A simple asteroids-like game utilizing various Mbed-compatible sensors

Dependencies:   mbed 4DGL-uLCD-SE PinDetect

Committer:
sralph3
Date:
Thu Jan 03 19:56:27 2019 +0000
Revision:
8:137330cfe63d
Parent:
0:f2cc64948895
Jan 3, 2019

Who changed what in which revision?

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sralph3 0:f2cc64948895 1 #ifndef ConcreteAsteroid4_H
sralph3 0:f2cc64948895 2 #define ConcreteAsteroid4_H
sralph3 0:f2cc64948895 3
sralph3 0:f2cc64948895 4 #include <string>
sralph3 0:f2cc64948895 5 #include <iostream>
sralph3 0:f2cc64948895 6 //#include "ScreenObject.h"
sralph3 0:f2cc64948895 7 #include "AbsAst.h"
sralph3 0:f2cc64948895 8
sralph3 0:f2cc64948895 9 class ConcreteAsteroid4 : public AbsAst
sralph3 0:f2cc64948895 10 {
sralph3 0:f2cc64948895 11 public:
sralph3 0:f2cc64948895 12 virtual void draw();
sralph3 0:f2cc64948895 13 virtual void update();
sralph3 0:f2cc64948895 14 ConcreteAsteroid4();
sralph3 0:f2cc64948895 15 };
sralph3 0:f2cc64948895 16 #endif