 | 416 | clear_next_piece(); |
sucrelv | 0:3b5e97ab5884 | 417 | } |
sucrelv | 0:3b5e97ab5884 | 418 | break; |
sucrelv | 0:3b5e97ab5884 | 419 | } |
sucrelv | 0:3b5e97ab5884 | 420 | |
sucrelv | 0:3b5e97ab5884 | 421 | case (3)://rotate |
sucrelv | 0:3b5e97ab5884 | 422 | { |
sucrelv | 0:3b5e97ab5884 | 423 | if (mBoard.IsPossibleMovement (mGame.mPosX, mGame.mPosY, mGame.mPiece, (mGame.mRotation + 1) % 4)) |
sucrelv | 0:3b5e97ab5884 | 424 | {mGame.mRotation = (mGame.mRotation + 1) % 4;needErase=true;} |
sucrelv | 0:3b5e97ab5884 | 425 | break; |
sucrelv | 0:3b5e97ab5884 | 426 | } |
sucrelv | 0:3b5e97ab5884 | 427 | |
sucrelv | 0:3b5e97ab5884 | 428 | case (0):{break;} |
sucrelv | 0:3b5e97ab5884 | 429 | } |
sucrelv | 0:3b5e97ab5884 | 430 | key_input = 0; |
sucrelv | 0:3b5e97ab5884 | 431 | |
sucrelv | 0:3b5e97ab5884 | 432 | // ----- Vertical movement ----- |
sucrelv | 0:3b5e97ab5884 | 433 | |
sucrelv | 0:3b5e97ab5884 | 434 | if(timer.read_ms()>WAIT_TIME) |
sucrelv | 0:3b5e97ab5884 | 435 | { |
sucrelv | 0:3b5e97ab5884 | 436 | needErase=true; |
sucrelv | 0:3b5e97ab5884 | 437 | if(!isGameOver) |
sucrelv | 0:3b5e97ab5884 | 438 | { |
sucrelv | 0:3b5e97ab5884 | 439 | if (mBoard.IsPossibleMovement (mGame.mPosX, mGame.mPosY + 1, mGame.mPiece, mGame.mRotation)) |
sucrelv | 0:3b5e97ab5884 | 440 | { |
sucrelv | 0:3b5e97ab5884 | 441 | mGame.mPosY++; |
sucrelv | 0:3b5e97ab5884 | 442 | } |
sucrelv | 0:3b5e97ab5884 | 443 | else |
sucrelv | 0:3b5e97ab5884 | 444 | { |
sucrelv | 0:3b5e97ab5884 | 445 | mBoard.StorePiece (mGame.mPosX, mGame.mPosY, mGame.mPiece, mGame.mRotation); |
sucrelv | 0:3b5e97ab5884 | 446 | mGame.AddPoints(SinglePiecePoints); |
sucrelv | 0:3b5e97ab5884 | 447 | int linesDeleted = mBoard.DeletePossibleLines (); |
sucrelv | 0:3b5e97ab5884 | 448 | if(linesDeleted>0) |
sucrelv | 0:3b5e97ab5884 | 449 | { |
sucrelv | 0:3b5e97ab5884 | 450 | mGame.AddClearedLines(linesDeleted); |
sucrelv | 0:3b5e97ab5884 | 451 | mGame.AddPoints(LineClearPoints*linesDeleted); |
sucrelv | 0:3b5e97ab5884 | 452 | Thread t1(FlashLight); |
sucrelv | 0:3b5e97ab5884 | 453 | PlayClearSound(); |
sucrelv | 0:3b5e97ab5884 | 454 | clear_board(); |
sucrelv | 0:3b5e97ab5884 | 455 | } |
sucrelv | 0:3b5e97ab5884 | 456 | UpdateGameStatus(mGame.GetPoints(),mGame.GetClearedLines()); |
sucrelv | 0:3b5e97ab5884 | 457 | |
sucrelv | 0:3b5e97ab5884 | 458 | if (mBoard.IsGameOver()) |
sucrelv | 0:3b5e97ab5884 | 459 | { |
sucrelv | 0:3b5e97ab5884 | 460 | isGameOver=true; |
sucrelv | 0:3b5e97ab5884 | 461 | uLCD.cls(); |
sucrelv | 0:3b5e97ab5884 | 462 | uLCD.media_init(); |
sucrelv | 0:3b5e97ab5884 | 463 | uLCD.set_sector_address(0x001D, 0x7842); |
sucrelv | 0:3b5e97ab5884 | 464 | uLCD.display_image(0,0); |
sucrelv | 0:3b5e97ab5884 | 465 | Thread t2(GameOverLight); |
sucrelv | 0:3b5e97ab5884 | 466 | PlayOverSound(); |
sucrelv | 0:3b5e97ab5884 | 467 | } |
sucrelv | 0:3b5e97ab5884 | 468 | |
sucrelv | 0:3b5e97ab5884 | 469 | if(!isGameOver) |
sucrelv | 0:3b5e97ab5884 | 470 | { |
sucrelv | 0:3b5e97ab5884 | 471 | mGame.CreateNewPiece(RandomGen('a'),RandomGen('b')); |
sucrelv | 0:3b5e97ab5884 | 472 | clear_next_piece(); |
sucrelv | 0:3b5e97ab5884 | 473 | } |
sucrelv | 0:3b5e97ab5884 | 474 | } |
sucrelv | 0:3b5e97ab5884 | 475 | } |
sucrelv | 0:3b5e97ab5884 | 476 | timer.reset(); |
sucrelv | 0:3b5e97ab5884 | 477 | } |
sucrelv | 0:3b5e97ab5884 | 478 | wait(0.1); |
sucrelv | 0:3b5e97ab5884 | 479 | } |
sucrelv | 0:3b5e97ab5884 | 480 | } |