A simple asteroids-like game utilizing various Mbed-compatible sensors
Dependencies: mbed 4DGL-uLCD-SE PinDetect
Speaker.h
- Committer:
- sralph3
- Date:
- 2019-01-03
- Revision:
- 8:137330cfe63d
- Parent:
- 0:f2cc64948895
File content as of revision 8:137330cfe63d:
#include "mbed.h" // new class to play a note on Speaker based on PwmOut class class Speaker { public: Speaker(PinName pin) : _pin(pin) { // _pin(pin) means pass pin to the Speaker Constructor } // class method to play a note based on PwmOut class void PlayNote(float frequency, float duration, float volume) { _pin.period(1.0/frequency); _pin = volume/2.0; wait(duration); _pin = 0.0; } private: PwmOut _pin; };