A simple asteroids-like game utilizing various Mbed-compatible sensors
Dependencies: mbed 4DGL-uLCD-SE PinDetect
Files at revision 8:137330cfe63d
Name | Size | Actions |
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[up] | ||
4DGL-uLCD-SE.lib | 61 | Revisions Annotate |
AbsAst.cpp | 268 | Revisions Annotate |
AbsAst.h | 322 | Revisions Annotate |
ConcreteAsteroid1.cpp | 823 | Revisions Annotate |
ConcreteAsteroid1.h | 320 | Revisions Annotate |
ConcreteAsteroid2.cpp | 838 | Revisions Annotate |
ConcreteAsteroid2.h | 320 | Revisions Annotate |
ConcreteAsteroid3.cpp | 837 | Revisions Annotate |
ConcreteAsteroid3.h | 320 | Revisions Annotate |
ConcreteAsteroid4.cpp | 827 | Revisions Annotate |
ConcreteAsteroid4.h | 320 | Revisions Annotate |
MMA8452.cpp | 15471 | Revisions Annotate |
MMA8452.h | 14834 | Revisions Annotate |
PinDetect.lib | 55 | Revisions Annotate |
SSE.cpp | 878 | Revisions Annotate |
SSE.h | 320 | Revisions Annotate |
ScreenObject.cpp | 48 | Revisions Annotate |
ScreenObject.h | 324 | Revisions Annotate |
Speaker.h | 483 | Revisions Annotate |
main.cpp | 7736 | Revisions Annotate |
mbed.bld | 65 | Revisions Annotate |
overlap.cpp | 500 | Revisions Annotate |
overlap.h | 76 | Revisions Annotate |